• Title/Summary/Keyword: IDEFø

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Effect of the Change of welding torch and piece arrangement by the 3-dimensional robot welding simulation (3차원 로봇용접 시뮬레이션에 의한 용접토치 및 부재배치의 변경에 따른 영향 평가)

  • 강현진;박주용;박현철;차태인;최동환
    • Proceedings of the KWS Conference
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    • 2003.11a
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    • pp.150-152
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    • 2003
  • This simulation was carried out to estimate the process time and to improve the operation efficiency. The subassembly process consists of piece arrangement, tack welding, robot welding, manual welding and the robot welding of them was the focus of the simulation. Robot welding stage was analyzed by UML and IDEFø method, and then it was represented as the three-dimensional model(simulator) based on the analysis. The output of this simulation was the cycle time for one day's work. The cycle time for the different torch and the different piece arrangement was investigated by the 3-dimensional simulation.

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Digital Manufacturing based Modeling and Simulation of Production Process in Subassembly Lines at a Shipyard (디지털 생산을 기반으로 한 조선 소조립 공정 모델링 및 시뮬레이션)

  • 이광국;신종계;우종훈;최양렬;이장현;김세환
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.185-192
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    • 2003
  • Digital Manufacturing-based production could be very effective in shipbuilding in order to save costs and time, to increase safety for workers, and to prevent bottleneck processes in advance. Digital shipbuilding system, a simulation-based production tool, is being developed to achieve such aspects in Korea. To simulate material flow in a subassembly line at a shipyard, the product, process and resources was modeled for the subassembly process which consisted of several sub-processes such as tack welding, piece alignment, tack welding, and robot welding processes. The analysis and modeling were carried out by using the UML(Unified Modeling Language), an object-oriented modeling method as well as IDEF(Integration DEFinition), a functional modeling tool. Initially, the characteristics of the shop resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. The production process modeling of the subassembly lines was performed using the discrete event simulation method. Using the constructed resource and process model, the productivity and efficiency of the line were investigated. The number of workers and the variations In the resource performance such as that of a new welding robot were examined to simulate the changes in productivity. The bottleneck process floated according to the performance of the new resources. The proposed model was viewed three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated

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