• 제목/요약/키워드: IS interaction

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사용자 경험 증진을 위한 과학관 전시물의 사용성 평가 (A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience)

  • 조명은;최한희;김미정
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

Possible Implication for an Indirect Interaction between Basic Fibroblast Growth Factor and (Na,K)ATPase

  • Oh, Ji-Hyun;Lee, Kyung-Lim
    • Archives of Pharmacal Research
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    • 제21권6호
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    • pp.707-711
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    • 1998
  • The (Na,K)ATPase is responsible for generating the ionic gradients and membrane potentials by the exchange of intracellular $Na^+$ for $K^+$. It has been recentl y shown that (Na,K)ATPase is involved in the exocytic pathway of basic fibroblast growth factor (bFGF), although it is not known that bFGF is secreted to the outside of cell through direct interaction with (Na,K) ATPase. To understand the role for (Na,K)ATPase in the secretary pathway of bFGF, we have sought to identify the cytoplasmic domains of the alpha1 isoform of (Na,K)ATPase interacting with bFGF by yeast two-hybrid system. We have also investigated the interaction between the alpha2 isoform of (Na,K)ATPase and bFGF to find out whether the interaction is isoform-specific. We found that none of the cytoplasmic domains of (Na,K)ATPase isoforms interacted with bFGF. The result suggests that the interaction between bFGF and (Na,K)ATPase might be indirect, thus requiring other proteins which are involved in the formation of protein complexes for the interaction, although we cannot exclude the possibility that the interaction requires the element of the whole alpha subunit structure that was not present in the isolated alpha subunit cytoplasmic domains.

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손가락 고정구를 이용한 휴대용 전자제품의 증강현실기반 감각형 상호작용 (AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products)

  • 박형준;문희철
    • 한국CDE학회논문집
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    • 제16권1호
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    • pp.1-10
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    • 2011
  • In this paper, we propose an AR-based tangible interaction using a finger fixture for virtual evaluation of digital handheld products. To realize tangible interaction between a user and a product in a computer-vision based AR environment, we uses two types of tangible objects: a product-type object and a finger fixture. The product-type object is used to acquire the position and orientation of the product, and the finger fixture is used to recognize the position of a finger tip. The two objects are fabricated by RP technology and AR markers are attached to them. The finger fixture is designed to satisfy various requirements with an ultimate goal that the user holding the finger fixture in his or her index finger can create HMI events by touching specified regions (buttons or sliders) of the product-type object with the finger tip. By assessing the accuracy of the proposed interaction, we have found that it can be applied to a wide variety of digital handheld products whose button size is not less than 6 mm. After performing the design evaluation of several handheld products using the proposed AR-based tangible interaction, we received highly encouraging feedback from users since the proposed interaction is intuitive and tangible enough to provide a feeling like manipulating products with human hands.

층상형 혼합광물의 상호작용계수의 계산 및 응용 (Calculation of Interaction Parameters in Mixed Layer Minerals and their Application)

  • 이성근;김수진
    • 한국광물학회지
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    • 제10권2호
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    • pp.97-104
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    • 1997
  • Based on the method of determination for relative stability of each phase from the difference among the interaction parameters of the phases consisting the mixed layer, the types of interactions between layers were specified and interaction parameter between layers in ordered domain was analytically derived as a function parameter between layers in ordered domain was analytically derived as a function of not only temperature and mole fraction of layers but also ordering parameter. Interaction parameter between the different layers in ordered phase, L is as follows:{{{{ {L }_{1 } (X,Q,T)= { C} over { Q} -4(1-2Q) { L}^{2 } - { RT} over {2} ln { 1} over {2 } - { 2RT} over { { X}_{ s} } ln { { 4QX}`_{s } ^{2 } } over {(1- { X}_{s }- { QX}_{s })( { X}_{s }- {QX }_{s } ) } }}}}L2 is the interaction parameter between ordered and disordered phase in domain and is the mole fraction of the domain which represent the infinite length of mixed layer mineral and Q and C are the reaction progress parameter and arbitrary constant, respectively. This equation was used for the I/S mixed layer clay minerals to infer the relative stability of R1 type I/S mixed layer in the temperature range from 373K to 450K. The result of calculation suggest that, owing to the decrease in interaction parameter with increasing temperature. The interaction parameter decreases more rapidly with decreasing mole fraction of smectite in domain, which is consistent with the fact that the probability of finding the series smectite layer is lo in the domain with small mole fraction of smectite layers in natural system.

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개별 사용자 환경을 위한 스마트TV 리모트컨트롤 인터랙션 방식 제안 (Remote Control Interaction for Individual Environment of Smart TV)

  • 신유경;최종훈
    • 한국콘텐츠학회논문지
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    • 제11권11호
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    • pp.70-78
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    • 2011
  • 스마트TV의 등장으로 공동시청 미디어인 TV에서 개인화된 서비스를 이용하는 사례가 증가하고 있다. 이메일이나 SNS를 TV에서 이용하기 위한 기존의 로그인 방식은 텍스트 입력에 최적화 되어있지 않은 리모컨으로 여러 개의 텍스트를 입력하는 과정을 거쳐야 하기에 그 절차가 간단하지 않으며 로그인을 위한 상당한 시간의 소비가 불가피하다. 이에 본 연구에서는 TV에서 개인화 서비스를 보다 원활하게 이용할 수 있도록 큐브 리모컨을 통한 인터랙션 방식을 제안하였다. 이 방식은 기존의 복잡한 절차 없이 리모컨을 흔들거나 두드리는 등 간단한 제스쳐 인터랙션에 의한 간소화된 절차만으로도 스마트TV에서 개별 사용자환경을 효과적으로 구성하여 개인화 서비스를 이용할 수 있는 가능성을 제시했다는 점에서 본 연구의 의의를 찾을 수 있다.

광 솔리톤 전송 시스템에 있어서 최대치 추적에 의한 상호 작용력 분석 (Interaction force analysis by peak value tracking in optical soliton transmission system)

  • 변승우;송재원
    • 전자공학회논문지A
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    • 제33A권7호
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    • pp.15-22
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    • 1996
  • In the soliton transmission system for a long-length and high bit rate data transmission systme using the nonlinear/dispersive optical fibers, the improtant problem is the loss characteristics and is the limited transmission rate by interaction forces. In this paper, It is explained the reasons of moved time position for the soliton peak value due to interaction force sof adjacent solitons. And for the analysis of interaction force affection level in the losslessmedia, we define the percent parameter of error rate due to the interaction forces and propose the optimum time distance of adjacent solitons by peak value tracking methods. With the results, initial percent of error is approximately 50% when itme difference between adjacent solitons is 5 times of funddametnal soliton pulse width. And it is confirmed that maximum transmission length of th esolitons is approximately 38 times of fundamental soliton period, which the maximum allowable percoent of error is 50%.

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파지 형태 인식을 통한 휴대 단말용 사용자 인터페이스 설계 (Designing Mobile User Interface with Grip-Pattern Recognition)

  • 장욱;김기응;이현정;조준기;소병석;심정현;양경혜;조성정;박준아
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.678-683
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    • 2006
  • 본 논문에서는 휴대 단말을 위한 새롭고 직관적인 응용 프로그램 구동 방식을 제안한다. 핵심 아이디어는 사용자가 휴대 단말을 사용할 때 자연스럽게 발생하는 파지 형태를 응용프로그램 구동의 근거로 활용하는 것이다. 이를 위해 정전 용량 방식 터치 센서 시스템을 제작하고 이를 휴대 단말의 케이스 하부에 장착을 해 사용자의 파지 형태를 취득한다. 획득된 파지 형태의 인식을 위해 제안한 시스템에 특화된 인식기 및 전처리와 후처리 알고리즘을 개발하였다. 제안된 사용자 인터페이스 시스템의 효용성을 검증하기 위해 인식률 테스트를 수행한다.

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Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
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    • 제9권2호
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    • pp.79-95
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    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

Finite element analysis of vehicle-bridge interaction by an iterative method

  • Jo, Ji-Seong;Jung, Hyung-Jo;Kim, Hongjin
    • Structural Engineering and Mechanics
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    • 제30권2호
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    • pp.165-176
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    • 2008
  • In this paper, a new iterative method for solving vehicle-bridge interaction problems is proposed. Iterative methods have advantages over the non-iterative methods in that it is not necessary to update the system matrix for a given wheel location, and the method can be applied for a new type of car or bridge with few or no modifications. In the proposed method, the necessity of system matrices update is eliminated using the equivalent interaction force acting on the bridge, which is obtained iteratively. Ballast stiffness is included in the interaction forces and the geometric compatibility at the contact points are used as convergence criteria. The bridge is considered as an elastic Bernoulli-Euler beam with surface irregularity and ballast stiffness. The moving vehicle is modeled as a multi-axle mass-spring-damper system having many degrees of freedom depending on the number of axles. The pitching effect, which is the interaction effect between the rear and front wheels when a vehicle begins to enter or leave the bridge, is also considered in the formulation including extended ground boundaries having surface irregularity and ballast stiffness. The applicability of the proposed method is illustrated in the numerical studies.

통합미술치료가 발달장애 아동의 모-아 상호작용 증진에 미치는 효과 (The Effects of Integrative Art Therapy on Interaction Promotion of Mother and Child with Developmental Disorder)

  • 박차영;홍은주
    • 한국생활과학회지
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    • 제16권6호
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    • pp.1069-1082
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    • 2007
  • The purpose of this study is to examine how integrative art therapy affected the interaction of children with developmental disorder with their mothers from the viewpoint of object-relation theory that accentuated mother role for the promotion of mother-child interaction, and based on earlier studies on mother-child interaction and the interaction of children with developmental disorder with their mothers. The subjects in this study are five selected children and their mothers who used B and G social welfare agencies in Gyeonggi province. They are at the age of five and six in Western age, and have difficulties interacting with their parents. When a social maturity test is conducted, their social age ranged from 2.1 to 3.9, and as Portage Test is implemented, their developmental levels of sociability, cognition and language were identical to those of younger children who were at the age of one to 3.5. The major findings of the study are as follows. First, the children who suffered from developmental disorder and participated in this study showed a positive change in their interaction with their mothers. Second, as for connections between each session and mother-child interaction, most of them came to interact with their mothers better as the program came to an end.