• Title/Summary/Keyword: Information Sharing Platform

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The Role of Bank Payment Obligation under SWIFTNet's Trade Service Utility (SWIFTNet TSU BPO의 역할)

  • Lee, Bong-Soo
    • International Commerce and Information Review
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    • v.17 no.2
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    • pp.3-18
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    • 2015
  • This thesis examines the performance and improvement strategy of SWIFTNet TSU's BPO for computerization and suggests the following results: First, the URBPO should be legally complemented, and the SWIFT and banks need to keep improving the systems to meet trade parties' diverse needs. Second, the SWIFTNet TSU's BPO should have an institutionally unified sharing platform with security, stability and convenience. In other words, it is needed to develop services which meet e-payment paradigm and international and regional environments through continued analysis on market changes and flow. Third, in order for the SWIFTNet TSU BPO to evolve into a perfect global system, there should be an innovative payment solution which can meet all trade parties all over the world. For this, technology standardization for a worldwide e-trade payment system is essential. Lastly, based on the results derived from this study, an analysis framework with which more diverse and practical environmental variables can be analyzed should be developed.

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Design and Implementation of Double-Key based Light Weight Security Protocol in Ubiquitous Sensor Network (유비쿼터스 센서 네트워크에서 더블키를 이용한 경량 보안 프로토콜 설계 및 구현)

  • Zhung, Yon-Il;Lee, Sung-Young
    • The KIPS Transactions:PartC
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    • v.14C no.3 s.113
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    • pp.239-254
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    • 2007
  • Ubiquitous computing supports environment to freely connect to network without restrictions of place and time. This environment enables easy access and sharing of information, but because of easy unauthorized accesses, specified security policy is needed. Especially, ubiquitous sensor network devices use limited power and are small in size, so, many restrictions on policies are bound to happen. This paper proposes double-key based light weight security protocol, independent to specific sensor OS, platform and routing protocol in ubiquitous sensor network. The proposed protocol supports safe symmetric key distribution, and allows security manager to change and manage security levels and keys. This had a strong merit by which small process can make large security measures. In the performance evaluation, the proposed light weight security protocol using double-key in ubiquitous sensor network allows relatively efficient low power security policy. It will be efficient to ubiquitous sensor network, such as smart of ace and smart home.

Design and Implementation of LD Publication Engine to Support Various Teaching and Learning Methods (다양한 교수-학습 방법을 지원하는 LD Publication 엔진의 설계 및 구현)

  • Kim, Young-Keun;Lee, Chang-Hun;Roh, Jin-Hong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.606-610
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    • 2010
  • In order to provide effective studies in accordance with the shifts in learning paradigms, an LD Publication engine, which is the former engine from the Learning Design (LD) based learning management system, was designed and implemented. The LD Publication engine analyzes the learning contents packages that have been prepared based on the LD and analyzes the constructions and meanings of the information files that describe learning activities in order to model them. The modeled data are fragmentized into effective and accessible forms from in the learning management systems and are then put into the database. LD based learning management systems provide learning effects and learner convenience designed to provide learners with a high performance learning platform. In addition, they will activate the development of content through the reproduction, reuse and sharing of the learning content, which will contribute to the expansion of infrastructures. These systems are also designed to enable linkages among learners' competences, preferences and portfolio, and thus the systems can be easily expanded.

Implementation of Mobile P2P System Based on JXTA (JXTA 기반의 모바일 P2P 시스템 구축)

  • Kim Hyeong-Gyun;Choi Kwang-Mi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1407-1411
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    • 2005
  • Tn these server oriented network forms, users allowed to approach the a certain server only in slave and passive way, and are limited in sharing informations, and internet choose from a method of traditional centralized web server until now, so we pay a lot of money and have a problem of maintenance management. The P2P is the new solution of these limitations, but there is no verification about the possibility and validity of p2p as the business model. This parer offering to some solution for those problems using the JXTA technique and P2P compution. We will apply the JXTA platform that wireless environment as mobile environment. The JXTA technique can be interoperability between third-party. This paper is implementation of P2P communication system on mobile environment. It's implementation used by JXTA technique, J2ME and XML.

A study on Convergence of the Digital Contents Industry and Possibility of Exportation (디지털콘텐츠 산업의 융합화와 수출 가능성)

  • Chun, Byung-June;Choi, Dong-Gil
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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Processing of Sensor Data Stream for OSGi Frameworks (OSGi를 위한 실시간 센서 데이터스트림 처리 방법)

  • Cha, Ji-Yun;Byun, Yung-Cheol;Lee, Dong-Cheal
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1014-1021
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    • 2009
  • In an environment of home network where a number of technologies including heterogeneous hardware platforms, networking and protocols, middleware systems, and etc, exist, OSGi provides a platform for deployment and sharing of services managed in hardware and guarantees compatibility among applications. However, only simple control and processing of event data are considered in a home network using OSGi, and the consideration about real time processing of data stream generated by sensors is not enough. Therefore, researches allowing users to effectively develop OSGi applications by using various kinds of sensors generating data streams in the home network environment using OSGi are needed. In this paper, we propose an effective method of processing various types of real time data streams supplied to OSGi applications, including filtering, grouping, and counting, etc.

Object - Oriented Design Object Analyzer based on the WWW (웹을 사용한 객체지향 설계정보 분석)

  • Bae, Myung-Nam;Choi, Wan;Yang, Hyun-Teak
    • Journal of KIISE:Software and Applications
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    • v.27 no.7
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    • pp.702-711
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    • 2000
  • This paper proposes a methodology for effectively analyzing a lot of design information written from various design viewpoints in an integrated s/w development environment. It provides a way of extracting the inherent role of the design contents, as well as easily accessing and understanding the other related ones on the web. For this aim, it defines a series of methods 1) to correctly capture relationships between the contents and the other related ones, 2) to translate them into a web object equipped with hypertext links corresponding the relationships, and to navigate all the related contents with the links. The suggested methodology have three advantages. First, it supplies ways to analyze new design contents invented from different points of view. Second, it can help user to easily access the related contents using hypertext links over WWW. Third, it provides an environment capable of effectively sharing and accessing design contents distributed on remote sites, thanks to the platform-independent property of the web.

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Design of the Curation Platform for User-participated Book Recommendation System of Selecting on Alternative Material for the Disabled (대체자료 선정을 위한 이용자 참여형 도서 추천 큐레이션 플랫폼 설계)

  • Cho, Hyun-Yang
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.3
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    • pp.41-69
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    • 2020
  • The purpose of this study is to design and develop a alternative material recommendation system using automatic classification, based on user preference. Details of usage data by users from DREAM was analysed in order to develop the way of a method on selecting proper alternative material, and then the data by user preference were allocated under each category of 10 KDC categories. The keyword, selected from the title of users' usage data from a certain period of time, were divided into 10 subject categories and ranked by the order of frequency of appearance. Books including high frequency of the keyword in title can be selected as a preferred target for producing alternative materials. Lastly, a dynamic linkage for sharing usage data among National Library for the Disabled and other libraries is proposed to produce more proper alternative materials, based on user preference.

A Desing and Implementation of an Integrated Environment for Sharing and Reusing OLE Objects (OLE 객체의 공유와 재활용을 위한 통합 환경 설계 및 구현)

  • Jang, Jung-Hyeok;Lee, Hyeon-Ho;Lee, Won-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.349-362
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    • 1997
  • In order to make a meaningful multi-media object,it is usually necessary to apply a number of non-trival operations.If multi-media data can be encapsulated in a standaridized form and stored in a database,it is poss-ible to share and reuse multi-media data among users without repeating the same or similar operations. Based on the OLE component object model,this paper proposes the integrated computing enviroment for naive user to share and reuse of Ole objects.Various types of multi- media objects that are created by their appropriate OLE application programs can be aggreagated to form a multi-media document.In addition,the OLE objects can also be stored in database by a controlled manner.TheOLE object in a database can be retrieved by a visual query interface and reused to make a new document.This paper describes the common Platform to integrate various ment of OLE appfication programs,the separation process of an OLE object form a document,and the overall management of OLE object in a database.

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Web Service-based SCM Process Execution Using BPM (BPM을 이용한 웹서비스 기반의 SCM 프로세스 실행)

  • Seo, Yong-Won;Choi, Yong-Sun;Jang, Jin-Yong;Bae, Hye-Rim
    • The Journal of Society for e-Business Studies
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    • v.9 no.4
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    • pp.65-83
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    • 2004
  • Keen competence in business environments induces companies to introduce Supply Chain Management (SCM), which is accelerated by emerging information technology. Consequently, supply chain integration requires interacting and information sharing among the companies participating in the supply chain. Web services, platform independent technologies, are recently used for SCM. However, web services themselves do not provide high level supply chain integration. Therefore, the ways to control and manage global processes over supply chain need to be developed. In this paper, we introduce a method of executing and managing supply chain process using Business Process Management (BPM) system. BPM system is a software system to support an efficient execution and management of complex business processes, and it is applied to supply chain processes . The supply chain processes can be regarded network of activities, each of which is served as web service and related to one of the participants. Our approach enables not only efficient managing but also effective monitoring of the process, which can be a good basis for improvement of the processes. For a speedy execution of processes, we provide a method to support decision making in course of executing process by software agents, which are also web services.

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