• Title/Summary/Keyword: ICT 접근

Search Result 304, Processing Time 0.024 seconds

Smart Space based on Platform using Big Data for Efficient Decision-making (효율적 의사결정을 위한 빅데이터 활용 스마트 스페이스 플랫폼 연구)

  • Lee, Jin-Kyung
    • Informatization Policy
    • /
    • v.25 no.4
    • /
    • pp.108-120
    • /
    • 2018
  • With the rise of the Fourth Industrial Revolution and I-Korea 4.0, both of which pursue strategies for industrial innovation and for the solution to social problems, the real estate industry needs to change in order to make effective use of available space in smart environments. The implementation of smart spaces is a promising solution for this. The smart space is defined as a good use of space, whether it be a home, office, or retail store, within a smart environment. To enhance the use of smart spaces, efficient decision-making and well-timed and accurate interaction are required. This paper proposes a smart space based on platform which takes advantage of emerging technologies for the efficient storage, processing, analysis, and utilization of big data. The platform is composed of six layers - collection, transfer, storage, service, application, and management - and offers three service frameworks: activity-based, market-based, and policy-based. Based on these smart space services, decision-makers, consumers, clients, and social network participants can make better decisions, respond more quickly, exhibit greater innovation, and develop stronger competitive advantages.

Development of Community-based Digital Health Care (지역사회기반 디지털 헬스케어 발전방향)

  • Han, Jeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.12
    • /
    • pp.1826-1831
    • /
    • 2022
  • Rapid Aging Society demands the transformation of medical paradigm of diagnosis and treatment towards prevention and management. This paper explores the norm and development of digital health care, focusing on Busan Metropolitan City. Digital health care which combines new ICT technology and medical technology is predictive, preventive, personalized and participatory; and suggests alternative to solve the problem of demographic changes and increasing social cost of medical welfare. Community Health Center in Busan is unique one based in the minimum community of collecting data from self-leading health management. Digital transformation using basic health data and social information can build preventive care system in the community. Easy access leads community center to test bed of developing new technology, as a living lab. In order to use the newly developed goods and service effectively, user-participatory test is nicessary. Finally community nurse and activists can specify health-welfare converged service through digital transformation empowerment training.

Implementing Tactile Display via Electromagnetic Actuator (전자석 액추에이터를 통한 촉각 디스플레이 구현)

  • Kim, Ju Yoon;Sung, Ki Kwang;Kim, Ji Ho;Park, Hyeon Cheol;Choi, Ah Rum
    • Journal of Appropriate Technology
    • /
    • v.6 no.2
    • /
    • pp.146-150
    • /
    • 2020
  • Assistive technologies for people with disabilities are often marginalized in the Fourth Industrial Revolution. In this paper, we intend to present the possibility of acquiring tactile information through the tactile display adapting an electromagnetic actuator. The multi-layered display designed for tactile communication has innovatively narrowed the size and spacing of cells in order to express pictures, maps, and graphics. This display has enabled the visually impaired to touch two-dimensional information combining with other assistive technologies so that. It would also provide a technical source of access to STEM education (Science, Technology, Engineering, and Mathematics) so that students will perform better and be better prepared for advanced education. Moreover, it can be applied to public infrastructure and transportation in smart-city projects on the globe. Hence, this paper introduces the principle of Electromagnetic-actuator and how it can be utilized in many diverse areas.

A Study on the Detection of Marine Debris in Collection Blind Spots using Drones and a Method for Matching Latitude and Longitude (드론을 활용한 수거사각지대 해양쓰레기 탐지 및 위경도 매칭 방법에 관한 연구)

  • Sang-Hyun Ha;Eun-Sung Choi;Ji Yeon Kim;Sung-Hoon Oh;Seok Chan Jeong
    • The Journal of Bigdata
    • /
    • v.8 no.1
    • /
    • pp.73-82
    • /
    • 2023
  • Marine debris not only affects the survival of marine life, water pollution, and scenery but also has secondary effects on economic loss and human health. While research on underwater and surface debris is actively ongoing, solutions to marine debris in hard-to-reach blind spots are being developed slowly. To address this problem, we utilize drones to detect and track marine debris in blind spots such as tetrapods. The detected debris is then visualized by calculating its location coordinates using the drone's GPS, altitude, and heading values. The proposed method of using drones for detecting marine debris and matching it with longitude and latitude coordinates provides an effective solution to the problem of marine debris in blind spots.

Are you a Machine or Human?: The Effects of Human-likeness on Consumer Anthropomorphism Depending on Construal Level (Are you a Machine or Human?: 소셜 로봇의 인간 유사성과 소비자 해석수준이 의인화에 미치는 영향)

  • Lee, Junsik;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
    • /
    • v.27 no.1
    • /
    • pp.129-149
    • /
    • 2021
  • Recently, interest in social robots that can socially interact with humans is increasing. Thanks to the development of ICT technology, social robots have become easier to provide personalized services and emotional connection to individuals, and the role of social robots is drawing attention as a means to solve modern social problems and the resulting decline in the quality of individual lives. Along with the interest in social robots, the spread of social robots is also increasing significantly. Many companies are introducing robot products to the market to target various target markets, but so far there is no clear trend leading the market. Accordingly, there are more and more attempts to differentiate robots through the design of social robots. In particular, anthropomorphism has been studied importantly in social robot design, and many approaches have been attempted to anthropomorphize social robots to produce positive effects. However, there is a lack of research that systematically describes the mechanism by which anthropomorphism for social robots is formed. Most of the existing studies have focused on verifying the positive effects of the anthropomorphism of social robots on consumers. In addition, the formation of anthropomorphism of social robots may vary depending on the individual's motivation or temperament, but there are not many studies examining this. A vague understanding of anthropomorphism makes it difficult to derive design optimal points for shaping the anthropomorphism of social robots. The purpose of this study is to verify the mechanism by which the anthropomorphism of social robots is formed. This study confirmed the effect of the human-likeness of social robots(Within-subjects) and the construal level of consumers(Between-subjects) on the formation of anthropomorphism through an experimental study of 3×2 mixed design. Research hypotheses on the mechanism by which anthropomorphism is formed were presented, and the hypotheses were verified by analyzing data from a sample of 206 people. The first hypothesis in this study is that the higher the human-likeness of the robot, the higher the level of anthropomorphism for the robot. Hypothesis 1 was supported by a one-way repeated measures ANOVA and a post hoc test. The second hypothesis in this study is that depending on the construal level of consumers, the effect of human-likeness on the level of anthropomorphism will be different. First, this study predicts that the difference in the level of anthropomorphism as human-likeness increases will be greater under high construal condition than under low construal condition.Second, If the robot has no human-likeness, there will be no difference in the level of anthropomorphism according to the construal level. Thirdly,If the robot has low human-likeness, the low construal level condition will make the robot more anthropomorphic than the high construal level condition. Finally, If the robot has high human-likeness, the high construal levelcondition will make the robot more anthropomorphic than the low construal level condition. We performed two-way repeated measures ANOVA to test these hypotheses, and confirmed that the interaction effect of human-likeness and construal level was significant. Further analysis to specifically confirm interaction effect has also provided results in support of our hypotheses. The analysis shows that the human-likeness of the robot increases the level of anthropomorphism of social robots, and the effect of human-likeness on anthropomorphism varies depending on the construal level of consumers. This study has implications in that it explains the mechanism by which anthropomorphism is formed by considering the human-likeness, which is the design attribute of social robots, and the construal level of consumers, which is the way of thinking of individuals. We expect to use the findings of this study as the basis for design optimization for the formation of anthropomorphism in social robots.

A Case Study on Classification System Design for Public Sector Information Typology (공공데이터 유형화를 위한 분류체계 설계에 관한 사례 연구 -미래창조과학부 산하기관의 공공데이터를 중심으로-)

  • Kim, Dae-Gi;Joo, Won-Kyun;Kim, Eunjin;Lee, Yong-Ho
    • Journal of Digital Convergence
    • /
    • v.12 no.4
    • /
    • pp.51-68
    • /
    • 2014
  • Today's public sector information is considered an important national asset that has social and economic value. Hence, developed countries are competitively promoting various policies to actively promote access to public sector information and the use of such information for private purposes. The Korean government is also boosting the Government 3.0 policy as a new governmental management paradigm that supports the creative economy. Despite these governmental efforts, since open public sector information is only classified from the supplier's perspective, it is difficult to have access to information for private application from the consumer's perspective and expand private applications because of the problems in identifying the information source. In this study, the concept of data from the user's perspective for the activation of private applications was defined by focusing on public sector information obtained by affiliated organizations of the Ministry of Science, ICT and Future Planning(MSIP). The new classification system was designed by analyzing the classification system of conventional open services of public sector information through investigation.

A Literature Review of Mobile Activities in Teaching and Learning Science: With Regard to Support for Learners' Agency (과학 교수학습 모바일 활동에 대한 국내 문헌 분석 -학습자 주체성 지원에 관하여-)

  • Kim, Hyojoon;Song, Jinwoong
    • Journal of The Korean Association For Science Education
    • /
    • v.40 no.5
    • /
    • pp.451-462
    • /
    • 2020
  • According to the online learning environment, learning activities using mobile technology have emerged as a major concern. The features of mobile technology show potential supporting the emergence of learners' agencies in science education. In this study, 22 research literature on mobile activities in science teaching and learning published in Korea from 2011 to April 2020 were selected. First, the framework of Suarez et al. (2018) was revised and the types of mobile activities were categorized and investigated. Second, the emergence of agencies was examined in the context of science teaching and learning. And also, the relevance of mobile activity types ('Access to content', 'Data collection', 'Peer-to-peer communication', 'Contextual support') to support learners' agency dimension ('goals', 'content', 'action', 'strategy', 'reflection', 'monitoring') was analyzed. The first analysis show that science teaching and learning through mobile activities are changing from traditional to student-centered. Through these activities, students become more involved in learning and get the opportunity to become agents of learning. As a result of the second analysis, it has been confirmed that the emergence of learners' agencies has been supported and strengthened through mobile activities. Whereas, it needs to look upon the relationship between learners' agency and mobile activities in the overall context of science class. This consideration led to implications for the use of mobile technology in future science education and the transition to student-centered education.

A Benchmark of Open Source Data Mining Package for Thermal Environment Modeling in Smart Farm(R, OpenCV, OpenNN and Orange) (스마트팜 열환경 모델링을 위한 Open source 기반 Data mining 기법 분석)

  • Lee, Jun-Yeob;Oh, Jong-wo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
    • /
    • 2017.04a
    • /
    • pp.168-168
    • /
    • 2017
  • ICT 융합 스마트팜 내의 환경계측 센서, 영상 및 사양관리 시스템의 증가에도 불구하고 이들 장비에서 확보되는 데이터를 적절히 유효하게 활용하는 기술이 미흡한 실정이다. 돈사의 경우 가축의 복지수준, 성장 변화를 실시간으로 모니터링 및 예측할 수 있는 데이터 분석 및 모델링 기술 확보가 필요하다. 이를 위해선 가축의 생리적 변화 및 행동적 변화를 조기에 감지하고 가축의 복지수준을 실시간으로 감시하고 분석 및 예측 기술이 필요한데 이를 위한 대표적인 정보 통신 공학적 접근법 중에 하나가 Data mining 이다. Data mining에 대한 연구 수행에 필요한 다양한 소프트웨어 중에서 Open source로 제공이 되는 4가지 도구를 비교 분석하였다. 스마트 돈사 내에서 열환경 모델링을 목표로 한 데이터 분석에서 고려해야할 요인으로 데이터 분석 알고리즘 도출 시간, 시각화 기능, 타 라이브러리와 연계 기능 등을 중점 적으로 분석하였다. 선정된 4가지 분석 도구는 1) R(https://cran.r-project.org), 2) OpenCV(http://opencv.org), 3) OpenNN (http://www.opennn.net), 4) Orange(http://orange.biolab.si) 이다. 비교 분석을 수행한 운영체제는 Linux-Ubuntu 16.04.4 LTS(X64)이며, CPU의 클럭속도는 3.6 Ghz, 메모리는 64 Gb를 설치하였다. 개발언어 측면에서 살펴보면 1) R 스크립트, 2) C/C++, Python, Java, 3) C++, 4) C/C++, Python, Cython을 지원하여 C/C++ 언어와 Python 개발 언어가 상대적으로 유리하였다. 데이터 분석 알고리즘의 경우 소스코드 범위에서 라이브러리를 제공하는 경우 Cross-Platform 개발이 가능하여 여러 운영체제에서 개발한 결과를 별도의 Porting 과정을 거치지 않고 사용할 수 있었다. 빌트인 라이브러리 경우 순서대로 R 의 경우 가장 많은 수의 Data mining 알고리즘을 제공하고 있다. 이는 R 운영 환경 자체가 개방형으로 되어 있어 온라인에서 추가되는 새로운 라이브러리를 클라우드를 통하여 공유하기 때문인 것으로 판단되었다. OpenCV의 경우 영상 처리에 강점이 있었으며, OpenNN은 신경망학습과 관련된 라이브러리를 소스코드 레벨에서 공개한 것이 강점이라 할 수 있다. Orage의 경우 라이브러리 집합을 제공하는 것에 중점을 둔 다른 패키지와 달리 시각화 기능 및 망 구성 등 사용자 인터페이스를 통합하여 운영한 것이 강점이라 할 수 있다. 열환경 모델링에 요구되는 시간 복잡도에 대응하기 위한 부가 정보 처리 기술에 대한 연구를 수행하여 스마트팜 열환경 모델링을 실시간으로 구현할 수 있는 방안 연구를 수행할 것이다.

  • PDF

User Innovation Empowerment in Open Market Systems: A Case Study on Participatory Game Communities (오픈마켓 시스템에서의 사용자 혁신 위임: 참여적 게임 커뮤니티에 대한 사례연구)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • Information Systems Review
    • /
    • v.12 no.3
    • /
    • pp.75-88
    • /
    • 2010
  • Business models in open market systems targeting smart phone users are determined by several important factors. First, by providing developers efficient technical platforms, it contains a setting for developers to learn, apply and improve the skills relating to the product category easily while they stay beyond a corporate boundary. Second, by the first condition, a huge population of talented developers becomes to join a specific open market where will invite more customers to use their applications. Hence it will attract more and more developer participants who will finally give a rise to a persistent market growth. Third, the evaluation system between platform providers and application producers, and one between application producers and application users may underlie the trust relationships between them. The research conducted a multiple embedded case study to test the success factors of open market based business models. It focused on smart phone game communities that have installed user evaluation, and feedback systems. The user innovation empowerment model within the social game networks has highlighted the theories on the roles and characteristics of lead users, and lead user network behaviors for future NPD participations.

Design of a Service Broker for Large Scale Connections to Support Pubsub QoS between TOS and Mobile Devices (TOS와 Mobile device 간의 펍섭 QoS를 지원하는 대량 커넥션 서비스 브로커 설계)

  • Jeon, Young-Jun;Hwang, Hee-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.5
    • /
    • pp.137-142
    • /
    • 2016
  • A two-step open system(TOS) was proposed to relay between a healing platform and a repository of personal health documents. TOS was designed by taking into consideration the pubsub service based on large scale connections to monitor a provider's access/request process for health documents in real time. TOS, however, uses WebSocket as a communication protocol in case of pubsub. Given the operational environment of low quality wireless networks for mobile devices that are user terminals in a healing platform, there is a need to add a messaging protocol to support QoS as well as a transmission protocol. As a light messaging protocol optimized for mobile devices, MQTT defines reliable messaging QoS to consider a wireless network situation of low speed/low quality. This study designed an MQTT protocol-based message broker to support QoS in case of large scale connections and pubsub by taking into consideration mobile devices that are user terminals in a healing platform. After designing a model between TOS and MQTT message broker, the study implemented a prototype based on the proposed design and compared it with its counterparts from previous studies based on the performance indicators in a load-test with the MQTT client tool.