• Title/Summary/Keyword: ICT-Based

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Vehicle Instrument Cluster Layout Differentiation for Elderly Drivers

  • Kim, Sang-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.5
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    • pp.449-464
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    • 2016
  • Objective: The objective of this study is to identify essential requirements of the instrument cluster's features and layout for elderly drivers through interview and paper prototyping. Background: Recent updates implemented in passenger vehicles require more complex information to be processed by drivers. Concurrently, a large portion of the US population, the baby boomer generation has aged, causing their physical and cognitive abilities to deter. Thus it is crucial that new methods be implemented into vehicle design in order to accommodate for the deterioration of mental and physical abilities. Method: Forty elderly drivers and twenty young drivers participated in this study. The test included three sessions including: 1) location value assessment to identify the priority of areas within the instrument cluster; 2) component value assessment to capture rankings of the degree of importance and frequency of use for possible instrument cluster components; and 3) paper prototyping to collect self-designed cluster with selection of designs for each component and location of features from each participant. Results: Results revealed differences in the area priority of the instrument cluster as well as the shape and location of component features for age and gender groups. Conclusion: The study provided insights on instrument cluster layout guidelines by proving elderly driver's mental model and preferred cluster design configurations to improve driving safety. Application: LCD-based vehicle instrument cluster design, with an adaptable feature configuration for cluster components and layouts.

Design of Customized e-Business Training Supporting System (E-TSS) for Developing Countries (개발도상국을 위한 맞춤형 E-비즈니스 교육지원시스템 설계)

  • Kim, Kio-Chung;Yu, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.617-624
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    • 2008
  • Global economy is moving to digital economy accelerated by the rapid development of ICT (information and communication technology). However, the progress in e-business in developing countries has been slow due to the lack of experience, technology, and basic infra structure. One way to solve this problem is to provide them with customized e-business solution, training, and contents service. In this paper, we design an E-business Training Supporting System (E-TSS) for developing countries. It consists of a simple business blog to support business web page and a customized e-business solution. The E-TSS is customized for individual country. This customization becomes more effective utilizing an intelligent agent based upon recognizing unique characteristics such as language and time. The E-TSS is implemented and utilized by APEC (Asia-Pacific Economic Cooperation) Women's e-Biz Center.

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Utilization of Open Access Repositories for Visibility of Academic Publications by Lecturers in South-East, Nigeria

  • Orsu, Nkem Emilia
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.4
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    • pp.47-68
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    • 2019
  • The study investigates the utilization of open access repositories for visibility of academic publications by lecturers in South-East, Nigeria. The specific objectives were to investigate the types of academic publications available, platforms used in self-archiving, level of satisfaction derived by lecturers with the contribution of open access repositories, challenges and strategies. It adopted descriptive survey design. Proportionate stratified sampling technique was used to draw a sample size of 418 from the total population of 4,187 lecturers. Questionnaire and observation check list were used for data collection. Frequency count, percentage, and mean score were used to analyze the data. The study revealed that there are enough academic publications available such as books, journals, projects, and thesis with the exception of handouts. It also revealed that Google Scholar, Research Gate and Open Access Journal were the main platforms lecturers use in self-archiving; while other platforms like Institutional Repositories, among others were minimally employed. Lecturers are less satisfied with the contribution of open access repositories. All the suggested challenges such as inadequate power supply, poor network, lack of awareness and inadequate research grants were all accepted. Similarly, all the suggested strategies for improving them were accepted. Recommendations were made based on the findings such as more awareness creation on importance of open access repositories; re-training of lecturers and provision of adequate ICT infrastructures that will improve the utilization of open access repositories by lecturers which could enhance the global visibility of academic publications from the Nigerian Universities.

Estimating Illumination Distribution to Generate Realistic Shadows in Augmented Reality

  • Eem, Changkyoung;Kim, Iksu;Jung, Yeongseok;Hong, Hyunki
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.6
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    • pp.2289-2301
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    • 2015
  • Mobile devices are becoming powerful enough to realize augmented reality (AR) application. This paper introduces two AR methods to estimate an environmental illumination distribution of a scene. In the first method, we extract the lighting direction and intensity from input images captured with a front-side camera of a mobile device, using its orientation sensor. The second method extracts shadow regions cast by three dimensional (3D) AR marker of known shape and size. Because previous methods examine per pixel shadow intensity, their performances are much affected by the number of sampling points, positions, and threshold values. By using a simple binary operation between the previously clustered shadow regions and the threshold real shadow regions, we can compute efficiently their relative area proportions according to threshold values. This area-based method can overcome point sampling problem and threshold value selection. Experiment results demonstrate that the proposed methods generate natural image with multiple smooth shadows in real-time.

A Portable Micro-display Driver and Device for Vision Improvement (시력 향상을 위한 휴대형 마이크로디스플레이 구동 드라이버 및 장치)

  • Ryu, Young-Kee;Oh, Choonsuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.129-135
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    • 2016
  • There are many visual enhancement devices for people with low vision. However, almost conventional devices have been simple magnifying and high cost. The symptoms of people with low vision are very variety. It needs to control of image magnifying, brightness, and contrast to improve the visuality. We developed a portable microdisplay driver and device for visual enhancement. This device based on our suggested four methods such as image magnifying, specific color control, BLU brightness control, and visual axis control using a prism. The basic clinical experiments of the proposed Head Mounted Visual Enhancement Device (HMVED) have been performed. The results show beneficiary effects compared with conventional devices, and improve the life quality on people with low vision on account of low weight, low cost, and easy portability.

Analysis of Elementary Pre-Service Teachers' Collaborative Problem Solving Competency Related to Science which Required in the Digital Age (디지털 시대에 요구되는 예비 초등교사의 과학 관련 협력적 문제해결역량 분석)

  • Na, Jiyeon;Yoon, Heojeong
    • Journal of Korean Elementary Science Education
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    • v.39 no.4
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    • pp.494-505
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    • 2020
  • In this study, we surveyed characteristics of the science related collaborative problem solving competency of pre-service elementary teachers, especially required in the digital age. The participants in online survey were 119 pre-service elementary teachers of National University of Education located in Gangwon province. The analyzed results of survey were as follows: First, pre-service teachers performed their task responsibly in collaborative problem solving context related to science. However, they lacked competencies in making rubrics for problem solving processes or outcomes, and setting up rules about team activities. Second, in using ICT technology, the competencies of utilizing tools such as app and software lacked compared with the competencies of searching data in online and using ppt. Third, there was no statistically significant difference among groups by their intensive major in university or selective subject in high school. Nevertheless, pre-service teachers majoring in natural science showed more persistence than those majoring in humanities in problem solving context. Finally, there was no significant gender difference except 'clear communication and accomplishment'. That is, female pre-service teachers performed more responsible in their task and showed more fluency in communication and presentation within their group than male counterparts. Based on these results, implications in the field of pre-service teacher education were discussed.

A Game Character's Ability Value Generation Method using Genetic Algorithm (유전 알고리즘을 활용한 게임 캐릭터 능력치 생성 방식)

  • No, Hae-Sun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.83-98
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    • 2018
  • The growth of a game character is represented by the addition and subtraction of the status value. The status factors are variously defined and used depending on the kind of games. In this paper, we propose how character 's status elements are defined and used. We also propose a method for assigning a status value when generating a character considering growth. This method is designed using genetic algorithms to link the growth of a character with an element of time and to generate a character with the appropriate status value according to the change of time. The proposed method is verified through experiments based on time variation.

Design of Bi-directional Recommend Calligraphy Contents Open-market Platform (양방향 추천 캘리콘텐츠 오픈마켓 플랫폼 설계)

  • So, Kyoungyoung;Lee, Yoonhan;Moon, Kyounghee;Ko, Kwangman
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1586-1593
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    • 2015
  • Calligraphy contents(shortly called, CalliContents) depict the feature of communication media with artistic sentences or drawings before being processed into digital contents to become printed advertisement, visual design and entertainment products. As a fast growing business model, they can be applied to every single scope of all fields these days and each application case presented excellent effects to grab consumers' attention immediately. In this paper, we designed and produced an emotional bi-directional recommendation DIY calligraphy contents platform to consume created cultural contents and boost personalized contents industry that meets consumer's needs through both wired and wireless-based software with convergence of artistic and emotional calligraphy contents and ICT. For this works, we established for DIY calligraphy consumers a foundation of a virtuous circle of the CalliContents where various CalliContents are provided in on and offline environment and a third party target is opened at the CalliContents platform

A Study on Training Courses Development and Analysis for Improving the Creativity using Arduino (창의성 향상을 위한 아두이노 활용 교육과정 개발과 분석)

  • Shim, Jooeun;Ko, Jooyoug;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.514-525
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    • 2014
  • We have performed a short-term computer information and communication technology education using Arduino. The purpose of this education was to progress basic training interestingly and discover excellent students. Training was about practicing basic examples about H/W, S/W, communication, and solving creative tasks. We divided training participants into a team composed of each 3 members and educated them for 10 hours. Instructors were consists of 1 main teacher and 3 teacher assistants. Training was about assembling Arduino based robot, blinking LED, operating speaker, serial communication, producing software for wireless communications and autonomous of robot, and control hardware of robot. Through this study, we developed a meaningful ICT integrated curriculum which has high usefulness in a short period. Students participated in this education completed 96% out of 10 creative tasks, and this study analyzes the result of curriculum and suggests further research directions.

Identifying the Determinants and the Dynamic Characteristics of ICT Non-Use: A Qualitative Study by Grounded Theory Methodolgy (정보기술 비사용의 결정요인과 동태적 성격의 규명: 근거이론방법론에 의한 질적 연구)

  • Lee, Woong-Kyu
    • The Journal of Information Systems
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    • v.27 no.1
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    • pp.1-20
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    • 2018
  • Purpose The purpose of this study is to identify the determinants of non-use and the dynamic nature of non-use by the qualitative research methodology, grounded theory methodology, as part of identifying the nature of non-use. Design/methodology/approach We applied the grounded theory methodology to a total of 23 college students, including non-users who are not currently using them, users with low intention to use them, and users with high intention to use. We extracted the codes related to the use and proposed the non-use dynamics conversion process based on the coding results. Findings First, the use of information technology can also promote the frequency of use, but can also lead to the use of negative attitudes which would fall in the state of non-use. Second, the user may have both positive and negative attitudes toward the current information technology. Third, if usage is dominated by habits, it is not so easy to change persistent use into an unused state. Fourth, factors that determine the use of specific information technology can be a factor in determining nonuse. This study has contributed to understand the essence of non - use as well as the nature of use, overcoming limitations of quantitative research approach and confirming possibility of grounded theory method in information system research.