• Title/Summary/Keyword: Information devices use

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A new IP-based Multi-Channel Elevator Video Surveillance System (IP 기반의 다채널 엘리베이터 영상감시 시스템)

  • Shin, Jea-Hung;Kim, Hong-Ryul
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.62 no.4
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    • pp.164-168
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    • 2013
  • Recently, in the elevator of the buildings, such as apartment and office building, the visitor monitoring cameras for surveillance, advertising LCD to provide a variety of information, emergency call devices, and safe driving information sensors are installed. A variety of multimedia data from these devices to the central control office, management office, or to guard room are transmitted in real-time. Each sub-systems in the elevator are installed with a separate lines and operated independently and use different management principals, so integrated management for each sub-systems are very difficult. In this study, we develop a new IP-based multi-channel video surveillance system which is integrated surveillance camera, emergency call devices, communications devices, various sensors in the elevator, DVR, ODM, and can manage all devices by two-way communication and integrated interface. And we evaluated the performance of the developed system.

Framework for One Account Log-in From Multi Device On Mobile Application

  • Aulya, Rafinno;Prihatmanto, Ary Setijadi;Rhee, Kyung Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.759-762
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    • 2015
  • Many applications require users to log-in, some applications can allow users to use the same account is active on multiple devices at the same time. On location-based application that serves to record the movement of the position, account is active on multiple devices could not be permitted because it causes a different location data from multiple devices, so the location of the users become ambiguous. This paper describes a simple protocol to prevent users from using their accounts on multiple devices at the same time. This Protocol will turn off one account on a device when the account log-in on new devices.

Ergonomic Design and Evaluation of Scroll and Information Presentation Methods on a PDA (PDA를 위한 스크롤 및 정보 제시 방법의 인간공학적 설계)

  • Beck, Jong-Min;Han, Sung-H;Choi, Hoon-Woo;Jung, Kee-hyo
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.1
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    • pp.19-26
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    • 2005
  • Mobile internet access using such devices as PDAs and cellular phones becomes popular as mobile technologies grow. However, the characteristics of small screen devices such as small screen size and pen-based input cause many usability problems. In this study, a human factors experiment was conducted to identify the factors affecting the usability of information search on a PDA. Factors manipulated in the experiment included use of wheel equipment, scroll dimension, and screen orientation. Task completion time, error frequency, and subjective satisfaction level were measured. In addition, various users' behavioral patterns such as scanning routes and mainly used scrolling methods were analyzed. Scroll dimension has a significant effect on task completion time. Scroll equipment and screen orientation affect subjective satisfaction level. The results could be applied to designing information structure of web sites for mobile use by providing vertical scroll and using external scroll equipments.

Design and Implementation of HTML5 based Authoring Tool for Audio-Visual Book (HTML5 기반스토리텔링 비디오북 저작 툴의 설계/구현)

  • Kim, Tae-hyun;Shim, Jae-Youn;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1442-1445
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    • 2013
  • Portable devices are growth such as smart phone and smart pad and e-book market is also growing, but existing publishers have some problem of conversion paper book to e-book with technology. In this paper propose to solve this problem using HTML5 for E-book making tool. HTML5 is new version of HTML. It can be use video and audio element. Also a lot of web Browser can be use HTML5 format. If we have HTML5 compatible browser devices, we can use anywhere and anytime. We propose video book making tool using these HTML5 characteristics, it is available to support of text or images.

A Mobile Tour Guide System using Wearable See-through Device and Hand-held Device based on Shared Touring Context (여행자 상황 정보 기반 안경형 웨어러블 디바이스 및 핸드헬드 디바이스 투어 가이드 시스템)

  • Kim, Doyeon;Seo, Daeil;Yoo, Byounghyun;Ko, Heedong
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.29-38
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    • 2016
  • Mobile tour guide applications help tourists to search for and visit their surrounding POIs(Points of Interest) of their locations and to obtain their guide information. With the development of wearable devices like smart watches and wearable glasses, people using multiple mobile devices are increasing; a tourist may use a hand-held device, a wearable device or both to obtain tour information. However, most mobile tour guides using mobile devices provide the tour information with little consideration of their hand-held and wearable characteristics. In particular, a tourist with multiple mobile devices who search for the tour information from multiple mobile devices must input their intention separately to each device. To alleviate these problems, we propose a mobile tour guide system with the following features: one is to reduce redundant user input by sharing the touring context between hand-held and wearable devices; the other is to present tour information according to capabilities and usage pattern of the devices. The proposed system guides tourists by complementing disadvantage of the devices and also minimizes user interaction between applications and tourists.

VLC4WoT : Visible Light Communication for Web of Things

  • Durgun, Mahmut;Gokrem, Levent
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1502-1519
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    • 2020
  • Recently, new devices have been developed for the Internet of Things concept. The devices commonly use RF (Radio Frequency) based wireless communication. With the increase in the number of devices, the space allocated for the radio frequency band in wireless communication fills rapidly. Visible Light Communication (VLC) is an alternative, secure and economical communication technology that uses light instead of radio frequencies. While Web of Things (WoT) is the adaptation of the experience and knowledge acquired from the web into the internet of things ecosystems. By combining these two technologies, the development of the Visible Light Communication for Web of Things (VLC4WoT) system, which can use VLC and WoT technologies, has been our motivation. In our study, microcontroller control circuit was created for VLC4WoT system. Control of the circuits over the internet was performed. VLC based receiver and transmitter units have been developed for wireless communication. Web based interface was created for control. The test apparatus consisting of four objects with four outputs and a transfer unit was carried out. In this test, communication was achieved successfully. It was presented in the study that VLC can be used in the web of things architecture. In the future, it is envisaged to use this system as a safe and economical system in indoor environments.

Effects of ICT Device Ownership on Consumers' Digital Piracy Behavior

  • Sim, Hyeonbo;Kim, Minki;Moon, Junghoon
    • The Journal of Information Systems
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    • v.23 no.4
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    • pp.169-196
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    • 2014
  • This study investigates how information and communication technology (ICT) can damage intellectual property rights (IPR) in the movie industry. Utilizing a survey questionnaire to gather information about the extensive use of ICT devices, including tablet PCs and smartphones, we demonstrate how digital piracy behavior is associated with various socio-demographic characteristics. Econometrically, since a large number of people do not engage in piracy activities, we adopt a zero-inflated negative binomial model. We find that people with tablet PCs are more likely to engage in the piracy of movies from peer-to-peer (P2P) sites. In particular, when we categorize ICT devices based on whether they are portable and allow downloads, we find that people with devices equipped with both functions are most likely to engage in movie piracy.

UX Analysis based on TR and UTAUT of Sports Smart Wearable Devices

  • Seol, Suhwang;Ko, Daesun;Yeo, Insung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4162-4179
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    • 2017
  • The main purpose of this research is to investigate relationships between the significant control factors on acceptance intention to User Experience (UX) sports smart wearable devices by applying Technology Readiness (TR) and Unified Theory of Technology (UTAUT). Research survey targeted on users of golf smart devices in Seoul. A total 534 questionnaires were collected and used for testing hypotheses. Methods to analyze the data included frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis, and structural equation modeling in accordance with the purpose of the study by using SPSS and AMOS. The results are as follows; First, positive TR had a significantly positive effect on social influence, effort expectancy, facilitating conditions, perceived enjoyment, performance expectancy. Second, negative TR had a significant negative effect on performance expectancy, social influence, facilitating conditions, perceived enjoyment. Third, TR had a no significantly effect on behavioral intention. Fourth, performance expectancy, perceived enjoyment and facilitating conditions had a significantly positive effect on behavioral intention. Fifth, behavioral intention had a significantly positive effect on use behavior. Thus it became crucial to identify the difference in acceptance intention models per each products are as follows. Positive TR of golf-related mobile application users has a positive effect on both technology acceptance belief and acceptance intention, whereas negative TR has no statistically significant effect on technology acceptance belief nor acceptance intention.

Analysis of Power Consumption Patterns for Commercial Portable Multimedia Players (상용 휴대형 멀티미디어 재생기 전력소모 패턴 분석)

  • Nam, Young-Jin;Yang, Eun-Ju;Lee, Jong-Yuol;Kim, Seong-Ryul;Seo, Dae-Wha
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.3
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    • pp.95-103
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    • 2007
  • Portable multimedia Player (PMP) devices have been gaining in its popularity with the emerging digital convergence of data, video, audio, etc. Since the PMP devices are typically equipped with DSP, a bigger LCD screen, and a hard disk, efficient power management has become more crucial than the other portable devices. This paper builds up a hardware/software-based power measurement system based on data acquisition devices. Subsequently, it measures and analyzes the power consumed in commercial PMP devices under different types of events: the system boot & shutdown, video playback, and the use of different video-coding types. Finally, our analysis of the measured power consumption patterns reveals useful information for the design of low-power PMP devices.

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Mobilizing Learning: Using Moodle and Online Tools via Smartphones

  • Al-Kindi, Salim Said;Al-Suqri, Mohammed Nasser
    • International Journal of Knowledge Content Development & Technology
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    • v.7 no.3
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    • pp.67-86
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    • 2017
  • The emergence of smart devices such as smartphones (e.g., iPhone) and tablets (e.g., iPad) may enhance e-learning by increasing communication and collaborative learning outside the classroom. These devices also facilitate the use of online technologies such as Facebook. However, the adaptation of Learning Management System (LMS) services to mobile devices took longer than social networks or online tools such as Facebook and Twitter have already been long used via smartphone. The main purposes of this study are to explore students' skill levels of LMS (Moodle) and their knowledge of online tools or technologies and then examine if there is a correlation between smartphone use and using of online tools and Moodle in learning. The study conducted among 173 students in the Department of Information Studies (DIS) in Oman, using online survey. The study found that most students demonstrated high levels of accessing course/subject materials and regularly engaging with studies of using LMSs. YouTube, Wikipedia and Facebook were clearly recorded as the most popular sites among students while LinkedIn and Academia.edu were two online tools that had never been heard of by over half of the 142 participants. Emailing and searching are recorded the most popular online learning activities among students. The study concluded that students prefer to use smartphone for accessing these tools rather than using it to access LMSs, while a positive correlation was found between the use of these tools and smartphones, but there was no correlation between smartphones and using LMSs.