• Title/Summary/Keyword: Infortainment

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Web Storage Application for In-Vehicle Infortainment System (차량용 인포테인먼트 시스템을 위한 웹 저장소 연동 응용 개발)

  • Jeon, Boo-Sun;Han, Tae-Man
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.118-120
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    • 2012
  • 차안에 탑재되는 차량용 헤드유닛은 AVN(Audio, Vedio, Navigation)에서 외부 기기 및 인터넷과의 연동을 통한 IT 융복합 서비스가 제공되는 차량용 인포테인먼트 시스템(In-Vehicle Infortainment, IVI)으로 진화하는 추세이다. IVI 시스템에서는 3G, WiFi, Bluetooth 등을 통하여 인터넷 접속이 가능하고, 이러한 인터넷 연결을 기반으로 다양한 인터넷 서비스를 제공할 수 있다. 이러한 인터넷 서비스 중 웹 저장소 연동 응용 서비스는 사용자의 다양한 단말들간에 콘텐츠를 공유할 수 있도록 하는 서비스이다. 웹 저장소 연동 응용에서는 사진/음악/동영상/문서들에 대하여 서버와의 접속을 통해 공유할 수 있는 기능을 제공하며, 이러한 응용이 사용되는 장소가 차량 안이다 보니, 운전에 방해가 되지 않는 사용자 친화적이고 직관적인 인터페이스를 제공해야 한다. 이러한 요구사항들을 충족하는 차량용 웹 저장소 연동 응용프로그램에 대하여 제안하고자 한다.

Examination of Factors Influencing the Attitude toward SNS-based Advertising and the Roles of Involvement: Focusing on Facebook News Feed Advertising (SNS 광고 태도에 영향을 주는 요인들과 관여도의 역할에 대한 고찰: 페이스북 뉴스피드 광고를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.188-202
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    • 2014
  • This major purpose of this study is to examine factors influencing the attitude toward News Feed advertising in Facebook. For this purpose, this study posited seven determinants including informativeness, entertainment, irritation, trust, individualization, incentive and privacy concern, which can have influences on the attitude toward News Feed Advertising. and this research tests the relationships between these seven determinants and the attitude toward News Feed Advertising. An online survey was administrated to collect data and hierarchical regression analyses were employed for data analysis. The results showed that infortainment as a new combined factor of informativeness and entertainment, trust, individualization have significantly positive influences on the attitude toward News Feed advertising in Facebook. It was also shown that the moderating effect of involvement on the relationship between irritation and the attitude. The results in this study implied that it is needed to reinforce the attributes of advertising including infortainment, trust and individualization to boost the effects of News Feed advertising in Facebook on consumers.

A Study of User Interface Design Guidelines in In-vehicle Infortainment System (차량용 인포테인먼트 시스템 유저인터페이스 설계가이드라인 연구)

  • Yang, Hyun-Seung;Kang, Ki-Dong;Son, Je-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.312-318
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    • 2007
  • Before Market 차량용 정보기기는 엔터테인먼트, 네비게이션, 커뮤니케이션 기능을 중심으로 발전하고 있다. 각각의 시스템은 하드웨어, 소프트웨어 개발환경 및 사용자 요구조건이 상이하고 부품개발업체가 다양하기 때문에 완성차업체에서 인포테인먼트 시스템으로의 통합을 위해서는 각기 다른 환경을 고려한 일관된 사용자인터페이스를 위한 설계가이드라인이 요구된다. 차량환경에 있어 차량정보기기의 조작은 잠재적으로 안전에 부정적인 영향을 주는 행동으로 규정할 수 있고 의무적 규제의 대상이 되기 때문에 안전을 고려한 유저인터페이스의 개발은 이제 막 시작한 차량 내 컨텐츠 시장의 발전을 위해서도 중요하다 할 수 있다. 본 연구는 유저인터페이스 가이드라인 개발을 위한 것으로 기존 양산된 차량정보기기에 대한 분석, 경쟁차 벤치마킹, 국제 표준유저인터페이스 설계가이드라인 연구를 통해 기본방향을 수립하고 적용을 위한 구체적인 화면, Work-flow, GUI를 포함하여 표준을 정의하였다.

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A Study on Properties & Structure of Tizen Web Application (타이젠 웹어플리케이션의 특징과 구성에 대한 연구)

  • Yi, Hyosang;Jo, Geumsan;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.145-147
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    • 2012
  • 타이젠(Tizen)은 Linux 오픈 소스와 그리고 웹기반의 모바일 운영체제이다. 삼성전자와 인텔, 리눅스 재단(Linux Foundation)이 주도하고 여러 협회사들이 참가하여 개발이 진행 되었다. Tizen은 태블릿컴퓨터, 넷북, 스마트폰, 스마트 TV, 차량용 인포테인먼트 시스템(In-Vehicle Infortainment)등에 사용할 수 있도록 설계 되었다. Tizen 이 Linux 와 오픈 소스에 기반을 두고 있다는 점은 안드로이드(Android)와 유사하다. 하지만 Tizen 의 응용프로그램 개발을 위한 소프트웨어 프레임워크는 주로 W3C(World Wide Web Consortium)의 웹표준과 WAC(Wholesale Application Community)의 웹기술에 기반을 두고 있으며 그 밖에도 Tizen 고유의 기술도 사용하고 있다. 본 논문에서는 Tizen 의 응용프로그램인 Tizen 웹어플리케이션의 특징과 구성에 대해서 살펴 본다. 마지막으로 안드로이드 응용프로그램과 비교하여 장단점을 조명해 본다.

Design and Implementation of In-Vehicle Infotainment Software using MOST Network Based on Mobile Open-source (모바일 오픈소스기반 MOST네트워크를 이용한 차량용 인포테인먼트 소프트웨어 설계 및 구현)

  • Lee, Jae Kyu;Park, Duck-Keun;Lee, Sang Yub;Ko, Jae Jin
    • Smart Media Journal
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    • v.3 no.3
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    • pp.46-50
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    • 2014
  • Nowadays, mobile devices such as smartphones and tablet PC's are making big changes in our life. The most widely used mobile operating systems are Google's Android, Apple's iOS and Microsoft's Windows Mobile. Among them, Android has been researched in various electronic fields such as smartphones and tablet PC's as well as automobiles, Media oriented systems transport(MOST) is a standard for high-speed multimedia communications in automotive industries. In this paper, we present the design results of in-vehicle infotainment software using MOST network based on Android.

Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.199-206
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    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.

Characteristics of a Producing Process of the Television Genre -over Program: Focused on the KBS 2TV <Sponge>- (텔레비전 탈장르 프로그램의 제작과정 특성 -KBS 2TV <스펀지>를 중심으로-)

  • Kim, Sang-Keun
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.251-258
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    • 2011
  • Nowadays, 'fusion style' television programs are increasingly found in the production of television program. Originally such a trend has been developed with a purpose of changing tedious cultural program into entertaining style. Recently, however, it has also become as an alternative style of genre which is against from lasciviousness or lewdness of entertaining programs. This study is designed to analyse the characteristics of television production and theorize a producing process of the television genre-over program As a result of various aspects of research, it is found that recent producers who make genre-over program choose any kind of genre which is thought to be needed for their program, without any limitation in terms of methods or skills for specific genre. And with this change of concept for making programs, genre-over programs are newly defined as the entertaining programs, in which its entertaining function is widen and broaden, absorbing the informative function of cultural programs.

A Study on Dynamic Behavior and Power Management Method of MOST Network Devices (MOST 네트워크 장치의 동적 행동과 전원 관리 방법에 관한 연구)

  • Jeon, Young-Joon;Jang, Si-Woong;Yu, Yun-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.761-764
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    • 2010
  • Interest in vehicle infotainment system, that provides both entertainment of driving and information for safe and convenient driving, has been recently increased. MOST is defined as the network transmitting high-bandwidth infortainment data to vehicle, and it has been standardized as MOST150. In this research, dynamic behavior method that deals with roles and functions of each devices connected to MOST150 Network, and Power Management Method was studied. MOST Network consists of a master device, including function block 'NetworkMaster', and all other devices called slave devices. The purpose of this study is to apply the analysis of the methods of operating and power management based on condition of master device and slave devices on MOST150 network to the future development of MOST150 devices.

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A Study on Storytelling of Yeongweal-palkyung Applied by Halo Effect of King Danjong' Sorrowful Story (단종애사(端宗哀史)의 후광효과를 적용한 영월팔경의 스토리탤링 전략)

  • Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.3
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    • pp.63-74
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    • 2008
  • With the awareness that Sinyeongwol Sipgyeong(ten scenic spots in Yeongwol) were designed too hastily and only for PR purposes after the change in the tourism environment, this paper indicates that most tourism and culture sources in Yeongwol are related to King Danjong, the sixth king of the Joseon Dynasty. This study proposes a 'Storytelling Plan' for the landscape content called 'Cultural Landscapes - Yeongwol Palgyeong(eight scenic spots in Yeongwol)' after reviewing types and content of Yeongwol Palgyeong through the halo effect of the well-known sad history of King Danjong and the cultural value of Yeongwol. The significance of the unity of the historic site and neighboring landscape is focused on by investigating the anaphoric relations between cultural landscape texts('Yeongwol Palgyeong') and historic content(the sad history of King Danjong). For this, the cultural lnddscape of Yeongwol has been framed and layered to make spatial texts. To emphasize the 'Telling' as well as the 'Story,' interesting episodes have been reviewed to discover a motive. To diversify the 'Telling' methods, absorptive landscape factors have been classified as 'Place,' 'Object' and 'Visual Point.' In addition the storytelling of Yeongwol Palgyeong was examined in consideration of the story and background of 'Yeongwol Palgyeong - Sad Story of King Danjong' and the interaction of a variety of cultural content by suggesting micro-content such as infotainment and edutainment as absorptive landscape factors. In order to make the storytelling plan available in practice as an alternative plan for Yeongwol Tourism, a visual point should be properly set to make the landscape look sufficiently dynamic. In addition, real landscape routes and narration scenarios should be prepared as well. Professional landscape interpreters who are well informed of the natural features of Yeongwol and the history of King Danjong should be brought into the project, and Internet and digital technology-based strategies should be developed.

Novel LTE based Channel Estimation Scheme for V2V Environment (LTE 기반 V2V 환경에서 새로운 채널 추정 기법)

  • Chu, Myeonghun;Moon, Sangmi;Kwon, Soonho;Lee, Jihye;Bae, Sara;Kim, Hanjong;Kim, Cheolsung;Kim, Daejin;Hwang, Intae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.3
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    • pp.3-9
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    • 2017
  • Recently, in 3rd Generation Partnership Project(3GPP), there is a study of the Long Term Evolution(LTE) based vehicle communication which has been actively conducted to provide a transport efficiency, telematics and infortainment. Because the vehicle communication is closely related to the safety, it requires a reliable communication. Because vehicle speed is very fast, unlike the movement of the user, radio channel is rapidly changed and generate a number of problems such as transmission quality degradation. Therefore, we have to continuously updates the channel estimates. There are five types of conventional channel estimation scheme. Least Square(LS) is obtained by pilot symbol which is known to transmitter and receiver. Decision Directed Channel Estimation(DDCE) scheme uses the data signal for channel estimation. Constructed Data Pilot(CDP) scheme uses the correlation characteristic between adjacent two data symbols. Spectral Temporal Averaging(STA) scheme uses the frequency-time domain average of the channel. Smoothing scheme reduces the peak error value of data decision. In this paper, we propose the novel channel estimation scheme in LTE based Vehicle-to-Vehicle(V2V) environment. In our Hybrid Reliable Channel Estimation(HRCE) scheme, DDCE and Smoothing schemes are combined and finally the Linear Minimum Mean Square Error(LMMSE) scheme is applied to minimize the channel estimation error. Therefore it is possible to detect the reliable data. In simulation results, overall performance can be improved in terms of Normalized Mean Square Error(NMSE) and Bit Error Rate(BER).