• Title/Summary/Keyword: I-LEARN

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A Study of the Abilities of House-keeping of Korean Female Students (한국여자대학생의 가사능력에 관한 연구)

  • 박인덕
    • Journal of the Korean Home Economics Association
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    • v.11 no.4
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    • pp.399-413
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    • 1973
  • A Study of the Abilities of House-keeping of Korean Female Students. We tend to have much trouble in doing house-keeping with the lack of practical experience in our daily life in this age of information because we learn more things by vicarious experiences with the help of communication media such as radio, T.V. The purpose of this study is to contribute to the education of house-keeping and teaching of home economics which are essential to female students who will become good house-wives and good members of families. In this thesis, the fundamental items of every day life such as food, costume, and home management were made out in a questionnaire with a view to evaluating the abilities of students' house keeping by these data. A random sample was taken composing of juniors and seniors with the sample size, n = 581, out of the universities and Colleges in Korea ; i.e., Yonsei Univ., Korea Univ., Ewha Univ., Sukmyong Univ., Sung Shim Womans' College (at choon chun), Duk Sung Womans' College, etc. It is to be noted that home economics majors were excluded. The results are as follows 1. Out of the total 25 fundamental items about food the average ability in the case of "I can" is only 11 items, "I have experience" 7 items, and "I have no experience" 7 items. 2. Out of the total 20 fundamental items about costume the average ability, in the case of "I can" is 4 items, and "I have experience" 8 items, and "I have no experience" 8 items. 3. Out of the total 20 fundamental items about home management, the average ability, in the case of "I can" is 5-items. "I have experienc" 8-items, and "I have no experience" 6-items. The following conclusions have been reached on the basis of the above survey : a) On the whole students are poorest at practical house-keeping. b) It is to be pointed our that female students have little experience to participate in practical house keeping every daily life c) Female students are apt to have the self-confidence that they can carry on the house-keeping well. d) One may emphasize the point which tends to be neglected in home-education : each house wife should have the ability of practical house-keeping, mutual under-standing among family members, a sense of responsibility, coorperation and services as a good member of family.

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MATERIALS AND METHODS FOR TEACHING INTONATION

  • Ashby, Michael
    • Proceedings of the KSPS conference
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    • 1997.07a
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    • pp.228-229
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    • 1997
  • 1 Intonation is important. It cannot be ignored. To convince students of the importance of intonation, we can use sentences with two very different interpretations according to intonation. Example: "I thought it would rain" with a fallon "rain" means it did not rain, but with a fall on "thought" and a rise on "rain" it means that it did rain. 2 Although complex, intonation is structured. For both teacher and student, the big job of tackling intonation is made simpler by remembering that intonation can be analysed into systems and units. There are three main systems in English intonation: Tonality (division into phrases) Tonicity (selection of accented syllables) Tone (the choice of pitch movements) Examples: Tonality: My brother who lives in London is a doctor. Tonicity: Hello. How ARE you. Hello. How are YOU. Tone: Ways to say "Thank you" 3 In deciding what to teach, we must distinguish what is universal from what is specifically English. This is where contrastive studies of intonation are very valuable. Usually, for instance, division into phrases (tonality) works in broadly similar ways across languages. Some uses of pitch are also similar across languages - for example, very high pitch may signal excitement or urgency. 4 Although most people think that intonation is mainly about pitch (the tone system), actually accent placement (tonicity) is probably the single most important aspect of English intonation. This is because it is connected with information focus, and the effects on interpretation are very clear-cut. Example: They asked for coffee, so I made them coffee. (The second occurrence of "coffee" must not be accented). 5 Ear-training is the beginning of intonation training in the VeL approach. First, students learn to identify fall vs rise vs fall-rise. To begin with, single words are used, then phrases and sentences. When learning tones, the fIrst words used should have unstressed syllables after the stressed syllable (Saturday) to make the pitch movement clearer. 6 In production drills, the fIrst thing is to establish simple neutral patterns. There should be no drama or really special meanings. Simple drills can be used to teach important patterns: Example: A: Peter likes football B: Yes JOHN likes football TOO A: Mary rides a bike B: Yes JENny rides a bike TOO 7 The teacher must be systematic and let learners KNOW what they are learning. It is no good using new patterns and hoping that students will "pick them up" without noticing. 8 Visual feedback of fundamental frequency with a computer display can help students learn correct patterns. The teacher can use the display to demonstrate patterns, or students can practise by themselves, imitating recorded models.

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Research on creative property and education of digital authoring tools (디지털저작도구의 창의적 특성과 교육에 관한 연구: 3D 애니메이션 저작도구(3DStudioMax)를 중심으로)

  • Kim, Dae woo
    • Cartoon and Animation Studies
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    • s.31
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    • pp.57-89
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    • 2013
  • Animation tool has been made changes rapid development of animation from analog tool to digital authoring tool. Depending on the change in the status of digital authoring tools, education of digital authoring tool has brought many changes occurred in the institute and university. Digital authoring tool was insufficient for research of authoring tool due to the recognition that authoring tool is a simple tool. I try to resolve the difficulties through the analysis digital authoring tools to students studying at the university. In addition, Suggests social/cultural change of animation practitioners and effective training methods of digital authoring tools in the education of beginners and practitioners. This tool have perceptual knowledge and narrative knowledge. Since the language features and knowledge features is difficult to learn. it must be learned knowledge of computer graphics of professional level properly to learn. Then users should try to be creative within the authoring tool to produce creative results. also formed the community and to exchange information for self-development further it should form job market that authoring tool make formed through medium. So, I think that there is a need to change academically attitude to authoring tool. because this is not only the positive side but it occurs phenomenon to enslave users in authoring tool, and blind faith in the authoring tool or critical stance on software. It was a lot of pre-existing research that investigate engineering and industrial side in the authoring tool. Through this thesis, We will find social/cultural features and academic significance, and investigate that how to approach the method of education.

Response to the Metaphorical Expression Method That is Shown in the The Image of Picture Book (그림책화면에서 나타나는 은유적 표현방식에 대한 어린이의 인지반응연구)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.198-207
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    • 2010
  • Formation of optical meaning shown in the picture book screen is the original expression method in that it makes you understand properties or characteristics of subjects more easily and faster adding another images to them, exaggerating or reducing them as well as shows the phenomenon that you try to deliver. In this study, I first prepared the framework of classification on metaphorical expression methods of the picture books' illustration through theoretical study on the optical metaphorical characteristics and expression forms to analyze how the metaphorical expression methods shown in the picture books for children works optically and psychologically to them. Also, I divided the expression form into 2 types to derive optical psychological perceptional response of children through the empirical survey and analyzed linguistic psychological response of children by type utilizing it as the survey materials of in-depth interviews. Finally, I think that the result of this study will help screen production based on personality and creativity of illustrators and, in addition, it will be utilized in studies and tests of the effective expression methods for students who learn illustration.

Analysis of Cause on Difference of ICT Literacy Level according to Region Scale in Elementary School (ICT 활용 습관에 따른 초등학생의 지역규모별 ICT 리터러시 수준 차이에 대한 원인 분석)

  • Ahn, Sunghun
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.595-605
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    • 2017
  • In this paper, I analyzed the cause on difference of ICT literacy level according to region scale in elementary school. According to precedent research, ICT literacy score of elementary student in 2016 were higher in order of big city, small city and rural area. To find the cause of difference by region scale, I compared ICT literacy score and ICT use habit. As a result, The cause for this is that students in large areas have more chances to use computers at home, learn more with computers, and have more information (computer) education than students in small areas appear. Therefore, Based on the results of this study, I proposed methods to reduce the regional ICT literacy score difference. The methods are to provide computers for low-income students, to guide learning methods using computers at home, and to provide more computer education opportunities.

Needs Analysis of Software Education Curriculum at National Universities of Education for the 2015 Revised National Curriculum (2015 개정 교육과정을 대비한 교육대학교의 소프트웨어 교육과정에 대한 수요 분석)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.83-92
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    • 2016
  • In accordance with the 2015 Revised Practical Curriculum, software education for elementary school students will focus on making software and not using software. Therefore, we must revise the computer education curriculum at national universities of education to include classes on programming. In this study, I surveyed computer education students to learn more about their programming experience as well as their understanding of and necessity for software education. Based on results of the survey, I found that students had a strong understanding of software education and that they recognized its importance; however, students who had not experience related to programming education had a weak the understanding and necessity for software developing education. I suggested that software-related courses should open as a major subjects at the universities.

The Design and Implement a Healthcare Alert App to Prevent Dementia (치매예방을 위한 헬스케어 알리미 앱 설계 및 구현)

  • Pi, SU-Young
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.59-67
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    • 2018
  • There are not that many m-health related services limited to the elderly. Many of the elderly who are at risk of dementia are unfamiliar to smart devices, so it is required to design an user-customized App. Therefore, I design and embody a mobile voice alert integrated app, which enables voice input to increase the accessibility of the elderly, so as to prevent diseases caused by declined cognitive function such as dementia. I conducted interviews and questionnaire after having the students use the app in Lifelong Education Center in H region of Gyeongbuk, and the analysis result has showed the high satisfaction. It is expected that it will be able to play a key role for M-Health service for the elderly since it is possible to prevent dementia through the voice health care alert app. I would like to learn deep learning in the future to predict the life patterns and the possibility of dementia of the elderly.

The Effect of Cooperative Learning on the Scientific Preferences of Middle School Girls (협동학습이 여중생들의 과학 선호도에 미치는 효과)

  • Cho, Kyu-Seong;Lee, Koang-Ho;Yang, Su-Mi
    • 한국지구과학회:학술대회논문집
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    • 2005.02a
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    • pp.193-200
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    • 2005
  • I conducted a pretest on the students' preference before I incorporated Cooperative learning in five classes of second grade students, at a girl's middle school which is located in Gimje city. After ten weeks of Cooperative school work, the students took a post test with the same questions as the pretest. The result of this method greatly impacted on the change of students' scientific preference. It means that the students showed their positive awareness of and the participation in the science class in comparison with the classes before they were taught this new style of education. However it is difficult to distinguish the differences of their scientific attitude on the recognition about the scientists and the habit which they think scientifically. This resulted from a short period of ten weeks of learning which is not sufficient to carry out the study strategy effectively. Surveys of the students on Cooperative learning indicates that the middle level students prefer this method unlike the higher or lower level. I am convinced that they can learn from the students of higher level and are able to help the lower level with the interaction through Cooperative learning.

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Analysis of Effect of Learning to Solve Word Problems through a Structure-Representation Instruction. (문장제 해결에서 구조-표현을 강조한 학습의 교수학적 효과 분석)

  • 이종희;김부미
    • School Mathematics
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    • v.5 no.3
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    • pp.361-384
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    • 2003
  • The purpose of this study was to investigate students' problem solving process based on the model of IDEAL if they learn to solve word problems of simultaneous linear equations through structure-representation instruction. The problem solving model of IDEAL is followed by stages; identifying problems(I), defining problems(D), exploring alternative approaches(E), acting on a plan(A). 160 second-grade students of middle schools participated in a study was classified into those of (a) a control group receiving no explicit instruction of structure-representation in word problem solving, and (b) a group receiving structure-representation instruction followed by IDEAL. As a result of this study, a structure-representation instruction improved word-problem solving performance and the students taught by the structure-representation approach discriminate more sharply equivalent problem, isomorphic problem and similar problem than the students of a control group. Also, students of the group instructed by structure-representation approach have less errors in understanding contexts and using data, in transferring mathematical symbol from internal learning relation of word problem and in setting up an equation than the students of a control group. Especially, this study shows that the model of direct transformation and the model of structure-schema in students' problem solving process of I and D stages.

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Proposal on the Improvement Direction of Web App Development lecture for Non-IT majors

  • Kim, Koono
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.231-239
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    • 2022
  • In this paper, I analyze the difficulties of web service development education for non-IT majors through the Q&A of students posted in the k-mooc lecture, and propose methods to improve them. Through Q&A analysis, it was confirmed that non-majors mainly had difficulties in using unfamiliar tools, cost of cloud service, setting up server environment, and writing code while taking web service development courses. To solve this problem, I propose a method to reduce the server cost problem and the complexity of the server environment by using BaaS(Backend as a Service), which is one of the cloud service models. It also shows that it is possible to reduce the length of code that needs to be written at once by using the React library to modularize long code into smaller units. Finally, I propose an improvement plan that even non-IT majors can easily learn by implementing a web application that works by using the design output obtained by using Figma.