• Title/Summary/Keyword: Human System Interfaces

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Development Plan of Human Factors Design Guides for HSI Refurbishment in a Nuclear Power Plant (원자력발전소 HSI 개선 위한 인간공학 설계지침 개발계획)

  • Lee, Hyun-Chul;Lee, Dong-Young;Park, Jae-Chang;Lee, Jung-Woon
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.200-202
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    • 2005
  • 국내 원자력발전소는 현재 19호기가 가동중이나 1978년에 상업운전을 시작한 고리 1호기와 1983년에 상업운전을 시작한 월성 1호기는 설비가 노후화된 상태이다. 월성 1호기의 경우 향후 20년 정도 상업운전을 계속하기 위한 목적으로 다양한 분야에서 설비개선계획 (refurbishment programme)을 수립하고 진행중에 있다. 본 논문에서는 월성 1호기의 Human System Interfaces (HSI) 설비개선을 위한 인간공학 설계지침을 개발하려는 계획을 설명한다. 설계지침은 VDU기반 정보표시장치, 전통적인 정보표시창 및 CRT기반 정보표시계통, 유지보수 및 시험, 그리고 제어실 및 현장 판넬 둥을 대상으로 개발하는데, 설계지침의 개발을 위해 인허가 관련자료의 조사, 월성 1호기 건설에 사용되었던 설계지침의 검토, 월성 1호기 HSI 현장실사, 주제어실 및 현장 운전원과의 면담, 기존 인간공학 표준 및 지침의 검토, 주기적안정성검토 후속조치 검토 등을 수행하고, 주기적인 HSI 사용자들과의 토의를 통하여 활용도가 높은 설계지침을 개발할 계획이다.

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Work Domain Analysis Based on Abstraction Hierarchy: Modelling Concept and Principles for Its Application (추상화계층에 기반한 작업영역분석의 모델링 개념 및 적용 원칙)

  • Ham, Dong-Han
    • Journal of the Korea Safety Management & Science
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    • v.15 no.3
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    • pp.133-141
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    • 2013
  • As a work analysis technique, Work Domain Analysis (WDA) aims to identify the design knowledge structure of a work domain that human operators interact with through human-system interfaces. Abstraction hierarchy (AH) is a multi-level, hierarchical knowledge representation framework for modeling the functional structure of any kinds of systems. Thus, WDA based on AH aims to identify the functional knowledge structure of a work domain. AH has been used in a range of work domains and problems to model their functional knowledge structure and has proven its generality and usefulness. However, many of researchers and system designers have reported that it is never easy to understand the concepts underlying AH and use it effectively for WDA. This would be because WDA is a form of work analysis that is different from other types of work analysis techniques such as task analysis and AH has several unique characteristics that are differentiated from other types of function analysis techniques used in systems engineering. With this issue in mind, this paper introduces the concepts of WDA based on AH and offers a comprehensive list of references. Next, this paper proposes a set of principles for effectively applying AH for work domain analysis, which are developed based on the author's experiences, consultation with experts, and literature reviews.

Review of ISO Standards on Human-System Interaction Published during 2008-2013

  • Lee, Dhong Ha
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.5
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    • pp.433-452
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    • 2014
  • Objective: The aim of this study is to give ergonomists the brief summary of the recently published ISO standards on human-system interaction and tips for application of the standards. Background: Standard developers did hard work on developing a standard in a concise manner. But most of standards are often bulky in volume. Readers of the standards are difficult to catch key points from the voluminous contents of standards and intermingle among them. Method: Focused on newly developed display/control technology, this study reviewed the 14 ISO standards on human-system interaction published during 2008-2013 and summarized key points from them. Results: Schematic diagrams and tables concisely illustrated the processes, procedures, dimensions, or best practices recommended by the standards concerning conception, design, and usability testing for consumer products. Conclusion: The standards provided the minimum level of requirements on design and evaluation on the physical input devices, electronic displays, and control interfaces based on the current state of technology. But the minimum requirements specified in the standards nowadays become mandatory ergonomic requirements in global trade world. Application: Ergonomists can take a quick and broad view on international standardization activities on newly developed display/control technology from this summary study.

Effectiveness Optimization for Metro-Style Graphical User Interfaces (Metro 스타일 GUI의 가시화 효율 최적화)

  • Kim, Kangtae;Kim, Kihyuk;Lee, Sungkil
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.670-675
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    • 2014
  • Graphical user interfaces (GUI) in modern software deliver information visually, and a well-designed interface can provide information to the use in an organized and intuitive manner while poorly-designed interfaces can cause visual inconvenience and confusion. In order to effectively deliver information to the user, visual attention should be placed on a prominent location in the image. This paper introduces a method based on a human visual system (HVS) that can improve Metro-style GUIs by reducing a user's workload to visually find information. Our method is designed with spatial mapping and color mapping for buttons in the Metro-style GUI. Also we define a metric for Metro-style GUI effectiveness, including an optimization algorithm. The results show that our method improves the performance of visual search tasks in a Metro-style GUI.

Human-in-the-Loop Simulation Analysis of Conflict Resolution Maneuvers Using an Air Traffic Control Simulator (항공관제시뮬레이터를 이용한 항공기간 회피 기동의 위험도 분석)

  • Jeong, Se hun;Oh, Hyeju;Choi, Keeyoung;Lee, Hak-Tae
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.739-747
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    • 2015
  • With rapid growth in the technologies and demand of Remotely Piloted Aircraft Systems (RPASs), integration of such systems into the existing airspace system is becoming an issue in many countries. RPAS have different flight performances, communication characteristics, separation assurance mechanisms, and human machine interfaces from manned aircraft. To establish rules and regulations for RPAS integration, it is important to understand the impacts of RPASs on the airspace system. A simulation system that integrates manned aircraft, air traffic control, and RPASs is developed in Inha University to investigate these impacts through Human-in-The-Loop (HiTL) simulations. Three conflict resolution scenarios between a manned aircraft and a Remotely Piloted Aircraft (RPA) were constructed and tested. Human factors such as the response times of pilots and controllers were measured and analyzed as well as the risk of each maneuver.

Development and Application of a Generation Method of Human Models for Ergonomic Product Design in Virtual Environment (가상환경상의 인간공학적 제품설계를 위한 인체모델군 생성기법 개발 및 적용)

  • Ryu, Tae-Beum;Jung, In-Jun;You, Hee-Cheon;Kim, Kwang-Jae
    • IE interfaces
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    • v.16 no.spc
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    • pp.144-148
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    • 2003
  • A group of digital human models with various sizes which properly represents a population under consideration is needed in the design process of an ergonomic product in virtual environment. The present study proposes a two-step method which produces a representative group of human models in terms of stature and weight. The proposed method first generates a designated number of pairs of stature and weight within an accommodation range from the bivariate normal distribution of stature and weight of the target population. Then, from each pair of stature and weight, the method determines the sizes of body segments by using 'hierarchical' regression models and corresponding prediction distributions of individual values. The suggested method was applied to the 1988 US Army anthropometric survey data and implemented to a web-based system which generates a representative group of human models for the following parameters: nationality, gender, accommodation percentage, and number of human models.

Interface between calcium silicate cement and adhesive systems according to adhesive families and cement maturation

  • Nelly Pradelle-Plasse;Caroline Mocquot;Katherine Semennikova;Pierre Colon;Brigitte Grosgogeat
    • Restorative Dentistry and Endodontics
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    • v.46 no.1
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    • pp.3.1-3.14
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    • 2021
  • Objectives: This study aimed to evaluate the interface between a calcium silicate cement (CSC), Biodentine and dental adhesives in terms of sealing ability. Materials and Methods: Microleakage test: 160 standardized class II cavities were prepared on 80 extracted human molars. The cavities were filled with Biodentine and then divided into 2 experimental groups according to the time of restoration: composite resin obturation 15 minutes after Biodentine handling (D0); restoration after 7 days (D7). Each group was then divided into 8 subgroups (n = 5) according to the adhesive system used: etch-and-rinse adhesive (Prime & Bond); self-etch adhesive 2 steps (Optibond XTR and Clearfil SE Bond); self-etch adhesive 1 step (Xeno III, G-aenial Bond, and Clearfil Tri-S Bond); and universal used as etch-and-rinse or self-etch (ScotchBond Universal ER or SE). After thermocycling, the teeth were immersed in a silver nitrate solution, stained, longitudinally sectioned, and the Biodentine/adhesive percolation was quantified. Scanning electron microscopic observations: Biodentine/adhesive interfaces were observed. Results: A tendency towards less microleakage was observed when Biodentine was etched (2.47%) and when restorations were done without delay (D0: 4.31%, D7: 6.78%), but this was not significant. The adhesives containing 10-methacryloyloxydecyl dihydrogen phosphate monomer showed the most stable results at both times studied. All Biodentine/adhesive interfaces were homogeneous and regular. Conclusions: The good sealing of the CSC/adhesive interface is not a function of the system adhesive family used or the cement maturation before restoration. Biodentine can be used as a dentine substitute.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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Practical Development and Evaluation of Advanced Alarm System for Nuclear Power Plant (원자력 플랜트의 개량형 경보시스템 개발 및 평가사례)

  • Jang Gui-Suk
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.4
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    • pp.229-240
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    • 2006
  • The advanced Alarm System (AS) employs modem digital technology to implement the alarm functions of the NPP(Nuclear Power Plant). The use of modem digital technology can provide advanced alarm processing in which new algorithms such as a signal validation, advanced alarm processing logic and other features are applied to improve the control room man-machine interfaces. This paper will describe the design process of the AS of NPP, improving the system reliability and availability using the reliability prediction tool, design strategies regarding the human performance topics associated with a computer-based AS and the results of the performance analysis using a prototype of the AS.