• Title/Summary/Keyword: IOS Application

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Design of PHD(Personal Health Device) Monitoring Application based on Bluetooth HDP(Health Device Profiles) (Bluetooth HDP 기반 개인건강기기 모니터링 애플리케이션 시스템 설계)

  • Chio, Chi-man;Kang, Sung-in;Kim, Gwan-hyung;Choi, Sung-wook;Kim, Jong-Pan;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.954-956
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    • 2013
  • IOS/IEEE 11073 PHD 표준들은 u-헬스 측정기기와 u-헬스 게이트웨이간의 통신을 가능하게 하도록 설계되어 있다. 모바일 단말기를 데이터 취합을 위한 중계기로 활용하고 별도의 게이트웨이를 구성하여 헬스케어 의료기기를 연동하고 모니터링을 위한 인터페이스를 제공해 왔으나 스마트폰 애플리케이션 단계에서 IEEE 11073 플랫폼을 포함하여 헬스케어 의료기기를 활용하는 u-헬스케어 서비스를 제공하기에는 많은 제약이 있다. 이에 본 논문에서는 Android 4.0.x OS 스마트폰을 대상으로 Bluetooth HDP을 활용하여 u-헬스케어 시스템에서의 게이트웨이/서버 플랫폼 기능을 포함하는 헬스케어 의료기기의 모니터링 애플리케이션 시스템을 설계하였다.

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Developing Formal Framework for Cross-Platform Based Mobile Game Process (크로스 플랫폼 기반의 모바일게임 개발을 위한 정형 프레임워크 개발)

  • Choi Jaejun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.4
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    • pp.147-154
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    • 2023
  • With the recent popularity of smartphones, many games are being developed on mobile-based platforms. As a result, it has brought about many changes in the way mobile game is developed. Especially mobile platforms, which are divided into Android and IOS, can now be applied to each platform without additional development through cross-platform. This means that it is necessary to move away from the method of developing each using separate development tools and implement the development process through cross-platform unique features. In this paper, we studied various methods to increase the productivity and quality of game development for the development of mobile games, and a formal framework considering the development process was developed. The framework consists of process, development domain, and platform support parts, each playing its own role. Items of the detailed framework must be reflected so that detailed response data for efficient application of game development can be established in actual mobile game development. The framework was developed by approaching it from two domains, the need for a framework and the framework implementation of key item response data.

A Customization Method for Mobile App.'s Performance Improvement (모바일 앱의 성능향상을 위한 커스터마이제이션 방안)

  • Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.208-213
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    • 2016
  • In the fourth industrial revolution, customization is becoming a conversation topic in various domains. Industry 4.0 applies cyber-physical systems (CPS), the Internet of Things (IoT), and cloud computing to manufacturing businesses. One of the main phrases in Industry 4.0 is mass customization. Optimized products or services are developed and provided through customization. Therefore, the competitiveness of a product can be enhanced, and satisfaction is improved. In particular, as IoT technology spreads, customization is an essential aspect of smooth service connections between various devices or things. Customized services in mobile applications are assembled and operate in various mobile devices in the mobile environment. Therefore, this paper proposes a method for improving customized cloud server-based mobile architectures, processes, and metrics, and for measuring the performance improvement of the customized architectures operating in various mobile devices based on the Android or IOS platforms. We reduce the total time required for customization in half as a result of applying the proposed customized architectures, processes, and metrics in various devices.

A Study on the Improvement of Performance Testing System of Domestic Surveying Equipment (국내 측량장비 성능검사제도 개선방안 연구)

  • MIN, Kwan-Sik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.1
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    • pp.53-63
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    • 2016
  • In this paper, we proposed the improvements for performance test and surveying equipment regulations, standards, methods and procedures, depending on the need of improving the legal system for surveying equipment in a diverse and sophisticated surveying industry. This research was performed first investigating the existing legal systems(Act on the establishment and management of spatial data, Framework act on national standards, ISO 17123, JIS B 7912) with respect to the surveying equipment performance testing and the research for IOS and KOLAS suggested the improvements on the application for the surveying equipment performance testing standard. More exactly, first, two years were presented for the surveying equipment performance testing cycle considering the precise accuracy of the instrument stability, purpose and frequency of use, etc. Second, the abolition of the measurement distance by grade and the upward or cross-grade adjustment of the single prism standards about the light wave rangefinder and total station were suggested for the improvement on survey equipment performance criteria. Third, since the main function of total station is focused on a three-dimensional coordinate measurement due to the improvement of surveying equipment performance testing, it was proposed to use the precision(repeatability) of the coordinate measuring method as an evaluation method.

GPS-based Augmented Reality System for Social Network Environment (소셜 네트워크 환경에서 GPS기반 증강현실 시스템)

  • Yang, Seung-Eui;Jieg, Jiu;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.762-767
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    • 2013
  • Recently, researches on augmented reality(AR) are actively being conducted, and on addition of AR in social network system has become a necessity. In this paper, we propose GPS-based AR system for social network. This proposed system adds the recent check-in coordinates by automatically synchronizing a friend list in facebook and represents those added location coordinates in a real-world environment by using AR. Marker-based AR system that was commonly used by existing users consumes too much storage space and processing frequency for driving handle devices. But, location-based AR application can solves the disvantages of the standard marker=based AR system. Therefore, this proposed system allows an user with iOS hand devices to use GPS-based AR system by automatically searching the optimal speed for wifi and 4G. This will improve social network service.

Analyzing of connected car vulnerability and Design of Security System (커네티트 카의 취약점 분석 및 보안 시스템 설계)

  • Kim, Tae-Hyoung;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.241-243
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    • 2016
  • In the Past, Trend of car security was Physical Something like doorlock system, and The Generation did not have skills connecting External devices. Through Car Development is up, that trend of car security Changed Physical Security to Intelligence Security. This Changes give a chance to hackers to attack this system. This System use CAN(Controller Area Network) Protocol which have three vulnerabilities. First, ID Spoofing, Twice, D - Dos Attack, Third, Android Application Injected Modern cars have many ECU(Electronic Control Unit) to control devices like Engine ON/OFF, Door Lock Handling, and Controlling Handle. Because CAN Protocol spread signal using broadcast, Hackers can get the signal very easily, and Those often use Mobile devices like Android or IOS to attack this system. if bluetooth signal is spread wide, hackers get the signal, and analysis the bluetooth data, so then They makes certain data to attack ECU, they send the data to ECU, and control ECU installed car. so I suggest that I will prevent this attack to make Auth system and prevent this attack in end of Android.

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File Sharing System Between Heterogeneous System Using Mobile Server (모바일 서버를 이용한 이기종간의 파일 공유 시스템)

  • Park, Sung-hyun;Kim, A-Yong;HE, YILUN;CHU, XUN;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1041-1043
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    • 2013
  • As the mobile device supply is increasing currently, the era of N mobile devices per person has opened. Types of mobile devices and OS are increasing continuously. Samsung and Intel are developing TIZEN, the OS mobilized by UBUNTU of Linux is going to be released as well as the market share of Google's Android and Apple's IOS remains above 90%. However, it is a reality that there are not specific technologies or systems which can share files between different OS. Despite of technologies such as Bluetooth and WiFi Direct, constraints are shown in device compatibility and file formats. In this paper, we have studied how to share files between OS as well as mobile devices, and to share files in a wireless LAN environment of heterogeneous variety. Future research includes the mobile phone integration server system that provides services such as introduction, management, maintenance, and repair in one-touch Mobile Server that spread and building are easy.

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Accuracy of full arch digital model obtained from rendering-based intraoral scanner(IOS) : An example of CS-3600 system (동영상 촬영방식의 구강스캐너로 채득된 전악치열 디지털모형의 정확도 분석 : CS-3600 시스템을 중심으로)

  • Kim, Jae-Hong
    • Journal of Technologic Dentistry
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    • v.42 no.1
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    • pp.17-25
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    • 2020
  • Purpose: The purpose of this study was to evaluate and compare the accuracy of definitive casts that are fabricated from digital intraoral impression and conventional impression technique. Methods: A master model(ANNA-4, Frasaco GmbH, Tettnang, Germany) with the prepared upper full arch tooth was used. Conventional impression and then stone model(n=10) were produced from this master model, and on the other hands, digital impressions were made with the CS-3600 intraoral scanner(n=10). Six linear measurements were recorded between landmarks, directly on each of the stone models on two occasions by a single examiner. Measurements were made with a digital caliper to the nearest 0.01mm from manual models and with the software(Delcam PowerSHAPE) from the virtual models. The t-student test for paired samples and intraclass correlation coefficient(ICC) were used for statistical analysis. Results: The measurement of two methods showed good reliability. The ICC of the two models were 0.88~0.91(stone model) and 0.94~0.99(digital model). The mean differences to master model for stone model and digital model were 0.10~0.14mm, and 0.14~0.20mm, respectively. Conclusion: The definitive casts obtained with digital intraoral technique model had significantly larger dimensions as compared to those of the stone model. However, the differences to the master model detected appear to provide enough accuracy and reliability for clinical application.