• Title/Summary/Keyword: Image Use

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Multiple Camera-Based Correspondence of Ground Foot for Human Motion Tracking (사람의 움직임 추적을 위한 다중 카메라 기반의 지면 위 발의 대응)

  • Seo, Dong-Wook;Chae, Hyun-Uk;Jo, Kang-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.8
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    • pp.848-855
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    • 2008
  • In this paper, we describe correspondence among multiple images taken by multiple cameras. The correspondence among multiple views is an interesting problem which often appears in the application like visual surveillance or gesture recognition system. We use the principal axis and the ground plane homography to estimate foot of human. The principal axis belongs to the subtracted silhouette-based region of human using subtraction of the predetermined multiple background models with current image which includes moving person. For the calculation of the ground plane homography, we use landmarks on the ground plane in 3D space. Thus the ground plane homography means the relation of two common points in different views. In the normal human being, the foot of human has an exactly same position in the 3D space and we represent it to the intersection in this paper. The intersection occurs when the principal axis in an image crosses to the transformed ground plane from other image. However the positions of the intersection are different depend on camera views. Therefore we construct the correspondence that means the relationship between the intersection in current image and the transformed intersection from other image by homography. Those correspondences should confirm within a short distance measuring in the top viewed plane. Thus, we track a person by these corresponding points on the ground plane. Experimental result shows the accuracy of the proposed algorithm has almost 90% of detecting person for tracking based on correspondence of intersections.

Hardware Implementation of FPGA-based Real-Time Formatter for 3D Display (3D 디스플레이를 위한 FPGA-기반 실시간 포맷변환기의 하드웨어 구현)

  • Seo Young-Ho;Kim Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1031-1038
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    • 2005
  • In this paper, we propose real-time 3D image converting architecture by a unit of pixel for 2D/3D compatible PC and LCD of cellular phone with parallax burier, and implement a system for overall display operation after designing a circuit based on FPGA. After digitizing anolog image signal from PC, we recompose it to 3D image signal according to input image type. Since the architecture which rearranges 2D image to 3D depends on parallax burier, we use interleaving method which mixes pixels by a unit of R, G, and B cell. The propose architecture is designed into a circuit based on FPGA with high-speed memory access technique and use 4 SDRAMs for high performance data storing and processing. The implemented system consists of A/D converting system, FPGA system to formatting 2D signal to 3D, and LCD panel with parallax barrier, for 3D display.

The sound analysis of (<이야기 속의 이야기> 사운드 분석)

  • Mok, Hae-Jung
    • Cartoon and Animation Studies
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    • s.20
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    • pp.87-104
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    • 2010
  • Animation creates meaning and affection by combinig image and sound like film. directed by Yuri Norstein is a good text for analyzing animation sound in that it combines image and various music and sound effects well. This study focuses on analyzing the way that sound function to make meaning in this text. Generally sound is categorized into dialogue, music, and sound effect. And animation has its own characteristic in each category. The voice for dialogue is created corresponding to the image of the character and the rhythm is very important in Animation. Plus Sound effect in animation can be said to mimic not just sound but also movement. This study analyzes sound based on three sound factors and the concepts of the point of listening, subjective sound, and sound bridge. Subjective sound using the point of listening of the wolf and the baby bestows a special position on the main characters in the text. It is the overall characteristic of the sound use of this text that the repetitive combination of sound and image, the linguistic and annotative function of sound effect, and comparatively conventional use of music and sound effect enhance the affection and readability.

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The Effects of Teacher Librarians' Images on the User Satisfaction of School Libraries (사서교사 이미지가 학교도서관 이용자 만족도에 미치는 영향에 관한 연구)

  • Cheon, Hee Sun;Park, Ji-Hong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.29 no.4
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    • pp.35-55
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    • 2018
  • The purpose of this study is to suggest how to activate the school library by examining how the users' perceive teacher librarians. For this purpose, questionnaires and in-depth interviews were conducted for students in 10 middle and high schools in Seoul and Gyeonggi. Analyses lead to these findings: the image types of teacher librarians were classified as professional image, active image, and simple-work image. Multiple regression analysis was used to examine the effect of teacher librarians images on school library user satisfaction. In order to enhance the teacher librarians images and school library user satisfaction, it is necessary to strive to cultivate the active attitude and professionalism of teacher librarians. Also, as the frequency of use is lower, the teacher librarians' images are viewed as simple work. Therefore, it is required to consider various reading events and reading education to raise the frequency of use. This study shows that the teacher librarians' images have a positive effect on school library users' satisfaction and suggests improvement plan for school library activation.

Development of High Resolution Iris Camera Module using IoT Device (IoT 디바이스를 활용한 고해상도 홍채 카메라 모듈 개발)

  • Seo, Jin-beom;Cho, Young-bok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.3
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    • pp.371-377
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    • 2020
  • Currently used iris cameras are expensive and have many limitations in their use. Existing iris cameras are inconvenient in interworking with newly developed software, and light reflections generated during iris photography are inadequate for medical use. Therefore, it is impossible to utilize the existing camera to take an image by yourself. In this paper, the iris camera is newly constructed so that the iris can be photographed by ourselves and the area of interest can be seen well. Anyone can easily wear glasses-type iris cameras to acquire images using IoT devices, and the acquired images are linked to the iris analysis program and used to read genetic weak parts. The proposed iris camera module automatically provides light reflection, shake, and accurate focus when capturing images, increasing the accuracy of image analysis to 91.49%. In addition, we have proved through experiments that one image processing time is fast as 0.007ms due to accurate image input.

A Case Study of Intellectual Property Rights Using Animation Characters (애니메이션 캐릭터를 활용한 Intellectual Property 사례 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.361-366
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    • 2022
  • Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.

Design of a Variable-Mode Sync Generator for Implementing Digital Filters in Image Processing (이미지처리에서 디지털 필터를 구현하기 위한 가변모드 동기 발생기의 설계)

  • Semin Jung;Si-Yeon Han;Bongsoon Kang
    • Journal of IKEEE
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    • v.27 no.3
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    • pp.273-279
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    • 2023
  • The use of line memory is essential for image filtering in image processing hardware. After input data is stored in line memory, filtering is performed after synchronization to use the stored data. A sync generator is used for synchronization, and in the case of a conventional sync generator, the input sync signal is delayed by one row of the input image. If a signal delayed by two rows is required, it is necessary to connect two modules. This approach increases the size of the hardware and cannot be designed efficiently. In this paper, we propose a sync generator that generates multiple types of delayed signals by adding a finite state machine. The hardware design was coded in Verilog HDL, and performance is verified by applying it to image processing hardware using field programmable gate array board.

A single use RF Transit Card Study on development of operating systems, vending machines (1회용 RF교통카드 발매기 운영체제 개발방법에 관한 연구)

  • Yu, Sin-Cheol;Park, Kwang-Hwan
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1148-1154
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    • 2011
  • Vending machines to release single-use RF(Radio Frequency) transport cards at Seoul Metro stations are operated under unmanned facility and have release & charge function. This Paper introduces function, configuration of vending machine to release single-use RF transport cards, the basic concepts & overview about vending machine's operating system. And suggests programming procedure to develop OS image of Windows Embedded operating system which is onboard the main board's electronic circuitry.

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A Comparative Study of Factors Affecting the Intention to Use Mobile Payment Services: Focusing on the Types of Mobile Payment Services and Different Age Groups (모바일결제 사용의도의 주요 요인에 관한 비교 연구: 연령 및 모바일결제 서비스 유형에 따른 비교)

  • Jung, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.9
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    • pp.101-112
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    • 2017
  • The purpose of this paper is the comparative analysis of factors affecting the intention to use mobile payment services. This research compares the types of mobile payment services and different age groups. The result reveals that consumers' innovativeness has a positive impact on the intention to use mobile payment services in case of smartphone-only pay and compatibility and image have a positive effect on the intention to use mobile payment services in case of online pay. There is no significant influencing factor in the case of mobile app card. Moreover, the study reveals that consumers' innovativeness, trust in other domains, and compatibility positively affect the intention to use mobile payment services in the 30-49 age group. In the 50-69 age group, image has a positive impact and perceived risk has a negative impact on the intention to use mobile payment services. There is no significant influence factor in the 10-29 age group. This study is a first-time comparative analysis of factors affecting the intention to use mobile payment services focusing on the types of mobile payment services and different age groups.

The Effect of Innovation Resistance of Users on Intention to Use Mobile Health Applications (이용자의 혁신저항이 모바일 건강 앱 이용의도에 미치는 영향)

  • Kim, Dong Hun;Lee, Yong Jeong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.1
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    • pp.5-20
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    • 2020
  • The study aimed at identifying the causes of the high level of health application but the low level of use. In other words, the effects of user's innovation resistance (use barrier, value barrier, risk barrier, traditional barrier, image barrier, etc.) were examined. For this study, 378 valid responses were collected by conducting surveys with college students. Findings indicated the higher the level of image barrier of the user, the higher the degree of innovation resistance for the health application, and the higher the degree of innovation resistance, the lower intention of continuous use and recommendation. In addition, the level of use barriers, value barriers and traditional barriers did not have a significant effect on the degree of innovation resistance, suggesting that users familiar with smartphones have low resistance to health applications. The study deepens the theoretical discussion about the adoption and continuous use of new technologies by explaining the use of health applications in the theory of innovation resistance. The findings of the study provide the practical implications that lowering the image barriers rather than the usage barriers, value barriers and traditional barriers will be effective for the adoption and continuous use of health applications.