• Title/Summary/Keyword: Human Information Behavior

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Effectiveness of BIM-based Human Behavior Simulation on Architectural Design Education -Focused on Exploration and Evaluation of Barrier-Free and Fire Evacuation Performances- (BIM 기반의 인간행동 시뮬레이션이 건축설계교육에 미치는 효과에 관한 연구 -무장애와 안전 및 피난설계의 성능탐구와 평가를 중심으로-)

  • Hong, Seung-Wan;Park, Ji-Young
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.1-10
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    • 2020
  • While the importance of barrier-free and fire evacuation design is highlighted in architectural design education, systemic analysis, and examination on such performances are still challenging due to methodological lacks. The present study investigates the effectiveness of BIM-based human behavior simulation for architecture major students' analytical examinations to promote barrier-free and fire evacuation performances. To achieve such an aim, quasi-experiments were conducted, which compare 50 students' analysis and examination scores according to the use and non-use of the simulation, and the data were collected via participants' survey and interview. As a result, T-Test and MANOVA analyses indicate that, compared with its non-use counterpart, the use of human behavior simulation better facilitates the students' (1) examination of the physical properties and dimensions for the disabled's accessibility and evacuation, (2) understanding of the bodily capacity and handicap of the disabled, (3) examination on the spatial layouts and locations of exits, (4) understanding on evacuees' urgent behaviors, and (5) responsibility as an architect. Based on previous studies, the reasons of statistical results are interpreted as the explicit observation and analytical measures of multiple numbers of virtual-evacuees and direct-experience from body range of the disabled responding to the populated occupants as what they face in authentic reality.

A Study on the Design of a Biologizing Control System

  • Park, Byung-Jae;Wang, Paul P.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.5
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    • pp.630-634
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    • 2004
  • According to the progress of an information-oriented society, more human friendly systems are required. The systems can be implemented by a kind of intelligent algorithms. In this paper we propose the possibility of the implementation of an intelligent algorithm from gene, behavior of human beings, which has some properties such as self organization and self regulation. The regulation of gene behavior is widely analyzed by Boolean network. Also the SORE (Self Organizable and Regulating Engine) is one of those algorithms. This paper does not report detailed research results; rather, it studies the feasibility of gene behavior in biocontrol systems based upon computer simulations.

The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • v.7 no.2
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

Relationships between teacher's recognition of professionalism, child's gender, term care and child's social interaction behavior (교사의 전문성 인식, 유아의 성별 및 보육기간과 유아의 사회적 상호작용 행동)

  • Yun, Juyoen;Shin, Hyewon
    • Korean Journal of Human Ecology
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    • v.22 no.5
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    • pp.407-417
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    • 2013
  • The purpose of this study was to investigate and analyze how teachers' recognition of professionalism and the child's gender and term care affect child's social interaction behavior. Participants were three-year-old 61 children and their 20 teachers. Each child was observed by the time sampling method of 20 sec-observation followed by 10 sec-recording for a total of 14 minutes. The teachers completed the rating scales to measure the teachers' recognition of professionalism. The study results show that, children engaged more frequently in individual behavior than in interactions with peers or with teachers in day care centers. And those children had more interaction behavior with their teachers than with their peers. Correlation between teachers' recognition of professionalism and children's social interaction behavior were as following: the more the teachers recognized professionalism, the more the children showed positive interaction behavior toward their teachers. Also, the more the teachers recognized the professionalism related to the job satisfaction, the more the children showed positive interaction behavior toward their peers. Boys interacted more negatively with peers and teachers than girls did. Children who attended the day care center more than two years showed less individual behaviors than others.

Health Metrics and Information Behavior: How Users Estimate and Use Self-Quantifying Activity and Health Information

  • Ilhan, Aylin
    • Journal of Information Science Theory and Practice
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    • v.8 no.3
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    • pp.47-63
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    • 2020
  • This study focuses on users of activity tracking technologies and their related information behavior. How useful is the provided information by the trackers? Do users understand all information and explanations? We conducted a web-based survey. All in all, 631 users of a tracking device filled out the survey. From the perspective of information science, this investigation aims to analyze information needs considering different types of the provided information by activity tracking technologies. Are users satisfied by using the information on their steps, heart rates, and sleep duration? How do users assess readability about heart rate zones and sleep stages? Additionally, we investigated if users understand how to reflect on and adapt their health behavior based on the received explanations. According to the results, users mainly agree that the received information (raw data as well as - to a lesser extent - aggregated data in the form of corresponding diagrams) is useful, that the explanations are easy to understand, and that they know how to use this obtained information. This investigation enables an in-depth insight into how users are applying the self-quantifying activity and health information and which information needs are satisfied.

System Architecture of Ubiquitous House based on Human Behavior (거주자 행위기반 유비쿼터스 주택의 시스템 구조)

  • Song, Jeong-Hwa;Oh, Kun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1304-1310
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    • 2008
  • The purpose of this study is to propose the system architecture of intelligent ubiquitous house which is able to team the human behavior by itself and to predict the forthcoming situation, and to provide the customized and personalized service based on human behavior. The suggestions for advanced intelligent ubiquitous house are as follows; 1) Service should be combined with dwellers' behavior pattern, location moving pattern and service pattern in order to provide the personalized and customized service. 2) The system should be equipped with 4 components such as Agent, Database, Working Memory, and Log Data. Especially. This proposed system architecture of advanced ubiquitous house, which are equipped with these 4 components, will be the basis of providing customized service to every dwellers by learning dwellers' behavior pattern, accumulating dwellers' information, and recognizing dweller's lift style as time goes by.

Analysis of Behavior Patterns from Human and Web Crawler Events Log on ScienceON (ScienceON 웹 로그에 대한 인간 및 웹 크롤러 행위 패턴 분석)

  • Poositaporn, Athiruj;Jung, Hanmin;Park, Jung Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.6-8
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    • 2022
  • Web log analysis is one of the essential procedures for service improvement. ScienceON is a representative information service that provides various S&T literature and information, and we analyze its logs for continuous improvement. This study aims to analyze ScienceON web logs recorded in May 2020 and May 2021, dividing them into humans and web crawlers and performing an in-depth analysis. First, only web logs corresponding to S (search), V (detail view), and D (download) types are extracted and normalized to 658,407 and 8,727,042 records for each period. Second, using the Python 'user_agents' library, the logs are classified into humans and web crawlers, and third, the session size was set to 60 seconds, and each session is analyzed. We found that web crawlers, unlike humans, show relatively long for the average behavior pattern per session, and the behavior patterns are mainly for V patterns. As the future, the service will be improved to quickly detect and respond to web crawlers and respond to the behavioral patterns of human users.

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A Study on a Driving Behavior Imitation Learning Method Based on Active Learning (Active learning 기반 운전자 행동 모방 학습 기법 연구)

  • Huang, Kaisi;Wen, Mingyun;Park, Jisun;Sung, Yunsick;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.485-486
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    • 2019
  • Simulated driving behavior is an important aspect of realistic simulation systems. To simulate natural driving behavior, this paper proposes an imitation learning method based on active learning that combines demonstration and experience. Driving demonstrations are collected from human drivers in a driving simulator. A driving behavior policy is learned from these demonstrations. The driving demonstration dataset is augmented with new demonstrations that the original demonstrations did not contain, in the form of behaviors from another driving behavior policy learned from experience. The final driving behavior policy is learned from an augmented demonstration dataset.

A Study on Information Needs and Behavior for the Development of Academic Library Services (대학도서관 서비스 개발을 위한 이용자 정보요구 및 정보행위 연구)

  • Kim, Hyeyoung;Kim, Giyeong;Min, Yoonkyung;Lee, Jee Yeon
    • Journal of the Korean Society for information Management
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    • v.38 no.2
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    • pp.305-336
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    • 2021
  • This study explored the user's information needs and information behavior for the development of academic library services. The content analysis of qualitative data showed that the in-depth interview participants have six types of information needs such as 'suitability, up-to-dateness, uniqueness, reliability, practicality, and convenience' while going through societal, educational, and research-related changes. Interview participants solved their information needs by acquiring the resources necessary for each individual's task through information behaviors using information media, human resources and the places. Each participant tried to solve his/her information problem through individual efforts based on their different media and information utilization capabilities. Based on the analysis, this study presented four directions in the development of academic library services. They are an personalized information literacy service, a space to meet the characteristics of information needs, an infrastructure platform for exchanging human resources, and an accessible support service for utilizing information media.

Impact of YouTube Content Characteristics on Fashion Information Acceptance: Comparison by Information Provider (유튜브 콘텐츠 특성이 패션 정보 수용에 미치는 영향: 정보 제공 주체별 비교)

  • Yubin Lee;Sumin Kim;Kyu-Hye Lee
    • Journal of Fashion Business
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    • v.28 no.3
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    • pp.16-33
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    • 2024
  • This study investigated the role of YouTube in providing fashion information and explored how fashion companies and individual YouTubers used this platform to communicate with consumers and disseminate fashion contents. This research identified two main types of YouTube information providers: fashion companies and fashion YouTubers. It focused on characteristics of YouTube fashion information (such as informativity, novelty, usefulness, authenticity, and enjoyment) and their impact on consumer needs satisfaction, information satisfaction, and information acceptance. An online survey was conducted with female consumers aged 20 to 39 years, analyzing responses to assess how YouTube fashion information affected consumer behavior and decision-making. Using SPSS for statistical analysis, results indicated that usefulness and enjoyment significantly influenced information acceptance, particularly with fashion companies showing a stronger impact from usefulness, while authenticity and enjoyment were more influential for fashion YouTubers. Moreover, mediating effects of consumer needs satisfaction and information satisfaction on the relationship between fashion information characteristics and information acceptance were examined. Findings revealed that various characteristics had different mediating effects based on whether the information provider was a fashion company or a fashion YouTuber. Notably, enjoyment and authenticity played crucial roles in mediating consumer needs satisfaction. Overall, this study provides insights into how YouTube serves as a vital channel for fashion information, influencing consumer satisfaction and behavior. It also offers practical implications for fashion marketers on how to leverage YouTube effectively to meet consumer needs and enhance information acceptance, thereby proposing strategic marketing recommendations for fashion companies and YouTubers.