• 제목/요약/키워드: Human Figures

검색결과 216건 처리시간 0.026초

Clinicopathology Figures and Long-term Effects of Tamoxifen Plus Radiation on Survival of Women with Invasive Ductal Carcinoma and Triple Negative Breast Cancer

  • Payandeh, Mehrdad;Sadeghi, Masoud;Sadeghi, Edris;Aeinfar, Mehrnoush
    • Asian Pacific Journal of Cancer Prevention
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    • 제16권12호
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    • pp.4863-4867
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    • 2015
  • Background: Triple negative breast cancer (TNBC), characterized as estrogen receptor (ER), progesterone receptor (PR) and human epidermal growth factor receptor 2 Her2 negative and accounting for 10-17% of all breast carcinomas, is only partially responsive to chemotherapy and suffers from a lack of clinically established targeted therapies. The aim of the current study was to evaluate the patterns of treatment and clinicopathology figures in Kurdish patients with triple-negative breast cancer, and to compare these to other reports. Materials and Methods: Between 2001 and 2014, 950 breast cancer patients were referred to our clinic. There were 74 female patients with TNBC, including 70 patients was invasive ductal carcinoma entered into our study. ER and PR positivity was defined as positive immunohistochemical staining in more than 10% of tumor cells. Immunohistochemistry assay with anti-HER2 antibodies was used to identify HER negative (0 and 1+) or positive (2+ and 3+). HER2 gene amplification was determined by fluorescent in situ hybridization (FISH). Overall survival (OS) was plotted with GraphPad Prism 5 Software using Kaplan-Meier and log-rank tests for comparison of results. Results: The mean age in the first diagnosis for 70 patients with triple TNBC and invasive ductal carcinoma was 49.6 years that range of age was 27-82 years. All of the patients were female. Of 70 patients, 23 patients had metastasis. Thirty-two patients (45.7%) were treated with tamoxifen and 39 (55.7%) with radiotherapy. Three-year, 5-year and 10-year OS rates for all patients were 82%, 72% and 64%, respectively. Conclusions: The OS in our West Iran TNBC patients is less than reported elsewhere. However, treatment with combination of tamoxifen plus radiation increases the OS and reduces the mortality rate.

웨딩드레스를 위한 토르소 및 소매 원형 개발 (The Development of Torso & Sleeve Basic Pattern for Wedding Dress)

  • 홍근혜;장정아
    • 한국의류산업학회지
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    • 제13권4호
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    • pp.614-623
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    • 2011
  • The purpose of this study is to develop a wedding dress basic torso pattern and sleeve pattern considering good fit and aesthetic for figures of Korean brides in their 20s. For the research method, 3 women in their 20s who has the body size of ${\pm}$ S.D range of average figure and dress form suggested by 'the 5th human body measurement' of Size Korea were selected as the test group. The evaluators are 8 clothing construction majors, and the evaluation items included total 22 questions related to torso and total 10 questions related to sleeves. The evaluation was made using 5 Likert point scale. 4 prototypes for basic dress pattern were selected through the literature search. After compare analyzing design methods of prototypes, the real wedding dresses were made in the average size of women in their 20s and the dresses were tried on for the assessment. The data was analyzed using SPSS 18.0 Program to examine average, standard deviation and significant differences between basic patterns. Based on the results of the first and the second try-on assessments, a new wedding dress basic pattern with maximized strengths of compared prototypes was completed. The details of result follows. As for dress torso basic pattern, A pattern, which had the highest overall silhouette satisfaction and scores in basic pattern analysis and try-on assessments, was selected as the prototype, and a research basic pattern reflecting strengths of each basic pattern was developed. As for dress sleeve basic pattern, B pattern, which had the highest overall silhouette satisfaction and scores in basic pattern analysis and try-on assessments, was selected as the prototype, and a research basic pattern reflecting strengths of each basic pattern was developed. In this study, a wedding dress basic pattern considering good fit and aesthetic for figures of Korean brides in their 20s was suggested. It is expected that the basic pattern will be used by continuously developing dress market and ready-made wedding dress manufacturers as well as in educational institutes.

패션커뮤니케이션 매체와 이상적 신체미 (제l보) - 패션 커뮤니케이션 매체를 중심으로 - (The Fashion Communication Media and the Beauty of Ideal Body (I) - Focusing on the Fashion Communication Media -)

  • 김소영;양숙희
    • 복식
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    • 제52권7호
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    • pp.139-154
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    • 2002
  • This study selects mannequins. fashion models. and fashion photographs as communication media to express the beauty of an ideal body. Each medium is discussed by the denotative and connotative aspects through the semiology. First, the mannequins are the most concrete medium which can form women's ideal body types and reproduce images in which the idealistic human body are coded in various figures. It embodies such various figures of the modem society by being replaced with the symbolic representation of our intrinsic·extrinsic forms. From a denotative view, the mannequins can be explained by ideal body types and expressive tools. The mannequin has implied connotative meanings of the similarity and dissimilarity between the actual body and itself. Second, fashion models have played a role in transmitting fashion images and presenting the ideal body. As fashion has adopted the body as its object fashion models have been used to express an ideal body. The development of the mass media in the 20th century has defined the standard of the beauty, Both the relationship between fashion designers and fashion models. and the standardization of beauty and fashion models are reviewed from a denotative view. Fashion models imply connotative meanings of the figurative and the controlled property. Third, fashion photographs are historical documents presenting us with the evidence of the ideal body types and culture throughout time. The photographs could be adopted as proper means to express fashion. having realistic and practical expressional functions, and it can be said that the realistic and practical expressional function of photographs has served as a suitable means for express fashion, and fashion photographs are discussed. The fashion photograph has the reproducible and the symbolic property.

A Study on the Characteristics of the Designs on Coptic Textiles of Ancient Egypt

  • Han, Jung-Im
    • 패션비즈니스
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    • 제15권3호
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    • pp.112-124
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    • 2011
  • Textile and clothing in Ancient Egypt have carried long history and tradition. Especially, Egyptian textile culture, created mostly by the Copt, has the originality of weaving technology and the artistic beauty of the weaving motifs, making the textiles comparable to modern textiles. The purpose of this study is to research on the characteristics of Coptic textile designs of ancient Egypt and the tunic, a basic garment made of Coptic textiles, and offer materials for the development of the textiles and designs with artistic values which can be shared in the modern era, not just for the research of the relics of the past. Therefore, this study will follow the historical background of Coptic textiles and the process of the development, and look into the distinct features under the categories of material, colors and motifs. In addition, the tunic and its weaving technology will be explained and this will help understand the originality of Coptic textiles. The scope of this study is limited to the period of the 3rd to 12th centuries when the Egyptian weaving technologies advanced dramatically and many of the ancient Egyptian textiles discovered from the grave goods dates back, the research methode of the tunic as well as books published at home and abroad, research paper and photograph works. The textiles had developed along the Egyptian history which was influenced by different cultures such as Greek, Roman, pagan, Christian, and later, Islamic. For the textiles, they used a variety of pictorial motifs including Greek goddesses, pastoral scenes related to the Nile River and animals, human figures, geometrical figures and Christian icons. They are symbolic, natural, and mythological characters, and this explains that the world views and religions of the weavers influenced the development of specific motifs. Coptic textiles was used to make a tunic, a simple straight-sided gown without sleeves worn by men and women and was woven in a combination of linen plain weave and woolen tapestry weave for a tunic. Not only the excellence of the weaving technologies and the beauty of the colors used in the textiles, but also the diversity of the textures through weaving, embroidery, and knotting are detected in Coptic textiles.

현대 티셔츠에 나타난 문화정체성과 디자인 개발 (The Cultural Identity Found in Contemporary T-Shirts and the Development of Design)

  • 이민선;안가영;김민자
    • 복식
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    • 제61권10호
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    • pp.42-54
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    • 2011
  • The study was focused on surveying the cultural identity and the origin of T-shirts, and examining their functions. Six cities were selected to categorize the design motifs of cultural identity appearing in the design of contemporary T-shirts. These cities include a city in France, United Kingdom, Italy, United States and Japan where collections are currently presented at, and also a city in China that has shown a high economic growth as one of the most popular sightseeing cities. Cultural identity was presented in the T-shirts that were examined in this study through diversified design motifs. Motifs used in T-shirt designs to reflect cultural identity included national flags, notable places, letters, names of geographic places, and individuals. A national flag is a motif that signifies national identity and it was used in the front of T-shirts as it is or was just partially used. Also, many world-renowned structures or architectural buildings were applied to T-shirt design. Noted places such as the White House, the Statue of Liberty in the U.S., Tienanmen Square in China and the Eiffel Tower in France were used. The unique characters of language, such as Hangeul in Korea were used as design elements to reflect the structural characteristics of letters. Names of geographic places were used as design elements through the disclosure of the name of a symbolic city or a tourist site in each country. In terms of figures, not only the historical figures or celebrities from each country were used, but the image of bodies and faces that represent each culture were used as well. In addition, this study was used to develop T-shirt designs that reveal the cultural identity of Korea.

온라인게임: 정보통신기술이 매개하는 시-공간 프레임과 실재성 (Online Game: Its Time-Space Frame and Realities)

  • 김지연
    • 과학기술학연구
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    • 제12권1호
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    • pp.79-106
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    • 2012
  • 온라인게임은 인간과 기계의 상호작용적 실행을 연결하여 서사적 구조를 완성해가는 프로그램이다. 실재성이 발생할 수 있는 상황-맥락과 그 맥락적 관계를 생산하는 실행들게임 참가자들은 사소한 여가활동으로 게임을 시작하지만 곧 진지해지곤 한다. 게임이용자들은 그 세계에서 일종의 실재성을 경험하는 것이다. 이 논문은 "무엇이 실재인가?"라는 전통적인 물음을 하는 대신 "어떻게 실재가 발생하는가?"라는 새로운 물음을 전개해나갈 것이다. 특히 과학기술학의 이론적 개념을 정보통신기술 위에서 작동하는 이미지(표상)에 적용하여, 에 초점을 둔다. 이용자들과 게임시스템은 상호적 실행을 통하여 서로의 관계를 자기-참조적으로 강화해가며 고유한 시-공간 프레임(space-time frame)을 구성할 수 있다. 그러한 프레임은 기술적 텍스트적 표상적 역사적 문화적 경제적 사회적인 차원의 이질적인 실행들이 뒤엉킨 물질-기호적 장(material-semiotic field)이다. 그 안에서 게임이미지는 자신의 위치를 가지게 되고, 그 순간 두께를 가진 실재로서 간주된다. 이로써 정보통신기술이 매개하는 전자적 표상(텍스트나 이미지)에 대한 우리의 경험은 우리가 참여하는 시-공간 프레임에 의존한다는 함축을 확인할 수 있다.

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3D 버츄얼 시뮬레이션을 이용한 레깅스 패턴 연구 - 30대 여성을 중심으로 - (A study of leggings patterns using a 3D virtual simulation program - Focused on the women in 30's -)

  • 신지아
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.93-106
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    • 2023
  • The study is to develop and present a leggings pattern that is suitable for the human body by using a standard body type avatar for a female in her 30s. As a research method, the average body type was selected from adult women in their 30s, and the appearance was evaluated using the CLO software program. The data analysis of this study compared the dimensions and shape of each part by legging. The leggings pattern suggested based on the above research results was determine to be a total length of 80.6cm and hip length of 24cm, and the knee length was set by dividing the legging in half from the waist to the hem and then adding 5cm. These figures were evaluated higher than Company D in terms of the adequacy of the upper part of the front and rear plates of Company A as well as the adequacy of the knee lines. Company A's figures were applied and corrected. For the front plate, the waist circumference was divided by 4, and 3.5cm was removed, and the hip circumference was set by dividing the hip circumference by 4, and 3.8cm was removed. In the appearance evaluation results Company D was highly evaluated in the suitability evaluation of the waist and hips, and the waist and hips were set using the pattern of Company D. The length of the front panel was modified by dividing the hip circumference by 4 and adding 1.8cm to the length, and the length of the back panel was modified by dividing the hip circumference by 3 and adding 8cm after dividing the hip circumference by 0.8cm.

이상적인 인체미 구현을 위한 복식 디자인의 착시효과 - 고대 이집트 시대부터 낭만주의 시대까지 - (Optical illusions in Clothing Form Designs for the Ideal Beauty of Human bodies - from the Ancient Egypt to the Romantic Period -)

  • 이옥희
    • 복식
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    • 제51권4호
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    • pp.15-30
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    • 2001
  • The purpose 7f this study is to investigate the change of the ideal beauty of human bodies and the related clothing form designs from the ancient Egypt to the Romantic Period in the aspect of optical illusions effects to achieve the ideal beauty so that we can accumulate the knowledges for the modern clothing form design and the related optical illusion effects. The scope of this study is limited to the female body forms and female dress forms. The analysis on the optical illusions in the dress forms of the various period relied on the literatures and some representative photographs and figures. The important results are as follows : 1. In the body Priority type designs of Egypt, Greece and Rome, the natural Beauty of human bodies was represented by H type silhouett, the smooth and transparent drapery materials were used with radiant line pleats resulting in slant optical illusions. 2. In the clothing priority type designs of Byzantine, Gothic, Renaissance, Baroque, Rococo and Romantic Period, manteau, cotehardie, hennin and poulain were used to emphasize long arms and legs, high waists, belly curves and large heads resulting in optical illusions of vertical emphasize. Also long train, farthingale and panier were used to emphasize body expansion resulting in the optical illusions of Titchener alld Lipps. Large and complex patterns showed the optical illusions of Aubert. 3. In the clothing priority/body concealment type of Byzantine period, thick materials with precious gems and voluminous silhouettes were used to emphasize body expansion resulting in optical illusions of materials.

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한국 청소년의 대표 인체치수 및 3D 인체형상자료에 관한 연구 (Studies on Representative Body Sizes and 3D Body Scan Data of Korean Adolescents)

  • 최승일
    • 한국산학기술학회논문지
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    • 제17권2호
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    • pp.227-232
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    • 2016
  • 3D 인체형상자료는 인체 적합성이 우수한 제품과 생활공간을 만들기 위해 다양한 분야에서 활용되고 있다. 본 연구는 한국인 인체치수조사 보급사업에서 2013년에 수집한 청소년층 3차원 측정 자료를 기반으로 한국 청소년의 대표 인체치수를 산출하고 대표 인체치수와 가까운 3D 인체형상자료를 선별하는 방법을 제공한다. 먼저 여러 측정항목으로 이루어진 다차원 벡터공간을 요인분석을 통해 둘레성분과 길이성분의 2차원 벡터공간으로 투영하였다. 다음으로 2차원 성분공간에서 마할라노비스 거리를 이용하여 대표 인체치수와 이에 가까운 3D 인체형상자료를 선별하였다. 2차원 성분공간에 나타난 청소년기의 성장패턴을 고려하여 남자는 4개의 연령그룹으로 여자는 3개의 연령그룹으로 구분하였다. 성분점수 계수행렬의 열벡터에 대응하는 고유형상을 이용하여 남자는 13개 측정항목, 여자는 14개 측정항목에 대한 대표 인체치수를 연령그룹별로 계산하였다. 여기서 구한 대표 인체치수와 3D 인체형상자료는 3차원 대표 형상을 만드는 데에 매우 유용하다.

동역학 시뮬레이션을 이용한 인간형 관절체 애니메이션 (Animating Human-like Figures Using Dynamics Simulation)

  • 박민제;김수환;정일권
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.1075-1080
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    • 2006
  • 본 연구에서는 영화나 게임 등에서 사용되는 인간형 관절체의 움직임을 만들어내기 위하여 동역학 시뮬레이션을 이용하는 방법을 제안한다. 동역학을 이용하여 동작을 생성하는 방법은 실제 배우가 연기하기 힘들어서 동작 포착을 활용할 수 없는 경우, 키프레임 방식에 비해 보다 사실적이고 효과적으로 동작을 만들어 내는 장점이 있다. 하지만 시간이 많이 소요되고 결과 동작을 예측하거나 제어하기 힘들기 때문에 지금까지 활용도가 낮았다. 본 연구에서 제안하는 방법은 복잡한 최적화나 컨트롤러 모델링과정 없이 동작 포착 데이터를 이용한 비례 미분 제어기를 통해서 포착된 동작과 유사한 패턴을 가지는 관절 제어기를 만들어낸다. 특히, 내부 관절 제어기뿐만 아니라 최상위 관절에 작용하는 가장제어기를 생성하여 포착된 동작의 관절 궤적을 보다 효과적으로 흉내 낼 수 있게 한다. 생성된 제어기의 매개변수를 조정함으로써 여러 가지 효과를 만들어 낼 수 있으며, 동시에 다양한 동작 패턴도 적용 가능하다. 마지막으로 제어기를 통해 시뮬레이션 되는 동작과 원래 동작 포착된 결과를 혼합하거나 보간함으로써 최종 동작을 생성한다.

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