• 제목/요약/키워드: Historical and Cultural Content

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단종 제향 복원을 위한 재관(齋官) 복식 고증 (A Study on the Historical Research on the Costume of Memorial Service Officials at Yeongwol King Danjong Cultural Festival)

  • 이은주
    • 복식
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    • 제62권8호
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    • pp.118-133
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    • 2012
  • A historical research on the costume of memorial service officials during the period of late 18th century, King Jeongjo period, is performed for an accurate reconstruction of the memorial service for King Danjong, which is a part of King Danjong Cultural Festival held at Yeongwol. This paper summarizes the results of the research as follows: 1. Jangneung memorial service is held only on Hansik day and the procedure follows the rule based on Gukjooryeui(國朝五禮儀). The service was first held in 1791 for King Danjong and his royal followers. 2. The rule based on Chunkwantonggo(春官通考), defines the king's tomb memorial services and attendees. King Danjong's memorial service follows the rule regarding its attendees and the attendees include high-ranking local government officials, local confucian scholars, and service men. 3. The costume of attendees for the King Danjong's memorial service is as follows: 1)Dangsangkwan(堂上官) and Danghakwan(堂下官) wear Sangbok(常服), which consisted of Samo(紗帽), Heukdanllyeong(黑團領), Pumdae(品帶), and black boots(黑靴). 2)Local confucian scholars wear their uniform consisting of Yukeon(儒巾), Dopo(道袍), Sejodae, and black boots. 3)Service men wear their uniform consisting of Jeonjakeon(典字巾), red-robe with rounded collar called Hongui(紅衣), Kwangdaw hoe(廣多繪), and Uuhae(雲鞋).

Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • 보존과학회지
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    • 제37권4호
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    • pp.362-369
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    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

문화콘텐츠로서 백제 무령왕릉의 유물을 활용한 텍스타일 디자인 개발 (Textile design development using relics of the Tomb of King Muryeong of Baekje as a cultural content)

  • 하승연
    • 복식문화연구
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    • 제21권3호
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    • pp.376-393
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    • 2013
  • In modern society, culture is an important factor to form a country's image and identity and a representative content to generate revenue. Culture is a keyword to design life in the 21st century and has become competitiveness between countries. As a cultural content with international competitiveness, this study performed textile design development with the use of relics from the Tomb of King Muryeong, which is the tumulus of King Muryeong who was the 25th king of Baekje among Korean history. The developed design could be applied to the production of various fashion cultural products such as clothes, scarf, neck-tie, and bag. The process for the design development was carried out as follows: As a first step, this study found basis as a cultural content with a global sense that could form the historical value of the Tomb of King Muryeong and gain global sympathy of people all over the world through literature reviews. As a second step, this study examined the current state that traditional Korean elements were used as a fashion cultural products. As a third step, this study analyzed the current state and problems of fashion cultural products using relics from the Tomb of King Muryeong through field survey. As a final step, this study planned the concept of design with the use of diadem ornaments, earring, sword, stone guardian animal, and bricks with lotus-flower design from the tomb of King Muryeong. And these developed 6 textile designs could be applied to the production of various fashion cultural products.

역사문화자원을 활용한 도시재생 방안 연구 - 안동시 중구동 사례로- (A Study on Urban Regeneration Using Historical and Cultural Resources The Case of the District of Junggu-dong, Andong City)

  • 김용남;홍형철;권기창
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2018년도 춘계 종합학술대회 논문집
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    • pp.385-386
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    • 2018
  • 본 연구는 안동시 중구동을 사례로 역사문화자원을 활용한 도시재생 방안을 제안하였다. 주요내용은 관광상품개발, 체험프로그램, 축제이벤트, 스토리텔링, 영상콘텐츠개발, 환경정비가 있다.

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전통마을의 문화지속성 평가 -경북 영천 선원리를 대상으로- (An Evaluation on the Cultural Sustainability of the Korean Traditional Village -The Case of Sonwon-ri Village in Youngchon-)

  • 고석철;장병관
    • 한국조경학회지
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    • 제29권6호
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    • pp.1-10
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    • 2002
  • The purpose of this study is to establish a model of cultural sustainability in the traditional village. Cultural sustainability is being advanced by promoting the viability of traditional arts and the unique regional features of traditional culture, such as folklore, traditional landscapes, buildings and other environments of outstanding historical value. These cultural resources were also created or occurred at specific geographic locations at certain points in time by different individuals. The content of this study was to develop a model using indicators for cultural sustainability, and to apply and evaluate the model. In older to evaluate the model, Sonwon-ri village in Yongchon, located in Kyungsangbuk-do, was selected as the case study area. The major findings are as follows: 1) Sonwon-ri village has maintained the vernacular landscape except at the entrance of village. Also, the village people have pride and have adapted to the natural environment. 2) Sonwon-ri village has a self-sustaining system and circular network within its environmental capacity. Sonwon-ri village has many historical sites and buildings such as important folk resources, cultural assets, traditional houses and pavilions. 3) The people how the theory of fens-shui which interprets the location of village in relationship to a crane mountain with the village situated as a crane head. These symbolic and cultural elements have an important role in establishing the boundary of the village. From the research it can be seen that Sonwon-ri village kept many cultural sustainability indicators in terms of active factors, physical factors and psychological factors. By analysing the participation of different scientific disciplines and identifying disciplinary categories, this study provides a basis for understanding how cultural sustainability is subjected to research in the field of landscape planning and design.

노스탤지어 관점에서의 한국 레트로 패션 문화 연구 -신문기사를 중심으로- (A Study on Retro Fashion Culture in South Korea from the Perspective of Nostalgia -A Focus on Newspapers-)

  • 정다울;하지수
    • 한국의류학회지
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    • 제46권5호
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    • pp.789-804
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    • 2022
  • Retro fashion is emerging among young people as an approach to discovering a new meaning in Korea's historical culture. Research on Korea's unique retro fashion culture is required because there is no research on retro fashion culture based on Korea's historical background. Therefore, this study examined how retro fashion culture has progressed based on Korea's historical background from a nostalgic perspective. All retro-related newspaper articles from 1950 to 2020 were collected, and content analysis was conducted for each semantic unit. The results revealed that personal nostalgia is based on personal experience and is extending to younger generations. In terms of nostalgia in interpersonal relationships, the younger generation reinterpreted the fashion culture of the older generation after the 2010s. In terms of vicarious nostalgia, a retro culture reminiscent of the 1990s with a background in economic development and consumption culture appeared after 2012. The youth culture and university culture of the 1970s and 1980s were reinterpreted as street fashion. Since the late 2010s, the younger generation has been exhibiting cultural nostalgia, believing that the historical Korean culture is not outdated but has a unique heritage formed during the modernization process. Symbolic nostalgia appeared in Korean fashion culture during modernization.

갑옷문화원형 재현을 통한 문화콘텐츠 활용에 대한 연구 - 경주 재매정 출토 갑옷을 중심으로 - (A study on the utilization of cultural contents through the reproduction of the armor culture archetype - Focusing on armor excavated in Jaemaejeong, Gyeongju -)

  • 조현진
    • 복식문화연구
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    • 제29권1호
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    • pp.16-27
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    • 2021
  • The purpose of this study was to identify the structure and characteristics for the reproduction of the armor in the Unified Silla period, and then reproduce and utilize it as a cultural content. In the armor reproduction project excavated from Jaemaejeong, Gyeongju. Jaemaejeong armor is consisting of Singap (身甲, body armor), Sanggap (裳甲, hip armor), and Sangbakgap (上膊甲, upper arm armor) at the time of excavation. Unlike the armor of the Three Kingdoms period, Singap and Sanggap are separated. Singap is Yangdangsik (裲襠式, side opening method) and Gyunggap (頸甲, gorget) was not unearthed, Sangbakgap was divided into a part that protects the left and right upper arms and a part that protects the chest, so that the unexcavated head and neck cover of the helmet can be protected to the shoulder. In addition, in the case of Chalgap (札甲, lamellar armor), the Oejungsik (外重式, folded from outside to inside) is mainly used, but it is peculiar that Naejungsik (內重式, folded from inside to outside) is used in Sangbakgap of Jaemaejeong armor. It is presumed that this was used as a method to ensure that the armor were closely attached to the human body. In order to design with the parade armor of Gochwidae in Gyeongju based on the reproduced Jaemaejeong armor, the designer's imagination and historical work of the times were involved due to the characteristics of performance costumes. Reproduced armor as a cultural content should be considered indispensable to simplify and lighten clothing suitable for performances based on the excavated historical armor.

Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • 한국컴퓨터정보학회논문지
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    • 제26권1호
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    • pp.85-92
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    • 2021
  • 본 논문에서는 박물관 문화상품을 활용하여 모바일기반 증강현실 기술로 실제와 같은 디지털 3D 그래픽 유물 원형과 음성정보 이미지 Text 정보 등을 증강 시켜 박물관과 같은 유물 체험을 할 수 있는 문화유산 모바일 증강현실 콘텐츠 시스템을 구현하였다. 증강현실 기술을 문화상품 적용하여 모바일 폰으로 상품 인식하여 디지털 유물의 인터랙션을 통해 유물에 대한 특징과 다양한 역사정보를 전달받을 수 있으며 시간과 장소와 상관없이 증강현실 모바일 디지털 콘텐츠로 쉽고 빠르게 유물정보를 확인할 수 있다. 본 연구를 통하여 모바일 증강현실 디지털 콘텐츠가 문화유산 유형에 맞게 연구되어 교육용·산업용·관광 홍보용 등 사용 목적에 맞게 개발되어 증강현실 콘텐츠 확대에 기여하고자 한다.

민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구 (A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings)

  • 양석환;이영숙
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

일제강점기 대만(臺灣)의 문화재 제도화 과정과 조선 비교 (Process of Institutionalization of Cultural Property in Taiwan and Comparison of Joseon)

  • 오춘영
    • 헤리티지:역사와 과학
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    • 제51권4호
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    • pp.254-275
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    • 2018
  • 대만과 한국은 일본에 의한 식민지 지배라는 공통의 기억을 가지고 있는 나라들이다. 그렇기 때문에 식민지 시기를 연구하는 연구자들에게 이 두 나라는 좋은 비교연구 대상이 되고 있다. 이 글에서는 대만과 조선의 문화재 제도 분야의 비교를 통해 다음과 같은 사실을 알 수 있었다. 첫째, 법제도적 측면으로 보면 대만에서는 일본의 내지연장주의가 어느 정도 반영되었다. 이에 따라 대만의"사적명승천연기념물보존법시행규칙(이하 시행규칙)"은 일본의 법에 종속적이었고, 조선의 "조선보물고적명승천연기념물보존령(이하 보존령)"은 대만보다는 독립적이었다. 그러나 이 두 차이를 일본의 압제 수준의 차별로 등치시키기는 어렵다. 둘째, 조선의 "보존령"제정에는 일본에서 공포되었던 관련 법령들이 참고되었으나, 대만의 "시행규칙"도 참고 되었을 가능성이 크다. 조선의 "보존령"을 제정할 때에는 일본과 대만의 문화재에 관련된 모든 법령을 참고하였다고 보는 것이 적절하다. 셋째, 문화재 지정 수량과 내용에서 대만과 조선의 차이가 컸다. 대만과 조선의 지정 수량 차이는 두 지역 간의 전통문화자원의 차이가 가장 크며, 이에 따라 조선에서 지정된 문화재가 대만보다 14배 정도 많았다. 그리고 대만의 사적 중 절반 가까이는 일본 지배세력의 흔적들이었던데 비해, 조선에서 지정된 고적 중에는 일본 지배세력들의 흔적이 거의 없었다. 이는 두 지역 통치세력이 문화재에 대해 가졌던 시각의 차이를 보여주는 결과이다.