• Title/Summary/Keyword: Infographic

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Effect of Subtitle and Infographic of YouTube Content on the memory of Audience (유튜브 콘텐츠의 자막과 인포그래픽이 수용자의 기억에 미치는 영향)

  • Park, DugChun
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1468-1474
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    • 2022
  • This is an empirical study to find out whether subtitles and infographics can affect the recognition and recall memory of YouTube users. In this study, a total of 104 university students were divided into 4 groups and exposed to 4 types of contents according to the presence or absence of subtitles and infographics. After the subjects watched YouTube content, they responded to the level of their memory through a survey. As a result of the analysis, the subtitles used in YouTube contents did not affect the recall memory of the audience, and the infographic did not affect the recognition memory of the audience. However, when subtitles were used for YouTube content, the audience's recognition memory was found to be high at a statistically significant level, and when infographics were used for YouTube content, the audience's recall memory was found to be high at a statistically significant level. The significance of this study can be found in that the effects of subtitles and infographics that appeared in the audience effect of legacy media such as newspapers and broadcasting were also found in YouTube, a new video content media.

Study on the Application of Infographics in the Communication of Intangible Cultural Heritage in China

  • Ruiyu Li;Alber Young Choi
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.48-55
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    • 2023
  • China's intangible cultural heritage at the national level amounts to more than 1,500 species, and it is also the country with the largest number of items on UNESCO's intangible cultural heritage list, so the intangible cultural heritage of the country and mankind is very much treasured and cared for. However, with the development of the times, many intangible cultural heritages are facing a dilemma due to the problem of a single form of communication. However, at the same time, the efficient and convenient way of information visualization provides innovative ideas and new opportunities for the visual communication of Chinese intangible cultural heritage. This paper examines the formal characteristics of infographic visual expression on the theoretical basis of books and related papers and analyzes the application cases and advantages of infographics in the communication of Chinese intangible cultural heritage in the context of the present era. It aims to explore a fast and novel visual presentation method for the communication of Chinese intangible cultural heritage through infographic design methods, to promote the inheritance and development of Chinese intangible cultural heritage in the new era.

Development of Infographic Service using Heterogeneous Finance APIs (이종 금융 API를 활용한 시각화 정보 서비스 구현)

  • Choi, Hyo-Hyun;Yoo, Seong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.511-512
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    • 2021
  • 최근 들어 주식시장에 신규 개인투자자들의 유입이 많아지고 있다. 하지만 기본적인 금융에 대한 지식이 부족한 사람들이 많고 기존 서비스들은 금융 혹은 주식에 대한 이해도를 기반으로 직접 분석해야 했다. 이런 사람들을 위해 직접 분석하지 않더라도 투자할 기업을 판단할 수 있는 시각화 정보(Infographics) 서비스를 구현하였다. 필요한 정보를 얻기 위해서 open API를 사용하였는데 API의 특성상 윈도우즈 환경이 필요하여 리눅스와 윈도우즈 서버를 구축하고 서로 다른 OS 환경에서 이종 API를 처리할 수 있도록 개발하였다.

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Development of STEAM Program Using the Infographic and 3D Modeling for Creative Problem Solving Ability (창의적 문제해결력 향상을 위한 인포그래픽과 3D모델링을 활용한 STEAM 프로그램 개발)

  • Jeon, JeeHyun;Kim, DongHo
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.67-76
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    • 2017
  • Recently, the Ministry of Education is pursuing various educational reforms for the cultivation of creative talent in preparation for the fourth industrial revolution. In this study, we developed STEAM program using the info-graphic and 3D modeling. As a result of applying the developed STEAM program to 2 classes of 6 grade in ${\circ}{\circ}$ elementary school in Seoul, it showed that creative problem solving ability of all students participating in the program has improved. Particularly, Motivational component has shown the greatest improvement among the creative problem solving ability elements. Through the results of this study, it is expected that various STEAM programs using the infographic and 3D modeling will be developed and applied in the field of elementary school for the cultivation of creative talent with creative thinking ability in preparation for future society.

Design of a Knowledge Framework for Structured Journalism Service based on Scientific Column Database (구조화된 저널리즘 서비스를 위한 과학 칼럼 정보 지식화 프레임워크 설계)

  • Choi, Sung-Pil;Kim, Hye-Sun;Kim, Ji-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.1
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    • pp.341-360
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    • 2015
  • This paper proposes a noble service architecture based on scientific infographic as well as semi-automatic knowledge process for 'KISTI's Scent of Science' database, which has been highly credited as a science journalism service in Korea. Unlike other specialized scientific databases for domain experts and scientists, the database aims at providing comprehensible and intuitive information about various important scientific concepts which may seem not to be easily understandable to general public. In order to construct a knowledge-base from the database, we deeply analyze the traits of the database and then establish a semi-automatic approach to identify and extract various scientific intelligence from its contents. Furthermore, this paper defines a scientific infographic service platform based on the knowledge-base by offering its detailed structure, methods and characteristics, which shows a progressive future direction for science journalism service.

Analysis on the Use of Visualization Materials in Free Inquiry Reports for Scientifically-Gifted Elementary School Students Focusing on Infographics (초등 과학영재 학생의 자유탐구 보고서의 시각화 자료 활용 실태 분석 - 인포그래픽을 중심으로 -)

  • Jeong, Kyeong Du;Kang, Hunsik
    • Journal of Korean Elementary Science Education
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    • v.40 no.2
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    • pp.253-266
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    • 2021
  • This study analyzed the use of visualization materials in "free inquiry" reports for scientifically-gifted elementary school students focusing on infographics. From 2017 to 2019, 78 students in grades 4~6 at a gifted science education institutes in Seoul were selected. The visualization materials in the reports (n=60) of "free inquiry" submitted by the students were analyzed from the viewpoint of using infographics. The analysis of the results showed that the visualization materials were mostly general illustrations, and infographics were very few. In addition, there were more cases of citing the existing infographics than the case of constructing the infographic. Looking at each stage of inquiry, general illustrations or infographics composed by the students appeared in 'inquiry method' or 'inquiry result' stage, but the existing infographics appeared in 'theoretical background' stage. Among the infographic types by 'expression type', 'structural type' and 'process type' were the most frequent and 'statistical type' or 'comparative/analytic type' was used frequently. Among the infographic types by 'construction level', 'simple reorganization', 'simple layout', and 'reorganization' appeared relatively more. Educational implications of these findings are discussed.

Elements for Evaluating the Usability of the Web-Based Infographic Design (웹 기반 인포그래픽 디자인을 위한 사용성 평가 요소)

  • Kwon, Hyo-Jeong
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.879-887
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    • 2013
  • In the recently diversified web environment, the existing methodologies for studying and evaluating the usability of infographics have limit in being applied to new user experience environment. To ensure effective web design that considers various user environments, research needs to be done for such usability of infographics that executes 'simplification and compression of information'. The purpose of this study is to understand the expandability of web-based infographic design, re-establish its concept, and produce the elements involved in the usability evaluation to come up with effective data on user experience. It is expected that this study will be used as a basic research for elucidating the connection to type-based or experienced-based data through convergence of various areas of information technology in the continuously transforming smart media environment.

The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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A Study on the Application of Information Design to Korean Cultural Heritage Education (한국 문화유산 교육의 정보디자인 적용 방법 고찰)

  • Barng, Keeung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.11
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    • pp.475-489
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    • 2019
  • This study seeks to explore the method of imagination through creative new thinking in cultural heritage education and the most effective model of education in education. Research methods were organized by the methods of reviewing literature, browsing the Internet, and comparative analysis of prior research. We hope to realize the need for differentiated Korean cultural heritage and make efforts to incorporate our identity in the design. Through this study, we hope to realize the need for differentiated Korean cultural heritage and make efforts to incorporate our identity in the design. In the process of visualizing information, the focus should be on identifying the structure, characteristics, and the correlation between pattern and trend analysis, and the heterogeneity analysis, and should be made with the characteristics considered. Texting, graphics, sound, animation, lighting, and Navigation are often used as the expressive elements of information visualization for educational models. To facilitate the understanding of learners, accurate information transmission visuals should be presented. To do so, the use of infographic can be the answer. It is necessary to develop appropriate multimedia visual data, such as the use of infographic to be applied, and to develop various infographic multimedia visuals. These work should not be merely a research dimension, but should be carried out with the aim of helping develop actual cultural heritage educational content.

The relationship between information recognition efficiency and formative attributes of infographics (정보 인식의 효율성과 인포그래픽의 시각적 조형성의 관계)

  • Lee, Soo-jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.764-771
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    • 2018
  • This study focused on shape attributes in a basic study that identified infographics expression diversification and delivery efficiency based on formative attributes. To achieve that goal, formative attributes were categorized as geometric or expressional type, and significant differences between them were found by identifying the attributes of each type. The study analyzed the correlations between each infographic type's formative attributes and content delivery. The results found that regularity, clarity, visibility, and content delivery were attributes of the geometric type, whereas expressionality, visibility, clarity, and content delivery were attributes of the expressional type. Further analysis of the attributes focusing on content delivery found that regularity and visibility significantly influenced content delivery for the geometric type, and expressionality and clarity significantly influenced content delivery for the expressional type. Thus, this study empirically confirmed that formative attributes of infographics distinguished between expression types with statistically significant differences during the visualization process. And that specific factors influencing content delivery were formative attributes.