• Title/Summary/Keyword: Inclusive Design

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A Study on the Design Direction for Special Education Class Area in Elementary Schools for Inclusive Education - Focused on the Sense of Place for Children in Special Education Class - (통합교육을 위한 초등학교 특수학급영역 설계방향에 관한 연구 - 특수학급 아동의 장소성을 중심으로 -)

  • Yoon, Dong-Hyun;Rieh, Sun-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.21 no.2
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    • pp.3-12
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    • 2014
  • Elementary School is a special facility where sense of place plays critical role for the development of children. Children in special education call for special attention as they hold inferior status compared to the children in regular class especially under the inclusive education policy. Eight cases of special education class area are analyzed in terms of social space, personal space and favorite place which is known to be basic factor for the development. As a result outdoor space found to be designed inappropriate even when designed accessible to the special education class as it could not meet the developmental needs of children in special education. Special education class area inside the building is also found to be too exclusive to allow social mix with children in regular class disregarding the intention of inclusive education. Location of these class should be strategic as it is critical to be linked with regular classroom efficiently still allowing psychological buffer as the children in special education tend to form restorative space inside the special education classroom showing the possibility of creating sense of place there.

A Study of the Case and Effects of Family Festival Using the Metaverse (메타버스를 적용한 가족축제 운영 사례와 효과 분석)

  • Joowon Jung;Kyung Im Chang;Min Hye Kim
    • Human Ecology Research
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    • v.61 no.4
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    • pp.709-721
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    • 2023
  • This study aimed to enhance awareness of diverse families and promote an inclusive, family-friendly culture by implementing the metaverse in a family festival and assessing its effects during the Covid-19 pandemic. To achieve this, the metaverse was applied and operated at the Jung-gu Family Center Family Festival in Seoul from October 29 to November 6, 2021. The design of the Metaverse Family Festival prioritized the integration of metaverse technology and the layout of program-linked spaces to create a realistic experience. The festival was operated with a focus on providing experiential activities and exhibitions. Data comprised program satisfaction and reviews from a sample of 228 festival participants. The key findings were as follows. Firstly, participants shared their interest and joy in experiencing new activities with their families through the Metaverse Family Festival. Secondly, creating a realistic family festival environment proved practical for encouraging active participation. Thirdly, the Metaverse Family Festival was perceived as promoting an inclusive, family-friendly culture by facilitating safe and accessible communication. Fourthly, the festival effectively bridged the digital gap within families, thereby enhancing digital literacy. This study offers new insights for the future design and operation of various programs in family centers and public institutions.

A Study on the Process of Refining Ideas for Social Problem Solving Based on Design Thinking in Digital Convergence Era (디지털 융합시대의 디자인 사고 기반 사회문제 해결 아이디어 구체화 프로세스에 관한 연구)

  • Back, Seung-cheol;Jo, Sung-hye;Kim, Nam-hee;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.155-163
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    • 2017
  • South Korea has experienced various social problems during rapid economic development, and now attempts to address them through social economy and advanced technologies. This approach, however, requires comprehensive research on not only phenomenal issues but also their fundamental causes and regional/cultural contexts as Design Thinking Process does. This study aims to draw implications for applying Design Thinking Process into the entire process of solving social problems, from field research, idea refinement, and solution design. Limitations of Design Thinking-based social problem solving are also drawn through comparative analysis on various cases. In conclusion, the process of refining ideas and developing product/service can be utilized by social enterprises, ventures, NGOs, etc. as a guideline in addressing social problems.

A Study on UD Environmental Assessment and Countermeasures for Public Space -Focused on Public Space of Ansan City- (유니버셜 디자인 측면에서 공공 공간의 환경평가와 개선방안 -안산시 공공기관을 중심으로-)

  • Ha, Jae-Kyung;Kim, Yang-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.1
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    • pp.5-10
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    • 2009
  • Recently, the public offices are going to be an important role of CIP(City Identity Program) and be a center of citizen's community activities. So, the aspect of the universal design (UD), the space performance assessment for a disable user is invaluable to designing the public office spaces. Purpose of this paper is to provide basic data for better design of public office space based on UD(universal design) principle. Conclusion based on the finding are as follows; First, checklist of environmental assessment for public space was composed of 7 basic principles of UD and 3 additional principles(aesthetic appreciation, maintenance and eco-design). Second, as the result of assessment, accessible and inclusive design is more necessary. Third, local characteristics should be developed and managed deliberately as to public space design. As the result of that, public office space design should an important part of reducing the isolation that was caused by physical and social disability. From now on, in public office space design, the integrated and continuous design program that is based on UD principle and eco-design will be necessary.

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The Future Learning Environment as Perceived by Special Education Preservice Teachers

  • KIM, Insu
    • Educational Technology International
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    • v.12 no.2
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    • pp.135-151
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    • 2011
  • Recently, a wide variety of studies on future learning have appeared owing to rapid advances in information and communication technology (ICT) and increased discussion about core competencies in twenty-first-century learning. These studies, though insufficient in number, cover various fields such as architecture (design of the learning space), education (learning model), and technology (adaptation of mobile devices). However, these studies focus on mainstream students and do not discuss the future situation of inclusive education with regard to both mainstream and students with physical disabilities. Hence, in order to fill this gap, the present study explores the perceptions and ideas held by special education preservice teachers on the future learning space with regard to school design and peer-to-peer feedback. For this purpose, these preservice teachers' design proposals about future school were collected and analyzed. In conclusion, special education preservice teachers perceive the future learning space as an inclusive environment in which smart technology is incorporated. Future learning environment were categorized in terms of flexible, ubiquitous technology, physical and mental health, safety, and spaces with facilities for students with physical disabilities.

Proposing Directions for Urban Design to Improve the Inclusiveness of the Port Hinterland

  • Ah, Hwang Sun
    • Journal of Navigation and Port Research
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    • v.45 no.2
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    • pp.42-53
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    • 2021
  • The port space can be considered to be the space in which the characteristics of the port city are best expressed. Also, since it acts as a representative gateway along with the airport, it can have a direct impact on the image of the region and country. However, the harbor hinterland has been a refuge during the war in the past, and it has been concentrating on development related to the port industry; hence, it has a poorer residential environment. Therefore, in this study, in order to ensure equal development in space and equal access to basic urban services, urban design directions were suggested for the harbor hinterland based on the concept of an inclusive city'. To this end, through factor analysis, urban planning elements that can be applied to urban design were derived, and through PLS(Partial Least Square)regression analysis, based on the opinions of residents and experts, urban design directions for the port hinterland were presented. The study site was Gamcheon Port, one of the Busan Ports in Korea, the hinterland of Gamcheon Port was a high slope, and the residential environment was relatively poor due to the dense concentration of older residential areas.

Overview of Appropriate Technology Research Organizations in France (프랑스의 적정기술 관련 연구기관 개요 및 주요 활동 소개)

  • Kim, Byoung-Yoon;Choi, Kyeong-Il;Kim, Eunjung;Kim, Dowon;Shim, Changhyun
    • Journal of Appropriate Technology
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    • v.7 no.2
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    • pp.144-150
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    • 2021
  • The purpose of this paper is to introduce representative appropriate technology research organizations operating in France. Among them, we would like to investigate and introduce five institutions that have acquired a lot of experience due to their long history. Institut de Recherche pour le Développement (IRD) is a government-funded institution that strengthens science and technology infrastructure in Africa and overseas territories with the aim of supporting and educating science communities in developing countries, and conducts collaborative research with more diverse developing countries. Antenna France is an NGO organization whose main activity is to improve malnutrition in Africa. Ingénieurs sans frontiers is an NGO organization that sets sustainable development as the main goal of the association's activities and leads various activities such as education. Terre & Humanism is an NGO organization that practices ecological agriculture and carries out a social change movement urging to respect life and land, and to constitute an alternative society. Humanitarian Design Bureau is a corporation concept company that mainly carries out R&D for environmentally friendly products necessary for NGO activities.

The Direction of Infographics Design of Election Results by Deriving Design Factors -Focused on infographics design of the 21st national assembly election results- (디자인 속성지표 도출을 통한 선거 결과 인포그래픽 디자인 방향 -제21대 국회의원 선거 결과 인포그래픽 디자인을 중심으로-)

  • Kim, Sun-Ah
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.267-274
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    • 2021
  • The purpose of this study is to derive design factors to provide inclusive information without encouraging the division of region and ideology, and to present the prospects of election result infographics design through evaluation and interpretation of the based design factors. First, the methods and results of the study identify the characteristics of infographics design through theoretical considerations to confirm the importance of visualizing data, and the case study of infographics design as the main flow is cathogram-style design using various forms of digital interaction. Second, the 21 st National Assembly election of Korea resulted in the response to infographics design and evaluated and analyzed the suitability of design factors through surveys and expert interview for five designs selected (suitable for purpose, convenient, aesthetic, easy of understanding, and public concern). In conclusion, it is predicted that the election results infographics design will evolve to offset regional and ideological division by providing inclusive information tailored to consumer needs by providing different types of infographics designs that meet basic objectives and functions.

A Study on the Application of EduTech for Multicultur al People (다문화 구성원을 위한 에듀테크 적용 방안에 관한 연구)

  • Back, Seungcheol;Jo, Sunghye;Kim, Namhee;Choi, Mikyung;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.55-62
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    • 2016
  • Today, demand for job training of married immigrants is increasing. This research aims to propose developmental Edu-Tech based on the demand for education contents and the characteristics of multicultural family. Based on analysis such as FGI(focus group interview) and expert interview, this paper presents a four methods for development of EduTech for multicultural people, such as language skills, the recommendation technology of customized training contents, contents design based on gamification and user experience design. This research contributes to the direction of the method to use EduTech as a tool for gaps in education and welfare state.

Tabletop Collaborative Game Design based on Inclusive Education Methodology (통합 교육 방법론에 기반한 테이블탑 협업 게임 디자인)

  • Im, Seunghyen;Kim, Hyoungnyoun;Park, Ji-Hyung
    • Journal of the HCI Society of Korea
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    • v.9 no.2
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    • pp.61-68
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    • 2014
  • Tabletop games have been applied to improve the ability of social collaboration based on the characteristics that more than two people simultaneously interact on the tabletop. Especially, the tabletop games can be used as an educational tool for children with autism when it is implemented by considering educational and psychological models for children's behavioral characteristics. However, the previous collaborative games were designed for only disabled children so that it is hard to reflect cognitive and humanistic effects in inclusive education, where disabled children and non-disabled children interact in a same spatiotemporal environment. In this paper, therefore, we design a collaborative game on a multi-touch tabletop to enable spontaneous communication between disabled children and non-disabled children. Through user study, we evaluate the improvement in terms of the positive interaction and the degree of attention by comparing with a conventional collaborative game(e.g., a board game). We found that negative interaction including disabled children's abnormal behavior decreased and positive interaction such as body gestures and verbal communications increased. In addition, the tabletop game supported high immersiveness to all children by deriving equal level of attention time including individual and joint attention. We anticipate that the proposed game design can be utilized to develop collaborative contents for people with differences on sociality and cognitive ability.