• Title/Summary/Keyword: Image blending

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Multiple TIP Images Blending for Wide Virtual Environment (넓은 가상환경 구축을 위한 다수의 TIP (Tour into the Picture) 영상 합성)

  • Roh, Chang-Hyun;Lee, Wan-Bok;Ryu, Dae-Hyun;Kang, Jung-Jin
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.61-68
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    • 2005
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry. Especially, owing to its simplicity, TIP(Tour Into the Picture) is preferred to constructing a 3D background scene. Because existing TIP methods have a limitation in that they lack geometrical information, we can not expect a accurate scene if the viewpoint is far from the origin of the TIP. In this paper, we propose the method of constructing a virtual environment of a wide area by blending multiple TIP images. Firstly, we construct multiple TIP models of the virtual environment. Then we interpolate foreground and background objects respectively, to generate a smooth navigation image. The method proposed here can be applied to various industry applications, such as computer game, 3D car navigation, and so on.

Development of Brightness Correction Method for Mosaicking UAV Images (무인기 영상 병합을 위한 밝기값 보정 방법 개발)

  • Ban, Seunghwan;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.37 no.5_1
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    • pp.1071-1081
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    • 2021
  • Remote Sensing using unmanned aerial vehicles(UAV) can acquire images with higher time resolution and spatial resolution than aerial and satellite remote sensing. However, UAV images are photographed at low altitude and the area covered by one image isrelatively narrow. Therefore multiple images must be processed to monitor large area. Since UAV images are photographed under different exposure conditions, there is difference in brightness values between adjacent images. When images are mosaicked, unnatural seamlines are generated because of the brightness difference. Therefore, in order to generate seamless mosaic image, a radiometric processing for correcting difference in brightness value between images is essential. This paper proposes a relative radiometric calibration and image blending technique. In order to analyze performance of the proposed method, mosaic images of UAV images in agricultural and mountainous areas were generated. As a result, mosaic images with mean brightness difference of 5 and root mean square difference of 7 were avchieved.

Colorization-based Coding By Using Watershed Segmentation For Optimization

  • Wang, Ping;Lee, Byung-Gook
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.40-42
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    • 2012
  • Colorization is a method using computer to add color to a black and white image automatically. The input is a grayscale image and some representative pixels (RPs). The RPs contain the color information for the image, and it indicates each region's color information. Colorization-based coding is a novel way for lossy image compression, it decodes a color image to get grayscale image and extracts RPs from the image. Because RPs decides the region's color and we also want small data size for image compression, form this viewpoint the paper proposes a way to get better and fewer RPs based on watershed segmentation. According to the segmentation result we also improve the original chrominance blending colorization method to save decode time and get better reconstruct image.

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Reality Enhancement Method of Virtual Reality Based Simulator by Mutual Synergy Effect between Stereoscopic Image and Three-Dimensional Sound (입체영상과 3차원음향의 상호 상승효과에 의한 가상현실기반 시뮬레이터 현실감 증대방법)

  • Yim, Jeong-Bin;Kim, Hyeon-Ra
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.145-153
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    • 2003
  • The presence-feeling enhancement method of a Virtual Reality (VR) simulator is proposed in this paper. The method is to increase realistic human feeling by mutual synergy effect between stereoscopic image and three-dimensional (3D) sound. In order to test the influence of mutual synergy effect, subject assessment with five university students is carried out using VR ship simulator having PC monitor and LCD shutter glasses. It I found that the averaged scale value of image naturalness is increased by 0.5 from $I_{nat}$=3.1 to 3.6 when blending stereoscopic images with 3D sound, and the averaged score value of sound localization is increased by 10% from $A_{SL}$ = 70~75% to $A_{SL}$ = 80~85% when blending 3D sound with stereoscopic image. In conclusion, the results show that the proposed method is able to increase the presence feeling in the VR simulator.

Efficient Tiled Stereo Display System for Tangible Meeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1239-1241
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    • 2007
  • In this paper, we present a tiled display system for tangible meeting. We built our system as a distributed system and use GPU based warping and image blending technique for real-time processing. For efficiency, we update specific area only, where the remote user exist, in real-time and blended it with static panoramic image of remote site.

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Seamless Image Blending based on Multiple TIP models (다수 시점의 TIP 영상기반렌더링)

  • Roh, Chang-Hyun
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.30-34
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    • 2003
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry, Especially, TIP(Tour Into the Picture) is preferred for its simplicity in constructing 3D background scene. However, TP has a limitation that a viewpoint cannot go far from the origin of the TIP for the lack of geometrical information. in this paper, we propose a method to interpolating the TIP images to generate smooth and realistic navigation. We construct multiple TIP models in a wide area of the virtual environment. Then we interpolate foreground objects and background object respectively to generate smooth navigation results.

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Effect of Co-firing PKS and Coal on Flame Structure in a Pulverized Coal Swirl Burner (미분탄 스월버너에서 PKS와 석탄 혼소가 화염 구조에 미치는 영향)

  • Shin, Minho;Sung, Yonmo;Choi, Minsung;Lee, Gwangsu;Choi, Gyungmin;Kim, Duckjool
    • Journal of the Korean Society of Combustion
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    • v.21 no.4
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    • pp.30-38
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    • 2016
  • Flame structure of co-firing coal and palm kernel shell (PKS) was investigated in a pulverized coal swirl burner by particle image velocimetry (PIV). The pulverized coal swirl flame is operated with a PKS blending ratio of 10%, 20%, and 30%. For all operating conditions, flame structures such as internal recirculation zone (IRZ), outer recirculation zone (ORZ), and exhaust tube vortex (ETV) were observed. In the center of flame, the strong velocity gradient is occurred at the stagnation point where the volatile gas combustion actively takes place and the acceleration is increased with higher PKS blending ratio. OH radical shows the burned gas region at the stagnation point and shear layer between IRZ and ORZ. In addition, OH radical intensity increases for a co-firing condition because of high volatile matter from PKS. Because the volatile gas combustion takes place at lower temperature, co-firing condition (more than 20%) leads to oxygen deficiency and reduces the combustibility of coal particle near the burner. Therefore, increasing PKS blending ratio leads to higher OH radical intensity and lower temperature.

A Composition of Mosaic Images based on MPEG Compressed Information (MPEG 압축 정보를 이용한 모자이크 구성)

  • 설정규;이승희;이준환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.1C
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    • pp.47-55
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    • 2003
  • This paper proposes a composition method of mosaic image from the compressed MPEG-2 video stream, in which the displacement between successive frames according to the camera operation is estimated directly from the information involved in the stream. In the proposed method. the approximated optical flow is constructed from motion vectors of macro blocks, and it is used to determine the parameters of the displacements according to the camera operation associated with pan and tilt. The extracted parameters are used to determine the geometric transform of successive video frames in order to construct a mosaic image. The construction of mosaic uses several blending techniques including the one proposed by Nichols in which an analytic weight is used to determine pixel values. Through the experiment, the blending technique based on analytic weights was superior to the others such as averaging and median-based techniques. It provided more smooth changes in background and made use of instantaneous frame information to construct a mosaic. The mosaic in the paper puts the emphasis on the reduction of computation because it is constructed from the motion vectors included in the compressed video without decoding and recalculating exact optical flows. The constructed mosaic can be used in the retrieval of the compressed video as the representative frame of a shot.

Processing Techniques of Layer Channel Image for 3D Image Effects (3D 영상 효과를 위한 레이어 채널 이미지의 처리 기법)

  • Choi, Hak-Hyun;Kim, Jung-Hee;Lee, Myung-Hak
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.272-281
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    • 2008
  • A layer channel, which can express effects on 3D image, is inserted to use it on application rendering effectively. The current method of effect rendering requires individual sources in storage and image processing, because it uses individual and mixed management of images and effects. However, we can save costs and improve results in images processing by processing both image and layer channels together. By changing image format to insert a layer channel in image and adding a hide function to conceal the layer channel and control to make it possible to approach image and layer channels simultaneously during loading image and techniques hiding the layer channel by changing image format with simple techniques, like alpha blending, etc., it is developed to improve reusability and be able to be used in all programs by combining the layer channel and image together, so that images in changed format can be viewed in general image viewers. With the configuration, we can improve processing speed by introducing image and layer channels simultaneously during loading images, and reduce the size of source storage space for layer channel images by inserting a layer channel in 3D images. Also, it allows managing images in 3D image and layer channels simultaneously, enabling effective expressions, and we can expect to use it effectively in multimedia image used in practical applications.

City-Scale Modeling for Street Navigation

  • Huang, Fay;Klette, Reinhard
    • Journal of information and communication convergence engineering
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    • v.10 no.4
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    • pp.411-419
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    • 2012
  • This paper proposes a semi-automatic image-based approach for 3-dimensional (3D) modeling of buildings along streets. Image-based urban 3D modeling techniques are typically based on the use of aerial and ground-level images. The aerial image of the relevant area is extracted from publically available sources in Google Maps by stitching together different patches of the map. Panoramic images are common for ground-level recording because they have advantages for 3D modeling. A panoramic video recorder is used in the proposed approach for recording sequences of ground-level spherical panoramic images. The proposed approach has two advantages. First, detected camera trajectories are more accurate and stable (compared to methods using multi-view planar images only) due to the use of spherical panoramic images. Second, we extract the texture of a facade of a building from a single panoramic image. Thus, there is no need to deal with color blending problems that typically occur when using overlapping textures.