• Title/Summary/Keyword: Human joints

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Human Activity Pattern Recognition Using Motion Information and Joints of Human Body (인체의 조인트와 움직임 정보를 이용한 인간의 행동패턴 인식)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1179-1186
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    • 2012
  • In this paper, we propose an algorithm that recognizes human activity patterns using the human body's joints and the information of the joints. The proposed method extracts the object from inputted video, automatically extracts joints using the ratio of the human body, applies block-matching algorithm for each joint and gets the motion information of joints. The proposed method uses the joints to move, the directional vector of motions of joints, and the sign to represent the increase or decrease of x and y coordinates of joints as basic parameters for human recognition of activity. The proposed method was tested for 8 human activities of inputted video from a web camera and had the good result for the ration of recognition of the human activities.

Automatic Detecting of Joint of Human Body and Mapping of Human Body using Humanoid Modeling (인체 모델링을 이용한 인체의 조인트 자동 검출 및 인체 매핑)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.851-859
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    • 2011
  • In this paper, we propose the method that automatically extracts the silhouette and the joints of consecutive input image, and track joints to trace object for interaction between human and computer. Also the proposed method presents the action of human being to map human body using joints. To implement the algorithm, we model human body using 14 joints to refer to body size. The proposed method converts RGB color image acquired through a single camera to hue, saturation, value images and extracts body's silhouette using the difference between the background and input. Then we automatically extracts joints using the corner points of the extracted silhouette and the data of body's model. The motion of object is tracted by applying block-matching method to areas around joints among all image and the human's motion is mapped using positions of joints. The proposed method is applied to the test videos and the result shows that the proposed method automatically extracts joints and effectively maps human body by the detected joints. Also the human's action is aptly expressed to reflect locations of the joints

Measurement on Perceived Human Body Joints Discomfort in the Standing Posture (선 자세에서의 인체 관절의 지각 불편도 측정)

  • Kee, Do-Hyung
    • IE interfaces
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    • v.10 no.3
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    • pp.197-208
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    • 1997
  • In workplace design, an ergonomic solution should ensure low postural stress in the operator during his/her work. Stress caused by awkward working postures of the trunk, shoulders and legs can result in fatigue, discomfort, musculo-skeletal disorders and nerve entrapment syndromes. Since discomfort and musculo-skeletal disorders are both related to exposure to biomechanical load on the musculo-skeletal system, minimization of discomfort will contribute to reduction of the risk for musculo-skeletal disorders as well. Therefore, in this study, perceived discomfort on the human body joints was measured in the standing postures using the magnitude estimation in order to have a standardized numerical scale for joint discomfort. Nine healthy graduate students participated voluntarily in the laboratory study. The results revealed that perceived discomfort of all the joints increased as the joints deviated from neutral position. Especially, it showed drastic increment on perceived discomfort when deviation from neutral position in each human body joint increased from 75% to 100%. in terms of relative range of motion(R0M). On the basis of these experimental results, a preliminary ranking for assessment of stressfulness of non-neutral postures around the human body joints was suggested.

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Dense RGB-D Map-Based Human Tracking and Activity Recognition using Skin Joints Features and Self-Organizing Map

  • Farooq, Adnan;Jalal, Ahmad;Kamal, Shaharyar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1856-1869
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    • 2015
  • This paper addresses the issues of 3D human activity detection, tracking and recognition from RGB-D video sequences using a feature structured framework. During human tracking and activity recognition, initially, dense depth images are captured using depth camera. In order to track human silhouettes, we considered spatial/temporal continuity, constraints of human motion information and compute centroids of each activity based on chain coding mechanism and centroids point extraction. In body skin joints features, we estimate human body skin color to identify human body parts (i.e., head, hands, and feet) likely to extract joint points information. These joints points are further processed as feature extraction process including distance position features and centroid distance features. Lastly, self-organized maps are used to recognize different activities. Experimental results demonstrate that the proposed method is reliable and efficient in recognizing human poses at different realistic scenes. The proposed system should be applicable to different consumer application systems such as healthcare system, video surveillance system and indoor monitoring systems which track and recognize different activities of multiple users.

ESTIMATING THE MOTION OF THE HUMAN JOINTS USING OPTICAL MOTION CAPTURE SYSTEM

  • Park, Jun-Young;Kyota, Fumihito;Saito, Suguru;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.764-767
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    • 2009
  • Motion capture systems allow to measure the precise position of markers on the human body in real time. These captured motion data, the marker position data, have to be fitted by a human skeleton model to represent the motion of the human. Typical human skeleton models approximate the joints using a ball joint model. However, because this model cannot represent the human skeleton precisely, errors between the motion data and the movements of the simplified human skeleton model happen. We propose in this paper a method for measuring a translation component of wrist, and elbow joints on upper limb using optical motion capture system. Then we study the errors between the ball joint model and acquired motion data. In addition, we discuss the problem to estimate motion of human joint using optical motion capture system.

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Comparison of Impulses Experienced on Human Joints Walking on the Ground to Those Experienced Walking on a Treadmill

  • So, Byung-Rok;Yi, Byung-Ju;Han, Seog-Young
    • International Journal of Control, Automation, and Systems
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    • v.6 no.2
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    • pp.243-252
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    • 2008
  • It has been reported that long-term exercise on a treadmill (running machine) may cause injury to the joints in a human's lower extremities. Previous works related to analysis of human walking motion are, however, mostly based on clinical statistics and experimental methodology. This paper proposes an analytical methodology. Specifically, this work deals with a comparison of normal walking on the ground and walking on a treadmill in regard to the external and internal impulses exerted on the joints of a human's lower extremities. First, a modeling procedure of impulses, impulse geometry, and impulse measure for the human lower extremity model will be briefly introduced and a new impulse measure for analysis of internal impulse is developed. Based on these analytical tools, we analyze the external and internal impulses through a planar 7-linked human lower extremity model. It is shown through simulation that the human walking on a treadmill exhibits greater internal impulses on the knee and ankle joints of the supporting leg when compared to that on the ground. In order to corroborate the effectiveness of the proposed methodology, a force platform was developed to measure the external impulses exerted on the ground for the cases of the normal walking and walking on the treadmill. It is shown that the experimental results correspond well to the simulation results.

Automatic Detecting and Tracking Algorithm of Joint of Human Body using Human Ratio (인체 비율을 이용한 인체의 조인트 자동 검출 및 객체 추적 알고리즘)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.215-224
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    • 2011
  • There have been studying many researches to detect human body and to track one with increasing interest on human and computer interaction. In this paper, we propose the algorithm that automatically extracts joints, linked points of human body, using the ratio of human body under single camera and tracks object. The proposed method gets the difference images of the grayscale images and ones of the hue images between input image and background image. Then the proposed method composes the results, splits background and foreground, and extracts objects. Also we standardize the ratio of human body using face' length and the measurement of human body and automatically extract joints of the object using the ratio and the corner points of the silhouette of object. After then, we tract the joints' movement using block-matching algorithm. The proposed method is applied to test video to be acquired through a camera and the result shows that the proposed method automatically extracts joints and effectively tracks the detected joints.

Development of Korean Dummies Based on Anthropometric Data

  • Lee, Sang-Cheol;Son, Kwon;Kim, Seong-Jin;Jeong, Yun-Seok;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.181.1-181
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    • 2001
  • Human dummies are essential tools in the development of such sensible products as vehicles. Dummies are actively used not only in reach and view field tests, major ergonomic evaluations, but also in impact tests and perception evaluations. This study attempts to obtain possible correlations of human body segments from Korean anthropometric data. The investigation is focused on the description of human and dummy geometric and inertial properties. The modeling approach suggested is based on rigid body dynamics using fifteen individual body segments connected by joints. The segments are joined at locations representing the physical joints of the human body and have the mass of the body between body joints. For visualization, a three-dimension graphic technique is used ...

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Design of Compliant Hinge Joints inspired by Ligamentous Structure (인대 구조에 기인한 유연 경첩 관절의 설계)

  • Lee, Geon;Yoon, Dukchan;Choi, Youngjin
    • The Journal of Korea Robotics Society
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    • v.14 no.4
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    • pp.237-244
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    • 2019
  • This paper suggests novel types of joint mechanisms composed of elastic strings and rigid bodies. All of the human hinge joints have the articular capsule and a pair of collateral ligaments. These fibrous tissues make the joint compliant and stable. The proposed mechanism closely imitates the human hinge joint structure by using the concept of tensegrity. The resultant mechanism has several characteristics shown commonly from both the tensegrity structure and the human joint such as compliance, stability, lightweight, and non-contact between rigid bodies. In addition, the role and feature of the human hinge joints vary according to the origins of a pair of collateral ligaments. Likewise, the locations of two strings corresponding to a pair of collateral ligaments produce different function and motion of the proposed mechanism. It would be one of the advantages obtained from the proposed mechanism. How to make a joint mechanism with different features is also suggested in this paper.

Development of a Biomechanical Motion System for the Rehabilitation of Various Joints (다 관절 재활운동을 위한 생체역학적 운동구현 시스템 개발)

  • Lee Y. S.;Baek C. S.;Jang J. H.;Sim H. J.;Han C. S.;Han J. S.
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.511-517
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    • 2004
  • The existing rehabilitation systems were developed to exercise specific joints only. Therefore rehabilitating the various joints of human, various kinds of devices are need. To overcome these defects, this paper proposed the CMRS, an integrated system that performs various rehabilitation exercises. The characteristics of motion and the positions between human body and the system were investigated with the kinematics analysis of upper and lower limb of human body. We presented a proper mechanism to develop a rehabilitation device on the base of the study and studied the relative positions between head part and human joints. Through the simulations, the possibility of rehabilitation system was verified. And the base frame was also developed for convenient and stable position control. Finally, the CMRS was developed as an 8 degree of freedom mechanism. It is expected that the CMRS will be applied to the rehabilitations of various joints.