• Title/Summary/Keyword: Human System Interfaces

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A Study on the Rotary Control Stereotypes of a Driver Information System (운전자 정보 시스템의 원형 컨트롤 사용에 대한 스테레오타입(선입견) 분석)

  • Park, Tung-Chul
    • Journal of the Korea Safety Management & Science
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    • v.11 no.3
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    • pp.87-94
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    • 2009
  • Today's driver information system often features a rotary control type as a main controller for menu navigation. Population stereotype should be clearly understood in designing those systems to minimize the misunderstanding by the operator. This paper investigates stereotypes for rotary controlled menu interfaces and influences of contributing principles. A human factors experiment was conducted using various configurations of control-display layouts, cursor shapes/positions, and movement directions. The results showed that the control should be on the left of the display, with a rightward icon on the right side of the cursor, in order to match the stereotype. Regression analysis indicated that Warrick's principle was the most influential principle, followed by Icon shape, Icon position, Clockwise away, and Clockwise up principles. This study provides valuable information to designers of menu-based systems such as driver information systems and main control rooms that uses rotary controls.

A Study on the Development of Color Graphic Editor for Process Monitoring Using Object Oriented Programming (객체지향 프로그래밍기법을 이용한 공정 감시용 칼라 그래픽 편집기 개발에 관한 연구)

  • Park, Se-Hwa
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1125-1127
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    • 1996
  • Monitoring system is essential part in control system to monitor the circumstances of the industrial equipments. Color graphics is generally introduced in the monitoring system for the purpose of effective human interfaces. Hence, color graphic editor is under the implementation to draw graphic elements easily which are utilized in the monitoring situation. In this study, OOP(object oriented programming) is applied in the programming of the software. OOP enables systematic design of algorithm, easy management of the software and easy extension of additional functions. It is reported that the software is under the implementation. Therefore, preliminary structure of the software is briefly discussed in this paper.

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Prediction of Human Performance Time to Find Objects on Multi-display Monitors using ACT-R Cognitive Architecture

  • Oh, Hyungseok;Myung, Rohae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.2
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    • pp.159-165
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    • 2013
  • Objective: The aim of this study was to predict human performance time in finding objects on multi-display monitors using ACT-R cognitive architecture. Background: Display monitors are one of the representative interfaces for interaction between people and the system. Nowadays, the use of multi-display monitors is increasing so that it is necessary to research about the interaction between users and the system on multi-display monitors. Method: A cognitive model using ACT-R cognitive architecture was developed for the model-based evaluation on multi-display monitors. To develop the cognitive model, first, an experiment was performed to extract the latency about the where system of ACT-R. Then, a menu selection experiment was performed to develop a human performance model to find objects on multi-display monitors. The validation of the cognitive model was also carried out between the developed ACT-R model and empirical data. Results: As a result, no significant difference on performance time was found between the model and empirical data. Conclusion: The ACT-R cognitive architecture could be extended to model human behavior in the search of objects on multi-display monitors.. Application: This model can help predicting performance time for the model-based usability evaluation in the area of multi-display work environments.

KUGI: A Database and Search System for Korean Unigene and Pathway Information

  • Yang, Jin-Ok;Hahn, Yoon-Soo;Kim, Nam-Soon;Yu, Ung-Sik;Woo, Hyun-Goo;Chu, In-Sun;Kim, Yong-Sung;Yoo, Hyang-Sook;Kim, Sang-Soo
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2005.09a
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    • pp.407-411
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    • 2005
  • KUGI (Korean UniGene Information) database contains the annotation information of the cDNA sequences obtained from the disease samples prevalent in Korean. A total of about 157,000 5'-EST high throughput sequences collected from cDNA libraries of stomach, liver, and some cancer tissues or established cell lines from Korean patients were clustered to about 35,000 contigs. From each cluster a representative clone having the longest high quality sequence or the start codon was selected. We stored the sequences of the representative clones and the clustered contigs in the KUGI database together with their information analyzed by running Blast against RefSeq, human mRNA, and UniGene databases from NCBI. We provide a web-based search engine fur the KUGI database using two types of user interfaces: attribute-based search and similarity search of the sequences. For attribute-based search, we use DBMS technology while we use BLAST that supports various similarity search options. The search system allows not only multiple queries, but also various query types. The results are as follows: 1) information of clones and libraries, 2) accession keys, location on genome, gene ontology, and pathways to public databases, 3) links to external programs, and 4) sequence information of contig and 5'-end of clones. We believe that the KUGI database and search system may provide very useful information that can be used in the study for elucidating the causes of the disease that are prevalent in Korean.

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Audio Transformation Filter for Multimedia I/O Server (멀티미디어 입출력 서버를 위한 오디오 변환 필터)

  • Cho, Byoung-Ho;Jang, Yu-Tak;Kim, Woo-Jin;Kim, Ki-Jong;Yoo, Ki-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.6
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    • pp.580-587
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    • 2000
  • In this paper, we present a design method of a digital filter converting humming voice melody into MIDI data and a method of adapting it to a distributed multimedia I/O server. MuX uses device-independent DLMs(Dynamic Linking Module) for the inteliace with various I/O devices, and has wave-form audio DLM and MIDI DLM for audio interfaces. In order to expand the audio device interfacing ability of MuX system, we have designed and implemented a filter transforming human voice into MIDI messages. As the methods to input MIDI data are expanded to human voice in addition to MIDI files and MIDI instrument, someone who is not good at playing instruments can also generate the MIDI data, which enables our media interfaces to be used in various applications.

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Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

Real time neural stimulations and reading by modulating surface acoustic wave amplitude (SAW의 진폭 모듈화를 통한 실시간 뉴런 자극과 리딩)

  • Yves, Petronil;Park, Jung-keun;Oh, Hoe-joo;Park, Yea-chan;Lee, Kee-keun
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1243-1244
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    • 2015
  • Finding solutions for the disabled is a major challenge for our society. In the case of a disability due to a malfunction of the nervous system, the origin may be accidental, genetic, or induced by environmental factors. This type of loss can cause loss or movement disorders (paraplegia, hemiplegia, quadriplegia, epilepsy, Parkinson's disease, multiple sclerosis, etc.) or malfunction of certain sensory functions (blindness, deafness, chronic pain, etc.). Many alternatives, more technology, have been imported to create interfaces between the human body and an artificial prosthesis in order to restore some functions of the human body. A wireless system, battery neurons probe was developed for one hand reading neural signals in the brain, and on the other hand also able to excite the neuron in the brain using a surface acoustic wave one ports (SAW) delay line reflection.

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Modeling for Evaluating the Comfort Sensibility using Fuzzy-Weighted Score (Fuzzy-Weighted Score를 이용한 쾌적감성 평가모형)

  • Jeon, Yong-Woong;Cho, Am
    • IE interfaces
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    • v.18 no.2
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    • pp.158-166
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    • 2005
  • Human-error and mental stress caused by psychophysiological dissonance between people and artificial environments have become a social problem. And it is a common knowledge that comfort environment reduces human-error and mental stress. Comfort sensibility is related to complex interactions between fabric, climatic, physiological and psychological variables. Currently, comfort sensibility has been evaluated by many sensory tests. However, it is difficult to evaluate comfort sensibility because a concrete concept of comfort sensibility is hard to define. In this paper, we propose a model to evaluate the comfort sensibility using Fuzzy-weighted score on an individual's subjective state for the stimulus. To represent the degree of comfort sensibility level for the stimulus, we represent comfort sensibility using 2 dimensional sensibility vector model. And we use the fuzzy-weighted score that is a fuzzy version of the weighted checklist technique computerized for evaluating the subjects. As an example, this model is applied to 1/f fluctuation sound evaluation. The results show that this model can be effectively used to the quantitative evaluation of comfort sensibility for the stimulus.

Immersive user interfaces for visual telepresence in human-robot interaction (사람과 로봇간 원격작동을 위한 몰입형 사용자 인터페이스)

  • Jang, Su-Hyeong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.406-410
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    • 2009
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

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User Interfaces for Visual Telepresence in Human-Robot Interaction Using Wii Controller (WII 컨트롤러를 이용한 사람과 로봇간 원격작동 사용자 인터페이스)

  • Jang, Su-Hyung;Yoon, Jong-Won;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.27-32
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    • 2008
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

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