• Title/Summary/Keyword: Image-to-Video

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Determining Method of Factors for Effective Real Time Background Modeling (효과적인 실시간 배경 모델링을 위한 환경 변수 결정 방법)

  • Lee, Jun-Cheol;Ryu, Sang-Ryul;Kang, Sung-Hwan;Kim, Sung-Ho
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.59-69
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    • 2007
  • In the video with a various environment, background modeling is important for extraction and recognition the moving object. For this object recognition, many methods of the background modeling are proposed in a process of preprocess. Among these there is a Kumar method which represents the Queue-based background modeling. Because this has a fixed period of updating examination of the frame, there is a limit for various system. This paper use a background modeling based on the queue. We propose the method that major parameters are decided as adaptive by background model. They are the queue size of the sliding window, the sire of grouping by the brightness of the visual and the period of updating examination of the frame. In order to determine the factors, in every process, RCO (Ratio of Correct Object), REO (Ratio of Error Object) and UR (Update Ratio) are considered to be the standard of evaluation. The proposed method can improve the existing techniques of the background modeling which is unfit for the real-time processing and recognize the object more efficient.

Direction-Oriented Fast Full Search Algorithm at the Divided Search Range (세분화된 탐색 범위에서의 방향 지향적 전영역 고속 탐색 알고리즘)

  • Lim, Dong-Young;Park, Sang-Jun;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.278-288
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    • 2007
  • We propose the fast full search algorithm that reduces the computational load of the block matching algorithm which is used for a motion estimation in the video coding. Since the conventional spiral search method starts searching at the center of the search window and then moves search point to estimate the motion vector pixel by pixel, it is good for the slow motion picture. However we proposed the efficient motion estimation method which is good for the fast and slow motion picture. Firstly, when finding the initial threshold value, we use the expanded predictor that can approximately calculate minimum threshold value. The proposed algorithm estimates the motion in the new search order after partitioning the search window and adapt the directional search order in the re-divided search window. At the result, we can check that the proposed algorithm reduces the computational load 94% in average compared to the conventional spiral full search algorithm without any loss of image quality.

A Research on Post-Modernism Expressed on Western Hair Styles (서양(西洋)의 머리형태(形態)에 표현(表現)된 Post-modernism에 관(關)한 연구(硏究))

  • An, Hyeon-Kyeong
    • Journal of Fashion Business
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    • v.6 no.1
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    • pp.31-42
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    • 2002
  • The purpose of this study is research on the characteristics of post-modernism expressed on western hair styles in the late 20th century. Therefore this thesis analyzed the relationship of modernism & the hair styles of that mage and post-modernism & the hair styles of that mage. That will re-illuminate the same beauty worth of same age as to accurate the concept of post-modernism & the hair styles of that mage. And the last, criticizing the post-modernism design and that hair design, helping to find new trends. The method of this study was the literature research & analysis of visual materials focus on upper bust image that can know the relationship of modernism & the hair styles of that mage, and post-modernism & the hair styles of that mage. First, the literature research is composed of analysis of theses, magazines on art, clothing and cosmetology having the contents of 20th century western culture, art and hair styles. Second, the analysis of visual materials is composed of analysis of video films, slide films and photographs of books, magazines, and internet home-pages. Modern western hair styles, appeared after 1910's, is represented as a short cut & permanent wave. That express experimentalism, functionalism, and purism, that is same as the other art's trend of same age. Post-modern western hair styles, appeared after 1960's, also show the same trend with same age's. This summarized & characterized 8 categories; historical method, pluralism, negotiation, escape from the formality, recovery of humanity, ornament, connection with race, metaphor & symbolism. But post-modernism concentrating pluralism makes easy making low quality art and absence of criticism, so this thesis criticised it 5 categories; absence of ideas, absence of the social sense of responsibility, lost of one's characteristics, decline of skills, decline of worth of usages.

Analysis on Characteristics of Representation of Surrealism on Fantasy Online Game's Character (판타지 온라인 게임의 캐릭터에 관한 초현실주의의 표현 특징 분석)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.3-12
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    • 2005
  • Many works have been published with using surrealism techniques among the representation characteristics of media space of video and art. It has begun to research on these work. But many of these researches have not cover surrealism techniques in game graphic. So, in this paper, we have analyzed representation characteristics of fantasy online game's character using surrealism techniques in surrealism. In result, there are means to express nonexistent image in real world in surrealism by using such as collage of parts of body, animals, and other object, deformation, and distortion. Also, these methods have been used in game characters of online game based on fantasy. We analyzed on characteristics of fantasy game's character in aesthetic point view. It should be profitable for making creative and favorable game characters and making creative game graphic by increasing the possibility of art techniques usage.

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Stereoscopic Video Display System Based on H.264/AVC (H.264/AVC 기반의 스테레오 영상 디스플레이 시스템)

  • Kim, Tae-June;Kim, Jee-Hong;Yun, Jung-Hwan;Bae, Byung-Kyu;Kim, Dong-Wook;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6C
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    • pp.450-458
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    • 2008
  • In this paper, we propose a real-time stereoscopic display system based on H.264/AVC. We initially acquire stereo-view images from stereo web-cam using OpenCV library. The captured images are converted to YUV 4:2:0 format as a preprocess. The input files are encoded by stereo-encoder, which has a proposed estimation structure, with more than 30 fps. The encoded bitstream are decoded by stereo-decoder reconstructing left and right images. The reconstructed stereo images are postprocessed by stereoscopic image synthesis technique to offer users more realistic images with 3D effect. Experimental results show that the proposed system has better encoding efficiency compared with using a conventional stereo CODEC(coder and decoder) and operates with real-time processing and low complexity suitable for an application with a mobile environment.

Call Scenarios for UPT Service in the IMT-2000MSC Based on Advanced Intelligent Network (차세대 지능망 기반의 IMT-2000 교환기에서이 UPT 서비스 호 시나리오)

  • Gwon, Sun-Ryang;Kim, Dae-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.193-202
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    • 1999
  • A promising telecommunication system so called IMT-2000 is forecasted to cover almost 50 percent of telecommunication services, which will be provided in the beginning of the year 2000. The system offers high quality service such as data, image, and video as well as voice. UPT, which offers the personal mobility, is recognized as an important service because we can bind a variety of wire or wireless networks as single number. This paper discusses the design of IMT-2000 MSC based on AIN and UPT service in the MSC. First, we propose the system structure of the IMP-2000 MSC, as a platform of UPT service implementation. Based on this, we define main functions and its blocks of the IMP-2000 MSC. Third, we present the structure of SSF and Its operational mechanism to support the IN services such as UPT. Finally, we present the detail UPT service implementation for the IMP-2000 MSC through the design of UPT call flows between software blocks, which are the minimum units, within the IMPt-2000 MSC.

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A Frequency Domain Analysis of Corneal Deformation by Air Puff (Air puff에 의한 각막 변형의 주파수 영역 분석)

  • Hwang, Ho-Sik;Lee, Byeong Ha;Lee, Chang Su
    • Journal of IKEEE
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    • v.18 no.2
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    • pp.240-247
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    • 2014
  • Intraocular pressure is measured after a cornea air puff by observing biomechanical properties such as thickness or displacement of the cornea. In this paper, we deal with a frequency domain analysis of corneal deformation in the air puff tonometry that is used to diagnose glaucoma or lasik. We distinguish the patient from the normal by measuring the oscillation frequency in the neighborhood of the central cornea section. A binary image was obtained from the video images, and cornea vertical oscillation profile was extracted from the difference between the vertical displacement data and the curve fitting. In terms of Fourier transform, a vibration frequency of 479.2Hz for the patient was obtained as well as more higher 702.8Hz for the normal due to stiffness. Hilbert-Huang transform's empirical mode decomposition generally describes local, nonlinear, and nonstationary data. After the data were decomposed into intrinsic mode functions, a spectrum and power were analysed. Finally, we confirm that the patient has 6 times more higher power ratio for the specific intrinsic mode function between the patient and the normal.

Developed sound reaction based and top-down floating hologram device (사운드 반응 기반 상향식, 하향식 플로팅 홀로그램 디바이스 개발)

  • Park, Jang-won;Ha, Jong-soo;Hwang, Sang-hyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.97-100
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    • 2018
  • The floating holograms currently being commercialized are one-way floating holograms. One-way floating holograms are used for performances and exhibitions, and the implementation method is to reflect the image contents into the reflecting glass at $45^{\circ}$ through a single presentation medium. This creates as inefficient a space as the remaining space of reflective glass tilted at $45^{\circ}$, and even more inefficient space if the video content is presented larger. Therefore, the installation space of a one-way floating hologram is restricted. This paper aims to improve users' satisfaction by developing an upper and lower floating hologram with efficient installation of a one-way floating hologram that is currently commercialized, integrating sound output systems and producing new types of speaker products.

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Korean V-Commerce 2.0 Content and MCN Connected Strategy (국내 V커머스 2.0 콘텐츠와 MCN 연계 전략)

  • Jung, Won-sik
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.599-606
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    • 2017
  • 'Video Commerce' has grown significantly, and is in the era of so-called V-commerce 2.0. Based on this background, this study focused on the link and the possibility of creating synergy between V-commerce 2.0 content and MCN, and examined the linkage strategy considering its characteristics. In conclusion, first, V-Commerce has evolved into the age of 2.0, centered on the characteristics of content that are oriented towards fun and sympathy, beyond the 1.0 era. Second, V-commerce 2.0 content has the characteristic of replacing the sharing and recommendation based on the nature of SNS networks as promotion and purchase enhancement. Therefore, competitiveness as 'content' is relatively important before 'commerce'. Third, V-commerce 2.0 and MCN industry have a strong connection with each other in terms of securing core competitiveness and creating a new profit model. In order to create the synergy between V-Commerce 2.0 and MCN, we proposed the use of big data to reinforce V-Commerce 2.0 customized content competitiveness, building of storytelling marketing and branding, and enhancement of live performance and interactive communication.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.