• Title/Summary/Keyword: IMF era

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A Study on the Way of Interior design for New Markets in the Southeast Asia (동남아시아권 시장개척을 위한 실내디자인방향에 관한 연구)

  • 강호섭
    • Korean Institute of Interior Design Journal
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    • no.18
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    • pp.66-73
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    • 1999
  • Geographically Korea is located near the Southeast Asia and her volume of trade with countries in this region is just next those with America and japav. It is also true, however, that we do not have enough data for the region even though there have been increasing investments and travels from Korea to countries in the region in recent years. Especially, the same is true of the design it may be safely said that we have been indifferent. The purpose of this study is to suggest new design translation ways to find new markets in the Southeast Asian counties, probably away to break off with the so- called IMF era competing with those countries ranging from the Design Powers of European countries, america, and Japan to those countries that have long held markets in the region -Hongkong, Australia, New Zealand, Taiwan, and Singapore. Seemingly, markets in the Asian countries would be good means for us to complete our policy of the internationalization or globalizatiov. As the region has more various races, cultures, customs, and historical backgrounds than any other countries or regions in the world, not only general political and economical situations based on each one's history and culture are reviewed but also construction markets in the Southeast countries, one of barometers for modernization, examined with a view to suggesting means to develop interior design manpower to be more competitive than the counterpart of the advanced counties. The 21st century will be of design culture without fail. Through our design history is relatively short, we have and proud of the five - millennium long history which is just individual source of the creativeness and aesthetics to lead the design field in the world with god competitiveness.

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The Critique of Hallyu, or K-Entertainment as a Gendered Meta-narrative -Focusing on Female Fans, Girl Groups, and Young Women (젠더화된 메타서사로서 한류, 혹은 K-엔터테인먼트 비판 -여성 팬, 걸 그룹, 그리고 여성 청년을 중심으로)

  • Ryu, Jin-Hee
    • Journal of Popular Narrative
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    • v.26 no.2
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    • pp.9-37
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    • 2020
  • The present study examines the transnational "Hallyu" (the Korean wave) phenomenon after the 1990s in the context of a solidarity movement of East Asian women. It also focuses on the passion for the world stage given the cultural industry was supported by the government as a "chimney-less factory" during the IMF financial crisis. Over the past twenty years and through Hallyu 1.0, Hallyu 2.0, and Hallyu 3.0, "K-entertainment" has been advocated, as a concept that encompasses K-drama, K-pop, etc. in the cultural industry. Furthermore, everything Korean, through K-culture, is being put at the forefront. However, there is insufficient discussion regarding the actions of the women who led the Korean wave. This paper examines the female fans and girl groups who played leading roles in the rise of popular culture and its transnational prominence within the context of the female agency and female labor involved. The lack of acknowledgment of their roles is linked to the current erasure of the discussion on the female youth. Discussion on "woman" is still limited to the domain of reproduction in the generational discussion that has replaced the existing nation-state or class led discussions in the current era of neoliberalism. However, since The reboot or the popularity of feminism in recent years, the interest in the female narrative, in works such as 'Kim Ji-young, Born 1982' has been expanding beyond East Asia to the rest of the world. Just as Hallyu was created by women in the beginning, there is a new trend in which women across national borders are joining in solidarity. As such, the present study attempts to prove that the female fan, girl group, and female youths must be one meta-narrative through a feminist reading, rather than individuals with separate identities.

Collapse Capacity Evaluation of Steel Intermediate Moment Frames Using Incremental Dynamic Analysis (비선형 증분동적해석을 통한 철골 중간모멘트 골조의 붕괴성능 평가)

  • Shin, Dong-Hyeon;Kim, Hyung-Joon
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.18 no.2
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    • pp.9-20
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    • 2014
  • Steel intermediate moment frames (IMFs) have been generally used as seismic load resisting systems (SLRSs) of a building to provide resistances against strong ground shaking. However, most of low and mid-rise steel buildings in Korea were constructed during pre-seismic code era or before the introduction of well-organized current seismic codes. It has been recognized that the seismic performance of these steel IMFs is still questionable. In order to respond to such a question, this study quantitatively investigates the seismic capacities of steel IMFs. Prototype models are built according to the number of stories, the levels of elastic seismic design base shear and the ductilities of structural components. Also, the other prototype models employing hysteretic energy dissipating devices (HEDDs) are considered. The collapse mechanism and the seismic performance of the prototype models are then described based on the results obtained from nonlinear-static and incremental-dynamic analyses. The seismic performance of the prototype models is assessed from collapse margin ratio (CMR) and collapse probability. From the assessment, the prototype model representing new steel IMFs has enough seismic capacities while, the prototype models representing existing steel IMFs provide higher collapse probabilities. From the analytic results of the prototype models retrofitted with HEDDs, the HEDDs enhance the seismic performance and collapse capacity of the existing steel IMFs. This is due to the energy dissipating capacity of the HEDDs and the redistribution of plastic hinges.

An Animated Documentary Study of Korean Youth Culture and Identity (한국 청소년들의 온라인 게임문화와 정체성에 관한 애니메이션 다큐멘터리 연구)

  • Park, Man
    • Cartoon and Animation Studies
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    • s.45
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    • pp.397-415
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    • 2016
  • This paper will investigate how animated practice can be a research form as practice-led research in an ethnography approach. This practice-led research will explore the issue of the construction of contemporary identities (based on the strange case of Dr. Jekyll and Mr. Hyde) and in particular, the Korean youth culture and identity, exemplified, for example, creation of 'avatars' in the virtual characters of animated online games such as Massively Multiplayer Online Role-playing Games (MMORPGs). In this proposed discussion, I will argue that the sudden period of change in contemporary Korea bears some resemblance to the Victorian era as explored in gothic fiction (e.g. Jekyll and Hyde). In this sense, my animation investigates the connection between the fictional Jekyll and Hyde and a real murder incident by a young Korean boy, which actually happened on the 16th November 2010, in SouthKorea.I will, therefore, construct this practice-led research to obtain the primary data consisted of online and offline practices in 'social ethnography'. These practices engage with specific Korean youth identity, comparing the 'avatar' with the real lives of participants. However, this paper will only focus on the (ethnographic) research process and strategy, using animated (visual) practices, rather than giving the meaning of the specific case of 'Korean-ness'. Eventually, I will explore the four different animated representations as it presents the distinctive animated realties or documentaries by online and offline practices. My intention is to visually interpret the issue of 'Korean-ness' within its socio-cultural context, adapting the convention and code of Jekyll and Hyde concept into an animated documentary in the 'virtual' world (auto-animated documentary by recording avatar interviews and online game footages) and the 'real' world (self-created animated documentary, based on real people and events).