• Title/Summary/Keyword: Image Board

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Design of OpenCV based Finger Recognition System using binary processing and histogram graph

  • Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.2
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    • pp.17-23
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    • 2016
  • NUI is a motion interface. It uses the body of the user without the use of HID device such as a mouse and keyboard to control the device. In this paper, we use a Pi Camera and sensors connected to it with small embedded board Raspberry Pi. We are using the OpenCV algorithms optimized for image recognition and computer vision compared with traditional HID equipment and to implement a more human-friendly and intuitive interface NUI devices. comparison operation detects motion, it proposed a more advanced motion sensors and recognition systems fused connected to the Raspberry Pi.

Development of a Color Stereo Head-Eye System with Vergence (눈동자 운동이 가능한 컬러 스테레오 머리-눈 시스템의 개발)

  • HwangBo, Myung;You, Bum-Jae;Oh, Sang-Rok;Lee, Jong-Won
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2370-2372
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    • 1998
  • Recently we have developed an active stereo head-eye system with vergence, name it KIST HECter(Head-Eye System with Colored Stero Vision), based on the analysis of human's neck and eye motion at visual behavior. Our HECter is a five degree-of-freedom system composed of pan and tilt motion in neck part and independent vergence motion of binocular cameras and commonly shared elevation axis in eye part. And stereo vision Provides two color image, which are processed by powerful each TMS32080 vision board. The shape and size are designed to be almost same as human face. The ability to vergence has significant importance and gives many beneficial merits. On its mechanical implementation we adapt a non-parallelogram 4-bar linkage mechanism since it provides high accuracy in transfering motion and enables compact and flexible design.

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Motion analysis for Home Surveillance of the Aged who Lives Alone based on Video Images (비디오 기반의 독거노인 위급 상황 탐지를 위한 행동 분석)

  • Kim, Young-Baek;Rhee, Sang-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.6
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    • pp.537-641
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    • 2007
  • In this paper, motion analysis algorithm is presented for home surveillance of the aged who lives alone. For the first step, we acquire images from a camera. To enhance the image, we use median filtering and binarize it to reduce processing time. And then morphological operations are performed to remove small blobs and small holes. At the forth step, blobs are analysed to extracts tor foreground region. Then, motions are predicted from these images by using optical tlow technique, and the predicted motion data are refined by comparing our cardboard models so as to judge behavior pattern.

Study on a Real-Time Moving Object Tracking System (실시간 영상추적 시스템에 관한 연구)

  • Kim, Young-Wook;Ahn, Do-Rang;Choi, Jae-Guen;Kim, Ji-Hoon;Lee, Dong-Wook
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2594-2596
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    • 2001
  • In this paper, a video tracker with a TMS320C31 DSP is designed and implemented. It is intended to work with PC through PCI Bus and can be used in real-time applications. The DSP board is capable of grabbing image data from camera, and calculating the position of a target, and trackig its movement. The tracking situation can be displayed in a monitor and displacement of the movement is fed back to pan and tilt the camera. Experimental results show that the tracker implemented here works well in real applications.

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Volume Rendering Using Multi-Textures (Multi-Textures를 이용한 Volume Rendering)

  • 박재영;이병일;최흥국
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.12a
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    • pp.169-172
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    • 2000
  • Direct volume rendering has yet been restricted to high-end graphic workstations and special-purpose hardware, due to the large amount of trilinear interpolation, that are necessary to obtain high image quality. In this paper, we implemented the volume rendering techniques using the 2D-texture at the environment of standard PC hardware. In addition, we show how multi-texturing capabilities of modern PC graphics board are enable to volume rendering. Besides using extended OpenGL function, we improved pixel operations and rendering capacity.

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A Real-time system for dataset generation based on Depp Learning (딥러닝 기반의 실시간 데이터셋 생성 시스템)

  • Jang, Hohyeok;Tak, Hyunjun;Lee, Sohee;Lee, Young-Sup
    • Annual Conference of KIPS
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    • 2018.10a
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    • pp.683-685
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    • 2018
  • 본 논문은 도로에서의 객체탐지를 위한 딥러닝(deep learning) 데이터셋을 자동으로 생성, 분류하는 시스템을 제안한다. 시스템의 작동 과정은 크게 두 가지이다. 먼저 딥러닝을 활용하여 촬영된 영상에 존재하는 객체를 검출한다. 이때, 실시간으로 하는 방법과 레코딩된 영상을 다루는 방법 두 가지가 있다. 다음으로 검출된 객체 중 예측 값(scroe)가 임계치 이상인 객체의 위치와 종류를 파일로 저장한다. 이 시스템은 차량 전방 카메라 위치에 장착된 웹캠을 이용해 영상을 취득하고 임베디드 보드인 TX2 board를 이용해 데이터 셋을 생성한다. 매트랩의 image labeler app과 비교를 통해 보다 적은 시간비용으로 데이터셋을 생성해 냄을 확인하였다.

A Study on the Vibration Characteristics Analysis of Composite Materials by Using Electronic Speckle Pattern Interferometry Method (전자처리 스페클 패턴 간섭법(ESPI)을 이용한 복합재료의 진동 특성 해석에 관한 연구)

  • 김경석;정성균;정현철;양승필;김형택;김동일;이승환
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.9
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    • pp.68-74
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    • 1998
  • The ESPI(Electronic Speckle Pattern Interferometry) is a real time, full-field, non-destructive optical measurement technique that allows static and dynamic deformation analysis and surface shape measurements of engineering structures. e .g. turbine blades. vehicle engine components, body panels, etc. This technique is very similar to holographic interferometry, but uses a solid static camera and an image processing board for recording and digital processing of speckle patterns. In this paper it is presented that FEM results for the free vibration of symmetrically laminated composite as [30/-30/90]s. The natural frequencies of laminated composite rectangular plates having the particular boundary condition are experimentally obtained. In order to demonstrate the validity of the experiment, FEM analysis using ANSYS was performed and natural frequencies experimentally obtained is compared with calculation by FEM analysis. The results obtained from both experiment and FEM analysis show a good agreement.

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Design and Implementation of Multimedia Learning System based PDA (PDA기반 멀티미디어 학습시스템 설계 및 구현)

  • Lee, Sun-Ki;Kim, Chang-Soo;Shim, Kyu-Bark
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.2
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    • pp.163-170
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    • 2004
  • The rapid exchanges of mobile computing environment and development of wireless communication are providing many effects for learning activity of students. Recently, PDA system developers which are studying memory capacity, communication speed and size of screen support techniques to be capable of learning from students in the wireless or moving environment. In this viewpoints, this paper has a purpose to design multimedia learning system to be able to do with sound lecture contents. The implemented system largely consists of two parts which have the teacher module and students module. The one manages learning progress of students, class management, bulletin board and etc. The other is capable of using studying and bulletin functions. The main idea of this research is focus to upgrade the effect of learning without almost treating the existing studies, which can be listening sound lecture and also seeing text and image at the same time.

Vehicle Detection for Adaptive Head-Lamp Control of Night Vision System (적응형 헤드 램프 컨트롤을 위한 야간 차량 인식)

  • Kim, Hyun-Koo;Jung, Ho-Youl;Park, Ju H.
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.1
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    • pp.8-15
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    • 2011
  • This paper presents an effective method for detecting vehicles in front of the camera-assisted car during nighttime driving. The proposed method detects vehicles based on detecting vehicle headlights and taillights using techniques of image segmentation and clustering. First, in order to effectively extract spotlight of interest, a pre-signal-processing process based on camera lens filter and labeling method is applied on road-scene images. Second, to spatial clustering vehicle of detecting lamps, a grouping process use light tracking method and locating vehicle lighting patterns. For simulation, we are implemented through Da-vinci 7437 DSP board with visible light mono-camera and tested it in urban and rural roads. Through the test, classification performances are above 89% of precision rate and 94% of recall rate evaluated on real-time environment.

Deep Q-Network based Game Agents (심층 큐 신경망을 이용한 게임 에이전트 구현)

  • Han, Dongki;Kim, Myeongseop;Kim, Jaeyoun;Kim, Jung-Su
    • The Journal of Korea Robotics Society
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    • v.14 no.3
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    • pp.157-162
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    • 2019
  • The video game Tetris is one of most popular game and it is well known that its game rule can be modelled as MDP (Markov Decision Process). This paper presents a DQN (Deep Q-Network) based game agent for Tetris game. To this end, the state is defined as the captured image of the Tetris game board and the reward is designed as a function of cleared lines by the game agent. The action is defined as left, right, rotate, drop, and their finite number of combinations. In addition to this, PER (Prioritized Experience Replay) is employed in order to enhance learning performance. To train the network more than 500000 episodes are used. The game agent employs the trained network to make a decision. The performance of the developed algorithm is validated via not only simulation but also real Tetris robot agent which is made of a camera, two Arduinos, 4 servo motors, and artificial fingers by 3D printing.