• 제목/요약/키워드: IT-based Society

검색결과 65,409건 처리시간 0.08초

GML-Style Traffic And Tracking Services Based On Web GIS System

  • Kim Do-Hyun
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
    • /
    • pp.280-282
    • /
    • 2004
  • According as IT environment changes from client/server system to the open system based on web service technologies, the exchange of data and services between independent applications and service servers in web environment is observed Recently. In this points, it is necessary that Geographic Information Systems, Spatial Imagery Information Systems, Intelligent Transportation Systems, and Global Navigation Satellite Systems based on the location and geometry information are inter-related each other. But, the inter-relation of these systems is very difficult because of the closed system architecture, different information format, and the absence of interoperability technologies. In this Paper, we describe 4S integration system based web service technologies that accept the international standard as WFS, WCS, WRS of OGC (OpenGIS Consortium) and UDDI, SOAP, WSDL of W3C. In detail, we study the system architecture design and implementation of traffic information service, routing service, and tracing service. These services are consisting of the data schema based on XML and GML, various functions of each layered service, each server platform, and web server. Specially, we represent that GML is being applied to a wide range of location-based services, telematics, and intelligent transportation

  • PDF

면/이동오염원 배출량 공간 할당방식에 대한 고찰 (Considerations in Space Allocation Methods of Emission from Area and Mobile Sources)

  • 김현구
    • 한국환경과학회지
    • /
    • 제11권7호
    • /
    • pp.697-703
    • /
    • 2002
  • In the present study, space allocation methods of pollutant emission from area and mobile sources are assessed by the actual application to air quality modeling of Pohang area. It is found that the TM-based modeling which allocates emission onto the 1km x 1km sized TM-grid system predicts almost the same mean ground-level concentration as that by the GIS-based modeling which uses geographical information of area and mobile sources directly, while maximum ground-level concentration by the TM-based modeling is predicted considerably lower than that by the GIS-based modeling. Moreover, the problem is found that the TM-based modeling causes deviation of mobile roads. In conclusion, it is anticipated to applying GIS-based modeling for a more accurate assessment of air quality in local scale.

인과지도를 활용한 4년제 대학 NCS 도입 활성화 방안 연구 (A Causal Map Analysis on the Accelerating Policies for Universities to Adopt NCS-based Educational Programs)

  • 전재호
    • 한국시스템다이내믹스연구
    • /
    • 제17권3호
    • /
    • pp.5-29
    • /
    • 2016
  • The Korean government has constructed the national competency standards (NCS) rapidly since the year 2013. Also, it has pushed 2-year colleges to adopt NCS-based educational programs and public institutions to hire new employees by using NCS. It expects that NCS will deplete the mismatch between the requirements of employers and the abilities of employees. The purpose of this paper is to find correct accelerating policies for universities to adopt NCS-based educational programs. In order to achieve the purpose, primarily the government policies for NCS were analyzed by using causal map. And then, three accelerating policy recommendations for universities to adopt NCS were drawn by using the results of causal map analysis. The three recommendations are as follows. First, the quality of NCS should be kept highly. Secondly, the NCS-based hiring system of public institutions should also be standardized. Finally, the authorities of universities should be guaranted whenever they make educational programs.

Attack Tree를 활용한 Game Theory 기반 보안 취약점 정량화 기법 (Game Theory-Based Vulnerability Quantification Method Using Attack Tree)

  • 이석철;이상하;손태식
    • 정보보호학회논문지
    • /
    • 제27권2호
    • /
    • pp.259-266
    • /
    • 2017
  • 현대사회는 가정, 산업, 금융 등 다양한 분야에 IT 기술 기반 시스템이 도입되어 운영되고 있다. 사회의 안전을 보장하기 위해서는 사회 전반에 도입된 IT 시스템을 사이버 공격으로부터 보호해야하며, 이를 위해 시스템의 현재 보안상태를 이해하고, 점검하는 것은 사이버 공격에 효과적으로 대응하기 위해 선결되어야 하는 과제이다. 본 논문에서는 보안 취약점을 점검하기 위해 사용되는 Game Theory 및 Attack Tree 방법론의 한계점을 분석하고, 두 방법론의 한계를 상호 보완한 보안 취약점 정량화 기법을 제안하여, 보다 객관적이고 체계적으로 보안 취약점을 점검할 수 있는 방법을 제공한다.

의례복식의 상징작용에 관한 연구방법론과 그 적용 (Research Methodology on the Symbolism of Ritual Dress and Its Applications)

  • 이은주
    • 한국의류학회지
    • /
    • 제19권2호
    • /
    • pp.203-215
    • /
    • 1995
  • The funning process in the symbolism of dress can be approached by the semiotics of C. S. Pierce. According to Pearce\ulcorners theory, symbiosis consists of sign, its object, and interpret ant. Especially Pierce classifies the sign into three categories; icon, index, and symbol. The icon is based on the similarity in properties and forms, and the index is based on the actual connection with their objects, while the symbol is based on the association of interpret ant. This classification method can be considered as a theoretical base for symbol of ritual dress. On the other hand, it was discussed the analyzing method of the concept of dress same (symbolic element) by introducing the isolate concept of structuralism for explaining how the symbol reveals itself. So it is discussed the several concepts of structuralism; the concept of relation syntagmatique and relation paradigmatique, the relation binaries, and the units. It would be also necessary to consider dimension of context in addition to dimension of dress itself for the dimension of total symbolic elements of ritual dress. It is proposed that the above developed dress symbol elements should be used for under\ulcornerstanding the society or culture that includes the elements by introducing the symbolic anthropology such as V. Turner's three dimensions of symbol.

  • PDF

기능기반설계와 지식기반 형상설계를 이용한 하이브리드 모니터 마스크(리브, 보스) 설계시스템 (A Hybrid Monitor (Rib, Boss) Design System with a Function Based Design and a Knowledge Based Design)

  • 이수홍;전흥재;전상민
    • 한국CDE학회논문집
    • /
    • 제11권2호
    • /
    • pp.77-87
    • /
    • 2006
  • It is necessary to change the existing design process to cope with a short life-cycle product and various customer's demands. Also a frequent design change may delay the whole design process and it will increase the unit cost of the production. New alternatives or techniques have emerged to solve the existing design problems, such as a knowledge based engineering, an intelligent CAD, a function based design, and so on. In this paper, we propose a hybrid design system with a knowledge based design methodology and a function based design technique. The knowledge based design is good at a frequent design change and the function based design is effective to extract a core design behavior. In an early design process, the system utilizes a core design behavior through the function based design process. On the other hand, the system manages complicated design issues with the knowledge based design technique in the detailed design process. We conclude that the hybrid design system can bring fair effects on implementing an efficient design environment in aspect of time and expense.

A Multi-agent based simulation Model for evacuees escaping from Tsunami disaster -To evaluate the evacuees escaping program in Fujisawa city, Japan-

  • Fujioka, Masaki;Ishibashi, Kenichi;Kaji, Hideki;Tsukagoshi, Isao
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
    • /
    • pp.306-312
    • /
    • 2001
  • In this research, we are trying to develop a framework to evaluate the prevention program for Tsunami disaster based on the Multi-agent simulation model. Tsunami has arisen by the earthquake. It happened after flew minutes or few hours when it occurred. It is clear that Tsunami will come after earthquake and from seashore. If we prevent the damage by Tsunami, we should make people who is in the seashore and lived near the seaside escape from there. Moreover we must forecast the escape activity from Tsunami. Former research of this field, some researches try to forecast the escape activity as macro level. However, people who escape from Tsunami is differ from their physical ability and ability of information processing. It needs a more accuracy model to forecast the escape activity of them. Furthermore they make a decision step by step using the various information. Therefore escape activity from Tsunami will describe using an agent based model which can only treat the information processing of human being. In this paper, we develop the evacuation model from Tsunami disaster using the Multi agent based model. The purpose of this study is to analyze the human action pattern when Tsunami occurred, and to make an accurately assessment for damages by Tsunami. The Fujisawa city government is planning and operating the various prevention program far Tsunami. However nobody assess it, because they do not have any simulation models for Tsunami disaster. If they want to set an effective prevention program for Tsunami, they should have any kinds of simulation model. The results of this study are 1) To develop the Multi agent based evacuees escape activity model. 2) Assess the damage of Tsunami in Fujisawa-City.

  • PDF

Improvement of the Cognitive Perceptual Assessment for Driving (CPAD) based on Usability Test

  • Bae, Jae-Hyuk;Lee, Jung-Ah;Choi, Hyun;Lee, Jae-Jin
    • 대한인간공학회지
    • /
    • 제34권4호
    • /
    • pp.335-351
    • /
    • 2015
  • Objective: The aim of this study was to perform a usability test for CPAD (Cognitive Perceptual Assessment for Driving) and improve it based on the test results. Background: The cognitive perceptual assessment for driving is a computer-based assessment tool to assess the driving capacity of people with brain-damages. It may be a good tool for evaluating the brain-damaged drivers' safe driving capabilities and screening cognitive and perceptual deficits related to driving. We performed a usability test to improve the CPAD based on the result. Method: Both the software consisting of 8 sub-tests (depth perception, sustained attention, divided attention, stroop test, field dependency, digit span, trail making A, trail making B) and the hardware including the input and output devices ( joystick, mouse, keyboard, touch screen) were evaluated through user interviews. Also we identified the problems and issues in using them by observing the participants performing the CPAD tasks. Results: Based on the results, the task instructions were visually and auditorily improved and more practice examples were added to help the users understand the instructions better and increase the input accuracy, a response time window was added and the joystick and touch screen were simplified, which made it easier for the user to perform the CAPD tasks. Conclusion: User discomforts were minimized by improving the task environment, unless it had affected the evaluation criteria. Application: We plan to distribute the improved version of the CPAD to the regional rehabilitation hospitals, and the driving support centers for people with disabilities throughout the country, so it could be used as an evaluation tool for disabled drivers' cognitive and perceptual functions.

프로세스 기반 지식경영 추진전략 프레임워크의 분석과 적용 -노동부 지식경영 추진사례를 대상으로 - (A Study on the Real Time University System)

  • 송재영;박두희;류성열
    • 디지털콘텐츠학회 논문지
    • /
    • 제6권4호
    • /
    • pp.195-200
    • /
    • 2005
  • 프로세스 기반의 지식경영이란 '업무 프로세스에 기반한 지식 운영체계를 갖추어 조직 내에 축적된 지식을 구성원들이 업무를 수행할 때 시스템 등을 통해 적절한 형태로 제공'하는 것이며, 조직에 구현되었을 때 업무 프로세스 측면과 지식 측면 모두에서 상당한 효과가 기대된다. 한판 Maier & Remus는 기존 지식경영 추진전략 목적에 조직전략 관점을 더하면, BPR이나 BPM과 같은 프로세스 관리 측면의 주요 목적과 일치한다는 점에 착안 프로세스 기반 지식경영 추진전략 프레임워크를 도출해냈다. 이를 노동부의 지식경영 추진사례에 적용해 도달수준을 진단한 결과, 지속적으로 제기되어 온 개선점과 문제점들을 해결해 나가기 위해 프로세스 기반 지식경영의 도입이 필요함을 밝혀내었고 이와 관련하여 향후 나아갈 방향을 제시하였다.

  • PDF

효과적인 오피스 SW 교육을 위한 CBT 기반의 RTE(Real Training Environment)시스템 (RTE System based on CBT for Effective Office SW Education)

  • 김성열;홍병두
    • 한국멀티미디어학회논문지
    • /
    • 제16권3호
    • /
    • pp.375-387
    • /
    • 2013
  • 인터넷과 스마트기기의 발달은 시간과 장소에 구애 받지 않는 다양한 분야의 학습이 가능한 환경을 제공하고 있으며 이는 새로운 매체에 최적화된 학습컨텐츠를 필요로 하고 있다. 현재 다양한 IT관련 교육 중 가장 많은 온오프라인 교육이 이루어지고 있는 분야는 오피스 SW 분야이다. 그러나 교수자는 단순한 기능 전달에 중점을 두어 개념을 설명하고, 실무활용과는 무관한 형식적인 예제를 실습한 후 예제에 대한 풀이를 반복함으로써 효과적인 실무활용 교육이 이루어지지 않고 있다. 우리는 RTE(Real Training Environment)시스템이 적용된 LET(Live EduTainer)를 활용하여 학습능력을 극대화할 수 있는 새로운 방법을 제시하고, 단순한 지식전달을 넘어 '재미'와 '흥미'를 유발하여 교육에 대한 '몰입'이 가능하도록 GBL(Game Based Learning)을 접목한 교육시스템을 개발하였다. 본 논문에서는 시스템을 제작하는데 필요한 교수-학습법과 구체적인 솔루션 구성 및 설계과정에 대하여 기술한다. 이를 통해 획기적인 오피스 S/W 교육에 대한 새로운 대안을 제시하고자 하였다.