• 제목/요약/키워드: Immersion Test

검색결과 595건 처리시간 0.023초

K-MEANS 알고리즘을 이용한 인지 재활 훈련 방법의 개선 (Improvement of Cognitive Rehabilitation Method using K-means Algorithm)

  • 조하연;이혁민;문호상;신성욱;정성택
    • 한국인터넷방송통신학회논문지
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    • 제18권6호
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    • pp.259-268
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    • 2018
  • 본 연구의 목적은 인지기능 훈련 콘텐츠들을 사용하는 동안 사용자들의 흥미와 몰입도를 높이기 위하여 인지 능력 수준에 맞춘 훈련 방법을 제시하는 것이다. 사용자의 인지 능력 수준은 K-means 알고리즘을 적용한 협업 필터링을 사용하여 사용자들의 정보와 한국형 아동 간이 정신 상태 검사 점수를 기반으로 군집화한 결과를 바탕으로 이루어졌다. 이 결과를 구현된 인지기능 훈련 통합 시스템에 적용하여 사용자의 인지 능력 수준에 알맞은 인지기능 훈련 영역 별 콘텐츠 순서와 난이도를 추천하였다. 특히 콘텐츠 난이도 조절은 사용자들이 긴장감과 편안함을 반복적으로 느낄 수 있도록 제안한 '몰입이론' 방법을 적용하여 높은 몰입감을 주고자 하였다. 결론적으로 본 논문에서 제안한 사용자 맞춤형 인지기능 훈련 방법은 기존의 치료사가 콘텐츠 순서와 난이도를 주관적으로 설정하는 것보다 더욱 효과적이고 재활 결과를 기대할 수 있을 것이다.

Preparation of highly hydrophobic PVDF hollow fiber composite membrane with lotus leaf-like surface and its desalination properties

  • Li, Hongbin;Zi, Xingchen;Shi, Wenying;Qin, Longwei;Zhang, Haixia;Qin, Xiaohong
    • Membrane and Water Treatment
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    • 제10권4호
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    • pp.287-298
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    • 2019
  • Lotus leaf has a special dual micro and nano surface structure which gives its highly hydrophobic surface characteristics and so-called self cleaning effect. In order to endow PVDF hollow fiber membrane with this special structure and improve the hydrophobicity of membrane surface, PVDF hollow fiber composite membranes was obtained through the immersion coating of poly(vinylidene fluoride-co-hexafluoropropylene) (PVDF-HFP) dilute solution on the outside surface of PVDF support membrane. The prepared PVDF composite membranes were used in the vacuum membrane distillation (VMD) for the desalination. The effects of PVDF-HFP dilute solution concentration in the dope solution and coating time on VMD separation performance was studied. Membranes were characterized by SEM, WCA measurement, porosity, and liquid entry pressure of water. VMD test was carried out using $35g{\cdot}L^{-1}$ NaCl aqueous solution as the feed solution at feed temperature of $30^{\circ}C$ and the permeate pressure of 31.3 kPa. The vapour flux reached a maximum when PVDF-HFP concentration in the dilute solution was 5 wt% and the coating time was kept in the range of 10-60 s. This was attributed to the well configuration of micro-nano rods which was similar with the dual micro-nano structure on the lotus leaf. Compared with the original PVDF membrane, the salt rejection can be well maintained which was greater than 99.99 % meanwhile permeation water conductivity was kept at a low value of $7-9{\mu}S{\cdot}cm^{-1}$ during the continuous testing for 360 h.

원전 안전관련 콘크리트 구조물의 수명예측을 위한 재령계수에 대한 연구 (A Study of Time Dependent Diffusion for Prediction Service Life in NPPs Safety Related Concrete Structures)

  • 이춘민;윤의식;김성수
    • 한국구조물진단유지관리공학회 논문집
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    • 제23권3호
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    • pp.136-142
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    • 2019
  • 원자력발전소 콘크리트 구조물은 해안가에 접해 있으며, 해수를 취수하여 냉각수로 사용하기 때문에 염해에 의한 내구성은 매우 중요하다. 이를 위해 3년간의 염해 장기침지시험을 실시하여 염화물이온확산계수의 변화 및 재령계수(m)을 평가한 결과 4,000 Class인 구조물 기초의 m은 0.35~0.39로 KCI나 ACI 제안값과 유사한 결과를 나타내었고 5,000 Class인 필수 냉각수 구조물 및 터널은 0.44~0.53, 6,000 Class인 원자로 격납건물은 0.62로 FIB 제안값과 유사하였다. 실측된 재령계수로 내구수명을 예측한 결과 원전의 모든 안전관련 콘크리트 구조물은 설계수명 60년 이상을 만족하는 것으로 나타났다.

Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • 보존과학회지
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    • 제37권4호
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    • pp.362-369
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    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

불안장애에 대한 가상현실치료 국내동향분석 (Domestic Trend Analysis of Virtual Reality Therapy for the Treatment Anxiety Disorders)

  • 정문주;김지수;유영수;강형원
    • 동의신경정신과학회지
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    • 제31권4호
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    • pp.279-288
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    • 2020
  • Objectives: Many fields have changed since covid-19, psychotherapy being no exception. With the pandemic associated increase in untact treatment, interest in virtual reality exposure therapy has also increased. The aim of study was to analyze recent literature using virtual reality therapy for the treatment of anxiety disorders. Methods: We searched five databases from dates between October 1 to November 1, 2020. We selected articles related to the treatment of anxiety disorders using virtual reality therapy and analyzed the trend of that, not thesis but domestic articles. Results: There were 6 RCT studies and 3 were case reports where, based on the DSM-4, the participants presented with anxiety disorders including 2 with presentation anxiety, 1 heterosexual anxiety, 1 test anxiety, 1 social anxiety, 1 dental anxiety, 2 Acrophobia, and 1 social phobia. Treatment sessions varied from 1 session to 18 sessions, but 5 studies conducted 4 sessions, and all studies attempted virtual reality exposure for 30-minute time periods. 8 studies used HMD as the VR device and 1 study did not report a device. Conclusions: Anxiety disorders treated using virtual reality included speech anxiety and acrophobia. Median treatment session number was 4 and sessions were less than 30 minutes. The most common VR device used was an HMD. VR psychotherapy showed limitations relating to patient experience including cyber sickness and a lack of immersion. In addition, most of the studies were conducted with patients who visited hospitals utilizing Western medical practices. Currently, virtual reality therapy (VRT) intervention in oriental medicine is lacking. The lack of research in this area suggests analyzing data from VR psychotherapy in oriental medicine could provide novel and useful information.

PIT 기법을 활용한 게임 디자인 교육 (Game Design Education using PIT(Product Innovation Test) Technique)

  • 윤선정
    • 한국정보통신학회논문지
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    • 제25권11호
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    • pp.1531-1537
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    • 2021
  • 게임의 품질은 재미와 기능의 안정성으로 평가될 수 있다. 이 가운데 재미에 대한 품질 영역은 게임의 본질이므로 게임 디자이너의 입장에서는 아주 중요하게 고려해야 될 요소이다. 독창성과 몰입성이 높은 재미있는 게임 디자인은 대개 아이디어 도출, 컨셉 설정과 같은 개발 초기 단계에서 이루어진다. 이 때 게임의 재미요소 검증이 가능하도록 하는 것은 게임의 성공에 중요한 영향을 미친다. 본 연구에서는 게임 디자인 공부를 시작하는 학생들에게 재미요소 설계를 교육할 때 PIT기법을 활용한 사례를 소개하고 그 효과를 분석하였다. 고품질의 재미있는 게임 디자인을 위해 PIT기법이 게임 디자인 교육현장에서 더 활발하게 사용되기를 기대한다.

다채널 근전도 기반 딥러닝 동작 인식을 활용한 손 재활 훈련시스템 개발 및 사용성 평가 (Development and Usability Evaluation of Hand Rehabilitation Training System Using Multi-Channel EMG-Based Deep Learning Hand Posture Recognition)

  • 안성무;이건희;김세진;배소정;이현주;오도창;태기식
    • 대한의용생체공학회:의공학회지
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    • 제43권5호
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    • pp.361-368
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    • 2022
  • The purpose of this study was to develop a hand rehabilitation training system for hemiplegic patients. We also tried to find out five hand postures (WF: Wrist Flexion, WE: Wrist Extension, BG: Ball Grip, HG: Hook Grip, RE: Rest) in real-time using multi-channel EMG-based deep learning. We performed a pre-processing method that converts to Spider Chart image data for the classification of hand movement from five test subjects (total 1,500 data sets) using Convolution Neural Networks (CNN) deep learning with an 8-channel armband. As a result of this study, the recognition accuracy was 92% for WF, 94% for WE, 76% for BG, 82% for HG, and 88% for RE. Also, ten physical therapists participated for the usability evaluation. The questionnaire consisted of 7 items of acceptance, interest, and satisfaction, and the mean and standard deviation were calculated by dividing each into a 5-point scale. As a result, high scores were obtained in immersion and interest in game (4.6±0.43), convenience of the device (4.9±0.30), and satisfaction after treatment (4.1±0.48). On the other hand, Conformity of intention for treatment (3.90±0.49) was relatively low. This is thought to be because the game play may be difficult depending on the degree of spasticity of the hemiplegic patient, and compensation may occur in patient with weakened target muscles. Therefore, it is necessary to develop a rehabilitation program suitable for the degree of disability of the patient.

A comparison of destructive behaviors of distilled water, salty water, sulfuric acid and heat on glass/vinyl ester composites

  • Asli, S.A.;Shokrieh, M.M.;Kamangar, M.A.
    • Composite Materials and Engineering
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    • 제3권3호
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    • pp.167-178
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    • 2021
  • In the present paper, the destructive behavior of distilled water, salty water, sulfuric acid, and heat on glass/vinyl ester composites was investigated by experimental methods. Hetron 922 vinyl ester resin and two types of mat and woven glass fibers as the reinforcements were used to fabricate composite test samples. All samples were immersed in distilled water, salty water, and sulfuric acid with three different concentrations. The tests were performed at 20℃ and 70℃ for the exposure duration of 1, 2, 4, and 8 weeks. Bending tests were performed after aging for all composite samples to check the degradation of the bending modulus and strength. The results show that the effect of distilled water, in comparison with salty water, on the degradation of composite samples was significant. On the other hand, almost non-sensitivity of concentrations of salty water on the weight gain of specimens has been observed. In addition, it was also observed that the degradation of samples at 70℃ temperature is much more than that of at 20℃. Also, it was observed that the flexural modulus of virgin specimens exposed to salty water (2% concentration) has been recovered just after two weeks of immersion. Furthermore, in some cases, composite samples under the sulfuric acid solution have lost almost 80% of their mechanical properties.

Studies on Thickness Swelling Mechanism of Wood Particle-Polypropylene Fiber Composite by Scanning Electron Microscopy

  • Lee, Chan Ho;Cha, Jae Kyung;Eom, Young Geun
    • Journal of the Korean Wood Science and Technology
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    • 제30권3호
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    • pp.48-58
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    • 2002
  • This study was carried out through scanning electron microscopy to elucidate the mechanism of thickness swelling in wood particle-polypropylene composite which is a typical way of using wood and plastic materials. For this purpose, control particleboards and nonwoven web composites from wood particle and polypropylene fiber formulations of 100:0, 70:30, 60:40, and 50:50 were manufactured at target density levels of 0.5, 0.6, 0.7, and 0.8 g/cm3. Their water absorption and thickness swelling were tested according to ASTMD 1037-93 (1995). To elucidate thickness swelling mechanism of composite through the observation of morphological change of internal structures, the specimens before and after thickness swelling test by 24-hour immersion in water were used in scanning electron microscopy. From the scanning electron microscopy, thickness swelling of composite was thought to be caused by the complicated factors of degree of built-up internal stresses by mat compression and/or amount of wood particles encapsulated with molten polypropylene fibers during hot pressing. In the composites with wood particle contents of 50 to 60% at target densities of 0.5 to 0.8 g/cm3 and with wood particle content of 70% at target densities of 0.5 to 0.7 g/cm3, thickness swellings seemed to be largely dependent upon the restricted water uptake by encapsulated wood particles with molten polypropylene fibers. Thickness swelling in the composite with wood particle content of 70% at target density of 0.8 g/cm3, however, was thought to be principally dependent upon the increased springback phenomenon by built-up internal stresses of compressed mat.

CARE 모델 기반 수학학습 코칭 모델 개발 연구 (CARE Model-based Math Learning Coaching Model Development Study)

  • 김정현;고호경
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제36권4호
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    • pp.511-533
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    • 2022
  • 본 연구는 학생들의 자기 주도적 학습을 지지하는 CARE 학습 코칭 모델에 수학 교과의 특징 및 수학 교수·학습 과정을 반영함으로써 수학 교과에 적합한 학습 코칭 모델을 개발하고자 하였다. 본 연구에서 개발한 수학 학습 코칭 모델은 코칭을 적용해 나가는 '단계'와 '요소' 그리고 이를 수행하기 위한 '전략'이다. 수학 학습 코칭 모델은 '편안한 분위기 조성' 단계의 요소로써 라포, 신뢰, 상태관리, 수학 사전검사를, '인식의 개선' 단계의 요소로써 문제점 인식, 초인지, 재구조화, 주도성, 수학 학습역량을, '학습 몰입의 재각성' 단계의 요소로써 자기효능감, 학습 준비성, 확인(피드백)을, '임파워먼트' 단계의 요소로써 자발적 동기와 성공 경험을 배치하고 각각의 요소를 수행하기 위한 다양한 수학학습 전략을 제시하였다. 수학학습 코칭 모델은 수학 교사들이 학생들의 학습 동기를 유발하고 학생들이 학생 스스로 자신의 문제를 해결해 나갈 수 있도록 돕는데 활용될 수 있다.