• Title/Summary/Keyword: Incremental Addition Image Method

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Improvement of Contour Fringes by using Addition of Incremental Images

  • Kang, Young-June;Ryu, Weon-Jae;Park, Sang-Kyu
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.3
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    • pp.37-43
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    • 2002
  • Electronic speckle contouring(ESC) based on electronic speckle pattern interferometry is the optical method for measuring object shape by using fringe-projection techniques. This method has the advantages of being non-contact, non-destructive and a whole-field measurement of the surface under investigation. Fringes in ESC represent the difference in depth along the view direction between the master wavefront and the test component. The contour maps of three-dimensional diffuse objects can be obtained by small shifts of optical fiber carrying the dual-object-beams and 4-frame phase shifting. In this study we proposed the contouring method by shifting the collimated illumination beams through optical fiber in order to obtain the contour fringe patterns. And also, we performed the addition of incremental images through the geometrical analysis to obtain the contour fringe interval when we performed the incremental addition of images and experiments based on this method. We obtained both quantitative increment without decorrelation effect and qualitative improvement by reducing the noise of contour fringes.

Improvement of Contour Fringes by using Addition of Incremental Images (화상 증분 축적법을 이용한 등고선 간섭무늬의 개선)

  • Kang, Young-June;Kim, Gye-Sung;Ryu, Weon-Jae;Kwon, Yong-Ki
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.12
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    • pp.190-197
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    • 1999
  • Electronic speckle contouring(ESC) is the optical method for measuring shape by using fringe-projection techniques in electronic speckle pattern interferometry. It has the advantage of being non-contacting and can also give a field view of the surface under investigation. Fringes in ESC represent the difference in depth along the view direction between the master wavefront and the test component. The contour maps of three-dimensional diffuse objects are obtained by small shifts of optical fiber carrying the dual-object-beams and 4-frame phase shift. We proposed the contouring method by shifting the collimated illumination beams through optical fiber in order to obtain the contour fringe patterns. And also, we performed addition of incremental addition of images and experiments based on it. we obtained both quantitative increment without decorrelation effect and qualitative improvement by reducing the noise of contour fringes.

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Incremental-based Digital Signature with Neighbouring Block Similarity Measure for Video Authentication

  • Kultangwattana, Wilaiporn;Chotikakamthorn, Nopporn
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1412-1415
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    • 2002
  • This paper describes a digital signature-based method for original and updated video authentication. The method uses multiple digital signatures in dealing with video data undergoing multiple change/updating. In addition, a feature based on neighbouring block similarity measure is applied to deal with certain image/video modification. The proposed method can cope with wide range of image/video tampering. It is suitable for practical use of video data, where updating may be performed by more than one legal parties. Experimental results are included with concluding remarks.

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Image based Relighting Using HDRI Enviroment Map & Progressive refinement radiosity on GPU (HDRI 환경맵과 GPU 기반 점진적 세분 래디오시티를 이용한 영상기반 재조명)

  • Kim, Jun-Hwan;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.53-62
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    • 2007
  • Although radiosity can represent diffuse reflections of the object surfaces by modeling energy exchange in 3D space, there are some restrictions for real-time applications because of its computation loads. Therefore, GPU(Graphics Processing Unit) based radiosity algorithms have been presented actively to improve its rendering performance. We implement the progressive refinement radiosity on GPU by G. Coombe in 3D scene that is constructed with HDR(High Dynamic Range) radiance map. This radiosity method can generate a photo-realistic rendering image in 3D space, where the synthetic objects were illuminated by the environmental light sources. In the simulation results, the rendering performance is analyzed according to the resolution of the texel in the environmental map and mipmaping. In addition, we compare the rendering results by our method with those by the incremental radiosity.

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