• Title/Summary/Keyword: IT WORLD

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A Study on the Heroine's Costumes in the Movie Titled ${\ulcorner}$YMCA Baseball Team${\lrcorner}$ - By Focusing on the Costumes When the Country Opened Itself to the Outside World - (영화 "YMCA 야구단"에 나타난 여 주인공의 의상 디자인 연구 - 개화기 시대의 의상 비교를 중심으로 -)

  • Kim, Min-Ji;Byun, Mi-Yeon;Lee, In-Seong
    • The Research Journal of the Costume Culture
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    • v.14 no.5
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    • pp.728-738
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    • 2006
  • As movies and dramas which show traditional clothes and fusion clothes are getting popular these days, lot of people are paying attention to these dress and ornaments. And as for the domestic collections which seem to reflect this trend, various fusion style clothes are getting widely adopted by people. Therefore, this study analyzed and considered the clothes designs when the country started to open itself to other countries, by selecting a movie titled "YMCA baseball team", a movie to ascertain vigorous historical verification, and by conducting the prior study and using the DVD capture program. This study is meaningful in that based on the comparison study on the costumes, it clarifies the degree of costumes(clothes) acceptance at the point of nation's opening to other countries, which is the source of fusion style, and further shed light on the role that the movie costumes will play. From this study, we can get the following conclusions. First, through the theoretical background it can be known that when the country opened itself to outside world the dress and ornaments of the time was adopted in a top-down way, namely, first adopted by the royal family and the upper class, which could have easy access to the western civilization and institutions, and then the low class later. Second, in the movie titled 'YMCA baseball team' the costumes were designed through the strict and thorough historic verification, and it can be confirmed that various dress and ornaments adopted at the time of nation's opening to the outside world centered around the clothes design for new women. Third, 'YMCA baseball team is evaluated as a movie that reproduces that time well and as a media that provides an effective clue to the dress and ornaments adopted by the public when the country opened itself to the outside world.

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Incidence and Mortality of Breast Cancer and their Relationship with the Human Development Index (HDI) in the World in 2012

  • Ghoncheh, Mahshid;Mirzaei, Maryam;Salehiniya, Hamid
    • Asian Pacific Journal of Cancer Prevention
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    • v.16 no.18
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    • pp.8439-8443
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    • 2016
  • Background: Breast cancer is the most common malignancy in women worldwide and its incidence is generally increasing. In 2012, it was the second most common cancer in the world. It is necessary to obtain information on incidence and mortality for health planning. This study aimed to investigate the relationship between the human development index (HDI), and the incidence and mortality rates of breast cancer in the world in 2012. Materials and Methods: This ecologic study concerns incidence rate and standardized mortality rates of the cancer from GLOBOCAN in 2012, and HDI and its components extracted from the global bank site. Data were analyzed using correlation tests and regression with SPSS software (version 15). Results: Among the six regions of WHO, the highest breast cancer incidence rate (67.6) was observed in the PAHO, and the lowest incidence rate was 27.8 for SEARO. There was a direct, strong, and meaningful correlation between the standardized incidence rate and HDI (r=0.725, $p{\leq}0.001$). Pearson correlation test showed that there was a significant correlation between age-specific incidence rate (ASIR) and components of the HDI (life expectancy at birth, mean years of schooling, and GNP). On the other, a non-significant relationship was observed between ASIR and HDI overall (r=0.091, p=0.241). In total, a significant relationship was not found between age-specific mortality rate (ASMR) and components of HDI. Conclusions: Significant positive correlations exist between ASIR and components of the HDI. Socioeconomic status is directly related to the stage of the cancer and patient's survival. With increasing the incidence rate of the cancer, mortality rate from the cancer does not necessariloy increase. This may be due to more early detection and treatment in developed that developing countries. It is necessary to increase awareness of risk factors and early detection in the latter.

Research on a Development of Power System Analysis Software Considering User Convenience (사용자 편의성을 고려한 전력계통 해석 프로그램 개발 연구)

  • Ko, Baekkyeong;Song, Jiyoung;Han, Sangwook;Lee, Jaegul;Shin, Jeonghoon;An, Youngho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.1
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    • pp.31-39
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    • 2016
  • Power system engineers use power systems solution programs such as PSS/E, DSATool, Power World simulators for power system analysis. In this reason, KEPCO has begun to develop independent power system program, KW-PSS(KEPCO World Power system Solution) since 2002 and KW-PSS ver2.0 development was completed in 2011. However, it did not have much better functions compared with other programs. Therefore, we focused on the development of the practical and specialized functions. Consequently, PAZ(Power system AnalyZer) ver3.0 has been developed and it realized a differentiation than previous version. In other words, previous version focused on the basic function of power system analysis, PAZ ver3.0 has implemented many automated functions for power system operators were driven maximize operational efficiency. The unique feature of the implementation is as follows : Automated check for exceeding the breaker capacity, Scheduled outage automation, Control-file wizard for various voltage stability analysis, Scenario-based multiple transient stability analysis and Auto calculation of transmission line impedance. As shown in these functions, Those functions provide to use power system analysis easily by automation and simplification for power system engineers. We will secure national expertise through PAZ ver3.0. In addition it will be able to gain competitive edge through the steady development in the world market.

U.S. and China's Military Competition in east-Asia and Korea's Security (동아시아에서의 미국과 중국의 군사경쟁과 한국안보)

  • Park, Eung-soo;Ko, Kwang-soop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.214-218
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    • 2012
  • China has definitely been arising as the world's most powerful nation. By looking at general national power it seems that China's national prestige in 2011 is already way beyond Asia and even it closely catches up with the United States which is the most powerful nation over the world. The United states-centered world political order has begun to struggle by China's growth. Moreover, there has been an earnest competition arisen for the east-Asia sea supremacy between previous U.S. hegemony and arising China's power. East-Asia's ocean is the stage for this strife and it grows more serious. At this point, South Korea, one of the east-Asia country seeking the nation's stability and prosperity through its ocean, has come under the influence of this strife among the super powers of the world. The Author will closely examine the backgrounds and future opportunities of military competition between U.S. and China to analyze the influence of the power competition towards the security status of east-Asia especially South Korea.

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Educational Meaning of Human Creation Process in Mythology (신화에서 인간출현과정의 교육적 의미 - 단군신화와 창세기 내용을 중심으로 -)

  • Chae, Hweikyun
    • Philosophy of Education
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    • no.63
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    • pp.105-131
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    • 2017
  • The myth reflects the human way of thinking about the world. Therefore, an important part of myth is human creation and role. This study examines the process of human creation in myth and discusses implications for education. The subjects that can be considered from the viewpoint of education are as follows. The status and role of teachers and students, the relationship between teachers and students, how to create or create humans, and the purpose and results of human creation. First, it is the position and role of the teacher. In myth, being like a teacher is a divine being that transcends human ability. In Dangun mythology, Hwanwoong or Shinwoong descended from heaven, and in the Genesis it is the Creator God. In Dangun mythology, the role of the teacher guides the way of becoming a human and provides necessary tasks. In Genesis, the image of the teacher is the Creator God. God plays the role of a teacher who prepares various environments in which learners can work. Second, the status and role of students in myths. In Dangun mythology, students are symbolized by bear and tiger. They go to the teacher with the desire to become human beings. In Dangun mythology, the student is not a passive existence but an autonomous and active image. In Genesis, the appearance of a student is a passive being created by a teacher. Third, the creation of human beings in myth can be seen in terms of educational process and method. In Dangun Myth, the beginning of education is the wish or expectation of learners. Learners eat mugwort and garlic and participate in human learning. In Genesis 1, however, there is no need for a special method, since human beings are created according to the Creator's command. Fourth, the purpose of education can be discussed through the purpose of human creation. In Dangun mythology, the purpose of education is not to live according to instinct but to become human with culture and personality. In Genesis 1, the purpose of human creation is the role of the Creator in creating and managing the world. Therefore, it is the aim of humans to manage the world in an orderly manner. The purpose of education in Genesis 2 is to enable humans to serve the world.

The language world of dystopia : focusing on the "Fuji-no-shima" and "Gentoshi" of Yoko Tawada. (디스토피아의 언어세계 - 다와다 요코의 「불사의 섬」과 「헌등사」를 중심으로 -)

  • Nam, Sang-wook
    • Cross-Cultural Studies
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    • v.51
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    • pp.213-233
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    • 2018
  • Representing the future of language is a very difficult but important issue, because it signifies a world of language different from the present; at the same time it secures the identity of the present language between the future changed language and the present one. This paper examines the linguistic world of dystopia, focusing on the "Fuji-no-shima" and "Gentoshi" of Yoko Tawada. First of all, "Fuji-no-shima" shows that, for Yoko Tawada, who was crossing the border between German and Japanese as a bilingual writer, the accidental Fukushima nuclear power generation in 2011 was accepted as the destruction of verbal order between signifiant and $signifi{\acute{e}}$, due to physical changes caused by radiation leaks. "Gentoshi" tells that human ties can be maintained through language activities that can capture multiple meanings, even in a world where traditional language order is destroyed through a policy of seclusion. From the above discussion, the novel Distopia, can actually be called Utopia as long as humans rely on the power of various languages to sustain it.

On "Utopia" Approached Through Conceptual History in Korea ("유토피아"의 한국적 개념 형성에 대한 탐색적 고찰)

  • Kim, Jongsoo
    • Cross-Cultural Studies
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    • v.52
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    • pp.253-275
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    • 2018
  • The concept of 'utopia' in Korea was formed in the early 20th century. 'There isn't in this world but good world' could be found using science and it was an ideal place for science to realize in the 1900s of Korea. Utopia was emphasized as an ideal world of fantasy in the 1920s. It was an ideological world wherein socialism was realized by a purposeful science. Utopia, conversely, was the history of scientific socialism defined as past example of communism that could not be implemented but was fancied. There were works suggesting that it was a dark dystopia such as Society after 800,000 years written by H.G. Wells or Artificial Worker by Young-hee Pak, but there were implied at the will of utopia.

Implementation of Point detail Classification System using Few-shot Learning (Few-shot Learning을 이용한 격점상세도 분류 시스템 구현)

  • Park, Jin-Hyouk;Kim, Yong Hyun;Lee, Kook-Bum;Lee, Jongseo;Kim, Yu-Doo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1809-1815
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    • 2022
  • A digital twin is a technology that creates a virtual world identical to the real world. Problems in the real world can be identified through various simulations, so it is a trend to be applied in various industries. In order to apply the digital twin, it is necessary to analyze the drawings in which the structure of the real world to be made identical is designed. Although the technology for analyzing drawings is being studied, it is difficult to apply them because the rules or standards for drawing drawings are different for each author. Therefore, in this paper, we implement a system that analyzes and classifies the vertex detail, one of the drawings, using artificial intelligence. Through this, we intend to confirm the possibility of analyzing and classifying drawings through artificial intelligence and introduce future research directions.

A Study on Infra-Technology of RCP Mobility System

  • Kim, Seung-Woo;Choe, Jae-Il;Im, Chan-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1435-1439
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    • 2004
  • Most recently, CP(Cellular Phone) has been one of the most important technologies in the IT(Information Tech-nology) field, and it is situated in a position of great importance industrially and economically. To produce the best CP in the world, a new technological concept and its advanced implementation technique is required, due to the extreme level of competition in the world market. The RT(Robot Technology) has been developed as the next generation of a future technology. Current robots require advanced technology, such as soft computing, human-friendly interface, interaction technique, speech recognition, object recognition etc. unlike the industrial robots of the past. Therefore, this paper explains conceptual research for development of the RCP(Robotic Cellular Phone), a new technological concept, in which a synergy effect is generated by the merging of IT & RT. RCP infra consists of $RCP^{Mobility}$ $RCP^{Interaction}$, $RCP^{Integration}$ technologies. For $RCP^{Mobility}$, human-friendly motion automation and personal service with walking and arming ability are developed. $RCP^{Interaction}$ ability is achieved by modeling an emotion-generating engine and $RCP^{Integration}$ that recognizes environmental and self conditions is developed. By joining intelligent algorithms and CP communication network with the three base modules, a RCP system is constructed. Especially, the RCP mobility system is focused in this paper. $RCP^{Mobility}$ is to apply a mobility technology, which is popular robot technology, to CP and combine human-friendly motion and navigation function to CP. It develops a new technological application system of auto-charging and real-world entertainment function etc. This technology can make a CP companion pet robot. It is an automation of human-friendly motions such as opening and closing of CPs, rotation of antenna, manipulation and wheel-walking. It's target is the implementation of wheel and manipulator functions that can give service to humans with human-friendly motion. So, this paper presents the definition, the basic theory and experiment results of the RCP mobility system. We confirm a good performance of the RCP mobility system through the experiment results.

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A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse (문화 여가 중심의 메타버스 유형 및 발전 방향 연구)

  • Ko, Sun Young;Chung, Han Kun;Kim, Jong-In;Shin, Youngtae
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.8
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    • pp.331-338
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    • 2021
  • Metaverse is a compound word of 'meta' and 'universe', which means transcendence and the world. It is a digital world where daily life and economic activities are possible. While the Metaverse is being actively used as an alternative space to enjoy leisure life since COVID-19, not much academic research on Metaverse in Korea has been done yet. Based on the previous research on Metaverse in Korea and overseas we conducted a typology analysis on cultural leisure-based Metaverse and a study on its key features. Considering the current situation in which the Metaverse era is blooming we also investigated the development trends of the Metaverse and related technologies at home and abroad. We also presented the direction of advancement of the cultural leisure-based Metaverse. This study differentiates itself from previous domestic and foreign studies by discovering and analyzing theoretical models, frameworks and features in terms of society, collaboration, and leisure use through case studies. It is meaningful that this research presents directions on further Metaverse research that reflect the current information technology (IT) and changes in life.