• Title/Summary/Keyword: Illumination simulation

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Shore-to-sea Maritime Visible Light Communication using Color Clustered MIMO (컬러 클러스터 MIMO 기술을 적용한 해상 가시광 통신 시스템)

  • Kim, Hyeong-ji;Chung, Yeon-ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1773-1779
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    • 2015
  • Shore-to-sea visible light communication using color clustered multiple-input and multiple-output (MIMO) is presented. The proposed maritime visible light communication (MVLC) offers a low-cost, high-speed wireless link for shore-to-sea maritime communications. Each color cluster is comprised of 50 red, green and blue (RGB) light emitting diodes (LEDs) and is modulated using on-off-keying (OOK). Selection combining is performed at the receiver, producing diversity effect within that color cluster. In this paper, we employ sea states (wave height, wind speed, etc.) data from both Pierson-Moskowitz and JONSWAP spectrum models under atmospheric turbulence conditions. Based on the simulation model, the maritime link quality is analysed in terms of coverage distance and bit error rate performance. The results show that the proposed system provides an efficient MVLC, while satisfying International Association of Lighthouse Authorities (IALA) requirements for maritime buoyage system and also offering sufficient illumination from high power LEDs.

Ray Tracing-based Simulation of Image Formation in an Equipment for Automated Optical Inspection (광선 추적법에 의한 자동 광검사 장비의 결상 과정 전산모사)

  • Jung, Sang-Chul;Lee, Yoon-Suk;Kim, Dae-Chan;Park, Se-Geun;O, Beom-Hoan;Lee, El-Hang;Lee, Seung-Gol;Park, Sung-Chan;Choi, Tae-Il
    • Korean Journal of Optics and Photonics
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    • v.20 no.4
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    • pp.223-229
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    • 2009
  • This paper describes the development of a simulator which can numerically calculate an image to be acquired in a machine vision system for automated optical inspection. The simulator is based on a ray tracing technique and composed of three modules which are an illuminating system, a specimen and an imaging system. Kinds of model parameters for modules and their values are carefully chosen from the direct measurement and the observation of related phenomena. Finally, the validity of the simulator is evaluated by logical analysis and by comparison with measured images.

Simulation Study on the Performance Evaluation of Light-shelf According to Geometric Shape of Ceiling (천장의 기하학적 형태에 따른 광선반 성능평가 시뮬레이션 연구)

  • Lee, Henagwoo;Kim, Yongseong;Seo, Janghoo;Kim, Duk-Su
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.26 no.4
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    • pp.181-192
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    • 2014
  • Light-shelf is one of the most efficient natural lighting systems due to the improved function of the inflow level of the outdoor natural light. However, the existing research on the light shelf limits to the rectangular parallelepiped space, so do not provide sufficient data for various shapes of spaces. Thus, this study aims at deriving proper plan and relationship of the light shelf through its performance assessment depending on the indoor space shapes and utilizing them as basic data of light shelf design. The conclusions are as follows : 1) for 6m space depth, standard intensity of illumination satisfaction depth has shown 8.3%~26.3% improvement through the adjustment of the angle and width when installing light shelf compared to no light shelf installation; 2) $-30^{\circ}$, $-20^{\circ}$ and $-10^{\circ}$ light shelves set by this study play only as a blind regardless of the shape of ceiling on the summer solstice, and it is unsuitable; and 3) this study has derived proper plan of light shelf upon space shapes based on energy reduction and indoor evenness. The study results provide expanded data of the performance assessment of the light shelves according to the different space shapes and light shelf factors, which serves as a basis of the light shelves designing.

Driving Assist System using Semantic Segmentation based on Deep Learning (딥러닝 기반의 의미론적 영상 분할을 이용한 주행 보조 시스템)

  • Kim, Jung-Hwan;Lee, Tae-Min;Lim, Joonhong
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.147-153
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    • 2020
  • Conventional lane detection algorithms have problems in that the detection rate is lowered in road environments having a large change in curvature and illumination. The probabilistic Hough transform method has low lane detection rate since it exploits edges and restrictive angles. On the other hand, the method using a sliding window can detect a curved lane as the lane is detected by dividing the image into windows. However, the detection rate of this method is affected by road slopes because it uses affine transformation. In order to detect lanes robustly and avoid obstacles, we propose driving assist system using semantic segmentation based on deep learning. The architecture for segmentation is SegNet based on VGG-16. The semantic image segmentation feature can be used to calculate safety space and predict collisions so that we control a vehicle using adaptive-MPC to avoid objects and keep lanes. Simulation results with CARLA show that the proposed algorithm detects lanes robustly and avoids unknown obstacles in front of vehicle.

Real-Time Simulation of Single and Multiple Scattering of Light (빛의 단일 산란과 다중 산란의 실시간 시뮬레이션 기법)

  • Ki, Hyun-Woo;Lyu, Ji-Hye;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.21-32
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    • 2007
  • It is significant to simulate scattering of light within media for realistic image synthesis; however, this requires costly computation. This paper introduces a practical image-space approximation technique for interactive subsurface scattering. We use a general two-pass approach, which creates transmitted irradiance samples onto shadow maps and computes illumination using the shadow maps. We estimate single scattering efficiently using a method similar to common shadow mapping with adaptive deterministic sampling. A hierarchical technique is applied to evaluate multiple scattering, based on a diffusion theory. We further accelerate rendering speed by tabulating complex functions and utilizing level of detail. We demonstrate that our technique produces high-quality images of animated scenes with blurred shadow at hundreds frames per second on graphics hardware. It can be integrated into existing interactive systems easily.

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Fabrication of 365 nm Wavelength High Transmittance Silicone Resin TIR Lens and High Directivity Light Source Module for Exposure System (365 nm 파장대역 고투과율 실리콘 수지 TIR 렌즈 및 고지향성 노광기 광원모듈 제작)

  • Sung, Jun Ho;Yu, Soon Jae;Anil, Kawan;Jung, Mee Suk
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.31 no.4
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    • pp.267-271
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    • 2018
  • A high directivity TIR (total internal reflection) lens in the UV-A region was designed using a silicone resin, and a UV light source module with a maximum irradiation density of $150mW/cm^2$ was fabricated. The beam angle of the TIR lens was designed to be $8.04^{\circ}$ and the maximum diameter of the TIR lens was Ø13.5. A silicone resin having a UV transmittance of 93% and a refractive index of 1.4 at a wavelength of 365 nm was used, and the lens was manufactured using an aluminum mold, from which silicone could be easily released. The module was fabricated in a metal printed circuit board of COB (chip on board) type using a $0.75{\times}0.75mm^2$ UV chip. A jig was used to adjust the focal length between lens and chip and to fix the position of the lens. The optical characteristics such as illumination distributions of the lens and module were designed using 'LightTools' optical simulation software. The heat dissipation system was designed to use a forced-air cooling method using a heat-sink and fan.

Density Estimation Technique for Effective Representation of Light In-scattering (빛의 내부산란의 효과적인 표현을 위한 밀도 추정기법)

  • Min, Seung-Ki;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.9-20
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    • 2010
  • In order to visualize participating media in 3D space, they usually calculate the incoming radiance by subdividing the ray path into small subintervals, and accumulating their respective light energy due to direct illumination, scattering, absorption, and emission. Among these light phenomena, scattering behaves in very complicated manner in 3D space, often requiring a great deal of simulation efforts. To effectively simulate the light scattering effect, several approximation techniques have been proposed. Volume photon mapping takes a simple approach where the light scattering phenomenon is represented in volume photon map through a stochastic simulation, and the stored information is explored in the rendering stage. While effective, this method has a problem that the number of necessary photons increases very fast when a higher variance reduction is needed. In an attempt to resolve such problem, we propose a different approach for rendering particle-based volume data where kernel smoothing, one of several density estimation methods, is explored to represent and reconstruct the light in-scattering effect. The effectiveness of the presented technique is demonstrated with several examples of volume data.

Modeling and Analysis of Radiation Patterns of High Power LED Package for Luminarie (루미나리에(Luminarie)용 고출력 LED패키지 배광분포 모델링 및 광학적 특성 분석)

  • Cho, Jae-Moon;Kim, Byung-Il;Kwak, Joon-Seop;Yoon, Dong-Joo;Yu, Jin-Yeul
    • Korean Journal of Optics and Photonics
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    • v.18 no.4
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    • pp.264-269
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    • 2007
  • Today's research has been focused on changing the light source from filament to LED for luminarie illumination to overcome the shortcoming of a filament. The purpose of this research is to make an appropriate high power LED package structure for luminarie. We simulated radiation patterns of the various structures by the ray tracing simulator (Light Tools), and also analyzed the radiation patterns using an LED test system (OL770). As we increased an inner reflector angle, the radiation pattern split into two peaks and the angle between two peaks became larger. In addition, when we increased an outer reflector angle, the angle between side peaks gradually decreased, while it increased again when the angle reach $50^{\circ}$. These results could be understood from the ray tracing of the light reflected from two reflectors. We made the high power LED package for luminarie on the condition of the optimized structure which was made by ray tracing simulation results, and we measured the radiation patterns by using an LED test system, and these results were well matched to the simulation results.

LED Source Optimization for the LED Chip Array of the LED Luminaires (LED 조명기구에서 LED 칩 배치에 따른 광원 최적화)

  • Yoon, Seok-Beom;Chang, Eun-Young
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.419-424
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    • 2016
  • In this paper, we studied a light distribution for the LED chips arrangement using an optical design software. The structures of the edge type LED luminaires are reflector plane, LGP(lighting guide plane) and diffuse plane. The reflector plane is on the middle of the overall structure. We had simulation that placing LED chips on the reflector center of the reflector edge by changing the position of LED chips above the reflector center at 1mm, 2mm, and 3mm respectively. In the case, when LED chips are on the center of the reflector, it shows the light distribution of the general diffuse illumination, the semi-direct distribution with 0.56 efficiency and the direct distribution with 0.31 efficiency. And the wedge type LGP shows more efficiency than the flat type. Gradually increasing shape of semi-spherical type by 0.015mm has power of 1.02W, efficiency of 0.25, and maximum luminous intensity of 0.104W/sr, it also and shows the better optical characteristics than the reflector plane that have no patterns. This semi-spherical type shows the better optical characteristics than the reflector plane that have no patterns.

Recognition method using stereo images-based 3D information for improvement of face recognition (얼굴인식의 향상을 위한 스테레오 영상기반의 3차원 정보를 이용한 인식)

  • Park Chang-Han;Paik Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.3 s.309
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    • pp.30-38
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    • 2006
  • In this paper, we improved to drops recognition rate according to distance using distance and depth information with 3D from stereo face images. A monocular face image has problem to drops recognition rate by uncertainty information such as distance of an object, size, moving, rotation, and depth. Also, if image information was not acquired such as rotation, illumination, and pose change for recognition, it has a very many fault. So, we wish to solve such problem. Proposed method consists of an eyes detection algorithm, analysis a pose of face, md principal component analysis (PCA). We also convert the YCbCr space from the RGB for detect with fast face in a limited region. We create multi-layered relative intensity map in face candidate region and decide whether it is face from facial geometry. It can acquire the depth information of distance, eyes, and mouth in stereo face images. Proposed method detects face according to scale, moving, and rotation by using distance and depth. We train by using PCA the detected left face and estimated direction difference. Simulation results with face recognition rate of 95.83% (100cm) in the front and 98.3% with the pose change were obtained successfully. Therefore, proposed method can be used to obtain high recognition rate with an appropriate scaling and pose change according to the distance.