• Title/Summary/Keyword: IT Artifacts

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A Quest of Design Principles of Cognitive Artifacts through Case Analysis in e-Learning: A Learner-Centered Perspective

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.10 no.1
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    • pp.1-23
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    • 2009
  • Learners are often posited in a paradoxical situation where they are not fully involved in decision making processes on how to learn, in designing their tools. Cognitive artifacts in e-learning are supposed to effectively support learner-centered e-learning. The purpose of the study is to analyze cases of cognitive artifacts and to inquire those design principles for facilitating the learner-centered e-learning. Four research questions are suggested: First, it will be analyzed the characteristics of learners with respect to design of cognitive artifacts for supporting the learner-centered e-learning. Second, characteristics of four cases to design cognitive artifacts in learner-centered e-learning environment are analyzed. Third, it will be suggested the appropriate design principles of cognitive artifacts to facilitating learner-centered learning in e-learning environment. Four cases of cognitive artifacts design in learner-centered e-learning was identified as follows: Wiki software as cognitive artifacts in computer-supported collaborative learning; 'Play Around Network (PAN)' as cognitive artifact to monitor learning activities in knowledge community; Knowledge Forum System (KFS) as a cognitive artifact in knowledge building; cognitive artifacts in Courses-as-seeds applied meta-design. Five design principles are concluded as follows: Promoting externalization of cognitive artifacts to private media; Helping learners to initiate their learning processes; Encouraging learners to make connections with other learners' knowledge building and their cognitive artifacts; Promoting monitoring of participants' contributions in collaborative knowledge building; Supporting learners to design their cognitive artifacts.

Study on Manufacturing Technique by Analysis of Compositions and Microtexture for Korean Bronze Weapons (청동 무기류의 성분조성 및 미세조직을 통한 제작기법 연구)

  • Hwang, Jin-Ju
    • 보존과학연구
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    • s.31
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    • pp.141-154
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    • 2010
  • Many bronze artifacts have been excavated and preserved through conservation treatments in Korea but the analysis on artifacts was regarded as destruction of artifacts from the academic world of archaeology, Therefore, it is not so available to perform research on production techniques and provenances by with qualified analysis. Accordingly, there were only a few study cases about quality properties and production techniques But recently gradual change started to appear from the awareness of the need for the scientific approach to excavated artifacts. While Korean ancestors already had applied the different alloying ratios according to the use and shape of bronze artifacts, the analysis and study have been restrictedly performed. As a result, there was only a few analysis cases on a small minority of artifacts because they are the ancient relics, which made it hard to understand the bronze artifacts more deeply. This study researched into components rate, production techniques and hardness of bronze weapons such as a bronze sword and compared their alloying ratios with those of Chinese old records (周禮考工記, 金之六齊).

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Study on the Detection the Section with the Motion Artifacts of the PPG Signal (PPG 신호의 동잡음 구간 검출에 관한 연구)

  • Lee, Hanwook;Lee, Gunki
    • Journal of Biomedical Engineering Research
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    • v.37 no.1
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    • pp.1-6
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    • 2016
  • The biomedical information (heart rate, HRV, $SpO_2$ etc) from the Photoplethysmography (PPG) signal section can be estimated without the motion artifacts if the PPG signal section in the motion artifacts is detected accurately. But the PPG signal is easily exposed to the motion artifacts by the decrease of the medical instrument size and applying as portable or wearable. Besides, it is difficult to completely eliminate the motion artifacts from the PPG signal without distortion and ensure reliability as well. In this paper, the method was suggested to determine the motion artifacts or not on the PPG signal of the section divided into intervals of constant length. By comparing the spectrum of each section, it can be determined whether the motion artifacts are or not after obtaining the spectrum of each section by the Goertzel algorithm. Moreover, an amount of computation while maintaining a high detection rate can be reduced by using the Goertzel algorithm.

Image Quality Assessment by Measuring Blocking Artifacts (블록화 현상의 측정을 통한 영상의 화질평가)

  • Lee, Sang-Woo;Park, Sang-Ju
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.383-390
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    • 2008
  • Block based transform coding is most popular approach for image and video compression. However it suffers from severe quality degradation especially from blocking artifacts. The subjective quality degradation caused by such blocking artifacts in general does not agree well with an objecive quality measurement such as PSNR. Hence new quality evaluation technique is necessary. We propose a new image quality assessment method by measuring blocking artifacts for block based transform coded images. In order to characterize blocking artifacts, proposed method utilizes the facts that, blocking artifacts, when occur, have different pixel values along the block boundaries and such differences usually continuously span along the whole boundaries. This method does not require the original uncompressed image. It operates on single block boundary and quantifies the amount of blocking artifacts on it. Experiments on various compressed images various bitrates show that proposed quantitative measure of blocking artifacts matches well with the subjective quality of them judged by human visual system.

A Change Tracking Technique for Maintaining Consistency of Game Design Artifacts (게임 기획 산출물의 일관성 유지를 위한 변경 추적 기법)

  • Park Jae-Hyun;Yi Du-Won;Rhew Sung-Yul
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.103-110
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    • 2006
  • The Game development process that the Korea Game Development Infinity researches and publishes has laid important groundwork for the game industry. However, the game design cannot guarantee a software quality because an artifact is made incorrect by a game planner's new idea and modification. In this paper theorized the system to maintain artifacts consistently that is generated in planning phase and make changed contents traceable. First, it defined an ACT graph to represent relation of between artifacts, a ACT table that traces and manages it changes and a table of artifacts change history. Also, it suggested the ACT process applying as we mentioned above. Then we worked a case study to verify the change tracking technique which is presented. In a case study, we find game designer is capable to grip and modify a change of artifacts when it occurs a change of game design artifacts. As a result of that, we can save the time and effort to maintain the consistency among game design artifacts.

An Analysis on the Archivist's Perception of the Artifacts Management in Korean Central Governments (중앙행정부처 기록관리요원의 행정박물관리에 대한 인식 분석)

  • Cho, In-Sook;Kim, Hyung-Joo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.3
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    • pp.177-191
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    • 2012
  • The purpose of this study is to suggest some guidelines for improving the management of administrative artifacts based on the analysis on archivist's perception. The study investigated the current state of record centers and the archivist's perception in 15 ministries of Korean central government, most of the central ministries did not enact the administrative artifacts management rule. Also it isn't done correctly unlike perception of need to manage administrative artifacts. It is necessary to educate about administrative artifacts management regularly and to develop central ministries collection.

Image Deblocking Scheme for JPEG Compressed Images Using an Adaptive-Weighted Bilateral Filter

  • Wang, Liping;Wang, Chengyou;Huang, Wei;Zhou, Xiao
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.631-643
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    • 2016
  • Due to the block-based discrete cosine transform (BDCT), JPEG compressed images usually exhibit blocking artifacts. When the bit rates are very low, blocking artifacts will seriously affect the image's visual quality. A bilateral filter has the features for edge-preserving when it smooths images, so we propose an adaptive-weighted bilateral filter based on the features. In this paper, an image-deblocking scheme using this kind of adaptive-weighted bilateral filter is proposed to remove and reduce blocking artifacts. Two parameters of the proposed adaptive-weighted bilateral filter are adaptive-weighted so that it can avoid over-blurring unsmooth regions while eliminating blocking artifacts in smooth regions. This is achieved in two aspects: by using local entropy to control the level of filtering of each single pixel point within the image, and by using an improved blind image quality assessment (BIQA) to control the strength of filtering different images whose blocking artifacts are different. It is proved by our experimental results that our proposed image-deblocking scheme provides good performance on eliminating blocking artifacts and can avoid the over-blurring of unsmooth regions.

Development of Wooden Artifacts with Laminated Lumber (집성재를 이용한 목공예품의 개발)

  • 김사익;김동귀
    • Journal of the Korea Furniture Society
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    • v.13 no.1
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    • pp.9-17
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    • 2002
  • Laminated lumber is an engineered wood products using stress rated, seasoned and selected lumber. Each piece of lumber is graded, and then end jointed to produce the required length. This study was carried out to investigate the possibility of wooden artifacts with laminated lumber. It is expected through this research that wooden artifacts, which have originality and local character, can be developed by making design of wooden artifacts through the use of plentiful resources around the local area. A development of new design products, an improvement of distributive structure and the achievement of international competitiveness will contribute to develop the industrial artifacts art in Korea. And, it is necessary to develop a corporation system between industrial craft companies and universities.

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Interpretation of Wood Processing Method by Tool Trace Analysis for Wooden Artifacts Excavated from Imdang-dong Site, Gyeongsan, Korea (경산 임당 유적 출토 목제유물의 도구흔적 분석을 통한 목재 가공 방법의 해석)

  • Lee, Kwang-Hee;Han, Gyu-Seong
    • Journal of the Korean Wood Science and Technology
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    • v.46 no.3
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    • pp.260-269
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    • 2018
  • The purpose of this study is to interpretate the tools and the method of making wooden artifacts by analyzing the trace of tools on the surface of wooden artifacts estimated to be from the 2nd to the 4th century. As a result of analyzing the trace of tools on the surface of 97 items of wood artifacts, it was confirmed that various tools such as rhizome, chisel, claw, hand knife and ax were used to make these artifacts. Particularly, the marks of the turning knife and the turning lathe were confirmed, and it was found that the method of turning operation was used at this time. In addition, it was confirmed that both the Nunjil (tangential process) and the Seonjil (longitudinal process) were used to produce the wooden container artifacts by turning operation. It observes that proper processing method operation was applied to manufacture wooden container artifact depending on its form and intended use.

Conservation of Bronze Artifacts from Kimhae Yangdong-ri Site (김해 양동리 출토 유물 보존처리)

  • Eun, Yu-Jae;Kang, Hyung-Tae
    • 보존과학연구
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    • s.16
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    • pp.18-40
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    • 1995
  • Twelve bronze artifacts and silver earring from Kimhae Yangdong-ri Site were treated by B.T.A(Benzotriazole) for the stabilization of copper alloys and impregnated with Incralac for consolidation. Bronze artifacts were analyzed qualitatively by X-rayfluorescence. It was found that elemental composition of bronze artifacts were Cu-Sn-Pbsystem wint some impurities such as Bi, As, Fem Sb, and Ag.

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