• 제목/요약/키워드: Improving Classroom Teaching

검색결과 67건 처리시간 0.026초

질문 카드를 활용한 질문이 있는 수학 수업의 효과 (Effect of mathematics instruction with students' questions using question card)

  • 성창근
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제19권3호
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    • pp.249-260
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    • 2016
  • 이 연구의 목적은 학생들의 질문 생성을 강화하기 위해 구안된 '질문 카드를 활용한 질문이 있는 수학 수업'의 효과를 검증하는 것이다. 이러한 목적을 달성하기 위해 다음과 같은 연구문제를 설정하였다. 첫째, 질문 카드를 활용한 질문이 있는 수업은 학생들의 교실 문화 인식을 개선하는데 효과가 있는가? 둘째, 질문 카드를 활용한 질문이 있는 수업은 학생들의 수학 학습 태도를 개선하는데 효과가 있는가? 실험 연구를 통해 다음과 같은 결과를 얻을 수 있었다. 실험집단과 비교집단은 수학 교실 문화 인식과 수학 학습태도에서 통계적으로 유의미한 차이를 보였다. 따라서 질문 카드를 활용한 질문이 있는 수학 수업은 활발한 상호작용을 유발하고 적극적으로 참여할 수 있는 기회를 제공함으로써 수학 교실 문화에 대한 인식과 수학 학습 태도를 긍정적으로 변화시키는데 효과가 있는 수업 전략이다.

공학교육에서 학습자 주도형 강의방법을 통한 학습효과 향상에 관한 연구 (A Study on the Enhancement of Learning Effects through Student-Oriented Teaching Methods in Engineering Education)

  • 양한주;김종헌
    • 공학교육연구
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    • 제2권1호
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    • pp.3-9
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    • 1999
  • 공학교육에서 학생들의 학습효과를 향상시키고 학생들에게 현장실무능력을 제공할 수 있는 개선된 강의방법을 모색하였다. 본 대학 기계설계과 유공압공학 교과목을 수강하는 학생들을 대상으로 학습자 주도형 강의방법을 도입한 결과 학습동기유발, 학습의욕고취, 상상력과 창의력 배양, 문제해결능력 향상면에서 교수 주도형 강의방법보다 더 효과적이었다. 학습자 주도형 강의방법을 성공적으로 수행하기 위하여 실험 실습기자재를 갖춘 강의실에서 이론과 실험 실습의 통합강의를 하였으며, 학생들이 실험 실습을 통하여 충분한 경험을 습득하고 나서 실험 실습의 결과를 기초로 하여 교수가 제시하는 과제를 해결하는 과정에서 이론적 배경을 조사하도록 하였다. 과제는 학습목표를 달성하기 위한 실질적인 내용으로 제시하여 현장실무능력을 향상시키도록 하고 교수는 학생 스스로 문제를 해결하도록 도와주는 역할을 하는 것이 중요하다. 매시간 강의가 끝날 즈음에 학생들이 개별적으로 학업성취도, 질문사항 및 강의방법에 대한 설문지를 작성하도록 하고, 그 결과를 다음 강의에 적용함으로써 학생들의 수업에 대한 참여도와 교과목에 대한 관심도를 향상시킬 수 있다. 공학교육은 모든 교과목에서 현장실무능력, 상상력과 창의력 및 문제해결능력이 요구되므로, 교수 주도형 강의방법보다 학습자 주도형 강의방법을 도입하는 것이 바람직하다고 하겠다.

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Learning a Foreign Language Using Information Technologies for Comfortable Implementation of the Professional Position of a Future Specialist in a Foreign Language Environment

  • Postolenko, Iryna;Biletska, Iryna;Kmit', Olena;Paltseva, Valentyna;Mykhailenko, Olena;Yatsyna, Svitlana;Kuchai, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.63-70
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    • 2022
  • At the present stage, the main directions of the professional position of a specialist in the implementation of English-language Education are to improve and spread the practice of learning languages throughout a person's life by involving information, communication and digital technologies in the educational process. Computerization of the educational process in Higher Education Institutions is considered as one of the first and most promising areas for improving the quality of education in Higher Education Institutions. The necessity of ensuring timely training and retraining of specialists of various profiles (in particular teachers) on the effective use of domestic and foreign electronic resources with the help of modern information technologies for the implementation of the professional position of a future specialist in a foreign-language environment is noted. The main goal of teaching a foreign language (the formation of students' communicative competence, which means mastering the language as a means of intercultural communication) is defined. The types of speech activity that cover the content of teaching a foreign language are highlighted. The main types of assessment in a foreign language are shown - current (non-classroom), thematic, semester, annual assessment and final state certification. The task of the teacher is drawn, which is to create conditions for practical language acquisition for each student, to choose such teaching methods by means of information technologies that would allow each student to show their activity, their creativity; to activate the cognitive activity of the student in the process of learning a foreign language.

국민학교 환경교육의 효율적 지도에 관한 연구 (A Study on the Effective Teaching Method for the Environmental Education in Korean Primary School)

  • 차주혁;김병우
    • 한국환경교육학회지:환경교육
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    • 제7권1호
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    • pp.30-45
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    • 1994
  • This study was conducted to investigate the concern of the primary school teachers and the teaching situation about the environmental education through questionnaire survey on the effective environmental education. The results of questionnaire were analysed and discussed to provide the effective teaching method for the environmental education. The result of this study is as follows. 1. It was found that teachers want to teach environmental lessons as a special subject, and the content of the environmental lessons in textbook was not enough in quantity, the living waste was the most serious ploblem. Owing to the lacking in materials for the lectures on environmental education, most teachers collect the material depending on the mass communication. Also they were more interested in the environmental lessons rather than the other lessons in textbook. But because of the lacking in administrative assistance, they have difficulty in conducting the effective environmental education. 2. The teaching method of the environmental education in most primary schools was a all together-type lecture in classroom. Owing to conducting the environmental education for the knowledge than the action through the extra activity, it was difficult to expect the effect of the environmental education. Also the rate of using the reflection materials which can be improved the studying effect was very low. 3. For the effective environmental education most teachers wanted the spot learnings and the case studies and teacher education and training to get an special knowledge for environmental education. The effective evaluation method for children's environmental education is to present the results by environmental experiences and practices and to formulate a system education is organized for the effective management and activation of environmental education. 4. By practising the seasonal spot learnings, students need to change of learning method and to realize the importance of environment through own self-experiences. 5. In the future, it is desirable that researching of an environmental education is offered the effective practising teaching method which is improving the development of customs and functions, cultivation of the sense of value, ability to solve the problem, to determine the intention as well as the survey on the real situation and the consciousness about environmental education.

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생물 실험 지도에 있어서 가설 검증 수업모형의 적용 효과 (Effects of Application Hypothesis Verification Learning Model in Biology Experiment Teaching)

  • 김광수;정완호
    • 한국과학교육학회지
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    • 제16권4호
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    • pp.365-375
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    • 1996
  • Improving of scientific inquiring ability is the major goal of current science curriculum, and the 6th science curriculum. But science educators consider that the existing textbooks and teaching manuals are insufficient to achieve this goal. For science teachers at teaching site to guide students efficiently in research work, development of teaching-learning programs is urgently demanded. Hypothesis Verification Learning Model(HVLM) was applied to classroom situation to improve ability of scientific inquiry in experiment teaching of middle school biology. The effects of the model were analyzed to suggest some approach method to reach the goal of science education in this study. The major results of this study are as following: 1. The students and teachers responded positively on this new learning model. an students were willing to participate in biology experiment and they said that to know what was unknown to them while exchanging ideas and opinions through the discussion, It was hard for teachers to instruct at the first time and it took much time for them to arrange materials ready, but it turned to be easier as time went on. 2. In science process skills, there was no significant difference statistically by new leaning model. Only the formulating a generalization or model showed significant difference statistically between the two groups. 3. For scientific attitude, experimental group did not show significant difference statistically between the two groups, but the experimental group showed statistically more significant positiveness in all areas afterwards than before. 4. In science achievement test, there was significantly higher than the control group. It is also analyzed that they remember the experiments in courses and results they planned and performed by themselves longer than these guided by teachers.

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The Combined Effects of Metalinguistic Explanation and Self-Correction on Improving EFL Writing Accuracy

  • Kim, Bu-Ja
    • 영어어문교육
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    • 제15권3호
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    • pp.83-104
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    • 2009
  • This study examined whether self-correction or metalinguistic explanation might make a difference in the ability to accurately write two English grammatical structures when learners received indirect teacher feedback in the form of underlining target errors in a Korean EFL college classroom. With the goal of helping low-proficiency students improve their ability to accurately write sentences including nonfinite present participial relative clauses and present participial constructions, four groups were formed: a group which received indirect feedback, a group which received indirect feedback and metalinguistic explanation, a group which received indirect feedback and self-corrected errors, and a group which received indirect feedback and self-corrected errors after receiving metalinguistic explanation. The results showed that the effects of either metalinguistic explanation or self-correction integrated with indirect feedback on learners' ability to accurately write the target structures were not meaningful, while the combined effects of metalinguistic explanation and self-correction were statistically significant.

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중학생의 의사소통 능력 신장을 위한 멀티미디어 코스웨어 개발 (The Development of a Multimedia Courseware to Improve Middle School Students' Communicative Competence)

  • 송해성
    • 영어어문교육
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    • 제8권1호
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    • pp.199-221
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    • 2002
  • Multimedia-Assisted Language Learning(MALL) has recently been studied by many researchers. It has been reported that MALL is very effective in encouraging students' desire for learning, promoting their self-directed learning, and improving their communicative competence. Also, it has been evident that it depends on the quality of multimedia courseware whether MALL will be successful or not. However, many researchers have pointed out that most of multimedia coursewares coming into the market have little to do with our curriculum and they are not suitable for the use in the regular classroom. More multimedia coursewares that reflect our curriculum need to be developed. This paper first tries to explore the cognitive, constructivist, and psychological theories supportive of the development of multimedia courseware and then presents the overall procedure for designing and developing a multimedia courseware pursuant to the 7th English curriculum in the middle school. The multimedia courseware developed through this research is expected to enhance middle school students' communicative language skills in English and promote the development of multimedia coursewares of high quality.

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초등학교 6학년 과학과에서 프레어모형을 활용한 수업이 학습동기와 학업 성취도에 미치는 영향 (The Effect of Teaching Program with Frayer model on Learning Motive and Learning Achievement of 6th Grade Elementary Science Learning)

  • 양치훈;이석희
    • 대한지구과학교육학회지
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    • 제8권2호
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    • pp.152-163
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    • 2015
  • In this study, to raise the interest and curiosity of students and at the same time to learn science concepts meaningfully for students, the teaching and learning program was developed by applying the Frayer model. The purpose of this study was to find out the Effect of Elementary Science Teaching Program with Frayer model on Learning Motive and Learning Achievement. To this end, the 6th grade classroom of A-elementary school located in Seogwipo-city was selected the experimental group (26 patients). And the other 6th grade classroom in the same school was selected to the comparative group (27 patients). The experimental group was conducted applying the Frayer model. Comparison group has been conducted lesson program in accordance with the general science class teacher guide. Was through a pre-test of science learning motivation and academic achievement level can be assumed in the same group. After completing the experimental treatment by conducting a post-mortem examination was statistically validated. In this study, the following conclusions were obtained. First, elementary science class which applied Frayer model had the effect of to improve the scientific motivation. In particular, attention (p <.01), association (p <.01), confidence (p <.01) in the experimental group were higher than the scores of the comparative group, the difference was significant. Second, the Frayer model applied to elementary science class had a significant effect on improving science achievement. The experimental group which applied Frayer model was higher than the comparative group in science achievement post-test comparison. Between the groups showed a significant difference between the two groups (p <.01). The above findings, Elementary science class which applied Frayer model can be concluded to be effective in science and science achievement motivation. Therefore, applying the Frayer model of elementary science class could be useful in science teaching and learning methods. In addition, when it is determined through the previous study, applying the Frayer model classes will be able to derive a meaningful learning also subjected to a number of fields and areas.

Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.63-69
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    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

교수-학습 환경 개선을 위한 저비용 전자칠판 시스템 구현 (Implementation of Low Cost Interactive WhiteBoard System for Improving Teaching-Learning Environment)

  • 김경열;박지수
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제9권9호
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    • pp.291-296
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    • 2020
  • 최근 IT 기술의 발달로 새로운 정보 기술이 적용된 디지털 매체들이 다양하게 개발되고 있다. 교실 수업은 강의 위주의 학습 환경이 학습자가 참여하는 학습 환경으로 변화하고 있다. 특히 전자칠판은 교수자-학습자가 상호작용을 위한 협동 학습을 하는데 효과적인 디지털 매체로 사용된다. 그러나 기존 전자칠판은 구매 및 유지보수에 많은 비용이 필요하고, 작동시키는 데 있어 다양하고 복잡한 기능을 제공함으로써 사용자의 부담이 가중된다. 본 논문에서는 개발도상국이나 최빈국을 대상으로 교수-학습 환경 개선을 위해 프로젝터가 설치된 공간에서 상호작용을 촉진하기 위한 협동 학습을 지원하는 저비용 전자칠판을 개발하고, 학습활동이 학습 관리 시스템에 연동되도록 시스템을 구현한다.