• Title/Summary/Keyword: ICT implementation

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A Fast Implementation of JPEG and Its Application to Multimedia Service in Mobile Handset

  • Jeong Gu-Min;Jung Doo-Hee;Na Seung-Won;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.12
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    • pp.1649-1657
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    • 2005
  • In this paper, a fast implementation of JPEG is discussed and its application to multimedia service is presented for mobile wireless internet. A fast JPEG player is developed based on several fast algorithms for mobile handset. In the color transformation, RCT is adopted instead of ICT for JPEG source. For the most time-consuming DCT part, the binDCT can reduce the decoding time. In upsampling and RGB conversion, the transformation from YCbCr to RGB 16 bit is made at one time. In some parts, assembly language is applied for high-speed. Also, an implementation of multimedia in mobile handset is described using MJPEG (Motion JPEG) and QCELP(Qualcomm Code Excited Linear Prediction Coding). MJPEG and QCELP are used for video and sound, which are synchronized in handset. For the play of MJPEG, the decoder is implemented as a S/W upon the MSM 5500 baseband chip using the fast JPEG decoder. For the play of QCELP, the embedded QCELP player in handset is used. The implemented multimedia player has a fast speed preserving the image quality.

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Operational Big Data Analytics platform for Smart Factory (스마트팩토리를 위한 운영빅데이터 분석 플랫폼)

  • Bae, Hyerim;Park, Sanghyuck;Choi, Yulim;Joo, Byeongjun;Sutrisnowati, Riska Asriana;Pulshashi, Iq Reviessay;Putra, Ahmad Dzulfikar Adi;Adi, Taufik Nur;Lee, Sanghwa;Won, Seokrae
    • The Journal of Bigdata
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    • v.1 no.2
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    • pp.9-19
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    • 2016
  • Since ICT convergence became a major issue, German government has carried forward a policy 'Industry 4.0' that triggered ICT convergence with manufacturing. Now this trend gets into our stride. From this facts, we can expect great leap up to quality perfection in low cost. Recently Korean government also enforces policy with 'Manufacturing 3.0' for upgrading Korean manufacturing industry with being accelerated by many related technologies. We, in the paper, developed a custom-made operational big data analysis platform for the implementation of operational intelligence to improve industry capability. Our platform is designed based on spring framework and web. In addition, HDFS and spark architectures helps our system analyze massive data on the field with streamed data processed by process mining algorithm. Extracted knowledge from data will support enhancement of manufacturing performance.

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A Study on Digital Banking Platform-based FinTech Case: Koscom (디지털뱅킹 플랫폼 기반 핀테크 사례 연구: 코스콤)

  • Chung, Yee Chul;Lee, Sang Gi;Kim, Hee-Woong
    • Knowledge Management Research
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    • v.21 no.1
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    • pp.61-78
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    • 2020
  • Recently, in the global financial transaction field, global transactions using computer systems and server hubs between foreign exchanges beyond the one-dimensional offline transactions and two-dimensional online transactions have been actively conducted. In the previous research by Lee Hyung-wook and Lee Min-jae (2018), as the globalization has accelerated following the development of digital technology and the expansion of ubiquitous communication network, the role of companies, the attribute of economic value creation and economic structure are being reorganized. It is said that O2O (Online to Offline) transactions are increasing due to the development. As a result, a new financial transaction paradigm is emerging that solves the inconveniences of existing financial services and enhances speed and convenience. Considering the global network trend and the rapidly developing and evolving digital bank environment, the necessity of utilizing the business platform model is emerging. However, despite this necessity, there are very limited cases in which such an attempt has been applied in practice. Accordingly, this study seeks to explore the business platform of the new financial transaction system. Specifically, the case study systematically examines the actual implementation of a unique network connection model with Koscom's global investment bank, which is currently in charge of the domestic financial transaction system, and improves ICT innovation performance and process through this. I would like to suggest a solution. In particular, this study analyzed a variety of business model construction and use cases by pursuing a platform connection with digital banks, which has recently been increasingly in demand. Therefore, this study intends to pursue the original and long-term profitability of the company by utilizing ICT innovation and platform business model, and also analyzes the convenience and excellence of trading for institutional and individual investors using the platform of digital bank. The implications of this study are significant in that it explores and explores the actual cases of ICT innovation and additional digital bank platform-connected business models based on this, and suggests a unique and preemptive business strategy of the company in the future.

Fostering Pre-service STEM Teachers' Technological Pedagogical Content Knowledge: A Lesson Learned from Case-based Learning Approach

  • Srisawasdi, Niwat
    • Journal of The Korean Association For Science Education
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    • v.32 no.8
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    • pp.1356-1366
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    • 2012
  • As the recent demand for human resources in science, technology, engineering, and mathematics (STEM), the development of professional STEM teacher is called worldwide. It is becoming a critical need in teacher education in order to educate student teachers, and prepare pre-service and beginning teachers for high quality of teaching competency. To promote the competency for $21^{st}$ century STEM teachers, the epistemology of technological pedagogical content knowledge (TPACK) is currently considered as the essential qualities of knowledge for highly qualified teachers. The aim of this study is explore the effect of case-based learning approach on TPACK competency of pre-service STEM teachers. In order to develop the pre-service teachers' competency regarding effective integration of technologies into teaching specific content areas, a series of innovative case study teaching in science and mathematics was presented to 43 participants of pre-service physics, chemistry, biology, mathematics, and computer teachers during a course of information and communication technology (ICT) in Education at Khon Kaen University, Thailand. After finishing a case presentation, the pre-service teachers were encouraged into a forum of critical open discussion by considering the potential impact of the case and the TPACK framework. They were investigated instructional design competency of using ICT tools into student learning process and their personal beliefs about ICT in educational process both before and after. The participant's reactions and learning was evaluated by using a self-reported questionnaire and an implementation log of content-specific learning process design, respectively. Results showed a change of their beliefs and the transformation of their TPACK competency in STEM teaching. In an effort to better serve the needs of high quality STEM teachers, the results of this study illustrated that the competency of TPACK could be particularly considered as a core attributes for future STEM teachers. By the way, case-based learning approach can play an effective part in preparing and professing the TPACK competency for STEM teachers.

Cost-Benefit Analysis of E-Government: Australia

  • Yoon, Joseph;Moon, Yong-Eun
    • Journal of Digital Convergence
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    • v.3 no.2
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    • pp.73-116
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    • 2005
  • When people contact the government they can use a variety of channels. That is, they go in person to an office, use a telephone service, access information via the Internet, send a letter, or use a third party. Since the Australian Government first recognised the potential of online technology to improve service delivery in its 1997 Investing for Growth statement, it has articulated its policies and strategies for e-government in a number of papers. E-government involves government agencies delivering better programs and services online through the use of new information and communication technologies. The policy papers included Government Online-The Commonwealth's Strategy, launched in April 2000, and a new framework for e-government, Better Services. Better Government, launched in November 2002. Most recently, the Government released Australia's Strategic Framework for the Information Economy in July 2004. These papers outlined the broad directions and priorities for the future of e-government in Australia, and sought to maintain the momentum of agencies' actions under Government Online. One of its key objectives was for agencies to achieve greater efficiency in providing services and a return on their investments in ICT (Information and Communication Technology)-based service delivery. They also stated that investing in e-government should deliver tangible returns, whether they take the form of cost reductions, increased efficiency and productivity, or improved services to business and the broader community Implementation of the Government policy has led to considerable agency investment in ICT-based service delivery. However government policy also requires managers to ensure that program and service delivery is efficient and effective. Efficient and effective use of ICT has the potential to improve service delivery and to make financial savings. This paper outlines how people are using the channels to contact the government in Australia. It also examines the level of satisfaction they have with those services and their preferences and expectations. In addition, this paper aims at identifying the methods used by Australian Government to measure the efficiency and effectiveness of their delivery of services, and at assessing the adequacy of these methods.

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A Study on ICT Security Change and CPS Security System in the 4th Industry Age (4차 산업 시대의 ICT 보안 변화와 CPS 보안 시스템에 관한 연구)

  • Joo, Heon-Sik
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.293-300
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    • 2018
  • This study explored the security of Industry 4.0 such as security trends and security threats in Industry 4.0, and security system in Industry 4.0. The threat elements in Industry 4.0 are changing from ICT to IoT and to CPS security, so security paradigm and security System should change accordingly. In particular, environmental and administrative security are more important to solve CPS security. The fourth industry-age security should change to customized security for individual systems, suggesting that the security technology that combines hardware and software in product production design should change from the beginning of development. The security system of the fourth industry proposes design and implementation as a CPS security system as a security system that can accommodate various devices and platforms from a security system in a single system such as a network to an individual system.

Design and Implementation of ICT Applied LT&T Teaching and Loaming model (ICT를 활용한 LT&T 교수-학습 모형의 설계 및 구현)

  • 장시웅;배수현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1491-1497
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    • 2003
  • The improvement of abilities of utilizing information as well as the education of information is coming to the fore as a really significant matter for students living in knowledge and information-oriented society of the 21st century. In this respect, this study aims to develop a teaching and learning model for technical high school students who need mon desire and comprehensive faculty of their learning and to testify its efficiency by relating their abilities of using in with their curriculum. We propose a teaching and learning model, LT&T, which lets the students have academic interests and perform continuously learning activities by helping students themselves to find their achievements of learning and their learning ability. The LT&T teaching and learning model, proposed in this paper, is developed by combining LT and Tournaments, and it enhances individual several intellectual powers, and also activates the academic interests to increase the effects of learning. After we had a class using the LT and the LT&T, we conducted a sample survey of which results show that learning effects of LT&T is better than that of LT by students of more 80%.

A Design and Implementation of Bidding and Scheduling System for Ship Repair (선박수리를 위한 입찰 및 일정관리 시스템의 설계 및 구현)

  • Kang, Hyo-woon;Kim, Jindeog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1585-1592
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    • 2015
  • Currently, the existing schedule management of ship repair has depended on hand-written notes of engineering manager in the repair ship yard. Simple management based on the hand-written notes is inefficient because current states of equipments and staff are not graspable in real-time. To solve this problem, the ICT based scheduling method is required in ship repair industry. In this paper, we propose a system based on ICT which manages schedules for repairing ships. The proposed system solves the problem occurred by the management to use the hand-written notes. Because the system has a function to report the current state of ship repair, it is able to cope with various problems, such as delay, wrong repair and so on. Moreover, the system is able to maximize the efficiency of ship repair process due to efficient management to staff and equipment.

Implementation of Feeding Management Service Model based on Pig Raising Data (양돈 데이터 기반의 급이 관리 서비스 모델 구현)

  • Kim, Bong-Hyun
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.105-110
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    • 2021
  • The pig ICT automatic feeder is capable of automatically feeding feed, etc. according to the set conditions. However, there is a disadvantage that the setting condition itself must depend on the user's experience. Therefore, trial and error is caused, and there is a problem that the efficiency is lowered. Therefore, it is necessary to develop a system and implement a service model that can improve pig productivity by suggesting optimal feeding setting conditions based on data. Therefore, in this paper, a pig feeding management service model was developed using the performance analysis program such as the existing feeding data, breeding management data, and pig production management system. Through this, we developed a consumer-oriented feed management service model that can be efficiently utilized by analyzing pig data. In addition, it is possible to provide a service that contributes to a decrease in the mortality rate and an increase in the MSY of the farms with the intelligent automatic feeding management service, thereby improving the productivity of the pig farms and thereby increasing the income of the pig farms.

Case Study on the Development of STEAM Instruction Material for Mathematics Subject-Based Advanced Technology and ICT Teaching Tools (초등수학 교과 기반 첨단 기술 및 ICT 교구 활용형 융합교육 자료 개발에 대한 사례 연구)

  • Lee, Jong-hak
    • Journal of the Korean School Mathematics Society
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    • v.25 no.4
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    • pp.333-352
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    • 2022
  • This study is aimed at developing the STEAM instruction materials for mathematics subject-based advanced technology and ICT teaching tools. In order to develop the STEAM materials, a PDI model in which the implementation and evaluation steps were simplified to Improvement was used. The developed STEAM materials were revised and supplemented by a group of experts. The subject of the STEAM class material developed in this study is 『Graph! The bridge that connects the past, present and future』 , 『You are the same but different!』 , 『Creating a virtual reality three-dimensional space together』 , 『And making interesting figures』 and 『Cover the roof of the turtle ship!』 . As a suggestion based on the results of this development study, various STEAM education materials should be developed and shared so that STEAM education can be performed in the elementary education field. And for the spread and settlement of STEAM education, the cultivation and expansion of STEAM education capabilities of on-site elementary school teachers or pre-service teachers will be an absolute prerequisite. And this suggests the need for a continuous and long-term approach to follow-up research on STEAM education.