• 제목/요약/키워드: Human Recognition

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A Study on Human Recognition Experiments with Handwritten Digit for Machine Recognition of Handwritten Digit (필기 숫자의 기계 인식을 위한 인간의 필기 숫자 인식 실험에 대한 고찰)

  • Yoon, Sung-Soo;Chung, Hyun-Sook;Yi, Kwang-Oh;Lee, Yill-Byeong;Lee, Sang-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.373-380
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    • 2008
  • So far there have been many researches on machine-based recognition of handwritten digit. But we have not yet attained the level of performance that can be satisfactory to men. The dissatisfaction with the performance of machine comes from not only the low accuracy of recognition but also the dissimilarity of the recognition results between man and machine. To reduce the difference of machine from man we first made an experiment with the human recognition of handwritten digits and then inquiry into the way of the human recognition that makes the results of men different from that of machine. We found out the attributes that play an important role in the human recognition process through the analysis of the experimental results like uni- and bi-directional confused pairs of digits, several ones unmixed up with another and the redundancy of mis-recognition, and proposed the approach direction to be able to improve the accuracy of the machine-based recognition, and furthermore the similarity in the recognition results of men and machine on the basis of the found facts above.

Recognition and Generation of Facial Expression for Human-Robot Interaction (로봇과 인간의 상호작용을 위한 얼굴 표정 인식 및 얼굴 표정 생성 기법)

  • Jung Sung-Uk;Kim Do-Yoon;Chung Myung-Jin;Kim Do-Hyoung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.3
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    • pp.255-263
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    • 2006
  • In the last decade, face analysis, e.g. face detection, face recognition, facial expression recognition, is a very lively and expanding research field. As computer animated agents and robots bring a social dimension to human computer interaction, interest in this research field is increasing rapidly. In this paper, we introduce an artificial emotion mimic system which can recognize human facial expressions and also generate the recognized facial expression. In order to recognize human facial expression in real-time, we propose a facial expression classification method that is performed by weak classifiers obtained by using new rectangular feature types. In addition, we make the artificial facial expression using the developed robotic system based on biological observation. Finally, experimental results of facial expression recognition and generation are shown for the validity of our robotic system.

Human Action Recognition Based on An Improved Combined Feature Representation

  • Zhang, Ning;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1473-1480
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    • 2018
  • The extraction and recognition of human motion characteristics need to combine biometrics to determine and judge human behavior in the movement and distinguish individual identities. The so-called biometric technology, the specific operation is the use of the body's inherent biological characteristics of individual identity authentication, the most noteworthy feature is the invariance and uniqueness. In the past, the behavior recognition technology based on the single characteristic was too restrictive, in this paper, we proposed a mixed feature which combined global silhouette feature and local optical flow feature, and this combined representation was used for human action recognition. And we will use the KTH database to train and test the recognition system. Experiments have been very desirable results.

ADD-Net: Attention Based 3D Dense Network for Action Recognition

  • Man, Qiaoyue;Cho, Young Im
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.21-28
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    • 2019
  • Recent years with the development of artificial intelligence and the success of the deep model, they have been deployed in all fields of computer vision. Action recognition, as an important branch of human perception and computer vision system research, has attracted more and more attention. Action recognition is a challenging task due to the special complexity of human movement, the same movement may exist between multiple individuals. The human action exists as a continuous image frame in the video, so action recognition requires more computational power than processing static images. And the simple use of the CNN network cannot achieve the desired results. Recently, the attention model has achieved good results in computer vision and natural language processing. In particular, for video action classification, after adding the attention model, it is more effective to focus on motion features and improve performance. It intuitively explains which part the model attends to when making a particular decision, which is very helpful in real applications. In this paper, we proposed a 3D dense convolutional network based on attention mechanism(ADD-Net), recognition of human motion behavior in the video.

A Human Action Recognition Scheme in Temporal Spatial Data for Intelligent Web Browser

  • Cho, Kyung-Eun
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.844-855
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    • 2005
  • This paper proposes a human action recognition scheme for Intelligent Web Browser. Based on the principle that a human action can be defined as a combination of multiple articulation movements, the inference of stochastic grammars is applied to recognize each action. Human actions in 3 dimensional (3D) world coordinate are measured, quantized and made into two sets of 4-chain-code for xy and zy projection planes, consequently they are appropriate for applying the stochastic grammar inference method. We confirm this method by experiments, that various physical actions can be classified correctly against a set of real world 3D temporal data. The result revealed a comparatively successful achievement of $93.8\%$ recognition rate through the experiments of 8 movements of human head and $84.9\%$ recognition rate of 60 movements of human upper body. We expect that this scheme can be used for human-machine interaction commands in a web browser.

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Depth Images-based Human Detection, Tracking and Activity Recognition Using Spatiotemporal Features and Modified HMM

  • Kamal, Shaharyar;Jalal, Ahmad;Kim, Daijin
    • Journal of Electrical Engineering and Technology
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    • v.11 no.6
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    • pp.1857-1862
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    • 2016
  • Human activity recognition using depth information is an emerging and challenging technology in computer vision due to its considerable attention by many practical applications such as smart home/office system, personal health care and 3D video games. This paper presents a novel framework of 3D human body detection, tracking and recognition from depth video sequences using spatiotemporal features and modified HMM. To detect human silhouette, raw depth data is examined to extract human silhouette by considering spatial continuity and constraints of human motion information. While, frame differentiation is used to track human movements. Features extraction mechanism consists of spatial depth shape features and temporal joints features are used to improve classification performance. Both of these features are fused together to recognize different activities using the modified hidden Markov model (M-HMM). The proposed approach is evaluated on two challenging depth video datasets. Moreover, our system has significant abilities to handle subject's body parts rotation and body parts missing which provide major contributions in human activity recognition.

Human Action Recognition Based on 3D Human Modeling and Cyclic HMMs

  • Ke, Shian-Ru;Thuc, Hoang Le Uyen;Hwang, Jenq-Neng;Yoo, Jang-Hee;Choi, Kyoung-Ho
    • ETRI Journal
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    • v.36 no.4
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    • pp.662-672
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    • 2014
  • Human action recognition is used in areas such as surveillance, entertainment, and healthcare. This paper proposes a system to recognize both single and continuous human actions from monocular video sequences, based on 3D human modeling and cyclic hidden Markov models (CHMMs). First, for each frame in a monocular video sequence, the 3D coordinates of joints belonging to a human object, through actions of multiple cycles, are extracted using 3D human modeling techniques. The 3D coordinates are then converted into a set of geometrical relational features (GRFs) for dimensionality reduction and discrimination increase. For further dimensionality reduction, k-means clustering is applied to the GRFs to generate clustered feature vectors. These vectors are used to train CHMMs separately for different types of actions, based on the Baum-Welch re-estimation algorithm. For recognition of continuous actions that are concatenated from several distinct types of actions, a designed graphical model is used to systematically concatenate different separately trained CHMMs. The experimental results show the effective performance of our proposed system in both single and continuous action recognition problems.

Deep Learning based Human Recognition using Integration of GAN and Spatial Domain Techniques

  • Sharath, S;Rangaraju, HG
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.127-136
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    • 2021
  • Real-time human recognition is a challenging task, as the images are captured in an unconstrained environment with different poses, makeups, and styles. This limitation is addressed by generating several facial images with poses, makeup, and styles with a single reference image of a person using Generative Adversarial Networks (GAN). In this paper, we propose deep learning-based human recognition using integration of GAN and Spatial Domain Techniques. A novel concept of human recognition based on face depiction approach by generating several dissimilar face images from single reference face image using Domain Transfer Generative Adversarial Networks (DT-GAN) combined with feature extraction techniques such as Local Binary Pattern (LBP) and Histogram is deliberated. The Euclidean Distance (ED) is used in the matching section for comparison of features to test the performance of the method. A database of millions of people with a single reference face image per person, instead of multiple reference face images, is created and saved on the centralized server, which helps to reduce memory load on the centralized server. It is noticed that the recognition accuracy is 100% for smaller size datasets and a little less accuracy for larger size datasets and also, results are compared with present methods to show the superiority of proposed method.

Human Activity Recognition Using Spatiotemporal 3-D Body Joint Features with Hidden Markov Models

  • Uddin, Md. Zia;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.6
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    • pp.2767-2780
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    • 2016
  • Video-based human-activity recognition has become increasingly popular due to the prominent corresponding applications in a variety of fields such as computer vision, image processing, smart-home healthcare, and human-computer interactions. The essential goals of a video-based activity-recognition system include the provision of behavior-based information to enable functionality that proactively assists a person with his/her tasks. The target of this work is the development of a novel approach for human-activity recognition, whereby human-body-joint features that are extracted from depth videos are used. From silhouette images taken at every depth, the direction and magnitude features are first obtained from each connected body-joint pair so that they can be augmented later with motion direction, as well as with the magnitude features of each joint in the next frame. A generalized discriminant analysis (GDA) is applied to make the spatiotemporal features more robust, followed by the feeding of the time-sequence features into a Hidden Markov Model (HMM) for the training of each activity. Lastly, all of the trained-activity HMMs are used for depth-video activity recognition.

Emotion Recognition Method for Driver Services

  • Kim, Ho-Duck;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.4
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    • pp.256-261
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    • 2007
  • Electroencephalographic(EEG) is used to record activities of human brain in the area of psychology for many years. As technology developed, neural basis of functional areas of emotion processing is revealed gradually. So we measure fundamental areas of human brain that controls emotion of human by using EEG. Hands gestures such as shaking and head gesture such as nodding are often used as human body languages for communication with each other, and their recognition is important that it is a useful communication medium between human and computers. Research methods about gesture recognition are used of computer vision. Many researchers study Emotion Recognition method which uses one of EEG signals and Gestures in the existing research. In this paper, we use together EEG signals and Gestures for Emotion Recognition of human. And we select the driver emotion as a specific target. The experimental result shows that using of both EEG signals and gestures gets high recognition rates better than using EEG signals or gestures. Both EEG signals and gestures use Interactive Feature Selection(IFS) for the feature selection whose method is based on the reinforcement learning.