• 제목/요약/키워드: Human Model

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주요 사격자세에 따른 인체 충격량 특성 해석 (A study on the human impulse characteristics with the typical shooting posture)

  • 최영진;이영신;한규현;채제욱;최의중
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.459-464
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    • 2004
  • The rifle impact of human body affected by the posture of human for rifling. The interaction human-rifle system influence the firing accuracy. In this paper, impact analysis of human model for shooting posture is carried out. ADAMS code and LifeMOD is used in impact analysis of human model and modeling of the human body, respectively. On the shooting, human model is affected by rifle impact during the 0.001 second. Performed simulation time for shooting is 0.1 second. Applied constraint condition to human-rifle system is rotating and spherical condition. As the results, the displacement of rifle and transfer path analysis of impact of human model is presented.

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인간 심실모델에서의 혈류역학 해석 (Computational analysis of hemodynamics in a human ventricular model)

  • 심은보;권순성;김유석;전형민
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회B
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    • pp.2947-2950
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    • 2007
  • A 3D human ventricular model is proposed to simulate an integrative analysis of heart physiology and blood hemodynamics. This consists of the models of electrophysiology of human cells, electric wave propagation of tissue, heart solid mechanics, and 3D blood hemodynamics. The 3D geometry of human heart is discretized to a finite element mesh for the simulation of electric wave propagation and mechanics of heart. In cellular level, excitations by action potential are simulated using the existing human model. Then the contraction mechanics of a whole cell is incorporated to the excitation model. The excitation propagation to ventricular cells are transiently computed in the 3D cardiac tissue using a mono-domain method of electric wave propagation in cardiac tissue. Blood hemodynamics in heart is also considered and incorporated with muscle contraction. We use a PISO type finite element method to simulate the blood hemodynmaics in the human ventricular model.

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얼굴 영상 인식 및 3차원 얼굴 모델 구현 알고리즘 (Human Face Recognition and 3-D Human Face Modelling)

  • 이효종;이지항
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.113-116
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    • 2000
  • Human face recognition and 3D human face reconstruction has been studied in this paper. To find the facial feature points, find edge from input image and analysis the accumulated histogram of edge information. This paper use a Generic Face Model to display the 3D human face model which was implement with OpenGL and generated with 500 polygons. For reality of 3D human face model, we propose Group matching mapping method between facial feature points and the one of Generic Face Model. The personalized 3D human face model which resembles real human face can be generated automatically in less than 5 seconds on Pentium PC.

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Design of Human Works Model for Gantry Crane System

  • Kim Hwan Seong;Son Tran Ngoc Hoang;Kim Seong Ho
    • 한국항해항만학회지
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    • 제29권2호
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    • pp.135-140
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    • 2005
  • In this paper, we propose a human model for analysing the human work pattern or human fault, where a gantry crane simulator is used to survey the property cf human operation From the input and output cf gantry crane response, we make a human operation model by using conventional ARX identification method To identify the human model, we assume the eight inputs and two outputs. By using the achieved input/output data, we estimate the parameters of ARX for the human work model. To verify the proposed method, we compared the real data with the modeled data, where three kinds of work trajectory path are used.

그림모델과 파티클필터를 이용한 인간 정면 상반신 포즈 인식 (Pictorial Model of Upper Body based Pose Recognition and Particle Filter Tracking)

  • 오치민;;김민욱;이칠우
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.186-192
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    • 2009
  • 본 논문은 비전을 이용한 인간 정면 상반신 포즈를 인식 방법에 대해서 기술한다. 일반적으로 HCI(Human Computer Interaction)와 HRI(Human Robot Interaction)에서는 인간이 정면을 바라볼 때 얼굴, 손짓으로 의사소통 하는 경우가 많기 때문에 본 논문에서는 인식의 범위를 인간의 정면 그리고 상반신에 대해서만 한정한다. 인간 포즈인식의 주요 두 가지 어려움은 첫째 인간은 다양한 관절로 이루어진 객체이기 때문에 포즈의 자유도가 높은 문제점 때문에 모델링이 어렵다는 것이다. 둘째는 모델링된 정보와 영상과의 매칭이 어려운 것이다. 이를 해결하기 위해 본 논문에서는 모델링이 쉬운 그림모델(Pictorial Model)을 이용해 인체를 다수 사각형 파트로 모델링 하였고 이를 이용해 주요한 상반신 포즈를 DB화 해 인식한다. DB 포즈로 표현되지 못하는 세부포즈는 인식된 주요 포즈 파라미터로 부터 파티클필터를 이용해 예측한 다수 파티클로부터 가장 높은 사후분포를 갖는 파티클을 찾아 주요 포즈를 업데이트하여 결정한다. 따라서 주요한 포즈 인식과 이를 기반으로 한 세부 포즈를 추적하는 두 단계를 통해 인체 정면 상반신 포즈를 정확하게 인식 할 수 있다.

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Zero-shot learning 기반 대규모 언어 모델 한국어 품질 비교 분석 (Comparative analysis of large language model Korean quality based on zero-shot learning)

  • 허윤아;소아람;이태민;신중민;박정배;박기남;안성민;임희석
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 2023년도 제35회 한글 및 한국어 정보처리 학술대회
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    • pp.722-725
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    • 2023
  • 대규모 언어 모델(LLM)은 대규모의 데이터를 학습하여 얻은 지식을 기반으로 텍스트와 다양한 콘텐츠를 인식하고 요약, 번역, 예측, 생성할 수 있는 딥러닝 알고리즘이다. 초기 공개된 LLM은 영어 기반 모델로 비영어권에서는 높은 성능을 기대할 수 없었으며, 이에 한국, 중국 등 자체적 LLM 연구개발이 활성화되고 있다. 본 논문에서는 언어가 LLM의 성능에 영향을 미치는가에 대하여 한국어 기반 LLM과 영어 기반 LLM으로 KoBEST의 4가지 Task에 대하여 성능비교를 하였다. 그 결과 한국어에 대한 사전 지식을 추가하는 것이 LLM의 성능에 영향을 미치는 것을 확인할 수 있었다.

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가상현실 기반에서 차량 운전자 거동의 가시화 (Motion Visualization of a Vehicle Driver Based on Virtual Reality)

  • 정윤석;손권;최경현
    • 한국자동차공학회논문집
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    • 제11권5호
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    • pp.201-209
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    • 2003
  • Virtual human models are widely used to save time and expense in vehicle safety studies. A human model is an essential tool to visualize and simulate a vehicle driver in virtual environments. This research is focused on creation and application of a human model fer virtual reality. The Korean anthropometric data published are selected to determine basic human model dimensions. These data are applied to GEBOD, a human body data generation program, which computes the body segment geometry, mass properties, joints locations and mechanical properties. The human model was constituted using MADYMO based on data from GEBOD. Frontal crash and bump passing test were simulated and the driver's motion data calculated were transmitted into the virtual environment. The human model was organized into scene graphs and its motion was visualized by virtual reality techniques including OpenGL Performer. The human model can be controlled by an arm master to test driver's behavior in the virtual environment.

3차원 스캔 데이터를 이용하여 임의의 신체 치수에 대응하는 인체 형상 모델 생성 방법 (Synthesis of Human Body Shape for Given Body Sizes using 3D Body Scan Data)

  • 장태호;백승엽;이건우
    • 한국CDE학회논문집
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    • 제14권6호
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    • pp.364-373
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    • 2009
  • In this paper, we suggest the method for constructing parameterized human body model which has any required body sizes from 3D scan data. Because of well developed 3D scan technology, we can get more detailed human body model data which allow to generate precise human model. In this field, there are a lot of research is performed with 3D scan data. But previous researches have some limitations to make human body model. They need too much time to perform hole-filling process or calculate parameterization of model. Even more they missed out verification process. To solve these problems, we used several methods. We first choose proper 125 3D scan data from 5th Korean body size survey of Size Korea according to age, height and weight. We also did post process, feature point setting, RBF interpolation and align, to parameterize human model. Then principal component analysis is adapted to the result of post processed data to obtain dominant shape parameters. These steps allow to reduce process time without loss of accuracy. Finally, we compare these results and statistical data of Size Korea to verify our parameterized human model.

직류환경에서 인체에 흐르는 감전전류 분석 (Analysis on Electric Shock Current in DC Electricity)

  • 이진성;김효성
    • 전력전자학회논문지
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    • 제21권3호
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    • pp.254-259
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    • 2016
  • Recently, DC distribution systems have become a hot issue because of the increase in digital loads and DC generation systems according to the expansion of renewable energy technologies. To obtain the practical usage of DC electricity, safety should be guaranteed. The main concerns for safety are twofold: one side is human protection against electric shocks, and the other is facility protection from short faults. "Effects of current on human beings and livestock" (IEC 60479) defines a human body impedance model in electric shock conditions that consists of resistive components and capacitive components. Although the human body impedance model properly works in AC electricity, it does not well match with the electric shock behavior in DC electricity. In this study, the contradiction of the human body impedance model defined by IEC 60479 in case of DC electricity is shown through experiments for the human body. From the analysis of experimental results, a novel unified human body impedance model in electric shock conditions is proposed. This model consists of resistive components, capacitive components, and an inductance component. The proposed human impedance model matches well for AC and DC electricity environments in simulation and experiment.

여유구동을 지닌 인체의 능동스프링 현상에 대한 해석과 운동주파수 제어방식으로의 적용 (Analysis on Active spring effect in human-body having redundant actuation with application to motion frequency)

  • 이병주
    • 제어로봇시스템학회논문지
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    • 제5권8호
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    • pp.977-989
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    • 1999
  • The purpose of this study is to analyze how the human body having more muscles than its degree-of-freedom modulates an effective stiffness using redundant actuation, and to apply this concept to the design and control of advanced machines which requires adaptable spring. To investigate the adaptable stiffness phenomenon due to redundant actuation in the human body, this paper derives a general stiffness model of the Human body. In particular, for a planar 1 DOF human arm model, a planar 2 DOF human arm model, a spherical 3 DOF shoulder model, a 4 DOF human arm model, and a 7 DOF human arm model, the required nonlinear geometry ad the number of required actuator for successful modulation of the effective stiffness are analyzed along with a load distribution method for modulation of the required stiffness of such systems. Secondly, the concept of motion frequency modulation is introduced to show the usefulness of adaptive stiffness modulation. The motion frequency modulation represents a control of stiffness and / or inertia properties of systems. To show the effectiveness of the proposed algorithm, simulations are performed for 2 DOF anthropomorphic robot.

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