• Title/Summary/Keyword: ICON

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Extraction of Features in key frames of News Video for Content-based Retrieval (내용 기반 검색을 위한 뉴스 비디오 키 프레임의 특징 정보 추출)

  • Jung, Yung-Eun;Lee, Dong-Seop;Jeon, Keun-Hwan;Lee, Yang-Weon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.9
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    • pp.2294-2301
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    • 1998
  • The aim of this paper is to extract features from each news scenes for example, symbol icon which can be distinct each broadcasting corp, icon and caption which are has feature and important information for the scene in respectively, In this paper, we propose extraction methods of caption that has important prohlem of news videos and it can be classified in three steps, First of al!, we converted that input images from video frame to YIQ color vector in first stage. And then, we divide input image into regions in clear hy using equalized color histogram of input image, In last, we extracts caption using edge histogram based on vertical and horizontal line, We also propose the method which can extract news icon in selected key frames by the difference of inter-histogram and can divide each scene by the extracted icon. In this paper, we used comparison method of edge histogram instead of complex methcxls based on color histogram or wavelet or moving objects, so we shorten computation through using simpler algorithm. and we shown good result of feature's extraction.

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A Study of PDAs Icon Design Guideline Considered User's Cognitive Human Factor (사용자 인지특성을 고려한 PDA아이콘 설계지침에 관한 연구)

  • Kim, Sang-hwan;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.4
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    • pp.338-345
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    • 2004
  • Personal Digital Assistants (PDAs) have become ubiquitous and continued to gain popularity. Since PDAs have some special contexts such as mobility and limited screen size, icons are utilized frequently because icons allow us to do tasks more rapidly and effectively on PDAs like another information appliances. The study presents a cognitive approach to study human factors affecting icon design with multidimensional Scaling (MDS) analysis. In the experiment, a real PDA was used to investigate 29 attributes and2 preference ratings for 22 PDA icons by 20 Korean subjects. As a result, cognitive positioning about icons, attributes, and preference data were arranged on the two dimensional perceptual map. Attributes were grouped by simplicity, universality, activity, complexity, abstraction, static, and alphanumeric time. Subjects preferences were highly related with simplicity attributes group and positive to universality and activity attributes groups. It was also confirmed that there are some icons unfitted to the mental model of Korean. However, when icons are designed for PDAs or similar information appliances to Korean, it should be designed simply and actively with universal image fitted on target users mental model.

A Signature-based Spatial Match Retrieval Method for Iconic Image Databases (아이콘 이미지 데이타베이스를 위한 시그니쳐에 기반한 공간-매치 검색기법)

  • Chang, Jae-Woo;Srivastava, Jaideep
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.2931-2946
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    • 1997
  • In multimedia information retrieval applications, content-based image retrieval is essential for retrieving relevant multimedia documents. The purpose of our paper is to provide effective representation and efficient retrieval of images when a pixel-level original image is automatically or manually transformaed into its iconic image containing meaningful graphic descriptions, called icon objects. For this, we first propose new spatial match representationschemes to describe spatial relationships between icon objects accurately by expressing them as rectangles, rather than as points. In order to accelerate image searching, we also design an efficient retrieval method using a two-dimensional signature file organization. Finally, we show from our experiment that the proposed representation schemes achieve better retrieval effectiveness than the 9-DLT (Direction Lower Triangular) scheme.

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Emotional Interface on the Internet Messenger (인터넷 메신저를 위한 감성 인터페이스)

  • Shin, Hee-Sook;Lee, Jun-Young;Park, Jun-Seok;Oh, Hyun-Joo;Kim, Young-Jae;Lee, Tae-Hwa
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.875-880
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    • 2007
  • 본 논문에서는 인터넷 메신저를 위한 새로운 감성 인터페이스를 제안한다. 이는 상용 인터넷 메신저에 시각과 촉각 정보를 이용한 입력과 표현 기술을 적용하여 원격지 사용자 간의 감성 교류의 증대를 목적으로 한다. 본 연구에서는 문헌조사 및 메신저 사용자 설문조사를 기반으로 감정에 대한 분류 및 응용 대상이 되는 주요 감정을 추출하였고, 이를 바탕으로 시각과 촉각적 정보를 포함하는 visual icon으로써 ECON(Emotional ICON)을 정의하였다. 이 ECON은 ECON Editor를 이용하여 생성, 수정, 표현 확인이 가능하도록 하였고, ECON Player, 즉 실제 형체를 가지고 ECON의 동작 정보를 표현하는 새로운 장치를 제작하였다. 이러한 ECON 시스템을 인터넷 메신저와 연동하여 메신저의 이모티콘처럼 ECON을 사용함으로써 상대방의 감정을 시각적, 촉각적으로 표현함과 동시에 직관적인 입력을 제공하여 Emotional Interface 환경을 구축하였다. 따라서 본 논문에서는 ECON의 정의, ECON Editor의 구현, 키보드받침과 입술 모양으로 형상화된 ECON Player의 제작 및 메신저와 연동되어 동작하는 전체 ECON시스템에 관하여 설명하고, 또한 메신저 응용에 기반한 Emotional Interface에 대한 사용자의 평가와 향후 연구 방향에 대해서 기술한다.

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Effects of Auditory Warning Types on Response Time and Accuracy in Ship Bridges (선교내에서 청각경보음의 유형이 반응속도와 정확성에 미치는 영향)

  • Ha, Wook-Hyun;Park, Sung-Ha;Kim, Hong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.673-680
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    • 2010
  • The effects of different auditory warnings on response time and accuracy were studied in a laboratory ship-bridge work environment. Subjective preference on the type of auditory warnings was also of a primary concern. Twenty five subjects were asked to select an appropriate button for the warning sound presented with three types of auditory warning (abstract sound, auditory icon, and voice alarm) and five levels of warning situation (fire, steering failure, collision, engine failure, and low power). Results showed that the response time and accuracy was significantly affected by the types of auditory warning. The voice alarm resulted in a higher accuracy and subjective preference, as compared to the auditory icon and abstract sound. Regarding the response time, auditory icons and voice alarms were equivalent and superior to abstract sounds. Actual or potential applications of this research include guidelines for the design of integrated ship bridge systems.

Mobile menu icon design analysis (모바일 메뉴 아이콘의 디자인 내용분석)

  • HwangBo, Won-Ju;Park, Seung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.512-517
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    • 2006
  • 본 논문은 지난 5년간의 모바일 메뉴 아이콘의 디자인 분석을 통해 현재의 모바일 폰에 적용되고 있는 아이콘 디자인 법칙을 밝히는 것을 목적으로 한다. 현재 제조사에 따라 다르게 제공되는 하드웨어 안에 아이콘(ICON) 디자인 또한 서로 다르게 구성되어 있어 사용자들은 일관성 없는 이미지에 혼란스럽다. 새로운 모바일 폰이 개발되면 그 내부 인터페이스도 모바일 폰 기기 사양이 담고 있는 기능들에 의해 다듬어 지고 정리된 메뉴기능을 내장해야 한다. 본인은 앞에서 언급했던 모바일 폰의 인터페이스를 구성하고 있는 아이콘의 디자인을 내용분석 하였다. 모바일 아이콘 전반적 디자인 변화를 살펴보고 점차 증가하고 있는 모바일 폰의 특성을 살펴 본 후에 아이콘을 담고 있는 인터페이스를 제품별, 제조사별, 년도 별로 분류하고 디자인 법칙을 찾아보았다. 그리하여 국내 모바일 폰의 메뉴 아이콘을 의미표현 유형과 아이콘의 크기, 아이콘의 애니메이션 정도, 아이콘 주변 경계, 공간 표현, 아이콘에 적용 된 라이트와 음영 위치, 아이콘 시각표현, 배경의 유무, 선택 시 반응에 따라 애니메이션 유무, 아이콘의 선택 시 크기변화, 아이콘의 테두리선 유무, 아이콘의 색상 반전 유무, 아이콘의 그림자 유무를 분석 기준으로 잡고, 이런 모바일 아이콘의 요소 별 디자인에 적용된 법칙들을 내용분석을 통해 발견하였다. 모바일 아이콘 디자인 내용분석을 통해 2001년부터 2005년까지 국내에 출시된 모바일 아이콘 디자인들이 역사적으로 어떻게 변하였는지 정리하였다. 디자인이 빠르게 변화하고 있는 지금, 새로운 디자인을 발견하기에 앞서 지금까지 국내 모바일 아이콘 디자인의 시대적 변화를 되돌아보고, 살펴보는 연구를 하였다.

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A Study on the Display Considerations of RDA Resource Type (RDA 자원유형 디스플레이를 위한 고려사항에 관한 연구)

  • Lee, Mihwa
    • Journal of the Korean Society for information Management
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    • v.33 no.1
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    • pp.33-52
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    • 2016
  • This study was to find the display considerations of RDA resource type - content type, media type, and carrier type. The Literature review, the case study, and the survey were used as the research method. 5 display strategies were suggested in this study. First, content and carrier types were better displayed than all 3 types of RDA resources. Second, two kinds of algorithm should be considered for RDA resource icon display. One was the combination of the terms of carrier types plus content types icon. The other was the combination of carrier types icon and content types icon in which the terms reflecting types must be included. Third, the subfield of 33x must be used for the paired display of content type and carrier type of multi-types resources. Fourth, in brief display, resource type icon was better positioned on the left and upper side and in detailed display, resource types were better located in description area. Fifth, 'format' was used as display indication phrase. This study would contribute to the design for the resource display by suggesting the practical display considerations of RDA resource type.

Seoul Dynamics - Cheonggyecheon Threshold Plaza Design - (서울 다이나믹스 - 청계천 시점부 광장 설계 -)

  • Kim Jung-Yoon;ParkKim Office
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.1 s.114
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    • pp.92-106
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    • 2006
  • The process of designing Cheonggyecheon Entrance Plaza began with researching four keywords: plaza, restoration. modernity and icon. The outcome of the research was reinterpreted into and informed the design. An urban plaza must not only be a stage for civic life but should also be a portrait of the city to which it belongs. Many Korean plazas, however, are treated as if they are parks. Yeouido Park, which was originally a vast urban void, and Seoul Plaza, recently paved with grass, are good example. The strong 'green myth' can hinder socio-political activities. Cheonggyecheon cannot be said to have been 'restored', since it is still disconnected from its origin and upper streams, and the water is circulated by electricity. So it is better understood as an artificial urban waterfront, rather than an ecologically restored stream. This fact might diminish its ecological value, but not its recreational one. The entrance plaza therefore should reflect that the new stream brings back an 'experience', not only water itself. At the same time, the catch phrase of this restoration project was 'post-modern'. The demolished Cheonggye Expressway represents the 'economy drive' of the 1970s, so the newly opened Cheonggyecheon serves as a perfect counterpart to it. But modernity in Korea is the spirit that made many of the good things, not only its shortcomings, we have now. And from the philosophy of this restoration project, we can see that it is still an ongoing attitude in a way. Remnant of Cheonggye Expressway can evoke our nostalgia for the era. There are plenty of symbols in Seoul, both as architecture and objects. But none of them provide citizens with experience, other than the experience of looking at them. Cheonggyecheon Entrance Plaza is a good place to serve as an icon for a dynamic Seoul. From the research, the designer concluded that this plaza should commemorate the incomparable horizontal experience of Cheonggyecheon and the old expressway, amid the vertical metropolis. The Pedestrian Sculpture, which people can stroll on and look out over Cheonggyecheon, is to be made of steel cladding with a core structure and represents the dynamism of the stream, Seoul and contemporary Korea. The choice of material and the steel structure are also ways of creating the icon. The Water Plaza, the space underneath the ramp, will accommodate people and their urban activities, providing an opportunity to play with water. The Waterblades will be a device for the dramatic beginning of the stream, simultaneously camouflaging ugly openings in the outlets. The Wall of Archaeology is to be made with pre-fab resin blocks, translucent enough so that people can see through any archaeological findings of the site. The strong water-resistant character of resin makes the wall steady throughout the flood season as well. Cheonggyecheon restoration project is an effort to combine contemporary urban demand with the once-existing physicality by evoking our nostalgia for it. The project itself shows many socio-political issues of present-day Korea. The entrance plaza design thus is focused on suggesting an icon for the metropolis, simultaneously celebrating the stream itself. Within this space, people will be exposed to a unique experience that any 'green myth' cannot offer.