• Title/Summary/Keyword: Image Edge

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Stress Analysis of an Edge-Cracked Plate by using Photoelastic Fringe Phase Shifting Method (광탄성프린지 위상이동법을 이용한 에지균열판의 응력 해석)

  • Baek, Tae-Hyun;Kim, Myung-Soo;Cho, Sung-Ho
    • Journal of the Korean Society for Nondestructive Testing
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    • v.20 no.3
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    • pp.213-220
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    • 2000
  • The method of photoelasticity allows one to obtain principal stress differences and principal stress directions in a photoelastic model. In the classical approach, the photoelastic parameters are measured manually point by point. The previous methods require much time and skill in the identification and measurement of photoelastic data. Fringe phase shifting method has been recently developed and widely used to measure and analyze fringe data in photo-mechanics. This paper presents the test results of photoelastic fringe phase shifting technique for the stress analysis of a circular disk under compression and an edge-cracked plate subjected to tensile load. The technique used here requires four phase stepped photoelastic images obtained from a circular polariscope by rotating the analyzer at $0^{\circ}$, $45^{\circ}$, $90^{\circ}$ and $135^{\circ}$. Experimental results are compared with those or FEM. Good agreement between the results can be observed. However, some error may be included if the technique is used to general direction which is not parallel to isoclinic fringe.

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The characteristics of the flow field around canvas kite using the CFD (CFD를 이용한 범포 주위의 유동장 특성)

  • Bae, Bong-Seong;Bae, Jae-Hyun;An, Heui-Chun;Park, Seong-Wook;Park, Chang-Doo;Jeong, Eui-Cheol
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.42 no.3
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    • pp.169-178
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    • 2006
  • This research aims at establishing the fundamental characteristics of the kite through the analysis of the flow field around various types of kites. The approach of this study were adopted for the analysis; visualization by CFD(computational fluid dynamics). Also, the lift/drag and PIV(particle image velocimetry) tests of kites had been performed in our previous finding. For this situation, models of canvas kite were designed by solidworks(design program) for the CFD test using the same conditions as in the lift/drag tests. And we utilized FloWorks as a CFD analysis program. The results obtained from the above approach are summarized as follows: According to comparison of the measured and analyzed results from mechanical tests, PIV and CFD test, the results of all test were similar. The numerical results of lift-coefficient and drag-coefficient were 5-20% less than those of the tests when attack angle is $10^{\circ},\;20^{\circ}\;and\;30^{\circ}$. In particular, it showed the 20% discrepancy at $40^{\circ}$. The numerical results of the ratio of drag and lift were 8-13% less than those of the tests at $10^{\circ}$ and 10% less than those of the tests at $20^{\circ},\;30^{\circ}\;and\;40^{\circ}$. Pressure distribution gradually became stable at $10^{\circ}$. In particular, the rectangular and triangular types had the centre of the high pressure field towards the leading edge and the inverted triangular type had it towards the trailing edge. The increase of the attack angle resulted in the eddy in order of the rectangular, triangular and inverted triangular type. The magnitude of the eddy followed the same order. The effect of edge-eddy was biggest in the triangular type followed by the rectangular and then the inverted triangular type. The action point of dynamic pressure as a function of the attack angle was close to the rear area of the model with the small attack angle, and with large attack angle, the action point was close to the front part of the model.

Virtual core point detection and ROI extraction for finger vein recognition (지정맥 인식을 위한 가상 코어점 검출 및 ROI 추출)

  • Lee, Ju-Won;Lee, Byeong-Ro
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.3
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    • pp.249-255
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    • 2017
  • The finger vein recognition technology is a method to acquire a finger vein image by illuminating infrared light to the finger and to authenticate a person through processes such as feature extraction and matching. In order to recognize a finger vein, a 2D mask-based two-dimensional convolution method can be used to detect a finger edge but it takes too much computation time when it is applied to a low cost micro-processor or micro-controller. To solve this problem and improve the recognition rate, this study proposed an extraction method for the region of interest based on virtual core points and moving average filtering based on the threshold and absolute value of difference between pixels without using 2D convolution and 2D masks. To evaluate the performance of the proposed method, 600 finger vein images were used to compare the edge extraction speed and accuracy of ROI extraction between the proposed method and existing methods. The comparison result showed that a processing speed of the proposed method was at least twice faster than those of the existing methods and the accuracy of ROI extraction was 6% higher than those of the existing methods. From the results, the proposed method is expected to have high processing speed and high recognition rate when it is applied to inexpensive microprocessors.

Automatic Meniscus Segmentation from Knee MR Images using Multi-atlas-based Locally-weighted Voting and Patch-based Edge Feature Classification (무릎 MR 영상에서 다중 아틀라스 기반 지역적 가중 투표 및 패치 기반 윤곽선 특징 분류를 통한 반월상 연골 자동 분할)

  • Kim, SoonBeen;Kim, Hyeonjin;Hong, Helen;Wang, Joon Ho
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.29-38
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    • 2018
  • In this paper, we propose an automatic segmentation method of meniscus in knee MR images by automatic meniscus localization, multi-atlas-based locally-weighted voting, and patch-based edge feature classification. First, after segmenting the bone and knee articular cartilage, the volume of interest of the meniscus is automatically localized. Second, the meniscus is segmented by multi-atlas-based locally-weighted voting taking into account the weights of shape and intensity distribution in the volume of interest of the meniscus. Finally, to remove leakage to the collateral ligaments with similar intensity, meniscus is refined using patch-based edge feature classification considering shape and distance weights. Dice similarity coefficient between proposed method and manual segmentation were 80.13% of medial meniscus and 80.81 % for lateral meniscus, and showed better results of 7.25% for medial meniscus and 1.31% for lateral meniscus compared to the multi-atlas-based locally-weighted voting.

Adaptive Block Recovery Based on Subband Energy and DC Value in Wavelet Domain (웨이블릿 부대역의 에너지와 DC 값에 근거한 적응적 블록 복구)

  • Hyun, Seung-Hwa;Eom, Il-Kyu;Kim, Yoo-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.95-102
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    • 2005
  • When images compressed with block-based compression techniques are transmitted over a noisy channel, unexpected block losses occur. In this paper, we present a post-processing-based block recovery scheme using Haar wavelet features. No consideration of the edge-direction, when recover the lost blocks, can cause block-blurring effects. The proposed directional recovery method in this paper is effective for the strong edge because exploit the varying neighboring blocks adaptively according to the edges and the directional information in the image. First, the adaptive selection of neighbor blocks is performed based on the energy of wavelet subbands (EWS) and difference of DC values (DDC). The lost blocks are recovered by the linear interpolation in the spatial domain using selected blocks. The method using only EWS performs well for horizontal and vertical edges, but not as well for diagonal edges. Conversely, only using DDC performs well diagonal edges with the exception of line- or roof-type edge profiles. Therefore, we combined EWS and DDC for better results. The proposed methods out performed the previous methods using fixed blocks.

Fat Client-Based Abstraction Model of Unstructured Data for Context-Aware Service in Edge Computing Environment (에지 컴퓨팅 환경에서의 상황인지 서비스를 위한 팻 클라이언트 기반 비정형 데이터 추상화 방법)

  • Kim, Do Hyung;Mun, Jong Hyeok;Park, Yoo Sang;Choi, Jong Sun;Choi, Jae Young
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.3
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    • pp.59-70
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    • 2021
  • With the recent advancements in the Internet of Things, context-aware system that provides customized services become important to consider. The existing context-aware systems analyze data generated around the user and abstract the context information that expresses the state of situations. However, these datasets is mostly unstructured and have difficulty in processing with simple approaches. Therefore, providing context-aware services using the datasets should be managed in simplified method. One of examples that should be considered as the unstructured datasets is a deep learning application. Processes in deep learning applications have a strong coupling in a way of abstracting dataset from the acquisition to analysis phases, it has less flexible when the target analysis model or applications are modified in functional scalability. Therefore, an abstraction model that separates the phases and process the unstructured dataset for analysis is proposed. The proposed abstraction utilizes a description name Analysis Model Description Language(AMDL) to deploy the analysis phases by each fat client is a specifically designed instance for resource-oriented tasks in edge computing environments how to handle different analysis applications and its factors using the AMDL and Fat client profiles. The experiment shows functional scalability through examples of AMDL and Fat client profiles targeting a vehicle image recognition model for vehicle access control notification service, and conducts process-by-process monitoring for collection-preprocessing-analysis of unstructured data.

Implementation of a Vehicle Speed Measurement System Using Image Processing (영상처리에 의한 차량속도 계측 시스템 구현)

  • Park Hyeong taek;Yun Tae won;Hwang Byong won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.276-282
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    • 2005
  • These studies developed system as well as its algorithm which can measure traffic flow and vehicle speed on the highway as well as road by using industrial television(ITV) system. This algorithm used the real time processing of dynamic images. The processing algorithm of dynamic images is developed and proved its validity by frame grabber. Frame grabber can process the information of a small number of sample points only instead of the whole pixel of the images. In the techniques of this algorithm, we made approximate contour of vehicle by allocating sampling points in cross-direction of image, and recognized top of contour of vehicle. Applying these technique, we measured the number of passing vehicles of one lane as well as multilane. Speed of each vehicle is measured by computing the time difference between a pair of sample points on two sample Points lines.

Estimation of the Medium Transmission Using Graph-based Image Segmentation and Visibility Restoration (그래프 기반 영역 분할 방법을 이용한 매체 전달량 계산과 가시성 복원)

  • Kim, Sang-Kyoon;Park, Jong-Hyun;Park, Soon-Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.4
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    • pp.163-170
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    • 2013
  • In general, images of outdoor scenes often contain degradation due to dust, water drop, haze, fog, smoke and so on, as a result they cause the contrast reduction and color fading. Haze removal is not easier problem due to the inherent ambiguity between the haze and the underlying scene. So, we propose a novel method to solve single scene dehazing problem using the region segmentation based on graph algorithm that has used a gradient value as a cost function. We segment the scene into different regions according to depth-related information and then estimate the global atmospheric light. The medium transmission can be directly estimated by the threshold function of graph-based segmentation algorithm. After estimating the medium transmission, we can restore the haze-free scene. We evaluated the degree of the visibility restoration between the proposed method and the existing methods by calculating the gradient of the edge between the restored scene and the original scene. Results on a variety of outdoor haze scene demonstrated the powerful haze removal and enhanced image quality of the proposed method.

Video retrieval method using non-parametric based motion classification (비-파라미터 기반의 움직임 분류를 통한 비디오 검색 기법)

  • Kim Nac-Woo;Choi Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.2 s.308
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    • pp.1-11
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    • 2006
  • In this paper, we propose the novel video retrieval algorithm using non-parametric based motion classification in the shot-based video indexing structure. The proposed system firstly gets the key frame and motion information from each shot segmented by scene change detection method, and then extracts visual features and non-parametric based motion information from them. Finally, we construct real-time retrieval system supporting similarity comparison of these spatio-temporal features. After the normalized motion vector fields is created from MPEG compressed stream, the extraction of non-parametric based motion feature is effectively achieved by discretizing each normalized motion vectors into various angle bins, and considering a mean, a variance, and a direction of these bins. We use the edge-based spatial descriptor to extract the visual feature in key frames. Experimental evidence shows that our algorithm outperforms other video retrieval methods for image indexing and retrieval. To index the feature vectors, we use R*-tree structures.

Mobile Game Control using Gesture Recognition (제스처 인식을 활용한 모바일 게임 제어)

  • Lee, Yong-Cheol;Oh, Chi-Min;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.629-638
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    • 2011
  • Mobile game have an advantage of mobility, portability, and simple interface. These advantages are useful for gesture recognition based game which should not have much content quantity and complex interface. This paper suggests gesture recognition based mobile game content with user movement could be applied directly to the mobile game wherever recognition system is equipped. Gesture is recognized by obtaining user area in image from the depth image of TOF camera and going through SVM(Support Vectorn Machine) using EOH(Edge Of Histogram) features of user area. And we confirmed that gesture recognition can be utilized to user input of mobile game content. Proposed technique can be applied to a variety of content, but this paper shows a simple way of game contents which is consisted of moving and jumping newly.