• Title/Summary/Keyword: Human body motion tracking

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Human Body Motion Tracking Using ICP and Particle Filter (반복 최근접점와 파티클 필터를 이용한 인간 신체 움직임 추적)

  • Kim, Dae-Hwan;Kim, Hyo-Jung;Kim, Dai-Jin
    • Journal of KIISE:Software and Applications
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    • v.36 no.12
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    • pp.977-985
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    • 2009
  • This paper proposes a real-time algorithm for tracking the fast moving human body. Although Iterative closest point (ICP) algorithm is suitable for real-time tracking due to its efficiency and low computational complexity, ICP often fails to converge when the human body moves fast because the closest point may be mistakenly selected and trapped in a local minimum. To overcome such limitation, we combine a particle filter based on a motion history information with the ICP. The proposed human body motion tracking algorithm reduces the search space for each limb by employing a hierarchical tree structure, and enables tracking of the fast moving human bodies by using the motion prediction based on the motion history. Experimental results show that the proposed human body motion tracking provides accurate tracking performance and fast convergence rate.

Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

Human-Computer Natur al User Inter face Based on Hand Motion Detection and Tracking

  • Xu, Wenkai;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.501-507
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    • 2012
  • Human body motion is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human hand motion recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. An improved Camshift tracking algorithm is used to tracking hand motion, the experimental results show out it has better performance than Camshift algorithm, and it has higher stability and accuracy as well.

Human Motion Tracking based on 3D Depth Point Matching with Superellipsoid Body Model (타원체 모델과 깊이값 포인트 매칭 기법을 활용한 사람 움직임 추적 기술)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.255-262
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    • 2012
  • Human motion tracking algorithm is receiving attention from many research areas, such as human computer interaction, video conference, surveillance analysis, and game or entertainment applications. Over the last decade, various tracking technologies for each application have been demonstrated and refined among them such of real time computer vision and image processing, advanced man-machine interface, and so on. In this paper, we introduce cost-effective and real-time human motion tracking algorithms based on depth image 3D point matching with a given superellipsoid body representation. The body representative model is made by using parametric volume modeling method based on superellipsoid and consists of 18 articulated joints. For more accurate estimation, we exploit initial inverse kinematic solution with classified body parts' information, and then, the initial pose is modified to more accurate pose by using 3D point matching algorithm.

Model-based Body Motion Tracking of a Walking Human (모델 기반의 보행자 신체 추적 기법)

  • Lee, Woo-Ram;Ko, Han-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.75-83
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    • 2007
  • A model based approach of tracking the limbs of a walking human subject is proposed in this paper. The tracking process begins by building a data base composed of conditional probabilities of motions between the limbs of a walking subject. With a suitable amount of video footage from various human subjects included in the database, a probabilistic model characterizing the relationships between motions of limbs is developed. The motion tracking of a test subject begins with identifying and tracking limbs from the surveillance video image using the edge and silhouette detection methods. When occlusion occurs in any of the limbs being tracked, the approach uses the probabilistic motion model in conjunction with the minimum cost based edge and silhouette tracking model to determine the motion of the limb occluded in the image. The method has shown promising results of tracking occluded limbs in the validation tests.

Feature Extraction Based on Hybrid Skeleton for Human-Robot Interaction (휴먼-로봇 인터액션을 위한 하이브리드 스켈레톤 특징점 추출)

  • Joo, Young-Hoon;So, Jea-Yun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.178-183
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    • 2008
  • Human motion analysis is researched as a new method for human-robot interaction (HRI) because it concerns with the key techniques of HRI such as motion tracking and pose recognition. To analysis human motion, extracting features of human body from sequential images plays an important role. After finding the silhouette of human body from the sequential images obtained by CCD color camera, the skeleton model is frequently used in order to represent the human motion. In this paper, using the silhouette of human body, we propose the feature extraction method based on hybrid skeleton for detecting human motion. Finally, we show the effectiveness and feasibility of the proposed method through some experiments.

Predictive Control of an Efficient Human Following Robot Using Kinect Sensor (Kinect 센서를 이용한 효율적인 사람 추종 로봇의 예측 제어)

  • Heo, Shin-Nyeong;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.9
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    • pp.957-963
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    • 2014
  • This paper proposes a predictive control for an efficient human following robot using Kinect sensor. Especially, this research is focused on detecting of foot-end-point and foot-vector instead of human body which can be occluded easily by the obstacles. Recognition of the foot-end-point by the Kinect sensor is reliable since the two feet images can be utilized, which increases the detection possibility of the human motion. Depth image features and a decision tree have been utilized to estimate the foot end-point precisely. A tracking point average algorithm is also adopted in this research to estimate the location of foot accurately. Using the continuous locations of foot, the human motion trajectory is estimated to guide the mobile robot along a smooth path to the human. It is verified through the experiments that detecting foot-end-point is more reliable and efficient than detecting the human body. Finally, the tracking performance of the mobile robot is demonstrated with a human motion along an 'L' shape course.

Human Body Orientation Tracking System Using Inertial and Magnetic Sensors (관성 센서와 지자계 센서를 사용한 인체 방향 추적 시스템)

  • Choi, H.R.;Ryu, M.H.;Yang, Y.S.
    • Journal of Biomedical Engineering Research
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    • v.32 no.2
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    • pp.118-126
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    • 2011
  • This study proposes a human body orientation tracking system by inertial and earth magnetic sensors. These sensors were fused by indirect Kalman filter. The proposed tracking system was configured and the filter was implemented. The tracking performance was evaluated with static and dynamic tests. In static test, the sensor was fixed on the floor while its static characteristics was analyzed. In dynamic test, the sensor was held and moved manually for 30 seconds. The dynamic test included x, y, z axis rotations, and elbow flection/extension motions that mimic drinking. For these dynamic motions, the tracking angle error was under $4.1^{\circ}$ on average. The proposed tracking method is expected to be useful for various human body motion analysis.

Motion Capture of the Human Body Using Multiple Depth Sensors

  • Kim, Yejin;Baek, Seongmin;Bae, Byung-Chull
    • ETRI Journal
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    • v.39 no.2
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    • pp.181-190
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    • 2017
  • The movements of the human body are difficult to capture owing to the complexity of the three-dimensional skeleton model and occlusion problems. In this paper, we propose a motion capture system that tracks dynamic human motions in real time. Without using external markers, the proposed system adopts multiple depth sensors (Microsoft Kinect) to overcome the occlusion and body rotation problems. To combine the joint data retrieved from the multiple sensors, our calibration process samples a point cloud from depth images and unifies the coordinate systems in point clouds into a single coordinate system via the iterative closest point method. Using noisy skeletal data from sensors, a posture reconstruction method is introduced to estimate the optimal joint positions for consistent motion generation. Based on the high tracking accuracy of the proposed system, we demonstrate that our system is applicable to various motion-based training programs in dance and Taekwondo.

Dense RGB-D Map-Based Human Tracking and Activity Recognition using Skin Joints Features and Self-Organizing Map

  • Farooq, Adnan;Jalal, Ahmad;Kamal, Shaharyar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1856-1869
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    • 2015
  • This paper addresses the issues of 3D human activity detection, tracking and recognition from RGB-D video sequences using a feature structured framework. During human tracking and activity recognition, initially, dense depth images are captured using depth camera. In order to track human silhouettes, we considered spatial/temporal continuity, constraints of human motion information and compute centroids of each activity based on chain coding mechanism and centroids point extraction. In body skin joints features, we estimate human body skin color to identify human body parts (i.e., head, hands, and feet) likely to extract joint points information. These joints points are further processed as feature extraction process including distance position features and centroid distance features. Lastly, self-organized maps are used to recognize different activities. Experimental results demonstrate that the proposed method is reliable and efficient in recognizing human poses at different realistic scenes. The proposed system should be applicable to different consumer application systems such as healthcare system, video surveillance system and indoor monitoring systems which track and recognize different activities of multiple users.