• Title/Summary/Keyword: Information Use Education

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A Study on the Comparison and Analysis of Learning Effects of Web-based and Traditional Lecture in Java Programming Education (자바 프로그래밍 교육에서 웹 기반 강의와 면대면 강의의 학습 효과 비교 분석 연구)

  • Lee Chung-Ki
    • Journal of Engineering Education Research
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    • v.4 no.2
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    • pp.3-10
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    • 2001
  • Recently, as the use of the Internet and the Web becomes universal, there has been a great deal of efforts to use it for education. The advantage of a Web-based lecture is that people can take it anywhere at a low cost anytime. Therefore, its prospect is very bright and its potential customers abound. The demand for java programming education using the Web is increasing. This paper compares and analyzes the learning effects of Web-based and traditional lectures in a java programming course, using statistical inference. Based on the analysis result, it concludes that the learning effects of the Web-based lecture are less effective than those of traditional lecture. Also, it recognizes weak points of Web-based lecture in java programming education and proposes a scheme for enhancing Web-based lectures.

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Review of Literature and Implication for Nursing Education: Cinemeducation (간호교육에서 영화의 활용에 관한 고찰: Cinemeducation)

  • Oh, Jin-A
    • The Journal of Korean Academic Society of Nursing Education
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    • v.16 no.2
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    • pp.194-201
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    • 2010
  • Purpose: Recently teaching nursing to undergraduate students has been based on the constructive teaching method to achieve the core nursing competency. Therefore, non-traditional teaching methods should be introduced for a stimulated interaction between the lecturer and students and to increase information retention and interest in nursing. The purpose of this paper was to review current issues related to the use of cinema in nursing education. Method: A literature review was conducted to grasp the definition of cinemeducation and to identify the uses, merits, and demerits of using cinema in nursing education. Conclusion: Cinemeducation is an innovative approach to teaching multi-cultural diversity in medicine and nursing. It is possible to conduct cinemeducation to deepen student's understanding of cross-cultural issues and to evoke imagination, empathy, and narrative. Movies are funny, entertaining, and readily enjoyed by learners. Since individuals portrayed in movies are not real, learners can be more honest and objective about their reactions to these characters. In addition, movies as instructional media are economical. I would like to suggest more curriculum development for the use of movies.

The Diffusion and Use of RFID Technology in India

  • Bhatt, Nityesh;Cho, Namjae
    • Asia-Pacific Journal of Business
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    • v.2 no.2
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    • pp.36-60
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    • 2011
  • Radio frequency identification(RFID) is a system of technology that transmits digitally coded identity information in the form of a unique serial number of an object or person wirelessly, using radio waves. The primary use of RFID has been in asset tracking. This makes it highly useful across various industries for effective and efficient conduct of different business processes like supply chain management (SCM). As the use of RFID expands, the use of this technology is observed in such industries as transportation, traffic payment, hospital and medical care, education, and retail. Although this technology offers immense potential, it faces multifarious roadblocks, particularly in developing countries like India. Under this backdrop, this paper attempts to present an overview of the use and application RFID technology in India with a highlight on business-ecosystem for RFID in India. We also present various technical and non-technical challenges in the implementation of RFID in India.

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Teachers' Levels of Use and Stages of Concern Regarding Metaverse-based Classes in Home Economics Education (가정과교육에서 메타버스 활용 수업에 대한 교사의 관심 단계와 실행 수준에 대한 연구)

  • Kim, Ye Lim;Chae, Jung Hyun
    • Human Ecology Research
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    • v.60 no.3
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    • pp.331-344
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    • 2022
  • The purpose of this study was to identify a support method for the introduction of metaverse-based classes (MBC) in home economics (HE) education. This was achieved by diagnosing the stages of concern and levels of use exhibited by HE teachers applying the concerns-based adoption model (CBAM). Questionnaires were sent to a convenience sample of middle- and high-school HE teachers using the KSDC (Korea Social Science Data Center). Overall, 271 responses were received, and the data were analyzed using KSDC E-STAT 3.0 and SPSS 28.0.1.1. The results were as follows: First, regarding the level of knowledge of MBC, the introductory level was the most common (139 respondents, 51.3%,), followed by the beginner level (81, 29.9%), the intermediate level (28, 10.3%,), the advanced level (12, 4.4%), and the master level (11, 4.1%). Average responses on a 5-point Likert scale to questions about the use of metaverse in HE classes were as follows: possibility (4.02), necessity (3.82), and usefulness (3.90). Second, HE teachers' stages of concern in MBC were as follows (in descending order): unconcerned - stage 0, and information - stage 1 (86.9), personal - stage 2 (85.6), management - stage 3 (80.9), collaboration - stage 5 (57.5), consequence - stage 4 (57.4), and refocusing - stage 6 (55.2). Third, the use of MBC was highest for orientation - level 1 (173 respondents, 63.8%), followed by non-use - level 0 (34, 12.5%), preparation - level 2 (29, 10.7%), mechanical - level 3 (15, 5.5%), refinement - level 5 (8, 3.0%), renewal - level 7 (8, 3.0%), routine - level 4 (3, 1.1%), and integration - level 6 (1, 0.4%). Many HE teachers had heard about MBC but were in the introductory level of not knowing what it is, and at the stage of being unconcerned or wanting to know about MBC. Of the 271 respondents, only 35 used metaverse in classes. Therefore, it is necessary to provide teacher training opportunities that provide basic information on the significance and implementation of MBC for HE teachers. Also, an MBC guideline book should be developed and distributed to HE teachers. Finally, a teacher community meeting is needed to share the expertise of teachers with substantial experience in using MBC.

Development and application of program for mathematically gifted students based on mathematical modeling : focused on Voronoi diagram and Delaunay triangulation (영재교육을 위한 수학적 모델링 프로그램의 개발 및 적용 :보로노이 다이어그램과 들로네 삼각분할을 중심으로)

  • Yu, Hong-Gyu;Yun, Jong-Gug
    • Communications of Mathematical Education
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    • v.31 no.3
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    • pp.257-277
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    • 2017
  • The purpose of this research is divide into two kinds. First, develop the mathematical modeling program for mathematically gifted students focused on Voronoi diagram and Delaunay triangulation, and then gifted teachers can use it in the class. Voronoi diagram and Delaunay triangulation are Spatial partition theory use in engineering and geography field and improve gifted student's mathematical connections, problem solving competency and reasoning ability. Second, after applying the developed program to the class, I analyze gifted student's core competency. Applying the mathematical modeling program, the following findings were given. First, Voronoi diagram and Delaunay triangulation are received attention recently and suitable subject for mathematics gifted education. Second,, in third enrichment course(Student's Centered Mathematical Modeling Activity), gifted students conduct the problem presentation, division of roles, select and collect the information, draw conclusions by discussion. In process of achievement, high level mathematical competency and intellectual capacity are needed so synthetic thinking ability, problem solving, creativity and self-directed learning ability are appeared to gifted students. Third, in third enrichment course(Student's Centered Mathematical Modeling Activity), problem solving, mathematical connections, information processing competency are appeared.

Development of Automated External defibrillator training simulation using Virtual Reality (가상현실을 이용한 자동 제세동기(AED) 훈련 시뮬레이션 개발)

  • Im, Jeongsu;Lee, Yeongkwang;Song, Eunjee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.350-352
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    • 2017
  • Virtual reality technology was initially developed for entertainment purposes such as games, movies, sports, and theme parks, but gradually expanded to a number of industries such as education, e-commerce, and health care,. Therefore, safety education content incorporating VR is also rising rapidly. However, the program activity on safety education in our country is still insignificant. Although rescue of patients with acute cardiac arrest using defibrillators is one of the most representative safety education, in 2014, defibrillators are rarely used in Korea to save the lives of patients and there are very few cases of using defibrillators. The use of automatic defibrillators and the importance of knowing how to use them for expanding accessibility are necessary. However, it is not easy to provide experience education only after completing the safety education in simple theoretical education. In this paper, we propose a automatic defibrillator training simulation system using virtual reality that can be freelu trained at any time.

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Digital Literacy of Middle School Students for Informatics Education (정보 교육을 위한 중학생의 디지털 리터러시 수준 분석)

  • Choi, Jeongwon
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.83-90
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    • 2022
  • In order for effective informatics education it is premisd that students have digital literacy. But the absence of informatics education for about 10 years has make students have low digital literacy, and as a result, there are many voices in the school field that it is difficult to have a smooth class. Therefore in this study, the elements of digital literacy required to efficiently operate the 2015 middle school informatics curriculum and digital literacy of middle school students was analyzed. As a result, the students showed biased use of the computing devices and software the frequently use. They were inexperienced in using hardware necessary for learning, understanding basic terms for online collaboration, understanding operating systems, information searching, and producing documents. This study is meaningful in that it provides basic data that serves as a guideline for the direction of digital literacy education for effective informatics education.

Analysis of Illustrations for the 2015 Revised Curriculum Practical Textbook 'Software Education' (2015 개정 교육과정 실과교과서 '소프트웨어 교육' 단원 삽화 분석)

  • Jeaho Lee;Sang-il Gen
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.317-325
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    • 2022
  • In textbooks, illustrations are used to easily explain concepts and guide the exploration process. Therefore, the illustration should be presented accurately and easily. However, as a result of analyzing previous studies, it was confirmed that there was no research related to illustration analysis at all in the case of the elementary school 'software education' unit. Therefore, among the six practical textbooks developed according to the 2015 revised curriculum, the illustration of the 'software education' unit was analyzed in terms of type, function, and use, and provided guidelines for the adoption of textbooks, curriculum research, and next textbook development. As a result of analyzing six practical textbooks, all textbooks used more than one illustration per page, and the types of illustrations were used in the order of screen capture, picture, picture, table, illustration, illustrative function, and use.

The Development of information sharing Application of Android based on the Google Map (구글맵 기반 안드로이드 정보 공유 애플리케이션 개발)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.153-158
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    • 2011
  • The idea that the mobile phone could be used in the education field recently comes from it's strengths. They have mobility, on-the-spot-study, portablity, immediacy and they are easy to connect to educational information. The application which I developed in this study is using Google-Map API and is based on GPS. It can share the information about the area where user is located like text data and pictures of geography, culture, and historical remains. This application makes the best use of the mobile phone's strengths. It's more effective and we can expect that users could manage resources of learning and do self-directed study in spite of being outside of the classroom or after regular classtime.

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Designing a Platform of Online Inquiry-Based Learning for Information Literacy

  • KWON, Sung-ho;RYU, Sook-young
    • Educational Technology International
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    • v.6 no.1
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    • pp.121-137
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    • 2005
  • In today's information-rich society, the need for information literacy has urgency. Three tasks of information processing are filtering, meaning-matching, meaning-construction that could be strengthened through inquiry-based learning. The cycles of reflection and practice develop the habit of mind, or conscious information processing that allow the learners to acquire higher level of information literacy. An on-line inquiry-based learning environment designed for information literacy may help learners to perform their lifelong learning better with the ability to appreciate, locate, evaluate, and use information effectively.