• Title/Summary/Keyword: IS프로세스

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The Effects of R&D Process Maturity on Product Development Performance: Focused on Mediating Effect of R&D Project Performance (R&D 프로세스 성숙도가 제품개발 성과에 미치는 영향: R&D 프로젝트 성과의 매개효과를 중심으로)

  • Shin, Kyung Sic;Oh, Min Jeong;Kim, Won Ki;Park, So Hyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.7
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    • pp.165-174
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    • 2018
  • The purpose of this study is to verify the effects of R&D process maturity on product development performance and to verify whether R&D project performance mediating effect. The questionnaire was collected and analyzed to 131 persons related to the R&D work in 55 companies and public institutions performing R&D work. The results of this study are as follows, the effect of R&D process maturity on product development performance and mediating effect of R&D project performance were analyzed by simple and multiple regression analysis. Regression analysis was analyzed by SPSS statistical program. The higher the maturity level of the R&D process, the higher the product development performance and the R&D project performance, and the R&D project performance is partially mediated. It is concluded that it is important to establish and operate a systematic R&D process and to develop a project management methodology suitable for the characteristics of a company in order to improve product development performance. It is expected that if this study are utilized as practical R&D management methodology in corporate management, it will contribute to improvement of company product performance.

A Study on the Performance Evaluation of G2B Procurement Process Innovation by Using MAS: Korea G2B KONEPS Case (멀티에이전트시스템(MAS)을 이용한 G2B 조달 프로세스 혁신의 효과평가에 관한 연구 : 나라장터 G2B사례)

  • Seo, Won-Jun;Lee, Dae-Cheor;Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.157-175
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    • 2012
  • It is difficult to evaluate the performance of process innovation of e-procurement which has large scale and complex processes. The existing evaluation methods for measuring the effects of process innovation have been mainly done with statistically quantitative methods by analyzing operational data or with qualitative methods by conducting surveys and interviews. However, these methods have some limitations to evaluate the effects because the performance evaluation of e-procurement process innovation should consider the interactions among participants who are active either directly or indirectly through the processes. This study considers the e-procurement process as a complex system and develops a simulation model based on MAS(Multi-Agent System) to evaluate the effects of e-procurement process innovation. Multi-agent based simulation allows observing interaction patterns of objects in virtual world through relationship among objects and their behavioral mechanism. Agent-based simulation is suitable especially for complex business problems. In this study, we used Netlogo Version 4.1.3 as a MAS simulation tool which was developed in Northwestern University. To do this, we developed a interaction model of agents in MAS environment. We defined process agents and task agents, and assigned their behavioral characteristics. The developed simulation model was applied to G2B system (KONEPS: Korea ON-line E-Procurement System) of Public Procurement Service (PPS) in Korea and used to evaluate the innovation effects of the G2B system. KONEPS is a successfully established e-procurement system started in the year 2002. KONEPS is a representative e-Procurement system which integrates characteristics of e-commerce into government for business procurement activities. KONEPS deserves the international recognition considering the annual transaction volume of 56 billion dollars, daily exchanges of electronic documents, users consisted of 121,000 suppliers and 37,000 public organizations, and the 4.5 billion dollars of cost saving. For the simulation, we analyzed the e-procurement of process of KONEPS into eight sub processes such as 'process 1: search products and acquisition of proposal', 'process 2 : review the methods of contracts and item features', 'process 3 : a notice of bid', 'process 4 : registration and confirmation of qualification', 'process 5 : bidding', 'process 6 : a screening test', 'process 7 : contracts', and 'process 8 : invoice and payment'. For the parameter settings of the agents behavior, we collected some data from the transactional database of PPS and some information by conducting a survey. The used data for the simulation are 'participants (government organizations, local government organizations and public institutions)', 'the number of bidding per year', 'the number of total contracts', 'the number of shopping mall transactions', 'the rate of contracts between bidding and shopping mall', 'the successful bidding ratio', and the estimated time for each process. The comparison was done for the difference of time consumption between 'before the innovation (As-was)' and 'after the innovation (As-is).' The results showed that there were productivity improvements in every eight sub processes. The decrease ratio of 'average number of task processing' was 92.7% and the decrease ratio of 'average time of task processing' was 95.4% in entire processes when we use G2B system comparing to the conventional method. Also, this study found that the process innovation effect will be enhanced if the task process related to the 'contract' can be improved. This study shows the usability and possibility of using MAS in process innovation evaluation and its modeling.

Enhancement of Extreme Programming Process for Usability Improvement (사용성 향상을 위한 극한 프로그래밍 프로세스 개선)

  • 이상준
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1351-1359
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    • 2003
  • Extreme programming is the most representative methodology among agile software development methodologies which is agile in business environment which change fast. As software industry is matured, usability of software quality characteristics is emphasized gradually, but effort to obtain usability in extreme programming is insufficient. To improve usability of extreme programming, in this thesis, a software life cycle is defined by six phase as exploration, planning, iterations to release, productionizing, maintenance, and death phase. In this thesis, an extreme programming process which can improve usability is proposed by definition of 11 activities including integration testing and acceptance testing for usability testing, The proposed process is validated with four aspects. The proposed process is enhanced to support acceptance testing activity. The proposed extreme programming process is able to support CMM level 4 and quality assurance practice of CMM.

A Study of Design Process for Sensor-based Smart clothing based on requirement engineering (요구공학을 적용한 센서기반 스마트 의류 디자인 프로세스 연구)

  • Cho, Hakyung;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.397-408
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    • 2013
  • According to increase of concerning in health and entry of aging society, sensor-based smart clothing has developed various type and applications. Sensor-based smart clothing should be designed with considering of the interaction between a human body-device-clothing, such as accuracy of signal, wearability, suitability and the configuration of the sensor and so on. In this respect, these characteristics distinguish sensor-based smart clothing process from clothing process and Sensor-based smart clothing process is expected to be needing requirements Specification for development purpose and interoperability assessment based on requirements engineering. In this study, to assess efficiency of process based on requirement engineering, the sensor-based smart clothing process was deducted in two types by analysis of empirical performance. Presented two process were empirically evaluated through qualitative and quantitative evaluation. As a result, design process II based on requiments engineering were confirmed more effective process than processI.

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A Study on the Framework of the Continuous Improvement Model of Construction Process using Construction Failure Information (건설실패정보를 활용한 건설 프로세스의 지속적 개선 모델의 개념적 틀에 관한 연구)

  • Jeon Yong-Seok;Park Chan-Sik
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.1 s.23
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    • pp.195-204
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    • 2005
  • The construction failures can be decreased by continuously improving the construction process based upon the information of construction failures. Herein, the information of construction failures can be utilized as the key factor far identifying the ineffective process and providing the improved construction process that can prevent failures. The objective of this research is to suggest a model for improving construction process continuously by using the information of construction failures. An extended review and analysis of literatures related to the construction failure are performed to investigate the definition, type, cause, and lesson teamed of failure. This research also identifies that process modeling methodology and case-based reasoning are applicable to the construction process improvement, and then it suggests a framework of CIMCP(continuous improvement model of construction process based on the module of case-based reasoning such as case retrieval, case index, and case adaptation.

Implementing Software Risk Management Process based on CMMI (CMMI기반의 소프트웨어 리스크 관리 프로세스 구축)

  • Do, Sung-Ryong;Han, Hyuk-Soo
    • Journal of Convergence Society for SMB
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    • v.1 no.1
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    • pp.45-53
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    • 2011
  • There are always many kinds of risks in software development such as frequent changes of requirements. Especially those risks related to the software characteristic of non-visibility can be threat to the project success. That lead us to the need of process implementation to reduce and minimize those risks. Although, most of the organization recognizes the importance of risk management, actual implementation requires professional knowledge in this area. CMMI, the de facto standard in process reference model, also emphasizes on risk management process area but only provides goals and practices to be implemented, not detail procedure and methods. In this paper, we developed Risk management implementation model based on IDEAL, the process improvement model based on CMMI. The proposed model will help the organizations to implement risk management process which is proper to their situation in the factor of organization size and project characteristics.

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An Efficient Coordinator Election Algorithm in Synchronous Distributed Systems (동기적 분산 시스템에서 효율적인 조정자 선출 알고리즘)

  • 박성훈
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.553-561
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    • 2004
  • Leader election is an important problem in developing fault-tolerant distributed systems. As a classic solution for leader election, there is Garcia-Molina's Bully Algorithm based on time-outs in synchronous systems. In this paper, we re-write the Bully Algorithm to use a failure detector instead of explicit time-outs. We show that this algorithm is more efficient than the Garcia-Molina's one in terms of the processing time. That is because the Bully_FD uses FD to know whether the process is up or down so fast and it speed up its execution time. Especially, where many processes are connected in the system and crash and recovery of processes are frequent, the Bully_FD algorithm is much more efficient than the classical Bully algorithm in terms of the processing time.

Gamification Development Methodology - Design and Comparative Analysis of 4F Process (게이미피케이션 개발 방법론 - 4F Process 설계 및 비교 분석)

  • Park, Sungjin;Kim, Sangkyun
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1131-1144
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    • 2018
  • The Purpose of this study is to propose 4F Process, which is one of the development methodology of the gamification. For the effectiveness analysis of the 4F Process, game and gamification related theories are applied and conducted comparative analysis with the published gamification development methodology. This studies results show that the 4F Process is a relatively high level of perfection of gamification development methodology than eight of published methodologies by found out this study team. But, there was a complementary point in the 4F Process. Based on results of this study, this study mentioned the pros and coms of the 4F Process and suggested the step-by-step guideline as a necessary element for the gamification development methodology.

A Study on the Development of the BIM Process for Improvement of the BIM Application Ability of the Construction Industry (건설산업의 BIM 적용능력 제고를 위한 BIM 프로세스 개발에 관한 연구)

  • Kim, Ji-Won;Lee, Min-Cheol;Choi, Jeong-Min;Ock, Jong-Ho
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.738-743
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    • 2008
  • Recently BIM is utilized to improve productivity for Life Cycle Cost of construction projects. Therefore, the establishment of BIM process by each construction project is a necessary element. However, cases and the pertinent researches that BIM process by each project is established are still not enough in Korea. The study proposed construction of BIM process through how to set up BIM application, how to organize a BIM team, how to set up a family and modeling method in the early stage. To achieve the purpose, the study examined application ability of BIM process by carrying out basic setting and modeling work through pilot study model, examination of the amount of materials and information interchange with IFC. The study attempted making a foundation of domestic BIM guideline construction through the above examination.

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Abstraction Method for Analysis of Mobility and Interaction in Process Algebra Using Behavioral Ontology (프로세스 대수에서 이동성과 상호작용을 분석하기 위한 행위 온톨로지를 이용한 추상화 방법)

  • Woo, Su-Jeong;On, Jin-Ho;Lee, Moon-Kun
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.63-75
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    • 2011
  • A number of process algebras have been proposed to develop distributed mobile real-time systems: pi-Calculus, Mobile Ambients Calculus, Bigraph, etc. However, as the systems get large and complex, the algebras become less suitable for understanding the interactions and mobility of the processes of the systems due to the size and complexity. Therefore it is necessary to handle the size and complexity for systematic understanding of the systems. This paper handles the size and complexity with a method of abstraction on sequences of interactions and movements of processes in the systems, which can be further organized in the form of hierarchically structured lattices, namely, Prism. The theoretical principle of the abstraction is based on a new concept of Behavior Ontology, which is extended from Active ontology. Prism allows the systems to be analyzed in the perspective of the lattices in Prism, which are characterized by the hierarchically organized behavioral properties of the developing systems, for systematic understanding the systems. In this way, the complexity of the interactions and the movements can be handled systematically in the semantically and hierarchically organized structure of the behavior.