• Title/Summary/Keyword: Image-to-Video

Search Result 2,715, Processing Time 0.03 seconds

Study on the Spray Control of Mixed Fuel Using Flash Boiling (감압비등을 이용한 혼합연료의 분무제어에 관한 연구)

  • Myong, Kwang-Jae;Yoon, Jun-Kyu
    • Transactions of the Korean Society of Mechanical Engineers B
    • /
    • v.34 no.11
    • /
    • pp.1005-1013
    • /
    • 2010
  • This study was conducted to assess the spray control of flash boiling with mixed fuel in consideration of HCCI (Homogeneous Charge Compression Ignition) engine condition. Mixed fuel existing in two phase regions can control the process of mixture formation under low temperature and density by using the spray resulting from flash boiling which is able to induce rapid evaporation of fuel spray as well as the evaporation of high boiling point component. Because HCCI engine injects the fuel early under ambient conditions, it can facilitate the chemical control of ignition combustion and physical control such as breakup and atomization of liquid fuel by flash boiling of mixed fuel which consists of highly ignitable light oil and highly volatile gasoline. This study was conducted by performing video processing after selected composition and molar fraction of the mixed fuel as major parameters and photographed Schlieren image and Mie scattered light corresponding to the flash boiling phenomenon of the fuel spray that was injected inside a constant volume vessel. It was found that flash boiling causes significant changes in the spray structure under relatively low temperature and density. Thus, we analyzed that the flash boiling spray can be used for HCCI combustion by controlling the mixture formation at the early fuel injection timing.

Development of a CNN-based Cross Point Detection Algorithm for an Air Duct Cleaning Robot (CNN 기반 공조 덕트 청소 로봇의 교차점 검출 알고리듬 개발)

  • Yi, Sarang;Noh, Eunsol;Hong, Seokmoo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.8
    • /
    • pp.1-8
    • /
    • 2020
  • Air ducts installed for ventilation inside buildings accumulate contaminants during their service life. Robots are installed to clean the air duct at low cost, but they are still not fully automated and depend on manpower. In this study, an intersection detection algorithm for autonomous driving was applied to an air duct cleaning robot. Autonomous driving of the robot was achieved by calculating the distance and angle between the extracted point and the center point through the intersection detection algorithm from the camera image mounted on the robot. The training data consisted of CAD images of the duct interior as well as the cross-point coordinates and angles between the two boundary lines. The deep learning-based CNN model was applied as a detection algorithm. For training, the cross-point coordinates were obtained from CAD images. The accuracy was determined based on the differences in the actual and predicted areas and distances. A cleaning robot prototype was designed, consisting of a frame, a Raspberry Pi computer, a control unit and a drive unit. The algorithm was validated by video imagery of the robot in operation. The algorithm can be applied to vehicles operating in similar environments.

A Study on the utilizing parody and pastiche in Contemporary Art Works (현대 예술 작품에서 나타나는 패러디와 패스티쉬에 관한 연구)

  • Song, Ho-Jin;Jeong, Eui-Tae
    • Journal of the Korea Convergence Society
    • /
    • v.6 no.6
    • /
    • pp.201-212
    • /
    • 2015
  • They insist that there is no more new stuff in modern art to change every circumstance rapidly. According to this situation, they recreate the works which are made with the existed idea or materials, and also transform creative concept which cites the existing functions with modern meaning. Furthermore they can look into any data everywhere from their daily routine using the internet. And this must become one of the general forms which they imitate others' works which are referred or chosen in modern art. These social complextion is called a parody and pastich is technique of the Post Modernism which is the existence of past. Using the new construction, the parody and pastich which can accomplish some better value and bring other meanings makes original recreation with the concept of copying and repeating. It keeps changing and is shaping up to be different aspect so far. Every field has a little different term using its own expression but it keeps empathizing each other a same essential meaning. Although it is like universal mode of expression, It is fact that the public cannot distinguish what is creation, imitation, or piracy. This thesis shows the concept of it and files for terms which is using like that. At last it selects some artist who worked with parody and pastich analyses and compares them and their works.

Evaluation of Cerebral Cortices Associated with Sexual Arousal in Healthy Male Using BOLD-based Functional MRI

  • Kim, Hyung-Joong;Seo, Jeong-Jin;Kang, Heoung-Keun;Jeong, Gwang-Woo;Park, Jin-Gyoon;Jeong, Yong-Yeon;Chung, Tae-Woong;Woong Yoon;Park, Kwang-Sung
    • Proceedings of the KSMRM Conference
    • /
    • 2001.11a
    • /
    • pp.137-137
    • /
    • 2001
  • Purpose: The purpose of this study was to identify cerebral cortices related with sexual arousal fro visual sexual stimulation in healthy males using BOLD-based functional MR imaging Method: Sixteen male volunteers with sexually potent(mean age:24) were examined for thi study. Functional MRI was performed on a 1.5T MR scanner(GE Signa Horizon) with birdcage-type head coil. In this study, blood oxygenation level dependent(BOLD) technique was utilized to create fMR image reflecting local brain activities. The BOLD-based fMRI d were obtained from 7 oblique planes using gradient-echo EPI with $90^{\circ}$flip angle, 50ms TE 6000ms TR, $26cm{\times}26$ cm FOV, $128{\times}128$ matrix, and 10mm slice thickness. The sexual stimulation paradigm consisted of two alternating periods of rest and activati and it began with a 1 minute rest, followed by a 2 minute stimulation by a documentary a erotic video film. Brain activation maps were generated by cross-correlation of imag acquired during rest and activation periods. The index of activation was used to compare t number of pixels activated by each task in each volunteer, where the significance of th differences was evaluated by using Students t-test.

  • PDF

A Hybrid Approach of Efficient Facial Feature Detection and Tracking for Real-time Face Direction Estimation (실시간 얼굴 방향성 추정을 위한 효율적인 얼굴 특성 검출과 추적의 결합방법)

  • Kim, Woonggi;Chun, Junchul
    • Journal of Internet Computing and Services
    • /
    • v.14 no.6
    • /
    • pp.117-124
    • /
    • 2013
  • In this paper, we present a new method which efficiently estimates a face direction from a sequences of input video images in real time fashion. For this work, the proposed method performs detecting the facial region and major facial features such as both eyes, nose and mouth by using the Haar-like feature, which is relatively not sensitive against light variation, from the detected facial area. Then, it becomes able to track the feature points from every frame using optical flow in real time fashion, and determine the direction of the face based on the feature points tracked. Further, in order to prevent the erroneously recognizing the false positions of the facial features when if the coordinates of the features are lost during the tracking by using optical flow, the proposed method determines the validity of locations of the facial features using the template matching of detected facial features in real time. Depending on the correlation rate of re-considering the detection of the features by the template matching, the face direction estimation process is divided into detecting the facial features again or tracking features while determining the direction of the face. The template matching initially saves the location information of 4 facial features such as the left and right eye, the end of nose and mouse in facial feature detection phase and reevaluated these information when the similarity measure between the stored information and the traced facial information by optical flow is exceed a certain level of threshold by detecting the new facial features from the input image. The proposed approach automatically combines the phase of detecting facial features and the phase of tracking features reciprocally and enables to estimate face pose stably in a real-time fashion. From the experiment, we can prove that the proposed method efficiently estimates face direction.

Color Media Instructions for Embedded Parallel Processors (임베디드 병렬 프로세서를 위한 칼라미디어 명령어 구현)

  • Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.35 no.7
    • /
    • pp.305-317
    • /
    • 2008
  • As a mobile computing environment is rapidly changing, increasing user demand for multimedia-over-wireless capabilities on embedded processors places constraints on performance, power, and sire. In this regard, this paper proposes color media instructions (CMI) for single instruction, multiple data (SIMD) parallel processors to meet the computational requirements and cost goals. While existing multimedia extensions store and process 48-bit pixels in a 32-bit register, CMI, which considers that color components are perceptually less significant, supports parallel operations on two-packed compressed 16-bit YCbCr (6 bit Y and 5 bits Cb, Cr) data in a 32-bit datapath processor. This provides greater concurrency and efficiency for YCbCr data processing. Moreover, the ability to reduce data format size reduces system cost. The reduction in data bandwidth also simplifies system design. Experimental results on a representative SIMD parallel processor architecture show that CMI achieves an average speedup of 6.3x over the baseline SIMD parallel processor performance. This is in contrast to MMX (a representative Intel's multimedia extensions), which achieves an average speedup of only 3.7x over the same baseline SIMD architecture. CMI also outperforms MMX in both area efficiency (a 52% increase versus a 13% increase) and energy efficiency (a 50% increase versus an 11% increase). CMI improves the performance and efficiency with a mere 3% increase in the system area and a 5% increase in the system power, while MMX requires a 14% increase in the system area and a 16% increase in the system power.

Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
    • /
    • v.8 no.4
    • /
    • pp.423-433
    • /
    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

  • PDF

Development of Fall Prevention Program for Improvement of Healthcare in Rehabilitation Patients Based on Image Processing : A Preliminary Investigation (영상처리 기반 재활 환자의 헬스케어 개선을 위한 낙상예방 프로그램 개발 : 예비연구)

  • Kang, So-La;Yoon, Jung-Dae;Yoo, Jin-Won;Na, Chang-Ho;Heo, Sung-Jin;Kim, Ye-Soon;Moon, Jong-Hoon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.13 no.4
    • /
    • pp.887-896
    • /
    • 2018
  • The purpose of this preliminary study was to investigate the effect of fall prevention program on the occurrence of falls in inpatients at general hospital. Before the intervention, we identified the occurrence of the rate of falls in I hospital at Incheon and 190 patients received rehabilitation treatment. The causes of falls were carelessness of caregivers and therapists, increased burden of therapists, and height of beds. After recognizing the problems, the authors developed a fall prevention program through the PDCA model. The fall prevention program consisted of a video of fall prevention education and education for the patients and caregivers, environmental improvement and education of therapists for two months. After intervention, 230 patients were subjected to be included as analysis of the incidence of falls included As a result, the fall incidence was reduced by 34.1~66.7% in the pain clinic and 21.3~40.8% in the exercise clinic / department of occupational therapy compared to the before intervention. These findings show that the fall prevention program has a positive effect on the fall of inpatients, and it can be used as a model for fall prevention.

A Study on the Formative Characteristics of Character Design : Focusing on Body Proportion (캐릭터 디자인의 조형적 특성에 관한 연구 -신체비례를 중심으로-)

  • Jung, Hye Kyungg
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.41
    • /
    • pp.45-59
    • /
    • 2019
  • The characters that could be connected to diverse cultural contents have formed diverse platforms with the development of digital technology, and the size of the relevant industry and market is rapidly growing. Recently, the utilization of character emoticons for smartphone messenger has been rapidly increased, so that the characters are settled down as a tool for non-verbal communication, on top of drawing attention as an independent area. With the expansion of character market, the importance of design that could give interest and familiarity to consumers is more emphasized. The body proportion of characters includes the implicative and symbolic meanings that could express diverse personalities. Thus, this study examined the body proportion of the characters with the high consumers' preference, and then analyzed the characteristics of formative elements of character design in accordance with the body proportion. In the results of the analysis, the exaggerated form of SD characters in two or three-head figure, and the realistic Real characters in seven or eight-head figure were preferred. For the SD characters, the colors with a high chroma showing the cute and cheerful image were used. For the Real characters, the cubic effect was expressed through the colors with active images and the light and shade of color. Even though the SD characters have limited motions due to the omitted body parts, the facial movements of animation characters are exaggerated while the Real characters describe the realistic and dynamic motions.

Digital Library Interface Research Based on EEG, Eye-Tracking, and Artificial Intelligence Technologies: Focusing on the Utilization of Implicit Relevance Feedback (뇌파, 시선추적 및 인공지능 기술에 기반한 디지털 도서관 인터페이스 연구: 암묵적 적합성 피드백 활용을 중심으로)

  • Hyun-Hee Kim;Yong-Ho Kim
    • Journal of the Korean Society for information Management
    • /
    • v.41 no.1
    • /
    • pp.261-282
    • /
    • 2024
  • This study proposed and evaluated electroencephalography (EEG)-based and eye-tracking-based methods to determine relevance by utilizing users' implicit relevance feedback while navigating content in a digital library. For this, EEG/eye-tracking experiments were conducted on 32 participants using video, image, and text data. To assess the usefulness of the proposed methods, deep learning-based artificial intelligence (AI) techniques were used as a competitive benchmark. The evaluation results showed that EEG component-based methods (av_P600 and f_P3b components) demonstrated high classification accuracy in selecting relevant videos and images (faces/emotions). In contrast, AI-based methods, specifically object recognition and natural language processing, showed high classification accuracy for selecting images (objects) and texts (newspaper articles). Finally, guidelines for implementing a digital library interface based on EEG, eye-tracking, and artificial intelligence technologies have been proposed. Specifically, a system model based on implicit relevance feedback has been presented. Moreover, to enhance classification accuracy, methods suitable for each media type have been suggested, including EEG-based, eye-tracking-based, and AI-based approaches.