• Title/Summary/Keyword: Human Experiment

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The study of Instrument Panel object cognition time and accuracy between subject groups (피험자 집단간 Instrument Panel 객체 인지시간 및 정확도에 관한 연구)

  • Yu, Seung-Dong;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.52
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    • pp.33-41
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    • 1999
  • More than 90 percent of traffic accidents were caused by human errors in driving situation. However, the ergonomic studies were not enough to prevent these human errors. Especially, drivers acquire more than 70 percent of information using the vision, and this shows the importance of consideration about the driver's visual cognition characteristics. Consequently, the driver's cognition time and the cognition accuracy were measured for the Instrument Panel(IP) of vehicle cockpit in this study. For the experiment, subjects were divided in two groups. The first group of subjects had their own vehicles and the driver license, and the second group of the subjects didn't have own vehicle but had the driver license. IP Images were used in the experiment and the each image was made by changing layout of objects within devices. The results showed that there were no differences for the cognition time and the accuracy between images within the group, and the results between the groups showed the same trend.

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Estimation of Stress Status Using Bio-signals and Fuzzy Theory (생체신호와 퍼지이론을 이용한 스트레스 평가에 관한 연구)

  • Sin, Jae-U;Yun, Yeong-Ro;Park, Se-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.1
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    • pp.121-131
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    • 1999
  • There have been many questionnaires, catecholeamins analysis and bio-signal analysis to analyze human stress condition through out the years, and especially researches in bio-signal analysis have been actively increasing. The purpose of our research is Quantitative analysis of stress with synthesis of bio-signals. The stress status was estimated using the bio-signals and fuzzy theory which combines these signals and physiological knowledge. Stress was estimated by a 'coin-stacking' experiment with two type-relax and stress status. To do the experiment EMG, respiration, periphery temperature, heart rate and skin conductances were used to evaluate human stress stages. The system was tested to 10 healthy persons and achieved a template of a stress progress and stress variations were classified to 4 steps by continuous or rising status of stress progress.

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A Study on the Room Temperature Control Methods Considering Human Thermal Comfort Under Hot and Humid Condition (인체의 온열환경 적응을 고려한 여름철의 실온 쾌적변동 제어에 관한 연구)

  • Lee, Ju-Youn
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.20 no.5
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    • pp.334-341
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    • 2008
  • The purpose of this study is to investigate the effects of changing air temperature and the changing on/off periods of the air-conditioner system. Adding to that, this paper discuss is to consider the effects of air temperature with the air-conditioner system upon the human thermal comfort. The experiment is conducted during the summer. The subjects(6 young females) are exposed to the following conditions: combinations of 2 Swing and 2 Linear air control Conditions. (2 Swing during 40 min, 4 Swing during 40 min, Linear 40 min, Linear 60 min in still air and RH 50%). From the experiment, the following results are obtained; the thermal sensation vote is neutral after 90 minute. The mean skin temperature ranged about $34^{\circ}C$ at all conditions. The skin temperature was greatly affected by 2 Swing big amplitude condition.

Human Sensibility Ergonomics Investigation of Car Navigation System Digital Map Color Structure

  • Cha, Doo-Won;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.60
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    • pp.47-55
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    • 2000
  • Two experiments were conducted to examine the relationships between the color structure and the user preference of a CNS (Car Navigation System) digital map in terms of HSE (Human Sensibility Ergonomics). In the first experiment, the user's preference of color structures were investigated from the subjects' self-designed digital maps using a CNS digital map UIMS (User Interface Management System): in the second, statistical relation models between the user's color structure satisfaction level and the color components of CIE (Commission Internationale de ι'Eclairage) of the real products were suggested. For each experiment, CIE L*u*v* and CIE LCH color space were adapted, respectively, because they have their own characteristics of perceptual uniformity which enables the color components to transform a linear function.

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Thermal Comfort and Tactile Wearing Performance of Wool/nylon Fabrics for Tra-biz Garment (울/나일론 tra-biz 의류용 직물 소재의 열적 쾌적성과 착용특성)

  • Kim, Hyun Ah
    • Fashion & Textile Research Journal
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    • v.18 no.6
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    • pp.878-888
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    • 2016
  • In this study, wool/nylon(50/50%) blend yarn and its fabrics for tra-biz(complex word of travel+business) garment were prepared, and its wear comfort characteristics were investigated through thermal manikin and human-body wearing experiment. In addition, tactile wearing performance from fabric mechanical properties and the dimensional stability and the pilling of the fabric specimen during wearing and dry-cleaning were measured and compared with those of wool 100% fabric specimen. Heat keepability of the wool/nylon(50/50%) blend fabric by thermal manikin experiment was superior than that of wool 100% fabric, this result was verified with human-body wearing experiment and its result coincided well with this experimental result. Tactile wearing performance of the wool/nylon(50/50%) fabric from fabric mechanical properties measured by FAST system was better than that of the wool 100% fabric. The dimensional stability of the wool/nylon(50/50%) fabric was more stable than that of the wool 100% fabric. Because relaxation shrinkage was lower and hygral expansion of wool 100% fabric was more high. However, the breathability and pilling property of the wool/nylon(50/50%) fabric were inferior than those of the wool 100% fabric. The possibility of application for tra-biz garment of wool/nylon(50/50%) blend fabric was observed because of good heat keepability, tactile wearing performance and washing fastness.

An Experimental Approach to Uncanny Valley Hypothesis (Uncanny Valley 가설에 대한 실험적 접근)

  • Jang, Phil-Sik
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.1
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    • pp.47-53
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    • 2007
  • The uncanny valley is a hypothesis about robotics concerning the emotional response of humans to robots and other non-human entities. Although it stands today as one of the robots and synthetic characters, the uncanny valley was speculative and few studies have been performed to test the theory. In two experiments, a total of 183 participants were employed to explore this hypothesis. The results of experiment 1 indicate that the perceived human likeness of a robot is not a key factor causing uncanny valley. And the results of experiments 2 suggest that even if the appearance and motion of a robot become fully human, the emotional response of humans could not reach human-human empathy levels.

Tangible Space and Interactive Technology

  • Yoon, Joong-Sun;Yoh, Myeung-Sook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2687-2692
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    • 2003
  • Recent advancement in information technology requires new interpretations for the space among human, machines and environment. Investigation of space between information and human could lead to the proper ways, in which human and machines meet. Various concepts regarding space have been explored in terms of “virtual reality in cyberspace” and “embodiment in tangible space.” “Mom (embodiment),” space, virtuality, sensation/perception, and interactive technology are some of the key ideas to be explored. Human “Mom” is such a fundamental membrane through which human can interact with the environment physically and mentally. An embodied interaction paradigm, based on “Mom,” is investigated. This leads to interactive technology paradigm. Sound space is an invisible but a tangible space in a sense that it travels in emotional tremors and stimulates new sensations and perceptions. Three cases are introduced to experiment such tangible space as a new and proper interactive paradigm. Also, a historical model of interaction is reviewed, which includes electrical, symbolic, textual, graphical, tangible, and social interaction.

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Models for evaluating and predicting the user satisfaction of product designs (제품다자인의 감성만족도 평가 및 예측모델 개발)

  • Han, Seong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.20 no.1
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    • pp.87-113
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    • 2001
  • This study introduces the concept of image/impression of a product design, human interface elements, and the relationships between them. It is assumed that the human interface can be decomposed into detailed design elements, called human interface elements. This study attempts to build functional relationships between the image/impression of a product and human interface elements. Two different human factors experiments were conducted to demonstrate the effectiveness of the approach suggested in this study. A total of 35 audio/visual consumer electronics products (e.g., CD players, VCRs) were shown on a display screen and the subjects were instructed to evaluate them in terms of eight image/impression dimensions. One experiment was conducted using Korean subjects while the other using American subjects. The functional relationships were modeled by using the multiple linear regression technique. Similarity and difference between the Korean and the American subjects were analyzed. The approach suggested in this study is expected to help designers and developers identify important design variables to enhance the subjective satisfaction of a product design.

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Variation of Relative Power Characteristics in EEG while Inducing Human Errors (인간과오 유발 상황에서 뇌파 상대파워 특성의 변화)

  • Lim, Hyeon-Kyo
    • Journal of the Korean Society of Safety
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    • v.23 no.3
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    • pp.65-70
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    • 2008
  • Electroencephalogram(EEG) would be the most objective psychophysiological research technique on human errors though few research has been taken yet. This study aimed to get characteristics of human error while committing simple Odd-Ball tasks by utilizing the power spectrum technique of EEG data. Each experiment was composed of 3 tasks with different rules, and three young undergraduate students participated in this study as paid subjects. The result showed that subject and the interaction of subject and task factors were statistically significant on variation of power of $\alpha$ and $\beta$ bands which implied there would exist groups with homogeneity in their response. And though the variation of band powers due to task factors were not so great as to get statistical significance, it implied that the task requiring decoding process would be more strange to human beings than the task merely requiring psychological recall process.

A Study on the Artificial Recognition System on Visual Environment of Architecture (건축의 시각적 환경에 대한 지능형 인지 시스템에 관한 연구)

  • Seo, Dong-Yeon;Lee, Hyun-Soo
    • KIEAE Journal
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    • v.3 no.2
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    • pp.25-32
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    • 2003
  • This study deals with the investigation of recognition structure on architectural environment and reconstruction of it by artificial intelligence. To test the possibility of the reconstruction, recognition structure on architectural environment is analysed and each steps of the structure are matched with computational methods. Edge Detection and Neural Network were selected as matching methods to each steps of recognition process. Visual perception system established by selected methods is trained and tested, and the result of the system is compared with that of experiment of human. Assuming that the artificial system resembles the process of human recognition on architectural environment, does the system give similar response of human? The result shows that it is possible to establish artificial visual perception system giving similar response with that of human when it models after the recognition structure and process of human.