• Title/Summary/Keyword: Information input algorithm

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A High speed Standard Basis GF(2$^{m}$ ) Multiplier with A Known Primitive Coefficient Set (Standard Basis를 기반으로 하는 유한체내 고속 GF($2^m$) 곱셈기 설계)

  • 최성수;이영규;박민경;김기선
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.333-336
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    • 1999
  • In this paper, a new high speed parallel input and parallel output GF(2$^{m}$ ) multiplier based on standard basis is proposed. The concept of the multiplication in standard basis coordinates gives an easier VLSI implementation than that of the dual basis. This proposed algorithm and method of implementation of the GF(2$^{m}$ ) multiplication are represented by two kinds of basic cells (which are the generalized and fixed basic cell), and the minimum critical path with pipelined operation. In the case of the generalized basic cell, the proposed multiplier is composed of $m^2$ basic cells where each cell has 2 two input AND gates, 2 two input XOR gates, and 2 one bit latches Specifically, we show that the proposed multiplier has smaller complexity than those proposed in 〔5〕.

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Adaptive Control of A One-Link Flexible Robot Manipulator (유연한 로보트 매니퓰레이터의 적응제어)

  • 박정일;박종국
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.5
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    • pp.52-61
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    • 1993
  • This paper deals with adaptive control method of a robot manipulator with one-flexible link. ARMA model is used as a prediction and estimation model, and adaptive control scheme consists of parameter estimation part and adaptive controller. Parameter estimation part estimates ARMA model's coefficients by using recursive least-squares(RLS) algorithm and generates the predicted output. Variable forgetting factor (VFF) is introduced to achieve an efficient estimation, and adaptive controller consists of reference model, error dynamics model and minimum prediction error controller. An optimal input is obtained by minimizing input torque, it's successive input change and the error between the predicted output and the reference output.

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Depth perception enhancement based on chromostereopsis in a 3D display

  • Hong, JiYoung;Lee, HoYoung;Park, DuSik;Kim, ChangYeong
    • Journal of Information Display
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    • v.13 no.3
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    • pp.101-106
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    • 2012
  • This study was conducted to enhance the cubic effect by representing an image with a sense of three-dimensional (3D) depth, using chromostereopsis, among the characteristics of human visual perception. An algorithm that enhances the cubic effect, based on the theory that the cubic effect of the chromostereoptic effect and the chromostereoptic reversal effect depends on the lightness of the background, classifies the layers of the 3D image input into the foreground, middle, and background layers according to the depth of the image input. It suits the characteristics of human visual perception because it controls the color factor that was adaptively detected through experiments on each layer; and it can achieve an enhanced cubic effect that is suitable for the characteristics of the image input.

Korean Character Recognition Using Optical Associative Memory (광 연상 기억 장치를 이용한 한글 문자 인식)

  • 김정우;배장근;도양회
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.6
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    • pp.61-69
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    • 1994
  • For distortion-invariant recognition of Korean characters, a holographic implementation of an optical associative memory system is proposed. The structure of the proposed system is a single-layer neural network employing interconneclion matrix, thresholding and feedback. To provide the interconnection matrix, we use two CGII's which are placed on intermcdiate plane of cascaded Vander Lugt corrclators to form an optical memory loop. The holographic correlator stores reference images in a hologram and retrives them in a coherently illuminated feedback loop. An input image which maybe noisy or incomplete, is applicd to the system and simultaneously correlated optically with all of the stord images. These correlations are throsholed and fed back to the input, where the strongest correlation reinforces the input image. The enhanced image passes arround the loop repeatedly, approaching the stored image more closely on each pass until the system stabilizes on the desired image. The computer simulation results show that the proposed Korean Character recognition algorithm has high discrimination capability and noise immunity.

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Performance Analysis of a Adaptive OFDM-MIMO System (적응형 ODFM/MIMO 시스템의 성능 분석)

  • Kang, Hui-Hun;Lee, Yeong-Jong;Han, Wan-Ok;Hyeon, Dong-Hwan
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.481-482
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    • 2007
  • This paper demonstrates OFDM with adaptive modulation applied to Multiple-Input Multiple-Output (MIMO) systems. We apply an optimization algorithm to obtain a bit and power allocation for each subcarrier assuming instantaneous channel knowledge. The analysis and simulation is considered in two stages. The first stage involves the application of a variable-rate variable-power MQAM technique for a Single-Input Single-Output(SISO) OFDM system. This is compared with the performance of fixed OFDM transmission where a constant rate is applied to each subcarrier. The second stage applies adaptive modulation to a general MIMO system by making use of the Singular Value Decomposition to separate the MIMO channel into parallel subchannels. For a two-input antenna, two-output antenna system, the performance is compared with the performance of a system using selection diversity at the transmitter and maximal ratio combining at the receiver.

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Maneuvering Target Tracking Using the IMM method Based on Intelligent Input Estimation (지능형 입력추정에 기반한 상호작용 다중모델 기법을 이용한 기동표적 추적)

  • Lee, Bum-Jik;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2085-2087
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    • 2003
  • A new interacting multiple model (IMM) method based on intelligent input estimation (IIE) is proposed for tracking a maneuvering target. In the proposed method, the acceleration level of each sub-filter is determined by IIE using the fuzzy system, which is optimized by the genetic algorithm (GA). The tracking performance of the proposed method is compared with those of the input estimation (IE) technique and the adaptive interacting multiple model (AIMM) method in computer simulations.

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A Study about Direction Estimate Device of the Sound Source using Input Time Difference by Microphones′ Arrangement (마이크로폰 배열로 발생되는 입력 시간차를 이용한 음원의 방향 추정 장치에 관한 연구)

  • 윤준호;최기훈;유재명
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.5
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    • pp.91-98
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    • 2004
  • Human uses level difference and time difference to get space information. Therefore this paper shows that method to presume direction of sound source by time difference and to mark presumed position. The position means direction from geometrical center of sensors to the sound source. To get the time difference of microphones input level, we will be explained about arrangement of microphones which used for the sensor to take the sound signal. It is included distance among the 3 microphones and distance between microphones and sound source. Secondly, input signals are transmitted to CPU througth digital process. CPU is used to DSP(Digital Signal Processor) for manage the signal by real time. Finally, the position of sound source is perceived by an explained algorithm in this paper.

A Low-Complexity Sphere Decoding Algorithm for Generalized Spatial Modulation (일반화 공간 변조를 위한 저복잡도 구복호 수신기)

  • Jeon, EunTak;Yoon, SungMin;Lee, JaeSeong;Woo, DaeWi;Lee, Kyungchun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.30-36
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    • 2016
  • In this paper, an Rx-ordering aided sphere decoding algorithm for generalized spatial modulation (GSM) systems is proposed. In the proposed sphere decoding algorithm, to efficiently reduce the search region, the received signals are optimally ordered, which results in the reduction of computational complexity. To evaluate the performance and the computational complexity of the proposed Rx-ordered sphere decoding algorithm, the simulations are performed. In the simulation results, it is observed that in GSM systems, the proposed decoding algorithm achieves the same error performance with the conventional SD, whereas it efficiently decreases the computational complexity for symbol detection.

Robust Transceiver Designs in Multiuser MISO Broadcasting with Simultaneous Wireless Information and Power Transmission

  • Zhu, Zhengyu;Wang, Zhongyong;Lee, Kyoung-Jae;Chu, Zheng;Lee, Inkyu
    • Journal of Communications and Networks
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    • v.18 no.2
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    • pp.173-181
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    • 2016
  • In this paper, we address a new robust optimization problem in a multiuser multiple-input single-output broadcasting system with simultaneous wireless information and power transmission, where a multi-antenna base station (BS) sends energy and information simultaneously to multiple users equipped with a single antenna. Assuming that perfect channel-state information (CSI) for all channels is not available at the BS, the uncertainty of the CSI is modeled by an Euclidean ball-shaped uncertainty set. To optimally design transmit beamforming weights and receive power splitting, an average total transmit power minimization problem is investigated subject to the individual harvested power constraint and the received signal-to-interference-plus-noise ratio constraint at each user. Due to the channel uncertainty, the original problem becomes a homogeneous quadratically constrained quadratic problem, which is NP-hard. The original design problem is reformulated to a relaxed semidefinite program, and then two different approaches based on convex programming are proposed, which can be solved efficiently by the interior point algorithm. Numerical results are provided to validate the robustness of the proposed algorithms.

Customizing Ground Color to Deliver Better Viewing Experience of Soccer Video

  • Ahn, Il-Koo;Kim, Young-Woo;Kim, Chang-Ick
    • ETRI Journal
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    • v.30 no.1
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    • pp.101-112
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    • 2008
  • In this paper, we present a method to customize the ground color in outdoor sports video to provide TV viewers with a better viewing experience or subjective satisfaction. This issue, related to content personalization, is becoming critical with the advent of mobile TV and interactive TV. In outdoor sports video, such as soccer video, it is sometimes observed that the ground color is not satisfactory to viewers. In this work, the proposed algorithm is focused on customizing the ground color to deliver a better viewing experience for viewers. The algorithm comprises three modules: ground detection, shot classification, and ground color customization. We customize the ground color by considering the difference between ground colors from both input video and the target ground patch. Experimental results show that the proposed scheme offers useful tools to provide a more comfortable viewing experience and that it is amenable to real-time performance, even in a software-based implementation.

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