• 제목/요약/키워드: Initiative in learning

검색결과 115건 처리시간 0.024초

A Study on Parents' View of the Augmented Reality Card Use for Pr e-School Education

  • Deng, Qianrong;Cho, Dong-min
    • 한국멀티미디어학회논문지
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    • 제24권6호
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    • pp.838-848
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    • 2021
  • Parents' influence on children's development is generally considered essential. This paper attempts to explore the role of AR in preschool education from the perspective of parents, aiming to help parents better understand the impact of children's use of augmented reality in preschool education. The subjects were parents of children in the preschool age range (3-6 years old), and the experimental equipment was AR cognitive cards. In order to extract parents' views on AR, five parents were invited to conduct an experiment with their children using AR cognition cards, and then an open interview survey was conducted. In the second experiment, the answers obtained from the first experiment were sorted out and formed a questionnaire to conduct a closed-book survey. It shows that parents are satisfied with the characteristics of AR to assist their children's learning. At the same time, parents also value technology, usage management and playing environment. AR can stimulate children's learning initiative. Children like to use AR, AR is suitable for learning, make parents satisfied. But even if AR is suitable for learning, parents will control the time their children use it.

윤리적 리더십과 종업원의 행동 간의 관계-종업원의 자기효능감과 리더에 대한 신뢰의 조절효과를 중심으로 (The moderating roles of employees' self-efficacy and trust in leader on the relationship between ethical leadership and employees' behaviors)

  • 김영형;김혜경
    • 디지털융복합연구
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    • 제14권3호
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    • pp.71-81
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    • 2016
  • 본 연구는 윤리적 리더십이 종업원의 행동(일탈행동과 자기주도성)에 미치는 영향과 윤리적 리더십과 종업원의 행동 간의 관계에서 자기 효능감과 리더에 대한 신뢰의 조절효과를 살펴보는 것이다. 선행연구 검토를 통해 4개의 가설을 개발하고 개발된 가설은 단순 회귀분석과 위계적 회귀분석을 통해 검증하였다. 분석결과 윤리적 리더십은 종업원의 일탈행동에는 부(-)의 영향을 그리고 자기 주도성에는 정(+)의 영향을 미치는 것으로 나타났다. 또한 종업원의 자기 효능감과 리더에 대한 신뢰가 조절역할을 하는 것으로 나타났다. 실증 분석결과를 바탕으로 실무적 시사점과 미래 연구 방향 등을 제시하였다.

Impact of Online Learning in India: A Survey of University Students during the COVID-19 Crisis

  • Goswami, Manash Pratim;Thanvi, Jyoti;Padhi, Soubhagya Ranjan
    • Asian Journal for Public Opinion Research
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    • 제9권4호
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    • pp.331-351
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    • 2021
  • The unprecedented situation of COVID-19 caused the government of India to instruct educational institutions to switch to an online mode to mitigate the losses for students due to the pandemic. The present study attempts to explore the impact of online learning introduced as a stop-gap arrangement during the pandemic in India. A survey was conducted (N=289), via Facebook and WhatsApp, June 1-15, 2020 to understand the accessibility and effectiveness of online learning and constraints that students of higher education across the country faced during the peak times of the pandemic. The analysis and interpretation of the data revealed that the students acclimatized in a short span of time to online learning, with only 33.21% saying they were not satisfied with the online learning mode. However, the sudden shift to online education has presented more challenges for the socially and economically marginalized groups, including Scheduled Caste (SC), Scheduled Tribes (ST), Other Backward Class (OBC), females, and students in rural areas, due to factors like the price of high-speed Internet (78.20% identified it as a barrier to online learning), insufficient infrastructure (23.52% needed to share their device frequently or very frequently), poor Internet connectivity, etc. According to 76.47% of respondents, the future of learning will be in "blended mode." A total of 88.92% of the respondents suggested that the government should provide high-quality video conferencing facilities free to students to mitigate the division created by online education in an already divided society.

학습주도성 향상을 위한 자기주도학습 프로그램이 학업적 자기효능감과 자기주도학습 능력에 미치는 효과 (The Effects of Self-directed Learning Program to Improve Learning Initiative on Academic Self-efficacy and Self-directed Learning Ability)

  • 김경희
    • 한국콘텐츠학회논문지
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    • 제22권10호
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    • pp.816-826
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    • 2022
  • 이 연구의 목적은 학습주도성 향상을 위한 자기주도학습 프로그램을 실시하여 학업적 자기효능감과 자기주도학습 능력 향상의 효과를 검증하는데 있다. 이를 위해 대학생 28명을 대상으로 프로그램을 실시하여 사전- 사후 점수를 측정하였다. 프로그램의 효과성을 알아보기 위해 프로그램을 실시하기 전 사전 점수와 프로그램을 실시한 이후의 사후 점수를 비교하는 단일집단 사전-사후 설계 방법을 활용하였다. 자기주도학습 프로그램은 총 8회기 동안 운영되었다. 연구결과는 다음과 같다. 첫째, 학습주도성 향상을 위한 자기주도학습 프로그램에 참여한 대학생의 학업적 자기효능감의 사전-사후 점수는 증가하였으나, 통계적으로 유의미한 수준은 아닌 것으로 나타났다. 둘째, 학습주도성 향상을 위한 자기주도학습 프로그램에 참여한 대학생의 자기주도적학습 능력의 사전-사후 평균 점수는 유의미하게 상승하였다. 이러한 결과를 통해 학습주도성 향상을 위한 자기주도학습 프로그램의 시사점과 후속연구를 위한 제언을 제시하였다.

조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구 (Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration)

  • 정승호;최은석;김대용
    • 한국콘텐츠학회논문지
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    • 제9권12호
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    • pp.891-899
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    • 2009
  • 유아/초등학생용 UI design의 부재와 창의력 교육 서비스 시장에서 On-line과 Off-line상의 교육부분 모두를 만족시키고 창의력 개발을 극대화 시켜주는 교육프로그램과 컨텐츠가 요구되고 있다. 이러한 창의력(조형) 개발 교육 프로그램의 다양한 활용을 위해서 On-line과 Off-line상의 교육을 병행할 수 있는 컨텐츠와 교재/교구(이하:크레키즈 Cre-kids)의 개발이 필요하다. 크레키즈는 창의성 4요소(유창성, 융통성, 독창성, 정교성)를 증진시킬 수 있는 4가지 영역별로 나누어져있다. 4가지 영역은 (1)언어적 발상, (2)시각적 발상, (3)만들기 발상, (4)컴퓨터 발상으로 되어있다. 영역을 통하여 아이들에게 체계적으로 조형발상능력을 키워주며 4가지의 영역을 다시 유창성, 융통성, 독창성, 정교성 4사 분면으로 나누며 각각의 분면을 평가하고 이것을 지수로 나타낸다. 이것을 CDQ(Creativity Design Quotient) 라고 할 수 있으며 각 컨텐츠에 대한 평가 결과를 토대로 하여 조형 창의력 지수에 대한 연구가 가능 할 것이다.

중학교 과학과 IPER 수업과 PBL 수업이 학업성취도 및 자기주도적 학습 특성에 미치는 효과 (The Effects of IPER and PBL on Academic Achievement of Science and Self-directed Learning Characteristics in Middle School Science)

  • 손성현;최성봉
    • 대한지구과학교육학회지
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    • 제5권1호
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    • pp.124-133
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    • 2012
  • Modern society requires people with practical knowledge that is able to recognize actual problems in the complex reality and solve the problems. Due to that reason, the 7th National Curriculum aims to basically cultivate ability adaptable to information-oriented global age by maximizing students' individuality and creativity. However, as existing education is hard to improve creativity, logical thinking, information processing skills, and problem-solving ability in the information-oriented age, self-directed learning is getting highlighted. Therefore, this study aimed to look into how learner-oriented IPER for self-directed learning and problem-based learning(PBL) in middle school science affected academic achievement of science and self-directed learning characteristics. As the results of the study are as follows. First, as the result of pre-and post-test to compare and analyze the effects of IPER instruction model and PBL instruction model on learners' academic achievement increase, it showed that the class with IPER instruction model was more effective. Second, as the result of pre-and post-test to compare and analyze the effects of IPER instruction model and PBL instruction model on self-directed learning characters, IPER was more effective than PBL overall, and among sub-areas, 'openness', 'self-concept', 'initiative', 'future-oriented self-understanding', and 'self-evaluation' were more effective in IPER while 'creativity' was more effective in PBL. However, among sub-areas 'responsibility' and 'learning enthusiasm' didn't show statistically significant difference. Third, the results of the post-survey to compare and analyze learners' perception regarding the application of IPER instruction model and PBL instruction model, the two models were positively affective. In addition, as the result of comparing the two models, IPER was more positive than PBL.

IC-PBL 기반의 패션 소비트렌드 분석 수업 개선 및 교육적 효과 (Improvement and Educational Effectiveness of Fashion Consumption Trend Analysis Class Based on IC-PBL)

  • 이재경
    • 패션비즈니스
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    • 제27권5호
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    • pp.121-134
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    • 2023
  • With the development of information and communication technology, interest in new educational approaches that can enhance the learning performance of learners with improved information literacy skills is increasing, and universities are actively promoting educational innovation to foster the talents required by society. In the field of fashion studies education, which is closely related to the fashion industry, there is a strong need to develop field-linked educational programs that reflect the trends in the industry and changes in the educational system. The purpose of this study was to introduce industry-coupled problem-based learning (IC-PBL) to the course "Understanding Fashion Consumption Trends" for non-fashion majors to reflect the current needs and strengthen the educational effectiveness of the learners through a survey. A seven-step curriculum (introduction to the class, practitioner's problem, learner's problem analysis, organizing concepts related to variables, information collection and scenario writing, presentation and scenario proposal, and evaluation) not only enhanced learners' understanding of fashion consumption trends and the fashion industry but also greatly amplified learners' satisfaction with the class. The results of the survey showed that the seven-step curriculum was effective in increasing learners' self-directed learning ability, problem-solving ability, and confidence in learning. Self-directed learning ability was stronger than other factors, consistent with the core principle of problem-based learning to empower learners to take the initiative and promote self-directed learning. Each factor analyzed was positively correlated.

패션분야 융합인재 육성을 위한 캡스톤 디자인 교육프로그램 학습 모형 개발 - NCS 패션분야 중심으로 - (Educaction program development applying capstone design for convergence talent development in the fashion field)

  • 김신우;김영인
    • 한국의상디자인학회지
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    • 제21권4호
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    • pp.195-211
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    • 2019
  • In this paper, Capstone Design Education Program Learning Model was developed and recommended in order to foster convergent talents armed with practical competences and real cooperative capabilities. In this era of convergence and creativity, the fashion world needs human resources with cooperative skills and true professional abilities. A case analysis, an in-depth interview, and 1,2 test method were used for data acquisition and analysis. The summary of this study is described below. First, this program needs to complement the NCS fashion design learning module. Second, material changes to creativity and practical competencies - knowledge, skills, and attitudes - of the students are assessed after applying Capstone Design to the NCS fashion design learning model. Third, the process of converging fashion curriculum with IT and electronic technology, developing a fashion design learning program, and applying the Capstone Design was tested to prove the effectiveness of convergent fashion design education. Among the changes observed between the trial and control groups, it was confirmed that sub-factors of creative personality, i.e. self-assurance and openness, were increased along with knowledge, core competences including communication capability, and self-directed learning capability. The greatest improvement on the technological side was observed in IT literacy while ability to respond to changes was also increased. Besides, effects were demonstrated in behavioral factors such as initiative, spirit of challenge, experience, and openness. Lastly, the Capstone Design Education Program Learning Model was proposed in order to foster convergent talents in the fashion world.

Using Online IT-Industry Courses in Computer Sciences Specialists' Training

  • Yurchenko, Artem;Drushlyak, Marina;Sapozhnykov, Stanislav;Teplytska, Alina;Koroliova, Larysa;Semenikhina, Olena
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.97-104
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    • 2021
  • The authors provide characteristics of the open educational platforms, classification and quantitative analysis regarding the availability of IT courses, teaching language, thematic directions on the following platforms: Coursera, EdX, Udemy, MIT Open Course Ware, OpenLearn, Intuit, Prometheus, UoPeople, Open Learning Initiative, Open University of Maidan (OUM). The quantitative analysis results are structured and visualized by tables and diagrams. The authors propose to use open educational resources (teaching, learning or research materials that are in the public domain or released with an intellectual property license that allows free use, adaptation, and distribution) for organization of independent work; for organization of distance or correspondence training; for professional development of teachers; for possibility and expediency of author's methods dissemination in the development of their own courses and promoting them on open platforms. Post-project activities are considered in comparing the courses content of one thematic direction, as well as studying the experience of their attending on different platforms.

Korean Text to Gloss: Self-Supervised Learning approach

  • Thanh-Vu Dang;Gwang-hyun Yu;Ji-yong Kim;Young-hwan Park;Chil-woo Lee;Jin-Young Kim
    • 스마트미디어저널
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    • 제12권1호
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    • pp.32-46
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    • 2023
  • Natural Language Processing (NLP) has grown tremendously in recent years. Typically, bilingual, and multilingual translation models have been deployed widely in machine translation and gained vast attention from the research community. On the contrary, few studies have focused on translating between spoken and sign languages, especially non-English languages. Prior works on Sign Language Translation (SLT) have shown that a mid-level sign gloss representation enhances translation performance. Therefore, this study presents a new large-scale Korean sign language dataset, the Museum-Commentary Korean Sign Gloss (MCKSG) dataset, including 3828 pairs of Korean sentences and their corresponding sign glosses used in Museum-Commentary contexts. In addition, we propose a translation framework based on self-supervised learning, where the pretext task is a text-to-text from a Korean sentence to its back-translation versions, then the pre-trained network will be fine-tuned on the MCKSG dataset. Using self-supervised learning help to overcome the drawback of a shortage of sign language data. Through experimental results, our proposed model outperforms a baseline BERT model by 6.22%.