• Title/Summary/Keyword: IT 대중화

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The Study of the Correlation between Media Art Creative City and Local festival - with Lyon, Sapporo, Linz as the central figure - (미디어아트 창의도시와 지역축제의 연관성 연구 - 리옹, 삿포로, 린츠를 중심으로 -)

  • Jeong, Hye Young;Kim, Kyoung Soo
    • Korea Science and Art Forum
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    • v.24
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    • pp.399-409
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    • 2016
  • This study's purpose is to research the correlation between property and the major festivals with media art of exemplary 3 cities among 8 Unesco Media Art Creative Cities. As a result, it is drawn a conclusion that the below strategies are necessary to achieve success for Unesco Media Art Creative City. First, from the Creative City's point of view, on the basis of the maximization of various merits such as history, natural surroundings, and human resources of the city, it is necessary to reconcile a vision of the city and an identity of Media Art Creative City, and to seek for continuous growth of the city by consistency and durability of control tower within the local government. Second, from the local festival's point of view, it is necessary to provide a differentiated service in the existing media art festivals, to attract the fusion of media art and festivals, and the diversification and the popularization of media art programs. And, it needs to lead to involvement of young people with the fusion of on-line and off-line festivals, the fusion of analogue and digital festivals. In the conclusion, for the successful constructing of Media Art Creative City, it is necessary to maximize the merits of the city's own, to enhance the image for Media Art Creative City with the correlation between the merits and media art, and to differentiate the city's own various festivals, ant the same time, to converge them with media art technology. With these strategies, the local festival can make a new leap for global festival when it constitutes a whole with Media Art Creative City.

A Study on Secure Data Access Control in Mobile Cloud Environment (모바일 클라우드 환경에서 안전한 데이터 접근 제어에 관한 연구)

  • Kim, Si-Jung;Yeo, Sang-Soo
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.317-322
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    • 2013
  • Mobile cloud environment is recently becoming popular due to Internet access through various environments. Driven by computer performance improvement and service development, the demand for mobile cloud is increasing and accordingly the damage is on the rise. Therefore, it needs to conduct a study on problems of security necessary in large database that occurs in mobile cloud services. Although various security solutions limiting database access, security strategies about new user environments should be analyzed. This study analyzes weakness of safe data access through database management in mobile cloud environment and examines security requirements for safe data management. In addition, this study looks into threatening factors of security in cloud services and then draws security requirements about safer access control. A study on system application and evaluation of security requirements about access control is required.

Practical Conjunctive Searchable Encryption Using Prime Table (소수테이블을 이용한 실용적인 다중 키워드 검색가능 암호시스템)

  • Yang, Yu-Jin;Kim, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.1
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    • pp.5-14
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    • 2014
  • Searchable encryption systems provide search on encrypted data while preserving the privacy of the data and the search keywords used in queries. Recently, interest on data outsourcing has increased due to proliferation of cloud computing services. Many researches are on going to minimize the trust put on external servers and searchable encryption is one of them. However, most of previous searchable encryption schemes provide only a single keyword boolean search. Although, there have been proposals to provide conjunctive keyword search, most of these works use a fixed field which limit their application. In this paper, we propose a field-free conjunctive keyword searchable encryption that also provides rank information of search results. Our system uses prime tables and greatest common divisor operation, making our system very efficient. Moreover, our system is practical and can be implemented very easily since it does not require sophisticated cryptographic module.

Mobile Malicious AP Detection and Cut-off Mechanism based in Authentication Network (인증 네트워크 상의 비 인가된 모바일 AP 탐지 및 차단 기법)

  • Lim, Jae-Wan;Jang, Jong-Deok;Yoon, Chang-Pyo;Ryu, Hwang-Bin
    • Convergence Security Journal
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    • v.12 no.1
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    • pp.55-61
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    • 2012
  • Owing to the development of wireless infrastructure and mobile communication technology, There is growing interest in smart phone using it. The resulting popularity of smart phone has increased the Mobile Malicious AP-related security threat and the access to the wireless AP(Access Point) using Wi-Fi. mobile AP mechanism is the use of a mobile device with Internet access such as 3G cellular service to serve as an Internet gateway or access point for other devices. Within the enterprise, the use of mobile AP mechanism made corporate information management difficult owing to use wireless system that is impossible to wire packet monitoring. In this thesis, we propose mobile AP mechanism-based mobile malicious AP detection and prevention mechanism in radius authentication server network. Detection approach detects mobile AP mechanism-based mobile malicious AP by sniffing the beacon frame and analyzing the difference between an authorized AP and a mobile AP mechanism-based mobile malicious AP detection.

Efficient Color Correction for 3D rendered images using Adobe camera raw (Adobe Camera Raw를 이용한 효과적인 3D 렌더 이미지 보정)

  • Yoon, Youngdoo;Choi, Eun-Young
    • Cartoon and Animation Studies
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    • s.33
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    • pp.425-447
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    • 2013
  • Due to the popularity of digital cameras, there are lots of studies based on ISP(Image Signal Process) and the image correction applications which can easily use for users are being developed. Specially AWB(Automatic White Balance) and Auto exposure are the most interesting fields in ISP function, and they are well used to increase the quality of image. Principles of camera and lighting in 3D program are made based on real camera and lighting. But the functions of automatic exposure and AWB Which are operated in real camera don't work in 3D program. The color correction of images need expertise, it is true that the functions of compositing program are more difficult than the general correction way of digital image. Specially in case of students who studies animation at the university, they make the animation with compositing and rendering without color correction. Thus this research proposed 3D image making process which make to increase the quality of animation, even though the layman can easily correct the color using functions of digital image correction.

Proposal of new advertising Convergence profitable model of mobile game (모바일게임의 신규 광고 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.431-438
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    • 2015
  • Smartphone is popularized, it is a lot of development of the mobile advertising industry, is born many types of mobile advertising. Many developers in the mobile game is the advertised profitable by using the SDK of service companies that service the advertising the launch of free games. Mobile IGA banner, front advertising, we use the ad in the three forms of the front video advertising, each of advertising, have advantages and disadvantages. Although many of the games currently use a full-page ad and front video ads, these ads profitable model is use the user game play time. In order to improve the disadvantage of this method, Commonly used to analyze the three ad revenue model, looking for the element, by using the research result of the previous studies, we have proposed a new advertising Convergence profitable models.

The Audit Method for Private Location Information based on Location Services (위치서비스에 기반한 개인위치정보에 대한 감리방법)

  • Seo, Jung-Ho;Seo, Hee-Myung;Kim, Dong-Soo;Kim, Hee-Wan
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.251-266
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    • 2012
  • Location Information is an information about a place where an individual exists or had existed. As smart phones are popularized, location information becomes more than simple information about the place. As a result, services using an individual's location information became the trend. However, problems arising from discharging Private Information can damage an individual, because it causes financial and economic loss but also detects individual's location and route directly. In realities, the guide that regulates Location Based Service for administering Private Location Information is insufficient. Therefore, this paper proposes check items, which contain standards of judicial action, financial loss ratings, importance of Private Location Information, and criticality of check lists, during the Private Location Information audit at the level of analysis, design, and management of the Information System, in order to prevent the infringement and disclosure of the Private Location Information. Moreover, the proposed check items were verified for its suitability by the professionals' survey.

Study on Development of Graphic User Interface for TensorFlow Based on Artificial Intelligence (인공지능 기반의 TensorFlow 그래픽 사용자 인터페이스 개발에 관한 연구)

  • Song, Sang Gun;Kang, Sung Hong;Choi, Youn Hee;Sim, Eun Kyung;Lee, Jeong- Wook;Park, Jong-Ho;Jung, Yeong In;Choi, Byung Kwan
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.221-229
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    • 2018
  • Machine learning and artificial intelligence are core technologies for the 4th industrial revolution. However, it is difficult for the general public to get familiar with those technologies because most people lack programming ability. Thus, we developed a Graphic User Interface(GUI) to overcome this obstacle. We adopted TensorFlow and used .Net of Microsoft for the develop. With this new GUI, users can manage data, apply algorithms, and run machine learning without coding ability. We hope that this development will be used as a basis for developing artificial intelligence in various fields.

Spatio-temporal Data Visualization Survey for VR and AR Environment (VR 및 AR 환경에서의 시공간 데이터 시각화를 위한 동향 분석)

  • Song, Hyunjoo
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.36-44
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    • 2018
  • VR(Virtual Reality) and AR(Augmented Reality) devices are becoming more common, and the need for proper contents presentation techniques in such environments has been growing ever since the popularization of the devices. One of the contents is the spatio-temporal data, which has become more prominent since it could be both generated and consumed by a large number of ordinary users. In this work, the researcher analyzed the characteristics of spatio-temporal data as a source for visualization in VR and AR environment, and categorized prior visualization methods for such data, which were devised for traditional monitors. The researcher also reviewed the hardware specification of state-of-the-art devices, and examined the possibility of adopting the previous visualization approaches. This work is expected to contribute in designing spatio-temporal visualization for VR and AR environment by utilizing their unique characteristics.

The Notion and Forms of Pataphor in Science Educational Contents Design (과학 교육콘텐츠 디자인에서 파타포(Pataphor)의 개념과 유형)

  • Han, Ji-Ae
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.399-406
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    • 2016
  • As the paradigm of science education has been changing from offering scientific knowledge to 'Public Understanding', ways of communication through visual tools in science education has become increasingly important. In this study, I considered 'Pataphor' as a visual tool for scientific communication, and suggested its functions and forms. By studying the notion of pataphor, which was used an overlapped image of virtual reality and reality in literature, in the perspective of contents design, I defined 'Pataphor' as a visual way of deducing or making the metaphysical similarity with the reality based on scientific imagination. Also, I deduced the functions of pataphor as a visual mediacy and suggested its types as "Pataphor of duplicated reality", "Pataphor of reflected reality", "Pataphor of metamorphosed reality", and "Pataphor of artificial reality". Through this study, it was found to be necessary to study in detail the ways to use pataphor depending on contents producing media's and learners' awareness process of contents so there will be a follow-up study on the ways to use pataphor.