• Title/Summary/Keyword: ICT learning

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Audio Generative AI Usage Pattern Analysis by the Exploratory Study on the Participatory Assessment Process

  • Hanjin Lee;Yeeun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.47-54
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    • 2024
  • The importance of cultural arts education utilizing digital tools is increasing in terms of enhancing tech literacy, self-expression, and developing convergent capabilities. The creation process and evaluation of innovative multi-modal AI, provides expanded creative audio-visual experiences in users. In particular, the process of creating music with AI provides innovative experiences in all areas, from musical ideas to improving lyrics, editing and variations. In this study, we attempted to empirically analyze the process of performing tasks using an Audio and Music Generative AI platform and discussing with fellow learners. As a result, 12 services and 10 types of evaluation criteria were collected through voluntary participation, and divided into usage patterns and purposes. The academic, technological, and policy implications were presented for AI-powered liberal arts education with learners' perspectives.

A Study on Teaching and Learning in "Principle of Bitmap Image save" of the Concrete Operational Stage Students (구체적 조작기 초등학생의 "비트맵 이미지 저장 원리" 교수-학습에 관한 연구)

  • Kim, Kyung-Tae;Lee, Jae-In
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.57-62
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    • 2006
  • 현 ICT 교육과정에서는 컴퓨터를 이용한 응용 소프트웨어 및 교수학습 소프트웨어를 익히는 기능 위주의 학습을 추구하고 있다. 이러한 경향은 컴퓨터 교육의 생명인 지식교육에 소홀하고 있다. 또한, 앞으로의 지식 정의화 사회에서는 아이들에게 생각하는 힘 즉 사고력(思考力)을 키우는 것을 필요로 한다. 이 사고력은 문제 해결력에 직접적으로 도움이 된다. 하지만, 기존의 교육방법으로 응용 소프트웨어를 이용하는 것은 사고력 증진에 크게 도움이 되지 않았다. 이에 본 연구에서는 초등학생을 대상으로 지식교육의 핵심인 컴퓨터 구조와 작동원리 중의 하나인 영상 이미지 저장 방범 풍 비트맵 이미지 저장 원리에 관한 학습을 연구하였다.

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Hierarchical Deep Belief Network for Activity Recognition Using Smartphone Sensor (스마트폰 센서를 이용하여 행동을 인식하기 위한 계층적인 심층 신뢰 신경망)

  • Lee, Hyunjin
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1421-1429
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    • 2017
  • Human activity recognition has been studied using various sensors and algorithms. Human activity recognition can be divided into sensor based and vision based on the method. In this paper, we proposed an activity recognition system using acceleration sensor and gyroscope sensor in smartphone among sensor based methods. We used Deep Belief Network (DBN), which is one of the most popular deep learning methods, to improve an accuracy of human activity recognition. DBN uses the entire input set as a common input. However, because of the characteristics of different time window depending on the type of human activity, the RBMs, which is a component of DBN, are configured hierarchically by combining them from different time windows. As a result of applying to real data, The proposed human activity recognition system showed stable precision.

E-Learning Technology Trends (이러닝 신기술 동향)

  • Noh, J.A.;Lee, S.J.;Yun, J.H.;Cho, H.W.;Kang, S.B.
    • Electronics and Telecommunications Trends
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    • v.29 no.1
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    • pp.41-49
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    • 2014
  • 최근 산업 전반에 걸쳐 가상세계와 현실세계, 방송과 통신, IT 기술과 전통산업 등 다양한 분야에서 융합연구가 진행되고 있다. 그리고 교육분야에서는 주입식 교육을 탈피하는 창의력 중심으로의 교육 패러다임의 변화를 고려하고, 교육격차 해소와 교육복지 실현을 위한 새로운 교육서비스 제공이 요구되고 있으며, 결과적으로 자기주도형 미래 인재를 육성하기 위한 고품질의 인터랙티브 교육콘텐츠 기술이 시급히 요구되고 있는 실정이다. 이에 따라 최근에는 ICT(Information & Communication Technology) 기술을 교육과 융합하여 학습자에게 실재감과 몰입감을 제공하고 학습자의 체험 기반 학습을 지향하는 이러닝 콘텐츠 기술이 개발되고 있다. 본고에서는 증강현실 기반 실감형 학습기술, 가상현실 기반 체험형 학습기술, 인터랙티브 e-book 기술 관련 신기술 개발동향에 대해 살펴보고자 한다.

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A Study on Teaching And Learning for Ethics Education of Information and Communication through YP Program (YP(Youth Patrol) 프로그램을 적용한 정보통신 윤리교육 교수.학습에 관한 연구)

  • Kim, Bo-Young;Seol, Moon-Gyu
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.175-180
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    • 2010
  • 현재 초등학교에서는 재량활동 시간을 활용하여 정보통신기술 교육이 이루어지고 있다. 하지만 컴퓨터 교육은 지식기반사회에서 강조되고 있는 ICT 활용 교육에 중점을 두어 구성되어 있으며, 이러한 교육과정 속에서 이루어지는 정보통신 윤리교육은 형식적이고 단순한 지식의 전달 수준에서 그치고 있는 실정이다. 정보화 사회에서 나타나는 부정적 측면의 문제들을 해결하기 위해서는 기본, 기초 교육과정이 이루어지는 초등학교에서 정보통신 윤리교육의 바탕이 세워져야 하고, 그 위에 정보통신 기술교육이 이루어져야 한다. 따라서 형식적이고 단순 전달식의 전통적 정보통신 윤리교육의 틀에서 벗어나 보다 더 큰 교육적 효과를 기대할 수 있는 YP 프로그램을 적용한 정보통신 윤리교육 교수 학습 과정을 개발하여 적용해 보기로 하였다.

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Development of Environmental Inquiry Activities in Science Subject of High School (고등학교 과학과의 환경 탐구활동 개발)

  • Hong, Jung-Lim
    • Hwankyungkyoyuk
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    • v.18 no.2 s.27
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    • pp.101-112
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    • 2005
  • The purpose of this study is to develop environmental inquiry activities for teaching the 10th grade students in science classes of high school. The activities are developed to perform goals of environmental education for sustainable development. In order to this, activities are sequently organized in order of context of laboratory, field, and problem solving in respect of one learning topic. The object of inquiry activities in laboratory context is understanding concepts related environment and environmental pollution. The inquiry activities in field context have an object of attaining good awareness and attitude toward environment. Throughout the activities in probem solving context students are expected to have a mind of participating in environmental issues. The activities are designed to learn and use integrated science knowledge in many domains. Some activities are intended to utilize MBL(Microcomputer-based Laboratory). The ICT materials, lesson plans, instructional sheets for teaching and student' sheets for inquiry were produced to guide these activities. It is expected that this effort will contribute to cultivate environmental literate persons who have not only scientific understanding but also practical will of environmental issues.

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Improving Maintenance Management Practices for Building Facility

  • Ismail, Zul-Atfi
    • Journal of Construction Engineering and Project Management
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    • v.4 no.3
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    • pp.21-32
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    • 2014
  • The practiced conventional methods for maintenance management in Malaysian Polytechnic faced many issues due to poor service delivery, inadequate finance, poor maintenance plan and maintenance backlogs. The purpose of this study is to improve the conventional method practices which tend to be ineffective in Malaysian Polytechnic. The case studies were conducted with eight Polytechnics and are selected based on conventional method practices and its major problems. There are around 32 Polytechnics in Malaysia and almost are using conventional methods. The number is considered very big indicating that the use of modern Information and Communication Technology (ICT) is still very limited compared to other institutions of higher learning in Malaysia. The overall findings of this research indicated; poor service delivery, inadequate financial, poor maintenance planning and maintenance backlogs. There is also need to overcome less man power competencies of maintenance management practices which existed with all eight Polytechnics. The proposed system is intended to be used for maintenance management practices at Malaysian Polytechnics in order to provide high-quality of building facility with safe and healthy environments.

DISTRIBUTED HMI SYSTEM FOR MANAGING ALL SPAN OF PLANT CONTROL AND MAINTENANCE

  • Yoshikawa, Hidekazu
    • Nuclear Engineering and Technology
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    • v.41 no.3
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    • pp.237-246
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    • 2009
  • Digitalization of not only non-safety but also safety-grade I &C systems with full computerized Main Control Room (MCR) is the recent trend of I&C systems of nuclear power plants (NPP) around the world, while plant maintenance has been shifting from traditional time based maintenance to condition based maintenance. In order to cope with the new trend of operation and maintenance in NPP, a concept of online distributed diagnostic system for both plant operation and maintenance has been proposed in order to further improve both the plant efficiency and the work environment of plant operation staff members by organizational learning. In this respect, the research subjects of human machine interface (HMI) for the online distributed diagnostic system are also discussed for supporting the plant personnel at both MCR and local working places in the plant by the application of advanced ICT (Information and Communication Technologies).

Development of Edutainment Contents using the Multi-touch Table Top Display (멀티터치 테이블 탑 디스플레이를 활용한 에듀테인먼트 콘텐츠 구현)

  • Bak, Seon Hui;Lee, Jeong Bae;Kim, Eung Soo;Lee, Chang Jo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1569-1577
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    • 2015
  • Recently, the development of IT technology, utilization of smart devices 3-5-year-old infants Upon smart device penetration rate per household increases has also sharply increased. In this paper, the educational contents for kid are considered and implemented by reflecting this trend. Content that has been produced in this paper are based on learning theory of constructivism, was to be performed naturally learn the content of the table-top display of applying the NUI technology. Also, the content creation that can help you learn infants through experiments crafted tabletop display interface content, it is believed to be the basis for the improvement of usability.

Simulating Computer Arithmetic Units for Learning Principles of Processor Operation (프로세서의 동작원리 학습을 위한 사칙연산 시뮬레이션 코스웨어의 설계)

  • Kwon, Jin-Ok;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.141-149
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    • 2004
  • 정보사회가 도래하면서 제7차 교육과정에서는 ICT 교육이 강조되고 있으나 컴퓨터 활용측면에서 교과내용이 편성되어 있고 컴퓨터의 구조와 그 동작원리에 관한 내용은 미흡하다. 그러나 컴퓨터의 구조와 원리에 대한 지식은 정보사회의 기초가 되는 핵심적인 지식일 뿐 아니라 수요가 급증하고 있는 정보기술 인력의 수급면에서도 필요하므로 그 교육이 강화되어야한다고 본다. 본 연구에서는 프로세서의 구조와 동작원리 중에서 연산부분을 중심으로 초등학생들의 수준에 맞게 시뮬레이션 형태로 설계한다. 이를 통하여 학습자가 조기에 컴퓨터의 내부구조와 동작원리에 대한 관심을 가지게 되고 나아가 컴퓨터관련 학문의 기초를 마련하고, 미래사회의 요구에도 부합될 것이라고 기대한다.

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