• Title/Summary/Keyword: ICT-based system

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Design and Implementation of Problem-Based Learning System Based on Video Communication Technology (화상통신기술을 활용한 문제중심학습 시스템 설계 및 구현)

  • Kim, Bum-Shik;An, Sung-Hun;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.167-176
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    • 2004
  • Due to the development of information communication technology, educational environment has undergone much change and various types of teaching and learning methods based on information communication technology has been suggested. Recently, remote education using the internet are also spreading. However, in current classrooms, students are asked to do an teacher-centered assignment, which they are required to collect and report some information using the internet. This method does not help students use the advantages of learning using the internet, which stimulate students-students interaction and teacher-students interaction.Thus, this study focused on the problem-based learning system based on video communication technology. The researcher designed the problem-based learning system based on video communication technology and applied the system to classes at elementary school. The results were analyzed in terms of students-students interaction and teacher-students interaction in the internet. This research found that the problem-based learning system stimulates teacher and students communication and has positive effects on students' attitude and interest in learning. This research proposes that the traditional teacher-centered teaching method can be supplemented with cyber space learning, which has the merit of problem-based learning model.

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Development of a system for detecting game user's addiction (게임 이용자의 과몰입을 탐지하기 위한 시스템 개발)

  • Oh, Sung-kyun;Yoon, Taebok
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.23-30
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    • 2018
  • With the development of ICT technology, the game industry is growing rapidly. However, due to the excessive play of the game, there are cases where normal life is difficult. It is necessary to study the diagnosis and countermeasures against such game addiction. This paper study a system for diagnosing game addiction based on game usage information of game users. In order to develop a game addiction diagnostic system, this study classifies game addiction and abuse users and collects and models log information in real game environment. In addition, the addiction and good use model of game users was used as a knowledge to diagnose the addiction of new game users. Through the experiment, we could confirm the meaningful results. Also, according to the result of the diagnosis, the service such as SMS and reporting was suggested.

Lip-reading System based on Bayesian Classifier (베이지안 분류를 이용한 립 리딩 시스템)

  • Kim, Seong-Woo;Cha, Kyung-Ae;Park, Se-Hyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.4
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    • pp.9-16
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    • 2020
  • Pronunciation recognition systems that use only video information and ignore voice information can be applied to various customized services. In this paper, we develop a system that applies a Bayesian classifier to distinguish Korean vowels via lip shapes in images. We extract feature vectors from the lip shapes of facial images and apply them to the designed machine learning model. Our experiments show that the system's recognition rate is 94% for the pronunciation of 'A', and the system's average recognition rate is approximately 84%, which is higher than that of the CNN tested for comparison. Our results show that our Bayesian classification method with feature values from lip region landmarks is efficient on a small training set. Therefore, it can be used for application development on limited hardware such as mobile devices.

A Repository Utilization System to optimize maintenance of IIoT-based main point Utilities (IIoT 기반한 핵심유틸리티의 유지보수 최적화를 위한 공동 활용 시스템)

  • Lee, Byung-Ok;Lee, Kun-Woo;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.89-94
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    • 2021
  • Recently, manufacturing companies are introducing many intelligent production processes that apply IIoT/ICT to improve competitiveness, and a system that maintains availability, improves productivity, and optimizes management costs is needed as a preventive measure using environmental data generated from air ejectors. Therefore, in this study, a dedicated control board was developed and LoRa communication module was applied to remotely control it to collect and manage information about compressors from cloud servers and to ensure that all operators and administrators utilize common data in real time. This dramatically reduced M/S steps, increased system operational availability, and reduced local server operational burden. It dramatically reduced maintenance latency by sharing system failure conditions and dramatically improved cost and space problems by providing real-time status detection through wired and mobile utilization by maintenance personnel.

Development of Interactive Signage using Floating Hologram (플로팅 홀로그램을 이용한 인터랙티브 사이니지 개발)

  • Kim, Dong-Jing;Jeong, Dong Hyo;Kim, Tae-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.180-185
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    • 2018
  • We have developed an interactive signage system based on floating hologram by combining hologram technology and ICT technology, which can be competitive to small businesses that have excellent products and services. The developed interactive signage system can be used for publicity and marketing of small business owners at low cost, introducing menus with 3D hologram images, and providing various contents responding to user's hand movements. The developed system is able to detect 10 finger movements at a rate of 290 frames per second in a range of 60cm and a range of 150 degrees. We also confirmed that the virtual touch function operates normally by dividing the user's motion recognition into the hover zone and the touch zone by the physical motion experiment of the leap motion object.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

Development of Fine Dust Monitoring System Using Small Edge Computing (소형 엣지컴퓨팅을 이용한 미세먼지 모니터링 시스템 개발)

  • Hwang, KiHwan
    • Journal of Platform Technology
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    • v.8 no.4
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    • pp.59-69
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    • 2020
  • Recently, the seriousness of ultrafine dust and fine dust has emerged as a national disaster, but small and medium-sized cities in provincial areas lack fine dust monitoring stations compared to their area, making it difficult to manage fine dust. Although the computing resources for collecting and processing fine dust data are not large, it is necessary to utilize cloud and private and public data to share data. In this paper, we proposed a small edge computing system that can measure fine dust, ultrafine dust and temperature and humidity and process it to provide real-time control of fine dust and service to the public. Collecting fine dust data and using public and private data to service fine dust ratings is efficient to handle with edge computing using raspberry pie because the amount of data is not large and the processing load is not large. For the experiment, the experiment system was constructed using three sensors, raspberry pie and Thinkspeak, and the fine dust measurement was conducted in northern part of kyongbuk region. The results of the experiment confirmed the measured fine dust measurement results over time based on the GIS data of the private sector.

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A Study on Improving Precision Rate in Security Events Using Cyber Attack Dictionary and TF-IDF (공격키워드 사전 및 TF-IDF를 적용한 침입탐지 정탐률 향상 연구)

  • Jongkwan Kim;Myongsoo Kim
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.9-19
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    • 2022
  • As the expansion of digital transformation, we are more exposed to the threat of cyber attacks, and many institution or company is operating a signature-based intrusion prevention system at the forefront of the network to prevent the inflow of attacks. However, in order to provide appropriate services to the related ICT system, strict blocking rules cannot be applied, causing many false events and lowering operational efficiency. Therefore, many research projects using artificial intelligence are being performed to improve attack detection accuracy. Most researches were performed using a specific research data set which cannot be seen in real network, so it was impossible to use in the actual system. In this paper, we propose a technique for classifying major attack keywords in the security event log collected from the actual system, assigning a weight to each key keyword, and then performing a similarity check using TF-IDF to determine whether an actual attack has occurred.

Analysis of Behavioral Characteristics of Broilers by Feeding, Drinking, and Resting Spaces according to Stocking Density using Image Analysis Technique (영상분석기법을 활용한 사육밀도에 따른 급이·급수 및 휴식공간별 육계의 행동특성 분석)

  • Kim, Hyunsoo;Kang, HwanKu;Kang, Boseok;Kim, ChanHo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.558-569
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    • 2020
  • This study examined the frequency of a broiler's stay in each area as stock density using an ICT-based image analysis technique from the perspective of precision livestock farming (PLF) according to the increase in the domestic broiler farms to understand the normal behavior patterns of broilers by age. The broiler was used in the experimental box (3.3×2.7 m) in a poultry house in Gyeonggi province. The stock densities were 9.5 birds/㎡ (n=85) and 19 birds/㎡ (n=170), respectively, and the frequency of stay by feeding, water, and rest area was monitored using a top-view camera. The image data of three-colored-specific broilers identified as the stock density were acquired by age (12, 16, 22, 27, and 29 days) for six hours. In the collected image data, the object tracking technique was used to record the cumulative movement path by connecting approximately 640,000 frames at 30 fps to quantify the frequency of stay in each area. In each stock density, it was significant in the order of the rest area, feeding, and water area (p<0.001). In 9.5 birds/㎡, it was at 57.9, 24.2, and 17.9 %, and 73.2, 16.8, and 10 % in 19 birds/㎡. The frequency of a broiler's stay could be evaluated in each area as the stock density using an ICT-based image analysis technique that minimizes stress. This method is expected to be used to provide basic material for developing an ICT-based management system through real-time monitoring.

Energy Theft Detection Based on Feature Selection Methods and SVM (특징 선택과 서포트 벡터 머신을 활용한 에너지 절도 검출)

  • Lee, Jiyoung;Sun, Young-Ghyu;Lee, Seongwoo;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.119-125
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    • 2021
  • As the electricity grid systems has been intelligent with the development of ICT technology, power consumption information of users connected to the grid is available to acquired and analyzed for the power utilities. In this paper, the energy theft problem is solved by feature selection methods, which is emerging as the main cause of economic loss in smart grid. The data preprocessing steps of the proposed system consists of five steps. In the feature selection step, features are selected using analysis of variance and mutual information (MI) based method, which are filtering-based feature selection methods. According to the simulation results, the performance of support vector machine classifier is higher than the case of using all the input features of the input data for the case of the MI based feature selection method.