• Title/Summary/Keyword: Image Mark

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ShadowCam Instrument and Investigation Overview

  • Mark Southwick Robinson;Scott Michael Brylow;Michael Alan Caplinger;Lynn Marie Carter;Matthew John Clark;Brett Wilcox Denevi;Nicholas Michael Estes;David Carl Humm;Prasun Mahanti;Douglas Arden Peckham;Michael Andrew Ravine;Jacob Andrieu Schaffner;Emerson Jacob Speyerer;Robert Vernon Wagner
    • Journal of Astronomy and Space Sciences
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    • v.40 no.4
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    • pp.149-171
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    • 2023
  • ShadowCam is a National Aeronautics and Space Administration Advanced Exploration Systems funded instrument hosted onboard the Korea Aerospace Research Institute (KARI) Korea Pathfinder Lunar Orbiter (KPLO) satellite. By collecting high-resolution images of permanently shadowed regions (PSRs), ShadowCam will provide critical information about the distribution and accessibility of water ice and other volatiles at spatial scales (1.7 m/pixel) required to mitigate risks and maximize the results of future exploration activities. The PSRs never see direct sunlight and are illuminated only by light reflected from nearby topographic highs. Since secondary illumination is very dim, ShadowCam was designed to be over 200 times more sensitive than previous imagers like the Lunar Reconnaissance Orbiter Camera Narrow Angle Camera (LROC NAC). ShadowCam images thus allow for unprecedented views into the shadows, but saturate while imaging sunlit terrain.

A Study on Fashion Design Applied from Color-Field Abstract of Matk Rothko: Focusing on Needle-Punching Felt Technique

  • Park, Kyung-Mi;Lee, Mi-Ryang
    • The International Journal of Costume Culture
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    • v.13 no.2
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    • pp.141-153
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    • 2010
  • Fashion needs to be understood as practicality and creative behavior and various movements of paintings act as inspirations of original design for fashion designers. This study seeks to find sources of fashion designs in the works of Mark Rothko who is in the center of color-field abstract. Color-field of Rothko provides infinite inspirations as colors are identically treated as shapes and lighting and textures are all included on top of it. In this study, the purpose is to create color focused artistic fashion design by exploring the possibility of expression with the colors of Rothko as the main motive. The study method is as follows. First, the concept and significance of color-field abstract are researched through documented data. Works of Rothko is divided into three periods according to their characteristics. The background of the formation of color-field abstract of Rothko is understood by analyzing the trends of the works in each period. Second, twenty representative works from 1949 to 1969 are selected and analyzed in formative components of color, shape and textures in order to more accurately understand shape of colors, brilliance, simplicity that appear in the mature color-field abstract of Rothko. Third, preexisting methods of color-field of paintings developed into motives of clothing are studied focusing on the collections from 1997 to 2006. Examples of applications of color-field images in modern fashion designs are analyzed. Fourth, motives are selected based on general characteristics of color-field abstract of Rothko and the results of the formative analysis. Clothing is produced that expresses the colors of the paintings of Rothko more effectively. As the results of the study, restrained shapes and textures and various forms of color combinations shown in color-field abstract of Rothko provided deep inspirations on material composition and color planning for fashion design focused on colors. Additionally, needle-punching technique using wool for the production technique enabled relief texture expressions of materials by colors and effective applications of soft and warm atmosphere of color-field abstract of Rothko on clothing. Especially, the ideology of color-field abstract of Rothko of shaping of colors could be expressed and the direction of the development of motives could be presented at the same time by specifically applying color combination method using horizontal division of atypical color-field from the formative characteristics of color-field abstract of Rothko.

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Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
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    • v.8 no.4
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    • pp.423-433
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    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

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The Association of Auditive and Visual Meanings in (영화 <이미테이션 게임>에 나타난 청각적·시각적 의미의 연합)

  • Ahn, Soo Hwan
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.83-92
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    • 2021
  • The goal of this paper is to explore the relationship between visual and auditive meanings of the film "The Imitation Game"(2013) which is directed by Morten Tyldum, and with music composed by Alexandre Desplat. The author accepted Zwikowski's idea of analyzing how film music and visual information created a chemical and meaningful signal for the audience. Lawrence Zbikowski has used Conceptual Integration Networks (CIN), devised by Golles Fauconnier and Mark Turner, to analyze latent meanings which was produced by the association of visual and auditive meanings. Therefore, The author applied the CIN analyzing methodology to the research combination of music and imagery in "The Imitaion Game." Desplat, the composer, has used aeolian instead of tonality to represent the main character. The aeolian melodic line was changed to create a similar atmosphere of imagery and narratives. The irregular time and minor chord was associated with unstable emotion and familiar intervals, while the major chord was associated with stable feelings. Desplat also applied instrumental diversity and extreme changes of dynamic to create positive or negative cognition. The author, therefore, found how the meanings of auditive materials and visual information combined and emphasized encoded messages in the film.

A Study on Projection Angles for an Optimal Image of PNS Water's View on Children (유.소아 부비강 Water's 영상의 이상적 구현을 위한 촬영기준각도 변화에 관한 연구)

  • Son, Sang-Hyuk;Song, Young-Geun;Kim, Sung-Kyu;Hong, Sang-Woo;Kim, Je-Bong
    • Journal of radiological science and technology
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    • v.30 no.2
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    • pp.105-111
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    • 2007
  • This study is to calculate the proper angle for the optimal image of PNS Water's view on children, comparing and analyzing the PNS Water's projection angles between children and adults at every age. This study randomly selected 50 patients who visited the Medical Center from January to May in 2005, and examined the incidence path of central ray, taking a PNS Water's and skull trans-Lat. view in Water's filming position while attaching a lead ball mark on the Orbit, EAM, and acanthion of the patients's skull. And then, we calculated the incidence angles(Angle A) of the line connected from OML and the petrous ridge to the inferior margin of maxilla on general(random) patients's skull image, following the incidence path of central ray. Finally, we analyzed two pieces of the graphs at ages, developing out the patients' ideal images at PNS Water's filming position taken by a digital camera, and calculating the angle(Angle B) between OML and IP(Image Plate). The angle between OML and IP is about $43^{\circ} in 4-years-old children, which is higher than $37^{\circ}, as age increases the angle decreases, it goes to $37^{\circ} around 30 years of age. That is similar result to maxillary growth period. We can get better quality of Water's image for children when taking the PNS Water's view if we change the projection angles, considering maxillary growth for patients in every age stage.

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Point Recognition Precision Test of 3D Automatic Face Recognition Apparatus(3D-AFRA) (3차원 안면자동인식기(3D-AFRA)의 안면 표준점 인식 정확도 검증)

  • Seok, Jae-Hwa;Cho, Kyung-Rae;Cho, Yong-Beum;Yoo, Jung-Hee;Kwak, Chang-Kyu;Hwang, Min-U;Kho, Byung-Hee;Kim, Jong-Won;Kim, Kyu-Kon;Lee, Eui-Ju
    • Journal of Sasang Constitutional Medicine
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    • v.19 no.1
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    • pp.50-59
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    • 2007
  • 1. Objectives The Face is an important standard for the classification of Sasang Contitutions. Now We are developing 3D Automatic Face Recognition Apparatus to analyse the facial characteristics. This apparatus show us 3D image of man's face and measure facial figure. We should examine accuracy of position recognition in 3D Automatic Face Recognition Apparatus(3D-AFRA). 2. Methods We took a photograph of Face status with Land Mark by using 3D-AFRA. And We scanned Face status by using laser scanner(vivid 700). We analysed error average of distance between Facial Definition Points. We compare the average between using 3D-AFRA and using laser scanner. So We examined the accuracy of position recognition in 3D-AFRA at indirectly. 3. Results and Conclusions The error average of distance between Right Pupil and The Other Facial Definition Points is 0.5140mm and the error average of distance between Left Pupil and The Other Facial Definition Points is 0.5949mm in frontal image of face. The error average of distance between Left Pupil and The Other Facial Definition Points is 0.5308mm and the error average of distance between Left Tragion and The Other Facial Definition Points is 0.6529mm in laterall image of face. In conclusion, We assessed that accuracy of position recognition in 3D-AFRA is considerably good.

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An Experimental Study on the Fashion Merchandising System-With special reference to the life-style of consumers and the Marketing strategy of the fashion industry- (패션 머천다이징 시스템 개발에 관한 실증적 연구 - 라이프스타일과 패션 의 마케팅 전략을 중심으로-)

  • 이호정
    • Journal of the Korean Society of Costume
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    • v.20
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    • pp.151-167
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    • 1993
  • The purpose of this study is to systematize the theory of the Fashion Marketing and merchandi-sing system as well as the strategy for the Mar-keting based on the related variable. Furthermore, this study deals with development of the mark-eting strategy to the relation between consumers and industry. The content conclusion on the research can be outlined as follows : 1. In order to inverstigate how the life-style of consumers affects their sense of fashion, awa-reness of brand, and decision making process of purchase, the life-style of women consumers is classified into 15 types. (1) Acording to the different life-style types, and important difference is found in the consum-ers' sense of clothes, a unique image of outfit and its own favorite image of womanliness. (2) The consumer's awareness of a particular brand has a reasonable relationship with their brand preference and possession of the brands. (3) Their is an important discrimination acco-rding to the life-style types in their brand awar-eness and preference and possesion of brands. (4) The consumers of each life-style type show noticeable difference in the decision making pro-cess of purchase including he motive of purchase, the source of information, the cause of purchase intention, price, the frequency of purchase and the degree of satisfaction of purchased goods. 2. The merchandising system and the market positioning among the fashion industry are compared and analyzed in the following terms ; (1-1) For the purpose of establishing the target market strategy, the industry uses unreasenalbe methods to analyze the life-style of the target customers and the real customers(36%) and the aging phenomenon of brands is remarkable : as much as 37% of brands show over 5 years-old age gap. (1-2) The price setting process depends highly on the cost-plus approach. (1-3) In color planning, too many colors are used in every season(the average number is 22.3) and the investigation of the consumers' favorite color is neglected. (1-4) The manufacturers of successful brands are much likely to employ the textile designer and allow them to develop the various fabrication. (1-5) The regular rate of sales in each season is extremely low(56.04%) : the rate of the succ-essful brands is relatively high at 65%, but that of the unsuccessful as low as 51%. (1-6) 47% of brands reveal the designer-orie-nted fashion merchandising system. The successful brands, on the other hand, show a high rate of merchandiser oriented system. (2) Since the brand positioning is highly cen-tered on each brand image, styles and target age, the new data are presented in this study for the new market development. (3) To set up the target market, the mapping of images between the differentiated market and the consumers is suggersted according to the market positioning of industry and 15 types of the life-styles of consumers.

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A Digital Library Prototype for Access to Diverse Collections (다양한 장서 접근을 위한 디지털 도서관의 프로토타입 구축)

  • Choi Won-Tae
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.2
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    • pp.295-307
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    • 1998
  • This article is an overview of the digital library project, indicating what roles Koreas diverse digital collections may play. Our digital library prototype has simple architecture, consisting of digital repositories, filters, indexing and searching, and clients. Digital repositories include various types of materials and databases. The role of filters is to recognize a format of a document collection and mark the structural components of each of its documents. We are using a database management system (ORACLE and ConText) supporting user-defined functions and access methods that allows us to easily incorporate new object analysis, structuring, and indexing technology into a repository. Clients can be considered browsers or viewers designed for different document data types, such as image, audio, video, SGML, PDF, and KORMARC. The combination of navigational tools supports a variety of approaches to identifying collections and browsing or searching for individual items. The search interface was implemented using HTML forms and the World Wide Web's CGI mechanism.

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Development of Indocyanine Green and 5-Aminolevulinic Acid Detection System for Surgical Microscope (수술현미경용 다중형광 관측 시스템 연구)

  • Kim, Hong Rae;Lee, Hyun Min;Yoon, Woong Bae;Kim, Young Jae;Kim, Seok Ki;Yoo, Heon;Joo, Jae Young;Kim, Kwang Gi;Lee, Seung-Hoon
    • Journal of Biomedical Engineering Research
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    • v.36 no.1
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    • pp.16-21
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    • 2015
  • Indocyanine green(ICG) and 5-aminolevulinic acid(5-ALA) have been widely used to mark blood vessels or tumors. However, fluorescent dye detection systems were designed to use one type of dyes only. In this study, we proposed a detection system capable of detecting Indocyanine green and 5-aminolevulinic acid. Multiple filters and light sources are integrated into a single system. In this study, we performed analysis of fluorescent dyes and configured a detection system. During the analysis, it was found that Indocyanine green and 5-aminolevulinic acid have the maximum intensity at $40{\mu}M$. We designed light source for fluorescent dyes and conducted compatibility test using a commercial surgical microscope. The fluorescent dye detection system was configured based on the experimental results. The developed system successfully detects Indocyanine green and 5-aminolevulinic acid. Therefore, more efficient surgical operations can be achieved using both fluorescent dyes at the same time. We expect that the developed system can increase the survival rate of patients.

A Study on the development of Algorithm for Removing Noise from Road Crack Image (도로면 크랙영상의 노이즈 제거 알고리즘에 관한 연구)

  • Kim Jung-Ryeol;Lee Se-Jun;Choi Hyun-Ha;Kim Young-Suk;Lee Jun-Bok;Cho Moon-Young
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.535-538
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    • 2002
  • Machine vision algorithms, which are composed of noise elimination algorithm, crack detection and mapping algorithm, and path planning algorithm, are required for sealing crack networks effectively and automation of crack sealing.. Noise elimination algorithm is the first step so that computer take cognizance of cracks effectively. Noises should be removed because common road includes a lot of noises(mark of oil, tire, traffic lane, and sealed crack) that make it difficult the computer to acknowledge cracks accurately. The objective of this paper is to propose noise elimination algorithm, prove the efficiency of the algorithm through coding. The result of the coding is represented in this paper as well.

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