• 제목/요약/키워드: HoloLens

검색결과 24건 처리시간 0.022초

Development of Augmented Reality Service for Great Gilt-bronze Incense Burner of Baekje based on HoloLens 2 (홀로렌즈 2 기반의 백제 금동대향로를 위한 증강 현실 서비스 개발)

  • Yoon, Young-Suk;Kim, Dong-Myung;Suh, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.584-586
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    • 2022
  • In this paper, we proposed an augmented reality(AR) service for the Great Gilt-bronze Incense Burner of Beakje - one of Korea's national treasures - using smart glasses. The proposed AR service was developed using Microsoft's HoloLens 2, MRTK, and Unity programs. The proposed service starts when the user wears HoloLens 2 and looks at a QR code next to the displayed the Great Gilt-bronze Incense Burner. Then, the proposed service visually provides users with the historical explanation of the Great Gilt-bronze Incense Burner and the objects in it. In particular, the proposed service augments virtual 5 musicians of the Great Gilt-bronze Incense Burner so that users can experience the performance culture of the Baekje era. Therefore, we can provide users with the value and meaning of the cultural heritage of the Baekje era as an expanded experience by using the virtual 5 musicians to overcome the current temporal and spatial constraints. We can confirm whether the proposed AR service is provided to users through HoloLens 2, in harmony with the Great Gilt-bronze Incense Burner of Baekje, a cultural heritage.

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Mixed reality multi-person interaction research based on the calibration of the HoloLens devices

  • Qin, Zi Jie;Li, Ao Xuan;Lim, Hyotaek;Lee, Byung Gook
    • Journal of Korea Multimedia Society
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    • 제24권9호
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    • pp.1261-1267
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    • 2021
  • Currently, the application of virtual reality technology is becoming more and more popular in all aspects of life. From virtual entertainment to industrial simulation, the new operation and working methods brought by virtual reality visualization technology have greater appeal and advantages. With the renewal and iteration of related equipment, more and more functions make its limitations continue to decrease, but its applicability continues to improve. Take the optically transparent head-mounted device as an example. It integrates more computer functions, presents and interacts in a virtual way, further integrates with daily behaviors, and shortens the distance between users and digital information.

Controlling Physics-Based Fluid and Rope Animations Using Microsoft HoloLens (마이크로소프트 홀로렌즈를 이용한 물리 기반 유체와 로프 애니메이션 제어)

  • Kim, Min Ji;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 한국컴퓨터정보학회 2022년도 제66차 하계학술대회논문집 30권2호
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    • pp.577-580
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    • 2022
  • 본 논문에서는 마이크로소프트(Microsoft, MS) 홀로렌즈v2를 이용하여 물리 기반 애니메이션은 유체와 로프를 제어할 수 있는 새로운 방법에 대해 소개한다. 물리 기반 시뮬레이션 혼합현실, 메타버스, 게임 등 다양한 콘텐츠에서 몰입감을 개선하기 위해 활용되고 있는 기술이다. 하지만, 계산양이 크고 사용자가로 인한 직관적인 제어 시스템의 부재로 많은 시장에 활용되기에는 어려운 구조이다. 이러한 문제를 완화하기 위해 본 논문에서는 혼합현실 환경에서 무선으로 사용자 인터페이스를 구현한 홀로렌즈v2를 이용하여 물리 애니메이션을 제어하고자 한다. 이러한 도전은 혼합현실에서도 사용자의 손동작, 음성, 눈 추적 등 다양한 인터페이스를 통해 시뮬레이션을 제어할 수 있다는 가능성을 열어줌으로써, 관련시장도 확장 될 수 있다. 본 논문에서는 대표적으로 유체와 로프 시뮬레이션을 홀로렌즈를 통해 제어하는 결과를 보여준다.

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A Study on Optimized Mapping Environment for Real-time Spatial Mapping of HoloLens

  • Hwang, Leehwan;Lee, Jaehyun;Hafeez, Jahanzeb;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권3호
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    • pp.1-8
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    • 2017
  • Recently, the development of the head mounted display (HMD) device has attracted a great deal of attention to the actual contents. Especially, Augmented Reality (AR), which is a mixture of actual information and virtual world information, is focused on. AR HMD is able to interact by arranging virtual objects in real space through spatial recognition using depth camera. In order to naturally mix virtual space with real space, it is necessary to develop a technology for realizing spatial mapping information with high accuracy. The purpose of this paper is to evaluate the optimal configuration of augmented reality application program by realizing accurate spatial mapping information when mapping a real space and an object placement environment using HoloLens. To do this, we changed the spatial mapping information in real space to three levels, which are the number of meshes used in cubic meters to scan step by step. After that, it was compared with the 3D model obtained by changing the actual space and mesh number. Experimental result shows that the higher the number of meshes used in cubic meters, the higher the accuracy between real space and spatial mapping. This paper is expected to be applied to augmented reality application programs that require scanning of highly mapped spatial mapping information.

A Study on Sensor-Based Upper Full-Body Motion Tracking on HoloLens

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • 제26권4호
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    • pp.39-46
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    • 2021
  • In this paper, we propose a method for the motion recognition method required in the industrial field in mixed reality. In industrial sites, movements (grasping, lifting, and carrying) are required throughout the upper full-body, from trunk movements to arm movements. In this paper, we use a method composed of sensors and wearable devices that are not vision-based such as Kinect without using heavy motion capture equipment. We used two IMU sensors for the trunk and shoulder movement, and used Myo arm band for the arm movements. Real-time data coming from a total of 4 are fused to enable motion recognition for the entire upper body area. As an experimental method, a sensor was attached to the actual clothes, and objects were manipulated through synchronization. As a result, the method using the synchronization method has no errors in large and small operations. Finally, through the performance evaluation, the average result was 50 frames for single-handed operation on the HoloLens and 60 frames for both-handed operation.

Feasibility of Applying Mixed-Reality to Enhancing Safety Risk Communication in Construction Workplaces

  • Olorunfemi, Abiodun;Dai, Fei;Peng, Weibing
    • International conference on construction engineering and project management
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    • The 7th International Conference on Construction Engineering and Project Management Summit Forum on Sustainable Construction and Management
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    • pp.225-234
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    • 2017
  • Mixed-reality technologies have proven to be valuable in many architecture, engineering and construction / facilities management (AEC/FM) applications. However, its potential of being adapted to facilitate hazard identification and risk communication in construction workplaces has yet to be fully explored. This paper makes an attempt to evaluate the feasibility of applying mixed-reality to enhancing safety risk communication in construction workplaces. Experiments have been designed in which Microsoft HoloLens® together with a developed application will be used to intervene in the practice of jobsite risk communication. A cross-sectional survey will then be followed to examine the effectiveness and acceptability of this technology through analysis on data collected from participants in the construction industry. The preliminary results show that this emerging HoloLens® technology, compared to the traditional communication methods (i.e., phone calls, walking up people and talk, and video conferencing), facilitates accurate, prompt safety communication on construction sites. Such findings signify the potential of applying mixed-reality to safety performance enhancement in the construction industry.

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Design of Immersive Content supporting the Exhibition Viewing using Extended Reality Technology (XR 기술을 활용한 전시관람 지원 실감콘텐츠 설계)

  • TaeWoong Moon;Jeong-hyun Yoo;Hajun Cho;Hee-dong Kim;Seok-hun Kim;Kwanghyuk Im
    • Proceedings of the Korean Society of Computer Information Conference
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    • 한국컴퓨터정보학회 2023년도 제68차 하계학술대회논문집 31권2호
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    • pp.423-424
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    • 2023
  • 본 논문에서 우리의 HMD는 Microsoft의 HoloLens 2와 국내 XR 기업을 비롯한 AR, XR을 이용하여 박물관 관람 지원 콘텐츠를 제시하고자 한다. 증강현실과 더불어 확장 현실의 기술 확장을 보이며 사용자는 박물관이란 공간 내에서 HMD를 착용하고 관람하며 설명 판에 QR코드를 인식하여 인터페이스와 더불어 각 주제에 맞는 애니메이션을 제공하여 시각적으로의 추가적 요소를 제공한다. 또한 사용자가 기존의 일반적이던 박물관 관람에서 XR이란 새로운 기술의 융합을 접목함으로 시각적 흥미를 갖게 하고 지역마다 특수한 역사, 배경에 맞춘 콘텐츠로서 지역을 알려 더 넓게 사회문제의 하나인 인구 저하에 따른 지역소멸에 지역홍보 차원이나 콘텐츠의 제공, 나아가 XR의 상용화까지 기대할 수 있는 콘텐츠를 기대한다.

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Rebar Spacing Fixing Technology using Laser Scanning and HoloLens

  • Lee, Yeongjoo;Kim, Jeongseop;Lee, Jin Gang;Kim, Minkoo
    • Korean Journal of Construction Engineering and Management
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    • 제25권2호
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    • pp.69-80
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    • 2024
  • Currently rebar spacing inspection is carried out by human inspectors who heavily rely on their individual experience, lacking a guarantee of objectivity and accuracy in the inspection process. In addition, if incorrectly placed rebars are identified, the inspector need to correct them. Recently, laser scanning and AR technologies have been widely used because of their merits of measurement accuracy and visualization. This study proposes a technology for rebar spacing inspection and fixing by combining laser scanning and AR technology. First, scan data acquisition of rebar layers is performed and the raw scan data is processed. Second, AR-based visualization and fixing are performed by comparing the design model with the model generated from the scan data. To verify the developed technique, performance comparison test is conducted by comparing with existing drawing-based method in terms of inspection time, error detection rate, cognitive load, and situational awareness ability. It is found from the result of the experiment that the AR-based rebar inspection and fixing technology is faster than the drawing-based method, but there was no significant difference between the two groups in error identification rate, cognitive load, and situational awareness ability. Based on the experimental results, the proposed AR-based rebar spacing inspection and fixing technology is expected to be highly useful throughout the construction industry.

Radiation-training system with a custom survey-meter mock-up in a browser-based mixed reality environment

  • Hiroyuki Arakawa;Toshioh Fujibuchi;Kosuke Kaneko;Yoshihiro Okada;Toshiko Tomisawa
    • Nuclear Engineering and Technology
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    • 제56권6호
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    • pp.2428-2435
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    • 2024
  • Training for radiation protection and control requires a visual understanding of radiation, which cannot be perceived by the human senses. Trainees must also master the effective use of measuring instruments. Traditionally, such training has exposed trainees to radiation sources. Here, we present a novel e-training strategy that enables safe, exposure-free handling of a radiation measuring tool called a survey meter. Our mixed reality radiation-training system merges the physical world with a digital one. Collaborating with a mixed reality headset (HoloLens 2), this system constructs a mock-up of a survey meter in real-world space. The HoloLens 2 employs a browser-based application to visualize radiation and to simulate/share the use of the survey meter, including its physical movements. To provide a dynamic learning experience, the system adjusts the survey-meter mock-up readings according to the operator's movements, distance from the radiation source, the response time of survey meter, and shielding levels. Through this approach, we expect that trainees will acquire practical skills in interpreting survey-meter readings and gain a visual understanding of radiation in real-world situations.