• Title/Summary/Keyword: Information searching level

Search Result 259, Processing Time 0.022 seconds

Implementation of Annotation-Based and Content-Based Image Retrieval System using (영상의 에지 특징정보를 이용한 주석기반 및 내용기반 영상 검색 시스템의 구현)

  • Lee, Tae-Dong;Kim, Min-Koo
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.5
    • /
    • pp.510-521
    • /
    • 2001
  • Image retrieval system should be construct for searching fast, efficient image be extract the accurate feature information of image with more massive and more complex characteristics. Image retrieval system are essential differences between image databases and traditional databases. These differences lead to interesting new issues in searching of image, data modeling. So, cause us to consider new generation method of database, efficient retrieval method of image. In this paper, To extract feature information of edge using in searching from input image, we was performed to extract the edge by convolution Laplacian mask and input image, and we implemented the annotation-based and content-based image retrieval system for searching fast, efficient image by generation image database from extracting feature information of edge and metadata. We can improve the performance of the image contents retrieval, because the annotation-based and content-based image retrieval system is using image index which is made up of the content-based edge feature extract information represented in the low level of image and annotation-based edge feature information represented in the high level of image. As a conclusion, image retrieval system proposed in this paper is possible the accurate management of the accumulated information for the image contents and the information sharing and reuse of image because the proposed method do construct the image database by metadata.

  • PDF

A Multimedia Bulletin Board System Providing Semantic-based Searching (의미 기반 정보 검색을 제공하는 멀티미디어 게시판 시스템)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.6 s.38
    • /
    • pp.75-84
    • /
    • 2005
  • Bulletin board systems have evolved to support diverse multimedia data as well as text. However, current board systems have an weakness : it takes much time and efforts for users to figure out contents of articles. Most board systems provide a searching function with lexical level data access for solving that problem, however it fails to serve users' intented searching results. Moreover, it is nearly impossible to search proper articles if they contain multimedia data. This paper proposed a bulletin board system adopting the Semantic Web to solve this issue. The proposed system provides users with new ontology which is used for describing articles' domain knowledge and multimedia features. Users can describe their own board ontology using the proposed ontology. To support semantic-based searching for diverse domain knowledge without modification of the system, the system dynamically generated input/query interface and RDF data access module according to the board ontology written by administrators. The proposed board system shows that semantic-based searching is feasible and effective for users to find their intended articles.

  • PDF

Macroscopic Recognition and Decision Making for the GO Game Moves

  • Nishino, Junji;Shirai, Haruhiko;Odka, Tomohiro;Ogura, Hisakazu
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 1998.06a
    • /
    • pp.674-679
    • /
    • 1998
  • In this paepr, we proposed a new way to make a pre-pruned searching tree for GO game moves from macroscopic strategy described in linguistic expression. The strategy was a consequence of macroscopic recognition of GO game situations. The definitions of fuzzy macroscopic strategy, fuzzy tactics and tactical sequences using fuzzy set are shown and its family, so called "multi level fuzzy set". Some examples are also shown.

  • PDF

Consumers' Channel Selection Behavior Based on Psychological Distance Cue: Regulatory-Focus as Moderator

  • Jungyeon Sung;Sangcheol Park
    • Asia pacific journal of information systems
    • /
    • v.29 no.2
    • /
    • pp.248-267
    • /
    • 2019
  • As merging online and offline channels into one single platform, individuals could easily and frequently switch between online and offline channels. In order for understanding such unique behaviors, this study attempts to explore why and how consumers choose their channels to search and purchase a product. We have drawn on multiple theories that have been used to explain individuals' judgment and decision making (i.e., construal level theory and regula-tory focus theory) in order to develop and tested two-way ANOVA based models of how both regulatory focus (e.g., promotion vs. prevention) and product types (e.g., experience goods vs. searching goods) including the psychological distance cue separately and jointly affect individuals' channel selection behavior (e.g., intention to use single channel vs. intention to use cross-channels). Our results have indicated that consumers with promotion-focus are more likely to use a single channel in experience goods rather than in searching goods when there exists the psychological cue. Based on our findings, the implication for both research and practice are discussed.

Pattern Generation for Coding Error Detection in VHDL Behavioral-Level Designs (VHDL 행위-레벨 설계의 코딩오류 검출을 위한 패턴 생성)

  • Kim, Jong-Hyeon;Park, Seung-Gyu;Seo, Yeong-Ho;Kim, Dong-Uk
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.38 no.3
    • /
    • pp.185-197
    • /
    • 2001
  • Recently, the design method by VHDL coding and synthesis has been used widely. As the integration ratio increases, the amount design by VHDL at a time also increases so many coding errors occur in a design. Thus, lots of time and effort is dissipated to detect those coding errors. This paper proposed a method to verify the coding errors in VHDL behavioral-level designs. As the methodology, we chose the method to detect the coding error by applying the generated set of verifying patterns and comparing the responses from the error-free case(gold unit) and the real design. Thus, we proposed an algorithm to generate the verifying pattern set for the coding errors. Verifying pattern generation is peformed for each code and the coding errors are classified as two kind: condition errors and assignment errors. To generate the patterns, VHDL design is first converted into the corresponding CDFG(Control & Data Flow Graph) and the necessary information is extracted by searching the paths in CDFG. Path searching method consists of forward searching and backward searching from the site where it is assumed that coding error occurred. The proposed algorithm was implemented with C-language. We have applied the proposed algorithm to several example VHDL behavioral-level designs. From the results, all the patterns for all the considered coding errors in each design could be generated and all the coding errors were detectable. For the time to generate the verifying patterns, all the considered designed took less than 1 [sec] of CPU time in Pentium-II 400MHz environments. Consequently, the verification method proposed in this paper is expected to reduce the time and effort to verify the VHDL behavioral-level designs very much.

  • PDF

Design Guidelines of Digital Home Based on Digital-Related Human Behavior (디지털과 관련한 인간의 생활행태에 기초한 디지털 홈의 디자인 방향)

  • Oh Chan-Ohk
    • Korean Institute of Interior Design Journal
    • /
    • v.14 no.1
    • /
    • pp.81-90
    • /
    • 2005
  • This study was intended to suggest the design guidelines of digital home on the basis of digital-related human behavior. In order to achieve this, what and how often internet was used in the home, how living pattern and space usage was changing according to digitalization were examined and lastly, the design guidelines of digital home based on these findings were suggested. The subjects were 400 housewives who lived In 85m'-sized housing unit of the new apartment complex in Busan. They were average age of 38 and their eldest children were in the stage of elementary schooling or preschooling. Many of them had relatively high educational level and middle income level. The results of the study were as follows; 1) The respondents used internet more frequently for information searching, children's education, and Internet shopping. Therefore, it would be desirable to divide zoning of housing unit into space for routine activities, space for working, and for cultural activities. 2) Digitalization changed human living pattern like follows; it reduced time of shopping, information searching, banking, and going out. Also, it increased time of spending alone, watching movie, and playing game. Therefore, digital home should be designed to facilitate social Interaction between family members, cultural and recreational activities, and indoor or outdoor exercise within each housing unit or in apartment complex.

Design Error Searching Algorithm in VHDL Behavioral-level using Hierarchy (계층성을 이용한 VHDL 행위 수준에서의 설계 오류 탐색 알고리듬)

  • 윤성욱;정현권김진주김동욱
    • Proceedings of the IEEK Conference
    • /
    • 1998.10a
    • /
    • pp.1013-1016
    • /
    • 1998
  • A method for generation of design verification tests from behavior-level VHDL program is presented. Behavioral VHDL programs contain multiple communicating processes, signal assignment statements. So for large, complex system, it is difficult problem to test or simulation. In this paper, we proposed a new hardware design verification method. For this method generates control flow graph(CFG.) and process modeling graph(PMG) in the given under the testing VHDL program. And this method proved very effective that all the assumed design errors could be detected.

  • PDF

The Effect of Deal-Proneness in the Searching Pattern on the Purchase Probability of Customer in Online Travel Services (소비자 키워드광고 탐색패턴에 나타난 촉진지향성이 온라인 여행상품 구매확률에 미치는 영향)

  • Kim, Hyun Gyo;Lee, Dong Il
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.39 no.1
    • /
    • pp.29-48
    • /
    • 2014
  • The recent keyword advertising does not reflect the individual customer searching pattern because it is focused on each keyword at the aggregate level. The purpose of this research is to observe processes of customer searching patterns. To be specific, individual deal-proneness is mainly concerned. This study incorporates location as a control variable. This paper examines the relationship between customers' searching patterns and probability of purchase. A customer searching session, which is the collection of sequence of keyword queries, is utilized as the unit of analysis. The degree of deal-proneness is measured using customer behavior which is revealed by customer searching keywords in the session. Deal-proneness measuring function calculates the discount of deal prone keyword leverage in accordance with customer searching order. Location searching specificity function is also calculated by the same logic. The analyzed data is narrowed down to the customer query session which has more than two keyword queries. The number of the data is 218,305 by session, which is derived from Internet advertising agency's (COMAS) advertisement managing data and the travel business advertisement revenue data from advertiser's. As a research result, there are three types of the deal-prone customer. At first, there is an unconditional active deal-proneness customer. It is the customer who has lower deal-proneness which means that he/she utilizes deal-prone keywords in the last phase. He/she starts searching a keyword like general ones and then finally purchased appropriate products by utilizing deal-prone keywords in the last time. Those two types of customers have the similar rates of purchase. However, the last type of the customer has middle deal-proneness; who utilizes deal-prone keywords in the middle of the process. This type of a customer closely gets into the information by employing deal-prone keywords but he/she could not find out appropriate alternative then would modify other keywords to look for other alternatives. That is the reason why the purchase probability in this case would be decreased Also, this research confirmed that there is a loyalty effect using location searching specificity. The customer who has higher trip loyalty for specificity location responds to selected promotion rather than general promotion. So, this customer has a lower probability to purchase.

A Design of Web-Based Project for Education (웹 기반 프로젝트의 교육적 활용을 위한 설계)

  • Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
    • /
    • v.2 no.2
    • /
    • pp.189-200
    • /
    • 1998
  • Educational utilization of the Web has drawn much interest from educational institutions due to advantages such as arousing interest, self-motivated participation, and acquisition of up-to-the-minute information beyond time and spatial limitation. Researches have been focused on searching and retrieving information from the Web in many different ways. In this paper, we introduce Web-based project which emphasizes on an organized and unified way of using the Web, a higher level methodology than just gathering and searching information. The advantages of Web-based project can be considered as wide experiences of the subject, integrated curricular education, creativity development, cultivation of cooperative spirit, global education, etc. We address basic concepts of managing Web-based project and discuss applicable areas. Also, we propose a fundamental design structure of Web-based project.

  • PDF

Image segmentation using fuzzy worm searching and adaptive MIN-MAX clustering based on genetic algorithm (유전 알고리즘에 기반한 퍼지 벌레 검색과 자율 적응 최소-최대 군집화를 이용한 영상 영역화)

  • Ha, Seong-Wook;Kang, Dae-Seong;Kim, Dai-Jin
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.35S no.12
    • /
    • pp.109-120
    • /
    • 1998
  • An image segmentation approach based on the fuzzy worm searching and MIN-MAX clustering algorithm is proposed in this paper. This algorithm deals with fuzzy worm value and min-max node at a gross scene level, which investigates the edge information including fuzzy worm action and spatial relationship of the pixels as the parameters of its objective function. But the conventional segmentation methods for edge extraction generally need the mask information for the algebraic model, and take long run times at mask operation, whereas the proposed algorithm has single operation according to active searching of fuzzy worms. In addition, we also propose both genetic fuzzy worm searching and genetic min-max clustering using genetic algorithm to complete clustering and fuzzy searching on grey-histogram of image for the optimum solution, which can automatically determine the size of ranges and has both strong robust and speedy calculation. The simulation results showed that the proposed algorithm adaptively divided the quantized images in histogram region and performed single searching methods, significantly alleviating the increase of the computational load and the memory requirements.

  • PDF