• Title/Summary/Keyword: Human Similarity

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A Gaze Tracking based on the Head Pose in Computer Monitor (얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적)

  • 오승환;이희영
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.227-230
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    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

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A Estimation of Software Development Effort for Distributed Control System by ANFIS

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.375-375
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    • 2000
  • Estimating software development effort remains a complex problem attracting considerable research attention. Improving the estimation techniques available to project managers would facilitate more effective control of time and budgets in software development as well as market. However, estimation is difficult because of its similarity to export judgment approaches and fur its potential as an expert assistant in support of human judgment. Especially, in software development for DCS (Distributed Control System), because of infrastructure software related to target-machines hardware and process characteristics should be considered, estimating software development effort is more complex. This paper suggests software development effort estimation technique using neural network. The methods considered are based on COCOMO and case-based projects. Estimation results applied to case-based project appeared to have value fur software development effort estimation models.

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A Model Study for Software Development Effort and Cost Estimation by Adaptive Neural Fuzzy Inference System

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.376-376
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    • 2000
  • Several algorithmic models have been proposed to estimate software cost and other management parameters. In particular, early prediction of completion time is absolutely essential for proper advance planning and a version of the possible ruin of a project. However, estimation is difficult because of its similarity to export judgment approaches and for its potential as an expert assistant in support of human judgment. Especially, the nature of the Norden/Rayleigh curve used by Putnam, renders it unreliable during the initial phases of the project, in projects involving a fast manpower buildup, as is the case with most software projects. Estimating software development effort is more complexity, because of infrastructure software related to target-machines hardware and process characteristics should be considered in software development for DCS (Distributed Control System). In this paper, we propose software development effort estimation technique using adaptive neural fuzzy inference system. The methods is applied to case-based projects and discussed.

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Development of the Combinatorial Agglomerative Hierarchical Clustering Method Using the Measure of Cohesion (응집력 척도를 활용한 계층별-조결합군락화 기법의 개발)

  • Jeong, Hyeon-Tae;Choe, In-Su
    • Journal of Korean Society for Quality Management
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    • v.18 no.1
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    • pp.48-54
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    • 1990
  • The purpose of this study is to design effective working systems which adapt to change in human needs by developing an method which forms into optimal groups using the measure of cohesion. Two main results can be derived from the study as follows : First, the clustering method based on the entropic measure of cohesion is predominant with respect to any other methods proposed in designing the work groups, since this clustering criterion includes symmetrical relations of total work groups and the dissimilarity as well as the similarity relations of predicate value, the clustering method based on this criterion is suitable for designing the new work structure. Second, total work group is clustered as the workers who have the equal predicate value and then clustering results are produced through the combinatorial agglomerative hierarchical clustering method. This clustering method present more economic results than the method that clustering the total work group do.

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Molecular Cloning and Nucleotide Sequence of Amaranthus viridis Homologue of the H -Transporting ATPase Gene (비름에서 ATP 가수분해효소와 상동성을 가지는 유전자의 클로닝)

  • 한규웅
    • Journal of Life Science
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    • v.6 no.1
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    • pp.1-5
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    • 1996
  • Using differential hybridization, a cDNA clone was isolated fortuitously from Amaranthus viridis and sequenced. This nucleotide sequence exhibited 55.1% identity with vma6 which encodes the 36-kD subunit of the vacuolar proton transporting ATPase in Saccharmoyces cerevisiae. The predicted open reading frame encodes a protein of 221 amino acid sequence with a calculated molecular weight of 25,452 and reveals high levels of similarity with subunit D polypeptide of vacuolar H -ATP(e.g., 48.5, 52.1 and 49.3% identity to the vacuolar 36-kD chain of yeast, vacuolar 32-kD polypeptide IV of human and vacuolar 28-kD protein of bovine chromaffin granules, respectively). The hydropathy index computation revealed that this predicted protein is a peripheral protein. These results indicated that the predicted protein may play a sturctural role in the vaculor H -ATPase as does gamma subunit in V-type ATPase.

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A Comparison Study between Human and Computation Model on Language Phenomena of in Korean Lexical Decision Task (한국어 어휘판단과제와 관련된 언어현상의 인간과 계산주의 모델의 비교)

  • Park, Ki-Nam;Lim, Heui-Seok
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.391-393
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    • 2006
  • 본 논문은 어휘판단과제(LDT: Lexical Decision Task)시 나타나는 여러 언어현상 중 단어빈도효과(word frequency effect)와 단어유사성효과(word similarity effect)를 한국어에 적용시켜 인간과 계산 주의적 모델을 통해 실험하고, 결과를 비교하였다. 실험결과 인간과 계산주의적 모델 각각 한국어에 대해 단어빈도효과와 단어 유사성효과를 보였으며, 인간의 실험결과와 계산주의적 모델의 결과가 유의미한 유사성을 나타내었다.

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Simulation of Human Perception of Similarity between Textures Using Neural Network (신경망을 이용한 사람의 텍스쳐간 유사도 지각의 모의실험)

  • 임도형;정찬섭;이일병
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.198-204
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    • 1998
  • 텍스쳐는 그 정의화 특징이 명확하지 않은 패턴이며, 무한한 변형에 따른 무한한 수의 텍스쳐가 존재한다. 이로 인해 사람의 텍스쳐 지각에 관한 연구에 어려움이 있다. 본 논문에서는 신경망으로 사람의 텍스쳐 특징 지각과 텍스쳐간의 유사도 지각을 모의실험하였다. 쌍별비교와 비교판단법칙을 사용하여 사람이 지각하는 텍스쳐의 특징값과 텍스쳐간의 유사도 값을 구하였다. 구한 값을 바탕으로 신경망의 일종인 다층퍼셉트론을 사용하여 특징 추출기와 유사도 특정기를 구현하여 모의 실험하였다. 신경망을 사용하여 모의실험한 결과, 사람의 텍스쳐 특징 지각과 텍스쳐간의 유사도 지각과 유사한 결과를 얻었다. 이러한 실험결과는 신경망으로 구현된 시스템이 사람의 감성적인 수치를 구하는 방법으로 사용될 수 있음을 보여 준다.

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Shape region segmentation method using color and edge characteristics of moving images (동영상의 컬러 및 에지 정보에 기초한 Shape영역 segmentation 기법)

  • Park, Jin-Nam;Lee, Jae-Duck;Yoon, Sung-Soo;Huh, Young
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.145-148
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    • 2002
  • A study on image searching and management techniques is actively developed by user requirements for multimedia information that are existing as images, audios, texts data from various information processing devices. We had been studied an automatical shape region segmentation method using color. distribution and edge characteristics of moving images for. contents-base description. The Proposed method uses a color information quantized on human visual system and extracts overlapped regions to be matched by using edge characteristics of the image frame. The performance of the proposed method is represented by similarity for comparison to a segmented image and original image.

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Facial Feature Tracking and Head Orientation-based Gaze Tracking

  • Ko, Jong-Gook;Kim, Kyungnam;Park, Seung-Ho;Kim, Jin-Young;Kim, Ki-Jung;Kim, Jung-Nyo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.11-14
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    • 2000
  • In this paper, we propose a fast and practical head pose estimation scheme fur eye-head controlled human computer interface with non-constrained background. The method we propose uses complete graph matching from thresholded images and the two blocks showing the greatest similarity are selected as eyes, we also locate mouth and nostrils in turn using the eye location information and size information. The average computing time of the image(360*240) is within 0.2(sec) and we employ template matching method using angles between facial features for head pose estimation. It has been tested on several sequential facial images with different illuminating conditions and varied head poses, It returned quite a satisfactory performance in both speed and accuracy.

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Full face recognition using the feature extracted gy shape analyzing and the back-propagation algorithm (형태분석에 의한 특징 추출과 BP알고리즘을 이용한 정면 얼굴 인식)

  • 최동선;이주신
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.10
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    • pp.63-71
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    • 1996
  • This paper proposes a method which analyzes facial shape and extracts positions of eyes regardless of the tilt and the size of input iamge. With the extracted feature parameters of facial element by the method, full human faces are recognized by a neural network which BP algorithm is applied on. Input image is changed into binary codes, and then labelled. Area, circumference, and circular degree of the labelled binary image are obtained by using chain code and defined as feature parameters of face image. We first extract two eyes from the similarity and distance of feature parameter of each facial element, and then input face image is corrected by standardizing on two extracted eyes. After a mask is genrated line historgram is applied to finding the feature points of facial elements. Distances and angles between the feature points are used as parameters to recognize full face. To show the validity learning algorithm. We confirmed that the proposed algorithm shows 100% recognition rate on both learned and non-learned data for 20 persons.

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