• Title/Summary/Keyword: IT 서비스 프로젝트

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Impacts of Contract types on Construction Project Performance - Cost Reimbursable and Lump Sum - (계약방식에 따른 건설프로젝트 성과의 비교분석 연구 - 실비정산방식과 총액계약방식을 중심으로 -)

  • Lee, Yoo-Seob;Hwang, Bon-Gang
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.2
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    • pp.155-163
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    • 2007
  • Multiple parties-owners, engineering and construction contractors, and suppliers involve the delivery process of capital facility projects in the construction industry, and each party obtains or provides their workforce, material, equipment, or service tied into specific contracts. Considering that construction projects are based on the contracted relationship between the parties and that contract types are one of the significant factors determining project success. it is critical for project stakeholder to select appropriate contract types for successful deliveries of projects. With these considerations, this paper assesses impacts of different contract types on project cost, schedule, safety, change, or rework. Analyzing data from real construction projects, the differences in project performance between two contract types, Cost Reimbursable and Lump Sum are measured and statistically tested to investigate if the differences are significant. For this analysis, performance metrics developed by Benchmarking and Metrics program, the Construction Industry Institute are used.

Digital-hospital Research on the Factors that Lead to the Success of the Overseas-hospital Export Business through an Analysis of the Bidding Documents (해외병원 입찰분석을 통한 디지털병원 수출사업 성공요인)

  • Cha, Maengkyu;Kim, Jung Ok;Yu, Kiyun
    • KIISE Transactions on Computing Practices
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    • v.23 no.6
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    • pp.359-370
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    • 2017
  • In overseas-hospital construction, the digital hospital is a trend that is based on the developments of the information and communication technologies, state-of-the-art medical equipment, smart health, and telemedicine. Along with the increasing proportion of IT, this has resulted in the spreading of the concept throughout city-like hospitals and their transformation into digital hospitals. In the hospital-construction business, IT is a key element that will link the modernization of the mechanical, electrical, and equipment systems, construction, and medical equipment for efficiency maximization through integration. The purpose of this study is the analysis of the market-expansion success factors through the construction of a success-story-based, IT-driven overseas-hospital business. The digital-hospital concept and the development process are analyzed through a literature review, and the success factors are analyzed in terms of the cost, time, and quality that are proposed in the project-management body of knowledge. The main contributions of this study regarding the success factors are as follows: First, a cost-side need exists regarding the establishment of strategic-value engineering in terms of increasing the value from the perspectives of the IT and operational infrastructures; second, in terms of the construction time, all of the hospital systems must comply with the established deadlines for the integrated test and commissioning; and lastly, in terms of quality, it is important to ensure that the System Integration digital-hospital services are delivered according to the user requirements.

Leadership Competencies of IT Project Managers : from Team Social Capital Perspective (IT프로젝트 관리자의 리더십 역량 : 팀 내 사회적 자본 관점에서)

  • Lee, Hye-Jung;Park, Jun-Gi;Lee, Jung-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.133-147
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    • 2011
  • This study explores the applicability of social capital theory in IT project management. Specifically, an empirical model is developed using different types of leadership competencies (emotional, cognitive, and social) as independent constructs impacting IT project performance. Social capital shared among team members are measured and placed as a mediating construct between leadership competencies and performance. Using PLS analysis of 120 data points collected through a survey of IT project participants in two large electronic manufacturers, direct and indirect impacts of leadership competencies are explicated. Research results reveal that emotional leadership competency seems to directly influence the project performance but not through team social capital, while social leadership competency seems to indirectly influence the project performance through team social capital but not directly onto the project performance. Cognitive leadership competency is the only leadership competency that maintains direct and indirect influence on project performance. Total effect of cognitive competency on project performance is almost two times larger than the total effect of emotional leadership competency and six times larger than the total effect of social leadership competency. Implications of findings are discussed at the end, and further studies are suggested.

Exploring the Relationship between Social Capital and Team Climate in IT Project Teams (IT 프로젝트 팀에 있어서 내외부 사회적 자본과 조직 분위기에 관한 연구)

  • Lee, Jungwoo;Lee, Hyejung;Lee, Seulki
    • Journal of Information Technology Services
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    • v.16 no.3
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    • pp.67-81
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    • 2017
  • IT project teams are composed of experts from various domains with different backgrounds, such as business and technologies. Thus, enhancing knowledge sharing and increasing team social capital are critical for the success of the project. This study examines the relationship among the team social capital, team climate and team performance. A research model and hypotheses are developed from literature review and empirically validated. The research model consists of team social capital, team climate and team performance. Specifically, team social capital, as antecedents, wasconceptualized asinternal and external differentiated by team boundary, and team climate is conceptualized as innovative climate and supportive climate. Using measures adopted from previous studies, 166 data points were collected to test the research model and related hypotheses. PLS data analysis indicated that internal and external social capitalhave positive effect on innovative climate while internal social capital has a positive effect on supportive team climate. The innovative and supportive climate has significant effect on the team performance. Based on the results, we proposed several team management skills for IT project managers. Theoretical constributions are discussed at the end with limitations and further studies.

Current Status and Success Strategies of Crowdfunding for Start-up in Korea (국내 창업분야 크라우드펀딩(Crowdfunding) 현황과 성공전략)

  • Yoo, Younggeul;Jang, Ikhoon;Choe, Youngchan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.4
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    • pp.1-12
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    • 2014
  • It is essential factor for business operation to raise funds effectively. However, in Korea, many start-ups and small businesses have difficulties in fund-raising. In recent years, crowdfunding, a new method for funding a project of individuals or organizations by raising monetary contributions from a large number of people, has been growing up simultaneously with diffusion of social media. Crowdfunding is on early stage in Korea, and the majority of projects are focused on cultural or art categories. There is high proportion of projects that have social value in start-up sector. Crowdfunding in Korea has great potential because success rate of it is much higher than its of advanced countries, although market size is much smaller than them. The purpose of this paper is to propose success strategies of crowdfunding for start-up through case study. 5 crowdfunding platforms of Korea and Kickstarter, the platform of United States were investigated. Then we checked the figures related to the operation of the whole Korean projects on start-up. Finally, we made comparison between the cases of success and failure by analyzing 8 project characteristics. The study shows that it were the differences in trustworthiness and activeness of project creator, value of reward and efforts for interactivity that have great effects on success of the project. Whereas there was no significant influence of societal contribution and sponsor engagement. The thesis provides success strategies of crowdfunding for start-up as follows. Firstly, creator of the project should make support base by enthusiastic activites before launching funding project. Secondly, there should be contents that can easily show the process of business development in the project information. Thirdly, there must be appropriate design of rewards for each amounts of support money. Finally, efforts for interactivity, such as frequent updates, response for comments and SNS posting, should be followed after the launch of the project.

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Development of Digital Signage System for Remote Video Advertisement in OSGi Service Platform (OSGi 서비스 플랫폼에서 원격 영상광고 송출 디지털 사이니지 시스템 개발)

  • Chung, Kyung Yong;Jeong, In Jae;Lee, Young Sil
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.4
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    • pp.232-237
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    • 2019
  • It has recently been combined with advanced technologies such as AR and VR, and its application range is expanding to various forms of smart signage. However, until now, digital signage service that reaches us is installed in many floating populations such as bus stops, elevators, and banks and is used in the form of providing news, weather, and advertisements. In addition, large companies, government offices, and outdoor advertising companies occupy the market. The use of such services in small and medium-sized businesses and small retail stores is costly and expensive to manage. Also, it is difficult to generalize the market because services and solutions are being deployed in the market in the form of top-down. Therefore, in this paper, we proposed a digital signage system for transmitting a remote video advertisement that uses a show window in front of the store as a beam project screen for small retail stores, and can remotely set and manage and update it in OSGi service platform.

A study on intelligent services using 3D modeling (3차원 모델링을 적용한 지능형 서비스에 관한 연구)

  • Eunji Kim;Lee ByongKwon
    • Journal of Digital Policy
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    • v.2 no.2
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    • pp.1-6
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    • 2023
  • This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.

Data Conversion Automation Tool based on Repository and Processes (레파지토리 및 프로세스 기반의 데이터 전환 자동화 도구)

  • Heo, Min Seok;Kim, Dong Soo;Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.10 no.2
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    • pp.17-29
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    • 2020
  • This study was performed to derive a modern service management model reflecting the philosophy of the new business administration. Service management as the modern business administration should be faithful to the spirit of modernity. In addition, service management must be faithful to the essence of service in service economy era. And since modern management is to manage organizations those are the central organizations of human society, it must be managed according to the common principles of the world. Management that satisfies these three management philosophy conditions is defined as modern service management. In this study, we analyzed that the existing service management framework does not meet these standards of modern management and derived an improved modern service management model. The modern service management model must be a management model that reflects the essence of intangible goods called service, it must be a management framework that reflects the modern spirit, and it must be a management model that reflects the common principles of the world required by the central organization of the modern economic society. Therefore, this study analyzed the modern spirit in addition to the service essence and the common principle of the world analyzed in the previous study, and presented a modern service management model with these three requirements. Also, examples of modern service management were presented. This study is a conceptual model, and analytical research is needed to demonstrate that this management model can consistently produce excellent management performance by strengthening empirical studies in the future.

A Test Design for Service Connection of Business Service and Application Service in SOA using Service Message Flow Diagram (SMFD 기반의 SOA 비즈니스 서비스와 어플리케이션 서비스 연결 테스트 설계)

  • Ji, Eun-Mi;Yoon, Hoi-Jin;Choi, Byoung-Ju
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.35-46
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    • 2008
  • This paper defines a diagram showing the characteristics of service connections in SOA, and it designs the connection testing with the diagram. The detail steps of building test requirements in the test design phase are explained, and the steps are applied to two different enterprise cases as examples. The cases are real SOA system of real enterprises. Recently, many enterprises have been trying to reconfigure their system as SOA systems. However, these projects are hard to be applied to their mission-critical real systems, since there is few testing technique understanding SOA characteristics, One of the missing characteristics of SOA in testing is that SOA needs a layering systems between business processes and applications. This paper focuses on the layering system of SOA to solve the testing problem in SOA.

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Self-Adaptive Technologies for Ultra-Large-Scale(ULS) Systems (Ultra-Large-Scale 시스템을 위한 자율적응형 기술 연구)

  • Chung, Duck-Won;Lee, Dong-Hoon;Min, Dug-Ki
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06d
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    • pp.322-326
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    • 2008
  • 시스템의 규모가 대형화되어 감에 '시스템의 시스템'의 형태로써 대규모 사이즈의 프로그램 다양한 목적을 가진 사용자들, 대규모 저장 데이터양과 처리, 소프트웨어 컴포넌트간의 복잡한 연결상과 상호 의존성, 하드웨어의 다양성등을 포함하는 초대형 규모로 발전하고 있다. 또한 유, 무선 인터넷의 보편화와 소형기기들의 인터넷화 및 기존 서비스들의 개방화가 진행됨에 따라 새로운 독자적인 서비스를 만들기 보다는 SOA기반의 기존 시스템을 통합하여 새로운 서비스를 만드는 시도가 일어나고 있다. 최근 진행되고 있는 국가 및 산업의 대형 프로젝트들은 이러한 흐름에 따라 IT기술을 융합한 소프트웨어 기반의 초 대형 시스템 (Ultra Large Scale System)을 필요로 하고 있다. 이에 본 논문에서는 이러한 정보와 시스템의 대규모화에 대한 즉각적인 대처를 할 수 있는 Ultra Large Scale 시스템의 자율적응형 (Self-Adaptive) 기술 연구를 위하여 Self-Healing, Self-Integrating, Self-Orchestrating, Self-Managing, Self-Adaptring의 5가지 관점에서의 연구를 제안한다. 본 논문에서 제안하고 있는 연구의 파급 효과를 극대화 할 수 있는 영역은 e-Biz 시스템 u-city 시스템, USN 기반 물류 시스템 자동차 및 조선 사업의 IT융합 등의 대규모 시스템이 될 것이다.

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