• Title/Summary/Keyword: Human Figures

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Neuroscience and the Social Powers of Narrative: How Stories Configure Our Brains

  • Armstrong, Paul B.
    • Journal of English Language & Literature
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    • v.64 no.1
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    • pp.3-24
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    • 2018
  • Stories are important instruments for configuring our cognitive and social worlds, but they do not necessarily make us more caring or less aggressive and self-involved. The ability to tell and follow a story requires cognitive capacities that are basic to the neurobiology of mental functioning, and so it would stand to reason that our experiences with stories would draw on and re-shape patterns of interaction that extend beyond the immediate experience of reading or listening to a narrative. Our intuitive, bodily-based ability to understand the actions of other people is fundamental to social relations, including the circuit between the representation of a configured action emplotted in a narrative and the reader's or listener's activity of following the story as we assimilate its patterns into the figures that shape our worlds. The activity of following a narrative can have a variety of beneficial or potentially noxious social consequences, either promoting the shared intentionality that neurobiologically oriented cultural anthropologists identify as a unique human capacity supporting culturally productive collaboration, or habitualizing and thereby naturalizing particular patterns of perception into rigid ideological constructs. The doubling of "me" and "not-me" in narrative acts of identification may promote the "we-intentionality" that makes socially beneficial cooperation possible, or it can set off mimetic conflict and various contagion effects. Neuroscience cannot predict what the social consequences of narrative will be, but it can identify the brain- and body-based processes through which (for better or worse) stories exercise social power.

Pharmaceutical residues: New emerging contaminants and their mitigation by nano-photocatalysis

  • Shah, Aarif Hussain;Rather, Mushtaq Ahmad
    • Advances in nano research
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    • v.10 no.4
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    • pp.397-414
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    • 2021
  • The steady growth in population has led to an enhanced water demand and immense pressure on water resources. Pharmaceutical residues (PRs) are unused or non-assimilated medicines found in water supplies that originate from the human and animal consumption of antibiotics, antipyretics, analgesics etc. These have been detected recently in sewage effluents, surface water, ground water and even in drinking water. Due to their toxicity and potential hazard to the environment, humans and aquatic life, PRs are now categorized as the emerging contaminants (ECs). India figures in the top five manufacturers of medicines in the world and every third pill consumed in the world is produced in India. Present day conventional wastewater treatment methods are ineffective and don't eliminate them completely. The use of nanotechnology via advanced oxidation processes (AOP) is one of the most effective methods for the removal of these PRs. Present study is aimed at reviewing the presence of various PRs in water supplies and also to describe the process of AOP to overcome their threat. This study is also very important in view of World Health Organization report confirming more than 30 million cases of COVID-19 worldwide. This will lead to an alleviated use of antibiotics, antipyretics etc. and their subsequent occurrence in water bodies. Need of the hour is to devise a proper treatment strategy and a decision thereof by the policymakers to overcome the possible threat to the environment and health of humans and aquatic life.

QUANTIFICATION OF THE EFFECTIVENESS OF VESSEL TRAFFICSERVICES

  • 박진수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1994.10a
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    • pp.49-58
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    • 1994
  • The methods of estimation of VTS effectivenss are compared and the worldwide literature related to the VTS effectiveness is reviewed. The review suggests three potential approaches ; simulation ; synthesis of expert opinion and statistical analysis of casualties. this study adopted dissimilar approaches to estimate the VTS effectiveness to the earlier studies ; the combination of synthesis of expert opinion and causal analysis of casualty. The VTS effectiveness is derived by multiplying casualty rate reduction factors by the effect level of causal factors. The development of casualty rate reduction factors was based on the questionnaire survey and the evolution of effect levels was based on the causal analysis using functional block diagram. According to these procedures the maximum benefit to be obtained through the introduction of a VTS system was approximately 46 percent overall. The collision reduction rate was estimated to be approximately 50 percent for a VTS system with advanced radar surveillance. And 47 percent of groundings 36 percent of rammings and 21 percent of founderings could be reduced by the introduction of VTS. These figures are more or less the same to the earlier studies. The VTS effectiveness by the different causal factor groups was examined. VTS may reduce about 68 percent of causal factors classified as environmental conditions 40 percent of human factors and 35 percent of technical factors in collision accidents. As a whole 60 percent of environmental factors 41 percent of human factors and 20 percent of technical factors may be prevented by a VTS. The key variable of the effectiveness percentage is the value of weight coefficient $\delta$. Therefore differing values for this input was discussed and the impact that these variations have on the VS effectiveness noted. As the results of sensitivity analysis of VTS effectiveness by $\pm$10 percent the effectiveness is varied approximately three to seven percent by casualty type. And the value is changed roughly four to eight percent by a $\pm$10 percent variation by different sub-areas.

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A Study on the Formative Elements of Neo-plasticism Applied on Contemporary Fashion (현대패션에 응용된 신조형주의의 조형요소에 관한 연구 - 몬드리안 회화를 중심으로 -)

  • Jeong, Kyung-Hee;Bae, Soo-Jeong
    • Korean Journal of Human Ecology
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    • v.9 no.1
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    • pp.51-61
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    • 2006
  • The purpose of this study is to examine the relation between the trend of art and fashion which predominate a certain time. In order to achieve this goal, this study intends to analyze how plasticity found in Mondrian's pictures are applied to modern fashion with its focus on formative elements. Mondrian was ahead of abstractionism, a major trend of contemporary art, and defined the theory of neo-plasticism. The theory of neo-plasticism defined by Mondrian is characterized by the limited expression of lines and shapes by using only vertical and horizontal straight lines, and right angles and four-sided figures weaved by the lines, and the use of achromatic color(black, white, and gray) in three primary colors(red, blue, and yellow). Based on his theory, he fully displayed the world of geometric abstraction. Mondrian's formative elements which have been applied in modern fashion can be divided into shape and color, For the element of shape, first, horizontal and vertical lines have been applied to patterns, trimmings, detail, and plane of textiles through simplification of design, representing proportion, balance, and stress in a silhouette, Second, plane and diamond shapes made of horizontal and vertical lines have been applied to textiles or patterns with uniqueness. For the element of color, first, three primary colors and achromatic colors are used to seek the aesthetics of balance and harmony that are produced in the strain of conflict through brightness, chroma, and complementary colors, Second, primary colors of high chroma and brightness which are much stronger than pictures are used to express a modern sense. Formative elements of neo-plasticism, which have been applied to modern fashion suggested by this study, are connected with the trend of art contemporary designers have borrowed, Accordingly, this study will become a very helpful material which provides designers with original ideas in developing materials and patterns which connect design with art.

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An Ergonomic Study of the Sleeve Pattern According to Arm Movement -on Expansion and Contraction of the Skin Surface of the Arm- (팔의 동작에 따른 소매 원형의 인간공학적 연구 -팔의 피부면 신축을 중심으로-)

  • 함옥상
    • Journal of the Korean Home Economics Association
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    • v.19 no.3
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    • pp.21-32
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    • 1981
  • Clothing must have the individual beauty and the function that one can do one's body movement freely. therefore, from the human engineering view point, the exact measurement of the human body and the analysis of it's results must be applied to clothing because the arm works most. In this study, the skin surface of arm was investigated by shell made of Alginate of each movement. And by sometic method the rate of expansion and contraction of each section, inter-relation among the bust girth, axillary arm girth and scye girth and between the shoulder length right and the under axilla waist length were calculate4d. With these results, cap height, breadth of a sleeve and arm hole girth of existing sleeve pattern have been compared and analysed. The results are as follows; 1) According to the developmental figures of shell, the whole area change was small but that of shape was remarkable in M 4, 9, 13. The change of the Block 1 was particular. 2) Over arm length was contracted in all movements except M6 and under arm length expanded. The changes of sections a, b, c are large, while those of sections d, e are small. 3) In terms of latitudes, change of fore-arm region was small. The rate of scye girth varied from 14.3% of M13 to-5.6% of M2. The breadth of a sleeve expanded in all movements, and especially the front region expanded more than the back. 4) The relation between the shoulder length right and under axilla waist length, in all occasions, was contracted mutually, and one contracted, the other expanded. Therefore, in clothing construction when we consider the function of the arm it is better to widen the arm hole and the breadth of a sleeve at the same time than no widen the shoulder length by lowering the upper part of the upper side seam line.

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An Analysis on the Content Elements of Housing Area in Middle School Technology·Home Economics Textbooks by 2009 Revised Curriculum (2009 개정 중학교 기술·가정 교과서 주생활영역의 내용요소 분석)

  • Cho, Han Gyul;Jang, Sang Ock
    • Korean Journal of Human Ecology
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    • v.24 no.2
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    • pp.297-325
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    • 2015
  • The purpose of this research is to analyze content elements of Housing area in 2013 middle school Technology Home Economics textbooks 1 and 2, total of 22 according to 2009 revised curriculum. The analysis method was content analysis, focusing on contents of main text, tables & figures, reading material, and activity materials by their content elements. This research will contribute in obtaining suggestion for the post curriculum/textbook development and helping teachers to perform a lesson. The results are as follows. First, Housing area included 1 to 4 content elements per each units, from 2 chapters and 6 units. The content elements stated in Home economics curriculum were total of 16 which consists of 'the meaning of housing,' 'housing types,' 'family forms,' 'family life style cycle,' 'life style,' 'neighboring environment,' 'co-living values,' 'air environment,' 'heat environment,' 'light environment,' 'acoustic environment,' 'space division,' 'circulation', 'effective use of space,' and 'sustainable dwelling practice.' All of these components are dealt with in every textbooks. Second, the numbers of content elements provided in each textbooks were the same, however they showed difference in their contextual aspect. Some contents need supplemental material for their lacking content element. Others need proper understanding of the concept because some showed different contents from the appropriate content elements. Third, repetitions in content elements were observed, the contents of 'co-living values' in textbook 1 and 'sustainable dwelling practice' in textbook 2 were similar in terms of eco-friendly housing, co-housing and universal housing. These two content elements should be merged as one next curriculum, or should be stated together in one subunit.

A Study of ancient Make-up trends in Chinese Portrait paintings (중국왕조 인물화에 나타난 화장문화 비교)

  • Park, Ok-Reon;Park, Kyoung-Mee
    • Korean Journal of Human Ecology
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    • v.18 no.3
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    • pp.799-807
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    • 2009
  • When analyzing make-up trends of figures shown in portraits of different eras in Chinese painting history, you can see that red color was used much. This can be because the red color is the most outstanding among all the colors and was most preferred by ancient people, as the color of the sun, the blood, and the sacredness. The women in the Tang Dynasty was especially using the red color much. Though Seongrihak (Neo-Confucianism) in Song Dynasty was the governing ideology, it had an influence even upon its aesthetics. Thus, during Song Dynasty, the beauty of logos appeared too. This phenomenon showed a conservative tendency even in make-up as well as in costume, thereby the concept of clear and elegant beauty was emphasized. The real figure in the Ming and Ching Dynasty, was so young and weak as a sample of a delicate woman that a woman who had feminine beauty was regarded as an ideal type. The feminine image had been gradually generalized from the literary works in the latter half of Ming Dynasty. However, the painters in the era still preferred the beauty of a healthy woman. That tendency probably had an influence even upon make-up culture that was shown in portrait. As an analysis result of make-up culture in Chinese portrait paintings, it reveals that ancient make-up trends much reflected the social and cultural phenomena of the periods.

A Study on the Classification and Development of Pattern Designs Represented in Luggage (여행용 가방 패턴 디자인 유형 분석 및 디자인 개발)

  • Lee, Misuk;Chung, Kyunghee
    • Journal of the Korean Society of Costume
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    • v.66 no.1
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    • pp.135-154
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    • 2016
  • The purpose of this study is to research the characteristics and types applied to Korean and foreign luggage brands, and then develop pattern designs for the luggage by applying Korean cultural contents that meet the various fashion needs of travel goods. To select the Korean and foreign luggage brands, a web search was utilized by inputting the keyword, 'luggage brand'. The results, which were extracted from 200 web documents, produced 27 Korean brands and 29 foreign brands that met the requirements. For the data analysis, images and contents were collected through luggage brand websites, and then 927 pattern designs were extracted. The results were as follows. First, characters, figures, animals, and plants were commonly used for the pattern design motifs applied to Korean and foreign luggage. A notable trend was that these motifs were expressed in a stylistic way with a graphic touch. Also, a singular point was formed from the luggage overall, and regularly repeated patterns were very common as well. Secondly, pattern designs for luggage were developed through the application of 'Hangul', 'Hanbok', and 'Hanok'. Nine kinds of patterns were designed via the phases of change into a vector image and color adjustments, and were simulated in luggage design. Adobe Photoshop CS 7.0, and Adobe Illustrator CS 5.0 programs were used for the pattern designs and simulations. This study is meaningful in that it suggested pattern designs for different kinds of luggage in the motifs of Korean cultural contents. It can be used as a useful reference, as we are in a time period where travel goods have become individualized, advanced, and fashionable, as well as laying stress on original design based on cultural interpretation.

영상기호로서의 눈(眼)의 표정에 관한 연구 - 관상학적 담론에 근거한 얼굴형과 구조를 중심으로 -

  • 오근재
    • Archives of design research
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    • v.12 no.1
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    • pp.121-130
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    • 1999
  • The eyeS of human beings are the very interesting objects of research, which were believed to do deliver any meanings without direct words and also to represent best description of key characteristics of humans than any other parts in the body. With respect to this hypothesis on eyes, the study of various expressions of eyes is the fascinating research topic in the area of optical design which is deeply connected to the figurative images. Traditionally, physiognomy was settled by many Koreans to become one of the branches of discourses. Physiognomy has been developed through the statistical summaries of life patterns of various kinds 'of science based on the results of systematical analysis. This research was focused on elucidating the relationship between the consumers' perception and the image of eyes which were thought to be the most important sign emitted from the body of human beings. Furthermore, study was conducted to derive a practical usage from the research results if above relationship was showed to be true. It was unveiled that the considerable close relationship was established with small errors and that eye's image was compensated and enhanced with the help of lip's image to obtain more perfect image. As a result, it was concluded that the rationales of phtsiognomy could assist to choose figures as a figurative image. (Keyword)

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Motion Patches (모션 패치)

  • Choi, Myung-Geol;Lee, Kang-Hoon;Lee, Je-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.119-127
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    • 2006
  • Real-time animation of human figures in virtual environments is an important problem in the context of computer games and virtual environments. Recently, the use of large collections of captured motion data have added increased realism in character animation. However, assuming that the virtual environment is large and complex, the effort of capturing motion data in a physical environment and adapting them to an extended virtual environment is the bottleneck for achieving interactive character animation and control. We present a new technique for allowing our animated characters to navigate through a large virtual environment, which is constructed using a small set of building blocks. The building blocks can be tiled or aligned with a repeating pattern to create a large environment. We annotate each block with a motion patch, which informs what motions are available for animated characters within the block. We demonstrate the versatility and flexibility of our approach through examples in which multiple characters are animated and controlled at interactive rates in large, complex virtual environments.